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UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SSkeletonTree.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SSkeletonTree.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Misc/MessageDialog.h"
#include "Modules/ModuleManager.h"
#include "UObject/PropertyPortFlags.h"
#include "UObject/UObjectGlobals.h"
#include "UObject/PackageReload.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Framework/Application/SlateApplication.h"
#include "Textures/SlateIcon.h"
#include "Framework/Commands/UIAction.h"
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
#include "UICommandList_Pinnable.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Widgets/Images/SImage.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Widgets/Layout/SScrollBorder.h"
#include "Widgets/Input/SComboButton.h"
#include "Widgets/Input/SSpinBox.h"
#include "Styling/AppStyle.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "ActorFactories/ActorFactory.h"
#include "Exporters/Exporter.h"
#include "Sound/SoundBase.h"
#include "Editor.h"
#include "Framework/Notifications/NotificationManager.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "PropertyEditorModule.h"
#include "IDetailsView.h"
#include "ScopedTransaction.h"
#include "BoneDragDropOp.h"
#include "SocketDragDropOp.h"
#include "SkeletonTreeCommands.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Styling/SlateIconFinder.h"
#include "DragAndDrop/AssetDragDropOp.h"
#include "AssetSelection.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "IContentBrowserSingleton.h"
#include "ContentBrowserModule.h"
#include "ComponentAssetBroker.h"
#include "AnimPreviewInstance.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "MeshUtilities.h"
#include "UnrealExporter.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Widgets/Input/SSearchBox.h"
#include "Widgets/Text/SInlineEditableTextBlock.h"
#include "Framework/Commands/GenericCommands.h"
#include "Animation/BlendProfile.h"
#include "SBlendProfilePicker.h"
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
#include "IPersonaPreviewScene.h"
#include "IDocumentation.h"
#include "PersonaUtils.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Misc/TextFilterExpressionEvaluator.h"
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
#include "SkeletonTreeBoneItem.h"
#include "SkeletonTreeSocketItem.h"
#include "SkeletonTreeAttachedAssetItem.h"
#include "SkeletonTreeVirtualBoneItem.h"
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
#include "BoneSelectionWidget.h"
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
#include "SkeletonTreeSelection.h"
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3805828 by Gil.Gribb UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works. Change 3806784 by Ben.Marsh UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT. Change 3807549 by Graeme.Thornton Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it. Change 3807727 by Graeme.Thornton Unhide the text asset format experimental editor option Change 3807746 by Josh.Engebretson Remove WER from iOS platform Change 3807928 by Robert.Manuszewski When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet Change 3808221 by Steve.Robb GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule() ^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway. Change 3809233 by Graeme.Thornton TBA: Misc changes to text asset commandlet - Rename mode to "loadsave" - Add -outputFormat option which can be assigned "text" or "binary" - When saving binary, use a differentiated filename so that source assets aren't overwritten Change 3809518 by Ben.Marsh Remove the outdated UnrealSync automation script. Change 3809643 by Steve.Robb GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value #jira UE-53037 Change 3809862 by Steve.Robb GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately #jira UE-42593 Change 3811190 by Graeme.Thornton Add support for writing specific log channels to their own files Change 3811197 by Graeme.Thornton Minor updates to output formatting and timing for the text asset commandlet Change 3811257 by Robert.Manuszewski Cluster creation will now be time-sliced Change 3811565 by Steve.Robb Define out non-monolithic module functions. Change 3812561 by Steve.Robb GitHub #3886 : Enable Brace-Initialization for Declaring Variables Incorrect semi-colon search removed after discussion with author. Test added. #jira UE-48242 Change 3812864 by Steve.Robb Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins. See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html #jira UE-53089 Change 3820358 by Ben.Marsh PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist) Change 3822594 by Ben.Marsh UAT: Improvements to log file handling. - Always create log files in the final location, rather than writing to a temp directory and copying in later. - Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX. - Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is. - Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location. Change 3823695 by Ben.Marsh UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk). Now always queries changes up to the last change for which zipped binaries are available. Change 3823845 by Ben.Marsh UBT: Exclude C# projects for unsupported platforms when generating project files. Change 3824180 by Ben.Marsh UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes). #jira Change 3825777 by Steve.Robb Fix to return value of StringToBytes. Change 3825810 by Ben.Marsh UBT: Reduce length of include paths for MSVC toolchain. Change 3825822 by Robert.Manuszewski Optimized PIE lazy pointer fixup. Should be up to 8x faster now. Change 3826734 by Ben.Marsh Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency. Change 3827730 by Steve.Robb Try to avoid decltype(auto) if it's not supported. See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html Change 3827745 by Steve.Robb Initializer list support for TMap. Change 3827770 by Steve.Robb GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType() #jira UE-53813 Change 3829189 by Ben.Marsh UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off. Change 3830444 by Steve.Robb BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library. This should be revisited when Core has its own JSON library. Change 3830718 by Ben.Marsh Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups. The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip. For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it. When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk. #jira UE-53845 Change 3831064 by Ben.Marsh Fix log file contention when spawning UBT recursively. Change 3832654 by Ben.Marsh UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it. Change 3832680 by Ben.Marsh UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade. Change 3832695 by Ben.Marsh UGS: Invert the options in the 'Show Changes' submenu for simplicity. Change 3833528 by Ben.Marsh UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write]. Change 3833543 by Ben.Marsh UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules. Change 3834354 by Robert.Manuszewski Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks. #jira UE-52035 Change 3834400 by Robert.Manuszewski Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup. #jira UE-52035 Change 3834947 by Steve.Robb USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal. Change 3835004 by Ben.Marsh Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL. Change 3835340 by Ben.Marsh Fix errors making installed build from directories with spaces in the name. Change 3835972 by Ben.Marsh UBT: Improved diagnostic message for targets which don't need a version file. Change 3836019 by Ben.Marsh UBT: Fix warnings caused by defining linkage macros for third party libraries. Change 3836269 by Ben.Marsh Fix message box larger than the screen height being created when a large number of modules are incompatible on startup. Change 3836543 by Ben.Marsh Enable SoundMod plugin on Linux, since it's already supported through the editor. Change 3836546 by Ben.Marsh PR #4412: fix type mismatch (Contributed by nakapon) Change 3836805 by Ben.Marsh Fix commandlet to compile marketplace plugins. Change 3836829 by Ben.Marsh UBT: Fix ability to precompile plugins from installed engine builds. Change 3837036 by Ben.Marsh UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds. Change 3837037 by Ben.Marsh UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro). Change 3837040 by Ben.Marsh UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed. Change 3837247 by Ben.Marsh UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files). Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor. Change 3837262 by Ben.Marsh UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module. Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets. Change 3837343 by Ben.Marsh UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead. Change 3837356 by Ben.Marsh Fix invalid character encodings. Change 3837727 by Graeme.Thornton UnrealPak: KeyGenerator: Only generate prime table when required, not all the time Change 3837823 by Ben.Marsh UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window. Change 3837831 by Graeme.Thornton UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives Change 3837857 by Robert.Manuszewski PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch) Change 3837943 by Robert.Manuszewski PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch) Change 3838451 by Ben.Marsh UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread. #jira UE-53996 Change 3839519 by Ben.Marsh UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data. Change 3843790 by Graeme.Thornton UnrealPak: Log the size of all encrypted data Change 3844258 by Ben.Marsh Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace. Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure. #jira UE-54157 Change 3845796 by Ben.Marsh Workaround for slow performance of String.EndsWith() on Mono. Change 3845823 by Ben.Marsh Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun. #jira UE-54123 Change 3845901 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). (Edigrating 3819174 to Dev-Core) Change 3846439 by Ben.Marsh Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates. Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main. Change 3816608 by Ben.Marsh UBT: Use DirectoryReference objects for all include paths. Change 3816954 by Ben.Marsh UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere. Change 3816986 by Ben.Marsh UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly. Change 3816991 by Ben.Marsh UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules. Change 3823090 by Ben.Marsh UAT: Improve logging for child UAT instances. - Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder. - Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway. - Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read. - Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output. Change 3826082 by Ben.Marsh UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target. Change 3827025 by Ben.Marsh UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling. Change 3829927 by James.Hopkin Made HTTP interface const correct Change 3833533 by Ben.Marsh Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules. Change 3835826 by Ben.Marsh UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced. Change 3835969 by Ben.Marsh UBT: Fix cases where text is being written directly to the console rather than via logging functions. Change 3837777 by Steve.Robb Format string type checking added to FOutputDevice::Logf. Fixes for those. Change 3838569 by Steve.Robb Algo moved up a folder. [CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
#include "Widgets/Layout/SGridPanel.h"
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
#include "HAL/PlatformApplicationMisc.h"
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3805828 by Gil.Gribb UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works. Change 3806784 by Ben.Marsh UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT. Change 3807549 by Graeme.Thornton Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it. Change 3807727 by Graeme.Thornton Unhide the text asset format experimental editor option Change 3807746 by Josh.Engebretson Remove WER from iOS platform Change 3807928 by Robert.Manuszewski When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet Change 3808221 by Steve.Robb GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule() ^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway. Change 3809233 by Graeme.Thornton TBA: Misc changes to text asset commandlet - Rename mode to "loadsave" - Add -outputFormat option which can be assigned "text" or "binary" - When saving binary, use a differentiated filename so that source assets aren't overwritten Change 3809518 by Ben.Marsh Remove the outdated UnrealSync automation script. Change 3809643 by Steve.Robb GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value #jira UE-53037 Change 3809862 by Steve.Robb GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately #jira UE-42593 Change 3811190 by Graeme.Thornton Add support for writing specific log channels to their own files Change 3811197 by Graeme.Thornton Minor updates to output formatting and timing for the text asset commandlet Change 3811257 by Robert.Manuszewski Cluster creation will now be time-sliced Change 3811565 by Steve.Robb Define out non-monolithic module functions. Change 3812561 by Steve.Robb GitHub #3886 : Enable Brace-Initialization for Declaring Variables Incorrect semi-colon search removed after discussion with author. Test added. #jira UE-48242 Change 3812864 by Steve.Robb Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins. See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html #jira UE-53089 Change 3820358 by Ben.Marsh PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist) Change 3822594 by Ben.Marsh UAT: Improvements to log file handling. - Always create log files in the final location, rather than writing to a temp directory and copying in later. - Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX. - Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is. - Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location. Change 3823695 by Ben.Marsh UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk). Now always queries changes up to the last change for which zipped binaries are available. Change 3823845 by Ben.Marsh UBT: Exclude C# projects for unsupported platforms when generating project files. Change 3824180 by Ben.Marsh UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes). #jira Change 3825777 by Steve.Robb Fix to return value of StringToBytes. Change 3825810 by Ben.Marsh UBT: Reduce length of include paths for MSVC toolchain. Change 3825822 by Robert.Manuszewski Optimized PIE lazy pointer fixup. Should be up to 8x faster now. Change 3826734 by Ben.Marsh Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency. Change 3827730 by Steve.Robb Try to avoid decltype(auto) if it's not supported. See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html Change 3827745 by Steve.Robb Initializer list support for TMap. Change 3827770 by Steve.Robb GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType() #jira UE-53813 Change 3829189 by Ben.Marsh UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off. Change 3830444 by Steve.Robb BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library. This should be revisited when Core has its own JSON library. Change 3830718 by Ben.Marsh Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups. The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip. For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it. When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk. #jira UE-53845 Change 3831064 by Ben.Marsh Fix log file contention when spawning UBT recursively. Change 3832654 by Ben.Marsh UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it. Change 3832680 by Ben.Marsh UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade. Change 3832695 by Ben.Marsh UGS: Invert the options in the 'Show Changes' submenu for simplicity. Change 3833528 by Ben.Marsh UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write]. Change 3833543 by Ben.Marsh UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules. Change 3834354 by Robert.Manuszewski Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks. #jira UE-52035 Change 3834400 by Robert.Manuszewski Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup. #jira UE-52035 Change 3834947 by Steve.Robb USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal. Change 3835004 by Ben.Marsh Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL. Change 3835340 by Ben.Marsh Fix errors making installed build from directories with spaces in the name. Change 3835972 by Ben.Marsh UBT: Improved diagnostic message for targets which don't need a version file. Change 3836019 by Ben.Marsh UBT: Fix warnings caused by defining linkage macros for third party libraries. Change 3836269 by Ben.Marsh Fix message box larger than the screen height being created when a large number of modules are incompatible on startup. Change 3836543 by Ben.Marsh Enable SoundMod plugin on Linux, since it's already supported through the editor. Change 3836546 by Ben.Marsh PR #4412: fix type mismatch (Contributed by nakapon) Change 3836805 by Ben.Marsh Fix commandlet to compile marketplace plugins. Change 3836829 by Ben.Marsh UBT: Fix ability to precompile plugins from installed engine builds. Change 3837036 by Ben.Marsh UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds. Change 3837037 by Ben.Marsh UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro). Change 3837040 by Ben.Marsh UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed. Change 3837247 by Ben.Marsh UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files). Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor. Change 3837262 by Ben.Marsh UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module. Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets. Change 3837343 by Ben.Marsh UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead. Change 3837356 by Ben.Marsh Fix invalid character encodings. Change 3837727 by Graeme.Thornton UnrealPak: KeyGenerator: Only generate prime table when required, not all the time Change 3837823 by Ben.Marsh UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window. Change 3837831 by Graeme.Thornton UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives Change 3837857 by Robert.Manuszewski PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch) Change 3837943 by Robert.Manuszewski PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch) Change 3838451 by Ben.Marsh UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread. #jira UE-53996 Change 3839519 by Ben.Marsh UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data. Change 3843790 by Graeme.Thornton UnrealPak: Log the size of all encrypted data Change 3844258 by Ben.Marsh Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace. Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure. #jira UE-54157 Change 3845796 by Ben.Marsh Workaround for slow performance of String.EndsWith() on Mono. Change 3845823 by Ben.Marsh Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun. #jira UE-54123 Change 3845901 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). (Edigrating 3819174 to Dev-Core) Change 3846439 by Ben.Marsh Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates. Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main. Change 3816608 by Ben.Marsh UBT: Use DirectoryReference objects for all include paths. Change 3816954 by Ben.Marsh UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere. Change 3816986 by Ben.Marsh UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly. Change 3816991 by Ben.Marsh UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules. Change 3823090 by Ben.Marsh UAT: Improve logging for child UAT instances. - Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder. - Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway. - Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read. - Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output. Change 3826082 by Ben.Marsh UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target. Change 3827025 by Ben.Marsh UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling. Change 3829927 by James.Hopkin Made HTTP interface const correct Change 3833533 by Ben.Marsh Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules. Change 3835826 by Ben.Marsh UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced. Change 3835969 by Ben.Marsh UBT: Fix cases where text is being written directly to the console rather than via logging functions. Change 3837777 by Steve.Robb Format string type checking added to FOutputDevice::Logf. Fixes for those. Change 3838569 by Steve.Robb Algo moved up a folder. [CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
#include "Widgets/Views/STreeView.h"
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
#include "IPinnedCommandList.h"
#include "PersonaModule.h"
#include "SPositiveActionButton.h"
#include "ToolMenus.h"
#include "ToolMenuMisc.h"
#define LOCTEXT_NAMESPACE "SSkeletonTree"
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
const FName ISkeletonTree::Columns::Name("Name");
const FName ISkeletonTree::Columns::Retargeting("Retargeting");
const FName ISkeletonTree::Columns::BlendProfile("BlendProfile");
const FName ISkeletonTree::Columns::DebugVisualization("DebugVisualization");
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
// This is mostly duplicated from SListView, to allow for us to avoid selecting collapsed items
template <typename ItemType>
class SSkeletonTreeView : public STreeView<ItemType>
{
public:
bool Private_CanItemBeSelected(ItemType InItem) const
{
return !(InItem->GetFilterResult() == ESkeletonTreeFilterResult::ShownDescendant && GetMutableDefault<UPersonaOptions>()->bHideParentsWhenFiltering);
}
virtual void Private_SelectRangeFromCurrentTo( ItemType InRangeSelectionEnd ) override
{
if ( this->SelectionMode.Get() == ESelectionMode::None )
{
return;
}
const TArray<ItemType>& ItemsSourceRef = (*this->ItemsSource);
int32 RangeStartIndex = 0;
if( TListTypeTraits<ItemType>::IsPtrValid(this->RangeSelectionStart) )
{
RangeStartIndex = ItemsSourceRef.Find( TListTypeTraits<ItemType>::NullableItemTypeConvertToItemType( this->RangeSelectionStart ) );
}
int32 RangeEndIndex = ItemsSourceRef.Find( InRangeSelectionEnd );
RangeStartIndex = FMath::Clamp(RangeStartIndex, 0, ItemsSourceRef.Num());
RangeEndIndex = FMath::Clamp(RangeEndIndex, 0, ItemsSourceRef.Num());
if (RangeEndIndex < RangeStartIndex)
{
Swap( RangeStartIndex, RangeEndIndex );
}
for( int32 ItemIndex = RangeStartIndex; ItemIndex <= RangeEndIndex; ++ItemIndex )
{
// check if this item can actually be selected
if(Private_CanItemBeSelected(ItemsSourceRef[ItemIndex]))
{
this->SelectedItems.Add( ItemsSourceRef[ItemIndex] );
}
}
this->InertialScrollManager.ClearScrollVelocity();
}
virtual void Private_SignalSelectionChanged(ESelectInfo::Type SelectInfo) override
{
STreeView<ItemType>::Private_SignalSelectionChanged(SelectInfo);
// the SListView does not know about bHideParentsWhenFiltering and will select the boens regardless of their visible
// ( For example when using select all )
// this filter out those ones to only keep the ones that can be selected
{
TArray<ItemType> FilteredSelection;
for (const ItemType& Item: this->SelectedItems)
{
if (Private_CanItemBeSelected(Item))
{
FilteredSelection.Add(Item);
}
}
if (FilteredSelection.Num() != this->SelectedItems.Num())
{
this->ClearSelection();
this->SetItemSelection(FilteredSelection, true, SelectInfo);
}
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
};
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
void SSkeletonTree::Construct(const FArguments& InArgs, const TSharedRef<FEditableSkeleton>& InEditableSkeleton, const FSkeletonTreeArgs& InSkeletonTreeArgs)
{
if (InSkeletonTreeArgs.bHideBonesByDefault)
{
BoneFilter = EBoneFilter::None;
}
else
{
BoneFilter = EBoneFilter::All;
}
SocketFilter = ESocketFilter::Active;
bSelecting = false;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
EditableSkeleton = InEditableSkeleton;
PreviewScene = InSkeletonTreeArgs.PreviewScene;
IsEditable = InArgs._IsEditable;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Mode = InSkeletonTreeArgs.Mode;
bAllowMeshOperations = InSkeletonTreeArgs.bAllowMeshOperations;
bAllowSkeletonOperations = InSkeletonTreeArgs.bAllowSkeletonOperations;
bShowDebugVisualizationOptions = InSkeletonTreeArgs.bShowDebugVisualizationOptions;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Extenders = InSkeletonTreeArgs.Extenders;
OnGetFilterText = InSkeletonTreeArgs.OnGetFilterText;
Builder = InSkeletonTreeArgs.Builder;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
if (!Builder.IsValid())
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Builder = MakeShareable(new FSkeletonTreeBuilder(FSkeletonTreeBuilderArgs()));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Builder->Initialize(SharedThis(this), InSkeletonTreeArgs.PreviewScene, FOnFilterSkeletonTreeItem::CreateSP(this, &SSkeletonTree::HandleFilterSkeletonTreeItem));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
ContextName = InSkeletonTreeArgs.ContextName;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
TextFilterPtr = MakeShareable(new FTextFilterExpressionEvaluator(ETextFilterExpressionEvaluatorMode::BasicString));
SetPreviewComponentSocketFilter();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
// Register delegates
if(PreviewScene.IsValid())
{
PreviewScene.Pin()->RegisterOnLODChanged(FSimpleDelegate::CreateSP(this, &SSkeletonTree::OnLODSwitched));
PreviewScene.Pin()->RegisterOnPreviewMeshChanged(FOnPreviewMeshChanged::CreateSP(this, &SSkeletonTree::OnPreviewMeshChanged));
PreviewScene.Pin()->RegisterOnSelectedBoneChanged(FOnSelectedBoneChanged::CreateSP(this, &SSkeletonTree::HandleSelectedBoneChanged));
PreviewScene.Pin()->RegisterOnSelectedSocketChanged(FOnSelectedSocketChanged::CreateSP(this, &SSkeletonTree::HandleSelectedSocketChanged));
PreviewScene.Pin()->RegisterOnDeselectAll(FSimpleDelegate::CreateSP(this, &SSkeletonTree::HandleDeselectAll));
RegisterOnSelectionChanged(FOnSkeletonTreeSelectionChanged::CreateRaw(PreviewScene.Pin().Get(), &IPersonaPreviewScene::HandleSkeletonTreeSelectionChanged));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if (InSkeletonTreeArgs.OnSelectionChanged.IsBound())
{
RegisterOnSelectionChanged(InSkeletonTreeArgs.OnSelectionChanged);
}
FCoreUObjectDelegates::OnPackageReloaded.AddSP(this, &SSkeletonTree::HandlePackageReloaded);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
// Create our pinned commands before we bind commands
IPinnedCommandListModule& PinnedCommandListModule = FModuleManager::LoadModuleChecked<IPinnedCommandListModule>(TEXT("PinnedCommandList"));
PinnedCommands = PinnedCommandListModule.CreatePinnedCommandList(ContextName);
// Register and bind all our menu commands
FSkeletonTreeCommands::Register();
BindCommands();
CreateBlendProfileMenu(nullptr);
CreateNewMenu();
CreateFilterMenu();
this->ChildSlot
[
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
SNew( SOverlay )
+SOverlay::Slot()
[
// Add a border if we are being used as a picker
SNew(SBorder)
.Visibility_Lambda([this](){ return Mode == ESkeletonTreeMode::Picker ? EVisibility::Visible: EVisibility::Collapsed; })
.BorderImage(FAppStyle::Get().GetBrush("Menu.Background"))
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
]
+SOverlay::Slot()
[
SNew( SVerticalBox )
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(FMargin(0.f, 2.f))
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
[
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(FMargin(6.f, 0.0))
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
[
SNew(SPositiveActionButton)
.OnGetMenuContent( this, &SSkeletonTree::CreateNewMenuWidget )
.Icon(FAppStyle::Get().GetBrush("Icons.Plus"))
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
]
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
+SHorizontalBox::Slot()
.FillWidth(1.0f)
[
SAssignNew( NameFilterBox, SSearchBox )
.SelectAllTextWhenFocused( true )
.OnTextChanged( this, &SSkeletonTree::OnFilterTextChanged )
.HintText( LOCTEXT( "SearchBoxHint", "Search Skeleton Tree...") )
.AddMetaData<FTagMetaData>(TEXT("SkelTree.Search"))
]
+SHorizontalBox::Slot()
.AutoWidth()
.Padding(FMargin(6.f, 0.0))
.VAlign(VAlign_Center)
[
SAssignNew(FilterComboButton, SComboButton)
.Visibility(InSkeletonTreeArgs.bShowFilterMenu ? EVisibility::Visible : EVisibility::Collapsed)
.ComboButtonStyle(&FAppStyle::Get().GetWidgetStyle<FComboButtonStyle>("SimpleComboButton"))
.ForegroundColor(FSlateColor::UseStyle())
.ContentPadding(2.0f)
.OnGetMenuContent( this, &SSkeletonTree::CreateFilterMenuWidget )
.ToolTipText( this, &SSkeletonTree::GetFilterMenuTooltip )
.AddMetaData<FTagMetaData>(TEXT("SkelTree.Bones"))
.HasDownArrow(true)
.ButtonContent()
[
SNew(SImage)
.Image(FAppStyle::Get().GetBrush("Icons.Settings"))
.ColorAndOpacity(FSlateColor::UseForeground())
]
]
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
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Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
+ SVerticalBox::Slot()
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
.Padding( FMargin( 0.0f, 2.0f, 0.0f, 0.0f ) )
.AutoHeight()
[
PinnedCommands.ToSharedRef()
]
+ SVerticalBox::Slot()
.Padding( FMargin( 0.0f, 2.0f, 0.0f, 0.0f ) )
[
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
SAssignNew(TreeHolder, SOverlay)
]
]
];
SAssignNew(BlendProfilePicker, SBlendProfilePicker, GetEditableSkeleton())
.Standalone(true)
.OnBlendProfileSelected(this, &SSkeletonTree::OnBlendProfileSelected);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
CreateTreeColumns();
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
SetInitialExpansionState();
OnLODSwitched();
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
PRAGMA_DISABLE_DEPRECATION_WARNINGS
SSkeletonTree::~SSkeletonTree()
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if (EditableSkeleton.IsValid())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
EditableSkeleton.Pin()->UnregisterOnSkeletonHierarchyChanged(this);
}
FCoreUObjectDelegates::OnPackageReloaded.RemoveAll(this);
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
PRAGMA_ENABLE_DEPRECATION_WARNINGS
void SSkeletonTree::BindCommands()
{
// This should not be called twice on the same instance
check( !UICommandList.IsValid() );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
UICommandList = MakeShareable( new FUICommandList_Pinnable );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
FUICommandList_Pinnable& CommandList = *UICommandList;
// Grab the list of menu commands to bind...
const FSkeletonTreeCommands& MenuActions = FSkeletonTreeCommands::Get();
// ...and bind them all
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
CommandList.MapAction(
MenuActions.FilteringFlattensHierarchy,
FExecuteAction::CreateLambda([this]() { GetMutableDefault<UPersonaOptions>()->bFlattenSkeletonHierarchyWhenFiltering = !GetDefault<UPersonaOptions>()->bFlattenSkeletonHierarchyWhenFiltering; ApplyFilter(); }),
FCanExecuteAction(),
FIsActionChecked::CreateLambda([]() { return GetDefault<UPersonaOptions>()->bFlattenSkeletonHierarchyWhenFiltering; }));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
CommandList.MapAction(
MenuActions.HideParentsWhenFiltering,
FExecuteAction::CreateLambda([this]() { GetMutableDefault<UPersonaOptions>()->bHideParentsWhenFiltering = !GetDefault<UPersonaOptions>()->bHideParentsWhenFiltering; }),
FCanExecuteAction(),
FIsActionChecked::CreateLambda([]() { return GetDefault<UPersonaOptions>()->bHideParentsWhenFiltering; }));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
// Bone Filter commands
CommandList.BeginGroup(TEXT("BoneFilterGroup"));
CommandList.MapAction(
MenuActions.ShowAllBones,
FExecuteAction::CreateSP( this, &SSkeletonTree::SetBoneFilter, EBoneFilter::All ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SSkeletonTree::IsBoneFilter, EBoneFilter::All ),
FIsActionButtonVisible::CreateSP( Builder.Get(), &ISkeletonTreeBuilder::IsShowingBones ));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.MapAction(
MenuActions.ShowMeshBones,
FExecuteAction::CreateSP( this, &SSkeletonTree::SetBoneFilter, EBoneFilter::Mesh ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SSkeletonTree::IsBoneFilter, EBoneFilter::Mesh ),
FIsActionButtonVisible::CreateSP(Builder.Get(), &ISkeletonTreeBuilder::IsShowingBones));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.MapAction(
MenuActions.ShowLODBones,
FExecuteAction::CreateSP(this, &SSkeletonTree::SetBoneFilter, EBoneFilter::LOD),
FCanExecuteAction(),
FIsActionChecked::CreateSP(this, &SSkeletonTree::IsBoneFilter, EBoneFilter::LOD),
FIsActionButtonVisible::CreateSP(Builder.Get(), &ISkeletonTreeBuilder::IsShowingBones));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.MapAction(
MenuActions.ShowWeightedBones,
FExecuteAction::CreateSP( this, &SSkeletonTree::SetBoneFilter, EBoneFilter::Weighted ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SSkeletonTree::IsBoneFilter, EBoneFilter::Weighted ),
FIsActionButtonVisible::CreateSP(Builder.Get(), &ISkeletonTreeBuilder::IsShowingBones));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.MapAction(
MenuActions.HideBones,
FExecuteAction::CreateSP( this, &SSkeletonTree::SetBoneFilter, EBoneFilter::None ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SSkeletonTree::IsBoneFilter, EBoneFilter::None ),
FIsActionButtonVisible::CreateSP(Builder.Get(), &ISkeletonTreeBuilder::IsShowingBones));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.EndGroup();
// Socket filter commands
CommandList.BeginGroup(TEXT("SocketFilterGroup"));
CommandList.MapAction(
MenuActions.ShowActiveSockets,
FExecuteAction::CreateSP( this, &SSkeletonTree::SetSocketFilter, ESocketFilter::Active ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SSkeletonTree::IsSocketFilter, ESocketFilter::Active ),
FIsActionButtonVisible::CreateSP(Builder.Get(), &ISkeletonTreeBuilder::IsShowingSockets ));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.MapAction(
MenuActions.ShowMeshSockets,
FExecuteAction::CreateSP( this, &SSkeletonTree::SetSocketFilter, ESocketFilter::Mesh ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SSkeletonTree::IsSocketFilter, ESocketFilter::Mesh ),
FIsActionButtonVisible::CreateSP(Builder.Get(), &ISkeletonTreeBuilder::IsShowingSockets ));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.MapAction(
MenuActions.ShowSkeletonSockets,
FExecuteAction::CreateSP( this, &SSkeletonTree::SetSocketFilter, ESocketFilter::Skeleton ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SSkeletonTree::IsSocketFilter, ESocketFilter::Skeleton ),
FIsActionButtonVisible::CreateSP(Builder.Get(), &ISkeletonTreeBuilder::IsShowingSockets ));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.MapAction(
MenuActions.ShowAllSockets,
FExecuteAction::CreateSP( this, &SSkeletonTree::SetSocketFilter, ESocketFilter::All ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SSkeletonTree::IsSocketFilter, ESocketFilter::All ),
FIsActionButtonVisible::CreateSP(Builder.Get(), &ISkeletonTreeBuilder::IsShowingSockets ));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.MapAction(
MenuActions.HideSockets,
FExecuteAction::CreateSP( this, &SSkeletonTree::SetSocketFilter, ESocketFilter::None ),
FCanExecuteAction(),
FIsActionChecked::CreateSP( this, &SSkeletonTree::IsSocketFilter, ESocketFilter::None ),
FIsActionButtonVisible::CreateSP(Builder.Get(), &ISkeletonTreeBuilder::IsShowingSockets ));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.EndGroup();
CommandList.MapAction(
MenuActions.ShowRetargeting,
FExecuteAction::CreateSP(this, &SSkeletonTree::OnChangeShowingAdvancedOptions),
FCanExecuteAction(),
FIsActionChecked::CreateSP(this, &SSkeletonTree::IsShowingAdvancedOptions),
FIsActionButtonVisible::CreateLambda([this]() { return Builder->IsShowingBones() && bAllowSkeletonOperations; }));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.MapAction(
MenuActions.ShowDebugVisualization,
FExecuteAction::CreateSP(this, &SSkeletonTree::OnChangeShowingDebugVisualizationOptions),
FCanExecuteAction(),
FIsActionChecked::CreateSP(this, &SSkeletonTree::IsShowingDebugVisualizationOptions),
FIsActionButtonVisible::CreateLambda([this](){ return bShowDebugVisualizationOptions; }));
// Socket manipulation commands
CommandList.MapAction(
MenuActions.AddSocket,
FExecuteAction::CreateSP( this, &SSkeletonTree::OnAddSocket ),
FCanExecuteAction::CreateSP( this, &SSkeletonTree::IsAddingSocketsAllowed ) );
CommandList.MapAction(
FGenericCommands::Get().Rename,
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
FExecuteAction::CreateSP( this, &SSkeletonTree::OnRenameSelected ),
FCanExecuteAction::CreateSP( this, &SSkeletonTree::CanRenameSelected ) );
CommandList.MapAction(
MenuActions.CreateMeshSocket,
FExecuteAction::CreateSP( this, &SSkeletonTree::OnCustomizeSocket ) );
CommandList.MapAction(
MenuActions.RemoveMeshSocket,
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FExecuteAction::CreateSP( this, &SSkeletonTree::OnDeleteSelectedRows ),
FCanExecuteAction::CreateSP( this, &SSkeletonTree::CanDeleteSelectedRows ) );
CommandList.MapAction(
MenuActions.PromoteSocketToSkeleton,
FExecuteAction::CreateSP( this, &SSkeletonTree::OnPromoteSocket ) ); // Adding customization just deletes the mesh socket
CommandList.MapAction(
MenuActions.DeleteSelectedRows,
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FExecuteAction::CreateSP( this, &SSkeletonTree::OnDeleteSelectedRows ),
FCanExecuteAction::CreateSP( this, &SSkeletonTree::CanDeleteSelectedRows ));
CommandList.MapAction(
MenuActions.CopyBoneNames,
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
FExecuteAction::CreateSP( this, &SSkeletonTree::OnCopyBoneNames ));
CommandList.MapAction(
MenuActions.ResetBoneTransforms,
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
FExecuteAction::CreateSP(this, &SSkeletonTree::OnResetBoneTransforms ) );
CommandList.MapAction(
MenuActions.CopySockets,
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
FExecuteAction::CreateSP( this, &SSkeletonTree::OnCopySockets ),
FCanExecuteAction::CreateSP( this, &SSkeletonTree::CanCopySockets ));
CommandList.MapAction(
MenuActions.PasteSockets,
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
FExecuteAction::CreateSP( this, &SSkeletonTree::OnPasteSockets, false ),
FCanExecuteAction::CreateSP( this, &SSkeletonTree::CanPasteSockets ));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3021292) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3016321 on 2016/06/16 by Ori.Cohen Refactor constraint instance so that we can easily swap parameters at runtime using profiles. Change 3016367 on 2016/06/16 by Marc.Audy Strip #lockdown from changelists as well Change 3016380 on 2016/06/16 by Martin.Wilson Fixes for socket copying in Persona (mode to preserve bone attachment & fix for duplicating same socket multiple times) Change 3016396 on 2016/06/16 by Zak.Middleton #ue4 - Fix bad call to RemoveAt() in FFinalPostProcessSettings::UpdateEntry() causing potential infinite loop. #jira UE-32036 Github #2504 Merging using //UE4/Dev-Framework_to_//UE4/Release-4.12 (reversed) Change 3016477 on 2016/06/16 by Marc.Audy Fix initialization order compile warning Actually initialize LastKnownScale Change 3017624 on 2016/06/17 by James.Golding - Remove DestructibleActor.h from Engine.h - Remove SkeletalMesh.h from EnginePrivate.h Change 3017657 on 2016/06/17 by Benn.Gallagher PR #2253: Fix UDestructibleComponent::AddImpulseAtLocation (Contributed by mik14a) #jira UE-29280 Change 3017658 on 2016/06/17 by Benn.Gallagher PR #1840 fixed generating patch with DestructibleMesh assets (Contributed by Pierdek) #jira UE-24231 Change 3017661 on 2016/06/17 by Benn.Gallagher Dynamic space switching for anim dynamics, also exposed a bunch of properties as optional pins. #jira UEFW-163 Change 3017914 on 2016/06/17 by James.Golding - Add WITH_EDITORONLY_DATA around ProgressiveDrawingFraction - Add number of morph targets to SkelMesh asset registry tags Change 3017915 on 2016/06/17 by James.Golding Move util to find debugged node from FAnimationViewportClient to UAnimGraphNode_SkeletalControlBase Change 3017916 on 2016/06/17 by James.Golding Remove unused FMorphTargetMap struct Change 3018038 on 2016/06/17 by Aaron.McLeran UE-32124 Crash when Deleting Concatenator Node while Playing Sound Cue Change 3018048 on 2016/06/17 by Mieszko.Zielinski Made GameplayDebugger's HUD toggling persist over tool toggling #UE4 Change 3018068 on 2016/06/17 by Mieszko.Zielinski Improved navigaiton-related condition in USceneComponent::PostUpdateNavigationData to avoid doing unnecessary work #Orion Thich change also fixes USceneComponent not working in client-side dynamic navmesh generation Change 3018529 on 2016/06/17 by Aaron.McLeran Passing in sendlist on CreateSource for xaudio2 in effort to avoid lag on AMD with CreateSourceVoice As per this thread: https://udn.unrealengine.com/questions/298497/xaudio2-setoutputvoices-lag.html Change 3018907 on 2016/06/18 by James.Golding UE-32004 Add EngineDefines.h to CameraTypes.h for WORLD_MAX Change 3019372 on 2016/06/20 by James.Golding - Initial add of OrientationDriver node - UI for importing poses from PoseAset not yet working - Add FQuat::AngularDistance Change 3019373 on 2016/06/20 by James.Golding PSD test assets Change 3019444 on 2016/06/20 by Jurre.deBaare Added advanced preview scene, this allows specific profiles to be set altering the Persona and Static mesh editor scene Change 3019565 on 2016/06/20 by Lina.Halper #anim : prioritize socket name over bone name #jira : UE-24847 Change 3019712 on 2016/06/20 by Jurre.deBaare Changed the way the advanced preview tab is spawned for Persona (otherwise would cause a crash in anim graph editor) Change 3020010 on 2016/06/20 by Aaron.McLeran Implementing CL 3019996 in Dev-Framework Proper default LPF values to avoid situation when going to area with no reverb volume Change 3020067 on 2016/06/20 by Ori.Cohen Add constraint profiles to physics assets. Change 3020110 on 2016/06/20 by Lina.Halper Github PR: mesh merge crash fix #jira : UE-19569 Change 3020167 on 2016/06/20 by Ori.Cohen Added the ability to add forces and impulses to all bodies in a skeletal mesh component. Refactored iteration of bodies below in skeletal mesh component. Change 3020324 on 2016/06/20 by Ori.Cohen Bring back cone constraint visualization, but with some improvements like colors and free vs locked. Turn on constraint visualization when drawing a skeletal mesh with constraint show flags. Change 3020342 on 2016/06/20 by Ori.Cohen Fix constraint crash when trying to wake up an actor that hasn't been added into the scene yet. #JIRA UE-32248 Change 3020349 on 2016/06/20 by mason.seay Resaving material assets Change 3020400 on 2016/06/20 by Lina.Halper Disable check single influence on LOD check - this doesn't seem to appropriate anymore #code review:Alexis.Matte Change 3020928 on 2016/06/21 by James.Golding - Move PSD test assets out of Developer folder - Add PSD test AnimBP Change 3021000 on 2016/06/21 by Ori.Cohen Remove ensure from body instance customization. This is a legit case where owner becomes stale (bp recompile for example) #JIRA UE-31445 Change 3021017 on 2016/06/21 by Ori.Cohen Help static analysis Change 3021045 on 2016/06/21 by Marc.Audy Fix regression with detachment in AActor::OnRep_AttachmentReplication #jira UE-32276 [CL 3021299 by Marc Audy in Main branch]
2016-06-21 12:37:19 -04:00
CommandList.MapAction(
MenuActions.PasteSocketsToSelectedBone,
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
FExecuteAction::CreateSP(this, &SSkeletonTree::OnPasteSockets, true),
FCanExecuteAction::CreateSP( this, &SSkeletonTree::CanPasteSockets ));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
CommandList.MapAction(
MenuActions.FocusCamera,
FExecuteAction::CreateSP(this, &SSkeletonTree::HandleFocusCamera));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
CommandList.MapAction(
MenuActions.CreateTimeBlendProfile,
FExecuteAction::CreateSP( this, &SSkeletonTree::OnCreateBlendProfile, EBlendProfileMode::TimeFactor));
CommandList.MapAction(
MenuActions.CreateWeightBlendProfile,
FExecuteAction::CreateSP(this, &SSkeletonTree::OnCreateBlendProfile, EBlendProfileMode::WeightFactor));
CommandList.MapAction(
MenuActions.CreateBlendMask,
FExecuteAction::CreateSP(this, &SSkeletonTree::OnCreateBlendProfile, EBlendProfileMode::BlendMask));
CommandList.MapAction(
MenuActions.DeleteCurrentBlendProfile,
FExecuteAction::CreateSP( this, &SSkeletonTree::OnDeleteCurrentBlendProfile));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
PinnedCommands->BindCommandList(UICommandList.ToSharedRef());
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
TSharedRef<ITableRow> SSkeletonTree::MakeTreeRowWidget(TSharedPtr<ISkeletonTreeItem> InInfo, const TSharedRef<STableViewBase>& OwnerTable)
{
check( InInfo.IsValid() );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
return InInfo->MakeTreeRowWidget(OwnerTable, TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateLambda([this]() { return FilterText; })));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::GetFilteredChildren(TSharedPtr<ISkeletonTreeItem> InInfo, TArray< TSharedPtr<ISkeletonTreeItem> >& OutChildren)
{
check(InInfo.IsValid());
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
OutChildren = InInfo->GetFilteredChildren();
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
/** Helper struct for when we rebuild the tree because of a change to its structure */
struct FScopedSavedSelection
{
FScopedSavedSelection(TSharedPtr<SSkeletonTree> InSkeletonTree)
: SkeletonTree(InSkeletonTree)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
{
// record selected items
if (SkeletonTree.IsValid() && InSkeletonTree->SkeletonTreeView.IsValid())
{
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = InSkeletonTree->SkeletonTreeView->GetSelectedItems();
for (const TSharedPtr<ISkeletonTreeItem>& SelectedItem : SelectedItems)
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
SavedSelections.Add({ SelectedItem->GetRowItemName(), SelectedItem->GetTypeName(), SelectedItem->GetObject() });
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
}
}
}
~FScopedSavedSelection()
{
if (SkeletonTree.IsValid() && SkeletonTree->SkeletonTreeView.IsValid())
{
// restore selection
for (const TSharedPtr<ISkeletonTreeItem>& Item : SkeletonTree->LinearItems)
{
if (Item->GetFilterResult() != ESkeletonTreeFilterResult::Hidden)
{
for (FSavedSelection& SavedSelection : SavedSelections)
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if (Item->GetRowItemName() == SavedSelection.ItemName && Item->GetTypeName() == SavedSelection.ItemType && Item->GetObject() == SavedSelection.ItemObject)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
{
SkeletonTree->SkeletonTreeView->SetItemSelection(Item, true);
break;
}
}
}
}
}
}
struct FSavedSelection
{
/** Name of the selected item */
FName ItemName;
/** Type of the selected item */
FName ItemType;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
/** Object of selected item */
UObject* ItemObject;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
};
TSharedPtr<SSkeletonTree> SkeletonTree;
TArray<FSavedSelection> SavedSelections;
};
void SSkeletonTree::CreateTreeColumns()
{
TArray<FName> HiddenColumnsList;
HiddenColumnsList.Add(ISkeletonTree::Columns::Retargeting);
HiddenColumnsList.Add(ISkeletonTree::Columns::BlendProfile);
HiddenColumnsList.Add(ISkeletonTree::Columns::DebugVisualization);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TSharedRef<SHeaderRow> TreeHeaderRow =
SNew(SHeaderRow)
.CanSelectGeneratedColumn(true)
.HiddenColumnsList(HiddenColumnsList)
+ SHeaderRow::Column(ISkeletonTree::Columns::Name)
.ShouldGenerateWidget(true)
.DefaultLabel(LOCTEXT("SkeletonBoneNameLabel", "Name"))
.FillWidth(0.5f)
+ SHeaderRow::Column(ISkeletonTree::Columns::Retargeting)
.DefaultLabel(LOCTEXT("SkeletonBoneTranslationRetargetingLabel", "Translation Retargeting"))
.FillWidth(0.25f)
+ SHeaderRow::Column(ISkeletonTree::Columns::DebugVisualization)
.DefaultLabel(LOCTEXT("SkeletonBoneDebugVisualizationLabel", "Debug"))
.FillWidth(0.25f)
+ SHeaderRow::Column(ISkeletonTree::Columns::BlendProfile)
.DefaultLabel(LOCTEXT("BlendProfile", "Blend Profile"))
.FillWidth(0.25f)
.OnGetMenuContent(this, &SSkeletonTree::GetBlendProfileColumnMenuContent )
.HeaderContent()
[
SNew(SBox)
.HeightOverride(24)
.HAlign(HAlign_Left)
[
SAssignNew(BlendProfileHeader, SInlineEditableTextBlock)
.Text_Lambda([this] () -> FText
{
FName CurrentProfile = BlendProfilePicker->GetSelectedBlendProfileName();
return (CurrentProfile != NAME_None) ? FText::FromName(CurrentProfile) : LOCTEXT("NoBlendProfile", "NoBlend");
})
.OnTextCommitted_Lambda([this](const FText& InText, ETextCommit::Type InCommitType)
{
BlendProfilePicker->OnCreateNewProfileComitted(InText, InCommitType, NewBlendProfileMode);
})
.OnVerifyTextChanged_Lambda([](const FText& InNewText, FText& OutErrorMessage) -> bool
{
return FName::IsValidXName(InNewText.ToString(), INVALID_OBJECTNAME_CHARACTERS INVALID_LONGPACKAGE_CHARACTERS, &OutErrorMessage);
})
.IsReadOnly(true)
]
];
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
{
FScopedSavedSelection ScopedSelection(SharedThis(this));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
SkeletonTreeView = SNew(SSkeletonTreeView<TSharedPtr<ISkeletonTreeItem>>)
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3231693) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3219796 on 2016/12/02 by Rolando.Caloca DR - vk - Increase timeout to 60ms Change 3219884 on 2016/12/02 by Daniel.Wright Assert to help track down rare crash locking capsule indirect shadow vertex buffer Change 3219885 on 2016/12/02 by Daniel.Wright Fixed saving a package that doesn't exist on disk but exists in p4 at a newer revision when the user chooses 'Mark Writable' Change 3219886 on 2016/12/02 by Daniel.Wright Don't create projected shadows when r.ShadowQuality is 0 * Fixes crash in the forward path trying to render shadows * In the deferred path, the shadowmap was still being rendered and only the projection skipped, now all cost will be skipped Change 3219887 on 2016/12/02 by Daniel.Wright Changed ClearRenderTarget2D default alpha to 1, which is necessary for correct compositing Change 3219893 on 2016/12/02 by Daniel.Wright AMD AGS library with approved TPS Disabled DFAO on AMD pre-GCN PC video cards to workaround a driver bug which won't be fixed (Radeon 6xxx and below) Change 3219913 on 2016/12/02 by Daniel.Wright Level unload of a lighting scenario propagates the lighting scenario change - fixes crash when precomputed lighting volume data gets unloaded Change 3220029 on 2016/12/02 by Daniel.Wright Async shader compiling now recreates scene proxies which are affected by the material which was compiled. This fixes crashes which were occuring as proxies cache various material properties, but applying compiled materials would not update these cached properties (bRequiresAdjacencyInformation). * A new ensure has been added in FMeshElementCollector::AddMesh and FBatchingSPDI::DrawMesh to catch attempts to render with a material not reported in GetUsedMaterials * Fixed UParticleSystemComponent::GetUsedMaterials and UMaterialBillboardComponent::GetUsedMaterials * FMaterialUpdateContext should be changed to use the same pattern, but that hasn't been done yet Change 3220108 on 2016/12/02 by Daniel.Wright Fixed shadowmap channel assignment for stationary lights which are not in a lighting scenario level, when a lighting scenario level is present Change 3220504 on 2016/12/03 by Mark.Satterthwaite Metal Desktop Tessellation support from Unicorn. - Apple: Metal tessellation support added to MetalShaderFormat, MetalRHI and incl. changes to engine runtime/shaders for Desktop renderer and enabled in ElementalDemo by default (OS X 10.11 will run SM4). - Epic: Support for different Metal shader standards on Mac, iOS & tvOS which required moving some RHI functions around as this is a project setting and not a compile-time constant. - Epic: Fragment shader UAV support, which is also tied to newer Metal shader standard like Tessellation. - Epic: Significant refactor of MetalRHI's internals to clearly separate state-caching from render-pass management and command-encoding. - Epic: Internal MetalRHI validation code is now cleanly separated out into custom implementations of the Metal @protocol's and is on by default. - Epic: Various fixes to Layered Rendering for Metal. - Omits Mobile Tessellation support which needs further revision. Change 3220881 on 2016/12/04 by Mark.Satterthwaite Compiles fixes for iOS & static analysis fixes from Windows. Change 3221180 on 2016/12/05 by Guillaume.Abadie Avoid compiling PreviousFrameSwitch's both Current Frame and Previous Frame inputs every time. Change 3221217 on 2016/12/05 by Chris.Bunner More NVAPI warning fixups. Change 3221219 on 2016/12/05 by Chris.Bunner When comparing overriden properties used to force instance recompilation we need to check against the base material, not assume the immediate parent. #jira UE-37792 Change 3221220 on 2016/12/05 by Chris.Bunner Exported GetAllStaticSwitchParamNames and GetAllStaticComponentMaskParamNames. #jira UE-35132 Change 3221221 on 2016/12/05 by Chris.Bunner PR #2785: Fix comment typo in RendererInterface.h (Contributed by dustin-biser) #jira UE-35760 Change 3221223 on 2016/12/05 by Chris.Bunner Default to include dev-code when compiling material preview stats. #jira UE-20321 Change 3221534 on 2016/12/05 by Rolando.Caloca DR - Added FDynamicRHI::GetName() Change 3221833 on 2016/12/05 by Chris.Bunner Set correct output extent on PostProcessUpscale (allows users to extend chain correctly). #jira UE-36989 Change 3221852 on 2016/12/05 by Chris.Bunner 32-bit/ch EXR screenshot and frame dump output. Fixed row increment bug in 128-bit/px surface format readback. #jira UE-37962 Change 3222059 on 2016/12/05 by Rolando.Caloca DR - vk - Fix memory type not found Change 3222104 on 2016/12/05 by Rolando.Caloca DR - Lambdaize - Added quicker method to check if system textures are initialized Change 3222290 on 2016/12/05 by Mark.Satterthwaite Trivial fixes to reporting Metal shader pipeline errors - need to check if Hull & Domain exist. Change 3222864 on 2016/12/06 by Rolando.Caloca DR - Fix mem leak when exiting Change 3222873 on 2016/12/06 by Rolando.Caloca DR - vk - Minor info to help track down leaks Change 3222875 on 2016/12/06 by Rolando.Caloca DR - Fix mem leak with VisualizeTexture #jira UE-39360 Change 3223226 on 2016/12/06 by Chris.Bunner Static analysis warning workaround. Change 3223235 on 2016/12/06 by Ben.Woodhouse Integrate from NREAL: Set a custom projection matrix on a SceneCapture2D Change 3223343 on 2016/12/06 by Chris.Bunner Moved HLOD persistent data to viewstate to fix per-view compatability. #jira UE-37539 Change 3223349 on 2016/12/06 by Chris.Bunner Fixed HLOD with FreezeRendering command. #jira UE-29839 Change 3223371 on 2016/12/06 by Michael.Trepka Removed obsolete check() in FMetalSurface constructor Change 3223450 on 2016/12/06 by Chris.Bunner Added explicit ScRGB output device selection rather than Nvidia-only hardcoded checks. Allows easier support for Mac and other devices moving forward. Change 3223638 on 2016/12/06 by Michael.Trepka Restored part of the check() in FMetalSurface constructor removed in CL 3223371 Change 3223642 on 2016/12/06 by Mark.Satterthwaite Experimental Metal EDR/HDR output support for Mac (iOS/tvOS need custom formats & shaders so they are not supported yet). - Only available on macOS Sierra (10.12) for Macs with HDR displays (e.g. Retina iMacs). - Enable with -metaledr command-line argument as it is off-by-default. - Sets up the CAMetalLayer & the back-buffer for RGBA_FP16 output on Mac using DCI-P3 as the color gamut and ACES 1000 nit ScRGB output encoding. Change 3223830 on 2016/12/06 by Rolando.Caloca DR - vk - Better error when finding an invalid Vulkan driver #jira UE-37495 Change 3223869 on 2016/12/06 by Rolando.Caloca DR - vk - Reuse fences Change 3223906 on 2016/12/06 by Guillaume.Abadie Fix alpha through TempAA artifact causing a small darker edge layouts. Change 3224199 on 2016/12/06 by Mark.Satterthwaite Fix a dumb copy-paste error from the HDR changes to Metal. Change 3224220 on 2016/12/06 by Mark.Satterthwaite Fix various errors with Metal UAV & Render-Pass Restart support so that we can use the Pixel Shader culling for DistanceField effects. - Unfortunately Metal requires that a texture be bound to start a render-pass, so reuse the dummy depth-stencil surface from the problematic editor preview tile rendering. Change 3224236 on 2016/12/06 by Mark.Satterthwaite IWYU CIS compile fix for iOS. Change 3224366 on 2016/12/06 by Mark.Satterthwaite Simplify some of the changes from CL# 3224220 so that we don't perform unnecessary clears. - If the RenderPass is broken to issue compute or blit operations then treat the cached RenderTargetsInfo as invalid, unless the RenderPass is restarted. - This guarantees that we don't erroneously ignore calls to SetRenderTargets if the calling code issues a dispatch between two RenderPasses that use the same RenderTargetsInfo. Change 3224416 on 2016/12/06 by Uriel.Doyon New default implementation for UPrimitiveComponent::GetStreamingTextureInfo using a conservative heuristic where the textures are stretched across the bounds. Optimized UPrimitiveComponent::GetStreamingTextureInfoWithNULLRemoval by not handling registered components with no proxy (essentially hidden game / collision primitives). Added blueprint support for texture streaming built data through FStaticMeshComponentInstanceData. Fix for material texture streaming data not being available on some cooked builds. Enabled split requests on all texture load requests (first loading everything visible and then loaded everything not visible). This is controlled by "r.Streaming.MinMipForSplitRequest" which defines the minimum mip for which to allow splitting. Forced residency are now loaded in two steps (visible, then forced), improving reactiveness. Updated "stat streaming" to include "UnkownRefMips" which represent texture with no known component referencing them, and also "LastRenderTimeMips" which related to timed primitives. Changed "Forced Mips" so that it only shows mips that are loaded become of forced residency. "Texture Streaming Build" now updates the map check after execution. Removed Orphaned texture logic as this has become irrelevant with the latest retention priority logic. Updated "r.streaming.usenewmetrics" so that it shows behavior before and after 4.12 improvements. Change 3224532 on 2016/12/07 by Uriel.Doyon Integrated CL 3223965 : Building texture streaming data for materials does not wait for pending shaders to finish compilation anymore. Added more options to allow the user to cancel this build also. Change 3224714 on 2016/12/07 by Ben.Woodhouse Cherry pick CL 3223972 from //fortnite/main: Disable Geometry shader onchip on XB1. This saves 4ms for a single shadow casting point light @ 512x512 (4.8ms to 1.8ms) Change 3224715 on 2016/12/07 by Ben.Woodhouse New version of d3dx12.h from Microsoft which incorporates my suggested static analysis fixes. This avoids us diverging from the official version Change 3224975 on 2016/12/07 by Rolando.Caloca DR - vk - Dump improvements Change 3225012 on 2016/12/07 by Rolando.Caloca DR - Show warning if trying to use num samples != (1,2,4,8,16) Change 3225126 on 2016/12/07 by Chris.Bunner Added 'force 128-bit rendering pipeline' to high-res screenshot tool. #jira UE-39345 Change 3225449 on 2016/12/07 by Chris.Bunner Updated engine rendering defaults to better match current best practices. #jira UE-38081 Change 3225485 on 2016/12/07 by Chris.Bunner Moved QuantizeSceneBufferSize to RenderCore and added call for PostProcess settings. Fixes screenpercentage out-of-bounds reads in some cases. #jira UE-19394 Change 3225486 on 2016/12/07 by Chris.Bunner Only disable TAA during HighResScreenshots if we don't have a reasonable frame-delay enabled. Change 3225505 on 2016/12/07 by Daniel.Wright Fixed exponential height fog disappearing with no skybox Change 3225655 on 2016/12/07 by Benjamin.Hyder Updating TM-Shadermodels to include Translucent lighting, Two sided, updated cloth animation, and adjusted lighting. Change 3225668 on 2016/12/07 by Chris.Bunner Dirty owning packages when user manually forces regeneration of all reflection captures. #jira UE-38759 Change 3226139 on 2016/12/07 by Rolando.Caloca DR - Fix recompute tangents disabling skin cache - Make some macros into lambdas #jira UE-39143 Change 3226212 on 2016/12/07 by Daniel.Wright Features which require a full prepass use DDM_AllOpaque instead of DDM_AllOccluders, which can be skipped if the component has bUseAsOccluder=false Change 3226213 on 2016/12/07 by Daniel.Wright Scene Capture 2D can specify a global clip plane, which is useful for portals * Requires the global clip plane project setting to be enabled Change 3226214 on 2016/12/07 by Daniel.Wright Improved deferred shadowing with MSAA by upsampling light attenuation intelligently in the base pass * If the current fragment's depth doesn't match what was used for deferred shadowing, the neighbor (cross pattern) with the nearest depth's shadowing is used * Edge artifacts can still occur where the upsample fails or the shadow factor was computed per-sample due to depth / stencil testing * Indirect Occlusion from capsule shadows also uses the nearest depth neighbor UV for no extra cost * Base pass on 970 GTX 1.69ms -> 1.85ms (.16ms) in RoboRecall Change 3226258 on 2016/12/07 by Rolando.Caloca DR - Typo fix Change 3226259 on 2016/12/07 by Rolando.Caloca DR - compile fix #jira UE-39143 Change 3226932 on 2016/12/08 by Chris.Bunner Re-saved Infiltrator maps to update reflection captures. #jira UE-38759 Change 3227063 on 2016/12/08 by Mark.Satterthwaite For Metal platforms ONLY temporarily disable USE_LIGHT_GRID_REFLECTION_CAPTURE_CULLING to avoid UE-37436 while the Nvidia driver team investigate why this doesn't work for them but does for the others. This won't affect non-Metal platforms and the intent is to revert this prior to 4.16 provided we can work through the problem with Nvidia. #jira UE-37436 Change 3227120 on 2016/12/08 by Gil.Gribb Merging //UE4/Dev-Main@3226895 to Dev-Rendering (//UE4/Dev-Rendering) Change 3227211 on 2016/12/08 by Arne.Schober DR - UE-38585 - Fixing crash where HierInstStaticMesh duplication fails. Also reverting the fix from UE-28189 which is redundant. Change 3227257 on 2016/12/08 by Marc.Olano Extension to PseudoVolumeTexture for more flexible layout Change by ryan.brucks Change 3227286 on 2016/12/08 by Rolando.Caloca DR - Fix crash when using custom expressions and using reserved keywords #jira UE-39311 Change 3227376 on 2016/12/08 by Mark.Satterthwaite Must not include a private header inside the MenuStack public header as that causes compile errors in plugins. Change 3227415 on 2016/12/08 by Mark.Satterthwaite Fix shader compilation due to my disabling of USE_LIGHT_GRID_REFLECTION_CAPTURE_CULLING on Metal - InstancedCompositeTileReflectionCaptureIndices needs to be defined even though Metal doesn't support instanced-stereo rendering. Change 3227516 on 2016/12/08 by Daniel.Wright Implemented UWidgetComponent::GetUsedMaterials Change 3227521 on 2016/12/08 by Guillaume.Abadie Fixes post process volume's indirect lighting color. #jira UE-38888 Change 3227567 on 2016/12/08 by Marc.Olano New upscale filters: Lanczos-2 (new default), Lanczos-3 and Gaussian Unsharp Mask Change 3227628 on 2016/12/08 by Daniel.Wright Removed redundant ResolveSceneDepthTexture from the merge Change 3227635 on 2016/12/08 by Daniel.Wright Forward renderer supports shadowing from movable lights and light functions * Only 4 shadow casting movable or stationary lights can overlap at any point in space, otherwise the movable lights will lose their shadows and an on-screen message will be displayed * Light functions only work on shadow casting lights since they need a shadowmap channel to be assigned Change 3227660 on 2016/12/08 by Rolando.Caloca DR - vk - Fix r.MobileMSAA on Vulkan - r.MobileMSAA is now read-only (to be fixed on 4.16) - Show time for PSO creation hitches #jira UE-39184 Change 3227704 on 2016/12/08 by Mark.Satterthwaite Fix Mac HDR causing incorrect output color encoding being used, HDR support is now entirely off unless you pass -metaledr which will enable it regardless of whether the current display supports HDR (as we haven't written the detection code yet). Fixed the LUT/UI compositing along the way - Mac Metal wasn't using volume LUT as it should have been, RHISupportsVertexShaderLayer now correctly returns false for non-Mac Metal platforms. Change 3227705 on 2016/12/08 by Daniel.Wright Replaced built-in samplers in the nearest depth translucency upsample because the built-in samplers are no longer bound on PC (cl 2852426) Change 3227787 on 2016/12/08 by Chris.Bunner Added extent clear to motion blur pass to catch misized buffers bringing in errors. Added early out to clear call when excluded region matches RT region. #jira UE-39437 Change 3228177 on 2016/12/08 by Marc.Olano Fix DCC sqrt(int) error Change 3228285 on 2016/12/08 by Chris.Bunner Back out changelist 3225449. #jira UE-39528 Change 3228680 on 2016/12/09 by Gil.Gribb Merging //UE4/Dev-Main@3228528 to Dev-Rendering (//UE4/Dev-Rendering) Change 3228940 on 2016/12/09 by Mark.Satterthwaite Editor fixes for 4.15: - PostProcessTonemap can't fail to bind a texture to the ColorLUT or the subsequent rendering will be garbage: the changes for optimising stereo rendering forgot to account for the Editor's use of Views without States for the asset preview thumbnails. Amended the CombineLUT post-processing to allocate a local output texture when there's no ViewState and read from this when this situation arises which makes everything function again. - Don't start render-passes without a valid render-target-array in MetalRHI. Change 3228950 on 2016/12/09 by Mark.Satterthwaite Make GPUSkinCache run on Mac Metal - it wasn't working because it was forcibly disabled on all platforms but for Windows D3D 11. - Fixed the Skeleton editor tree trying to access a widget before it has been constructed. - Enable GPUSkinCache for Metal SM5: doesn't render correctly, even on AMD, so needs Radar's filing and investigation. #jira UE-39256 Change 3229013 on 2016/12/09 by Mark.Satterthwaite Further tidy up in SSkeletonTreeView as suggested by Nick.A. Change 3229101 on 2016/12/09 by Chris.Bunner Log compile error fix and updated cvar comments. Change 3229236 on 2016/12/09 by Ben.Woodhouse XB1 D3D11 and D3D12: Use the DXGI frame statistics to get accurate GPU time unaffected by bubbles Change 3229430 on 2016/12/09 by Ben.Woodhouse PR #2680: Optimized histogram generation. (Contributed by PjotrSvetachov) Profiled on nvidia 980GTX (2x faster), and on XB1 (marginally faster) Change 3229580 on 2016/12/09 by Marcus.Wassmer DepthBoundsTest for AMD. Change 3229701 on 2016/12/09 by Michael.Trepka Changed "OS X" to "macOS" in few places where we display it and updated the code that asks users to update to latest version to check for 10.12.2 Change 3229706 on 2016/12/09 by Chris.Bunner Added GameUserSettings controls for HDR display output. Removed Metal commandline as this should replace the need for it. Change 3229774 on 2016/12/09 by Michael.Trepka Disabled OpenGL on Mac. -opengl is now ignored, we always use Metal. On old Macs that do not support Metal we show a message saying that the app requires Metal and exit. Change 3229819 on 2016/12/09 by Chris.Bunner Updated engine rendering defaults to better match current best practices. #jira UE-38081 Change 3229948 on 2016/12/09 by Rolando.Caloca DR - Fix d3d debug error #jira UE-39589 Change 3230341 on 2016/12/11 by Mark.Satterthwaite Don't fatally assert that the game-thread stalled waiting for the rendering thread in the Editor executable, even when running -game as the rendering thread can take a while to respond if shaders need to be compiled. #jira UE-39613 Change 3230860 on 2016/12/12 by Marcus.Wassmer Experimental Nvidia AFR support. Change 3230930 on 2016/12/12 by Mark.Satterthwaite Disable RHICmdList state-caching on Mac - Metal already does this internally and depends on receiving all state changes in order to function. Change 3231252 on 2016/12/12 by Marcus.Wassmer Fix NumGPU detection. (SLI only crash) Change 3231486 on 2016/12/12 by Mark.Satterthwaite Fix a stupid mistake in MetalStateCache::CommitResourceTable that would unnecessarily rebind samplers. Change 3231661 on 2016/12/12 by Mark.Satterthwaite Retain the RHI samplers in MetalRHI to guarantee lifetime. [CL 3231696 by Gil Gribb in Main branch]
2016-12-12 17:47:42 -05:00
.TreeItemsSource(&FilteredItems)
.OnGenerateRow(this, &SSkeletonTree::MakeTreeRowWidget)
.OnGetChildren(this, &SSkeletonTree::GetFilteredChildren)
.OnContextMenuOpening(this, &SSkeletonTree::CreateContextMenu)
.OnSelectionChanged(this, &SSkeletonTree::OnSelectionChanged)
.OnIsSelectableOrNavigable(this, &SSkeletonTree::OnIsSelectableOrNavigable)
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3231693) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3219796 on 2016/12/02 by Rolando.Caloca DR - vk - Increase timeout to 60ms Change 3219884 on 2016/12/02 by Daniel.Wright Assert to help track down rare crash locking capsule indirect shadow vertex buffer Change 3219885 on 2016/12/02 by Daniel.Wright Fixed saving a package that doesn't exist on disk but exists in p4 at a newer revision when the user chooses 'Mark Writable' Change 3219886 on 2016/12/02 by Daniel.Wright Don't create projected shadows when r.ShadowQuality is 0 * Fixes crash in the forward path trying to render shadows * In the deferred path, the shadowmap was still being rendered and only the projection skipped, now all cost will be skipped Change 3219887 on 2016/12/02 by Daniel.Wright Changed ClearRenderTarget2D default alpha to 1, which is necessary for correct compositing Change 3219893 on 2016/12/02 by Daniel.Wright AMD AGS library with approved TPS Disabled DFAO on AMD pre-GCN PC video cards to workaround a driver bug which won't be fixed (Radeon 6xxx and below) Change 3219913 on 2016/12/02 by Daniel.Wright Level unload of a lighting scenario propagates the lighting scenario change - fixes crash when precomputed lighting volume data gets unloaded Change 3220029 on 2016/12/02 by Daniel.Wright Async shader compiling now recreates scene proxies which are affected by the material which was compiled. This fixes crashes which were occuring as proxies cache various material properties, but applying compiled materials would not update these cached properties (bRequiresAdjacencyInformation). * A new ensure has been added in FMeshElementCollector::AddMesh and FBatchingSPDI::DrawMesh to catch attempts to render with a material not reported in GetUsedMaterials * Fixed UParticleSystemComponent::GetUsedMaterials and UMaterialBillboardComponent::GetUsedMaterials * FMaterialUpdateContext should be changed to use the same pattern, but that hasn't been done yet Change 3220108 on 2016/12/02 by Daniel.Wright Fixed shadowmap channel assignment for stationary lights which are not in a lighting scenario level, when a lighting scenario level is present Change 3220504 on 2016/12/03 by Mark.Satterthwaite Metal Desktop Tessellation support from Unicorn. - Apple: Metal tessellation support added to MetalShaderFormat, MetalRHI and incl. changes to engine runtime/shaders for Desktop renderer and enabled in ElementalDemo by default (OS X 10.11 will run SM4). - Epic: Support for different Metal shader standards on Mac, iOS & tvOS which required moving some RHI functions around as this is a project setting and not a compile-time constant. - Epic: Fragment shader UAV support, which is also tied to newer Metal shader standard like Tessellation. - Epic: Significant refactor of MetalRHI's internals to clearly separate state-caching from render-pass management and command-encoding. - Epic: Internal MetalRHI validation code is now cleanly separated out into custom implementations of the Metal @protocol's and is on by default. - Epic: Various fixes to Layered Rendering for Metal. - Omits Mobile Tessellation support which needs further revision. Change 3220881 on 2016/12/04 by Mark.Satterthwaite Compiles fixes for iOS & static analysis fixes from Windows. Change 3221180 on 2016/12/05 by Guillaume.Abadie Avoid compiling PreviousFrameSwitch's both Current Frame and Previous Frame inputs every time. Change 3221217 on 2016/12/05 by Chris.Bunner More NVAPI warning fixups. Change 3221219 on 2016/12/05 by Chris.Bunner When comparing overriden properties used to force instance recompilation we need to check against the base material, not assume the immediate parent. #jira UE-37792 Change 3221220 on 2016/12/05 by Chris.Bunner Exported GetAllStaticSwitchParamNames and GetAllStaticComponentMaskParamNames. #jira UE-35132 Change 3221221 on 2016/12/05 by Chris.Bunner PR #2785: Fix comment typo in RendererInterface.h (Contributed by dustin-biser) #jira UE-35760 Change 3221223 on 2016/12/05 by Chris.Bunner Default to include dev-code when compiling material preview stats. #jira UE-20321 Change 3221534 on 2016/12/05 by Rolando.Caloca DR - Added FDynamicRHI::GetName() Change 3221833 on 2016/12/05 by Chris.Bunner Set correct output extent on PostProcessUpscale (allows users to extend chain correctly). #jira UE-36989 Change 3221852 on 2016/12/05 by Chris.Bunner 32-bit/ch EXR screenshot and frame dump output. Fixed row increment bug in 128-bit/px surface format readback. #jira UE-37962 Change 3222059 on 2016/12/05 by Rolando.Caloca DR - vk - Fix memory type not found Change 3222104 on 2016/12/05 by Rolando.Caloca DR - Lambdaize - Added quicker method to check if system textures are initialized Change 3222290 on 2016/12/05 by Mark.Satterthwaite Trivial fixes to reporting Metal shader pipeline errors - need to check if Hull & Domain exist. Change 3222864 on 2016/12/06 by Rolando.Caloca DR - Fix mem leak when exiting Change 3222873 on 2016/12/06 by Rolando.Caloca DR - vk - Minor info to help track down leaks Change 3222875 on 2016/12/06 by Rolando.Caloca DR - Fix mem leak with VisualizeTexture #jira UE-39360 Change 3223226 on 2016/12/06 by Chris.Bunner Static analysis warning workaround. Change 3223235 on 2016/12/06 by Ben.Woodhouse Integrate from NREAL: Set a custom projection matrix on a SceneCapture2D Change 3223343 on 2016/12/06 by Chris.Bunner Moved HLOD persistent data to viewstate to fix per-view compatability. #jira UE-37539 Change 3223349 on 2016/12/06 by Chris.Bunner Fixed HLOD with FreezeRendering command. #jira UE-29839 Change 3223371 on 2016/12/06 by Michael.Trepka Removed obsolete check() in FMetalSurface constructor Change 3223450 on 2016/12/06 by Chris.Bunner Added explicit ScRGB output device selection rather than Nvidia-only hardcoded checks. Allows easier support for Mac and other devices moving forward. Change 3223638 on 2016/12/06 by Michael.Trepka Restored part of the check() in FMetalSurface constructor removed in CL 3223371 Change 3223642 on 2016/12/06 by Mark.Satterthwaite Experimental Metal EDR/HDR output support for Mac (iOS/tvOS need custom formats & shaders so they are not supported yet). - Only available on macOS Sierra (10.12) for Macs with HDR displays (e.g. Retina iMacs). - Enable with -metaledr command-line argument as it is off-by-default. - Sets up the CAMetalLayer & the back-buffer for RGBA_FP16 output on Mac using DCI-P3 as the color gamut and ACES 1000 nit ScRGB output encoding. Change 3223830 on 2016/12/06 by Rolando.Caloca DR - vk - Better error when finding an invalid Vulkan driver #jira UE-37495 Change 3223869 on 2016/12/06 by Rolando.Caloca DR - vk - Reuse fences Change 3223906 on 2016/12/06 by Guillaume.Abadie Fix alpha through TempAA artifact causing a small darker edge layouts. Change 3224199 on 2016/12/06 by Mark.Satterthwaite Fix a dumb copy-paste error from the HDR changes to Metal. Change 3224220 on 2016/12/06 by Mark.Satterthwaite Fix various errors with Metal UAV & Render-Pass Restart support so that we can use the Pixel Shader culling for DistanceField effects. - Unfortunately Metal requires that a texture be bound to start a render-pass, so reuse the dummy depth-stencil surface from the problematic editor preview tile rendering. Change 3224236 on 2016/12/06 by Mark.Satterthwaite IWYU CIS compile fix for iOS. Change 3224366 on 2016/12/06 by Mark.Satterthwaite Simplify some of the changes from CL# 3224220 so that we don't perform unnecessary clears. - If the RenderPass is broken to issue compute or blit operations then treat the cached RenderTargetsInfo as invalid, unless the RenderPass is restarted. - This guarantees that we don't erroneously ignore calls to SetRenderTargets if the calling code issues a dispatch between two RenderPasses that use the same RenderTargetsInfo. Change 3224416 on 2016/12/06 by Uriel.Doyon New default implementation for UPrimitiveComponent::GetStreamingTextureInfo using a conservative heuristic where the textures are stretched across the bounds. Optimized UPrimitiveComponent::GetStreamingTextureInfoWithNULLRemoval by not handling registered components with no proxy (essentially hidden game / collision primitives). Added blueprint support for texture streaming built data through FStaticMeshComponentInstanceData. Fix for material texture streaming data not being available on some cooked builds. Enabled split requests on all texture load requests (first loading everything visible and then loaded everything not visible). This is controlled by "r.Streaming.MinMipForSplitRequest" which defines the minimum mip for which to allow splitting. Forced residency are now loaded in two steps (visible, then forced), improving reactiveness. Updated "stat streaming" to include "UnkownRefMips" which represent texture with no known component referencing them, and also "LastRenderTimeMips" which related to timed primitives. Changed "Forced Mips" so that it only shows mips that are loaded become of forced residency. "Texture Streaming Build" now updates the map check after execution. Removed Orphaned texture logic as this has become irrelevant with the latest retention priority logic. Updated "r.streaming.usenewmetrics" so that it shows behavior before and after 4.12 improvements. Change 3224532 on 2016/12/07 by Uriel.Doyon Integrated CL 3223965 : Building texture streaming data for materials does not wait for pending shaders to finish compilation anymore. Added more options to allow the user to cancel this build also. Change 3224714 on 2016/12/07 by Ben.Woodhouse Cherry pick CL 3223972 from //fortnite/main: Disable Geometry shader onchip on XB1. This saves 4ms for a single shadow casting point light @ 512x512 (4.8ms to 1.8ms) Change 3224715 on 2016/12/07 by Ben.Woodhouse New version of d3dx12.h from Microsoft which incorporates my suggested static analysis fixes. This avoids us diverging from the official version Change 3224975 on 2016/12/07 by Rolando.Caloca DR - vk - Dump improvements Change 3225012 on 2016/12/07 by Rolando.Caloca DR - Show warning if trying to use num samples != (1,2,4,8,16) Change 3225126 on 2016/12/07 by Chris.Bunner Added 'force 128-bit rendering pipeline' to high-res screenshot tool. #jira UE-39345 Change 3225449 on 2016/12/07 by Chris.Bunner Updated engine rendering defaults to better match current best practices. #jira UE-38081 Change 3225485 on 2016/12/07 by Chris.Bunner Moved QuantizeSceneBufferSize to RenderCore and added call for PostProcess settings. Fixes screenpercentage out-of-bounds reads in some cases. #jira UE-19394 Change 3225486 on 2016/12/07 by Chris.Bunner Only disable TAA during HighResScreenshots if we don't have a reasonable frame-delay enabled. Change 3225505 on 2016/12/07 by Daniel.Wright Fixed exponential height fog disappearing with no skybox Change 3225655 on 2016/12/07 by Benjamin.Hyder Updating TM-Shadermodels to include Translucent lighting, Two sided, updated cloth animation, and adjusted lighting. Change 3225668 on 2016/12/07 by Chris.Bunner Dirty owning packages when user manually forces regeneration of all reflection captures. #jira UE-38759 Change 3226139 on 2016/12/07 by Rolando.Caloca DR - Fix recompute tangents disabling skin cache - Make some macros into lambdas #jira UE-39143 Change 3226212 on 2016/12/07 by Daniel.Wright Features which require a full prepass use DDM_AllOpaque instead of DDM_AllOccluders, which can be skipped if the component has bUseAsOccluder=false Change 3226213 on 2016/12/07 by Daniel.Wright Scene Capture 2D can specify a global clip plane, which is useful for portals * Requires the global clip plane project setting to be enabled Change 3226214 on 2016/12/07 by Daniel.Wright Improved deferred shadowing with MSAA by upsampling light attenuation intelligently in the base pass * If the current fragment's depth doesn't match what was used for deferred shadowing, the neighbor (cross pattern) with the nearest depth's shadowing is used * Edge artifacts can still occur where the upsample fails or the shadow factor was computed per-sample due to depth / stencil testing * Indirect Occlusion from capsule shadows also uses the nearest depth neighbor UV for no extra cost * Base pass on 970 GTX 1.69ms -> 1.85ms (.16ms) in RoboRecall Change 3226258 on 2016/12/07 by Rolando.Caloca DR - Typo fix Change 3226259 on 2016/12/07 by Rolando.Caloca DR - compile fix #jira UE-39143 Change 3226932 on 2016/12/08 by Chris.Bunner Re-saved Infiltrator maps to update reflection captures. #jira UE-38759 Change 3227063 on 2016/12/08 by Mark.Satterthwaite For Metal platforms ONLY temporarily disable USE_LIGHT_GRID_REFLECTION_CAPTURE_CULLING to avoid UE-37436 while the Nvidia driver team investigate why this doesn't work for them but does for the others. This won't affect non-Metal platforms and the intent is to revert this prior to 4.16 provided we can work through the problem with Nvidia. #jira UE-37436 Change 3227120 on 2016/12/08 by Gil.Gribb Merging //UE4/Dev-Main@3226895 to Dev-Rendering (//UE4/Dev-Rendering) Change 3227211 on 2016/12/08 by Arne.Schober DR - UE-38585 - Fixing crash where HierInstStaticMesh duplication fails. Also reverting the fix from UE-28189 which is redundant. Change 3227257 on 2016/12/08 by Marc.Olano Extension to PseudoVolumeTexture for more flexible layout Change by ryan.brucks Change 3227286 on 2016/12/08 by Rolando.Caloca DR - Fix crash when using custom expressions and using reserved keywords #jira UE-39311 Change 3227376 on 2016/12/08 by Mark.Satterthwaite Must not include a private header inside the MenuStack public header as that causes compile errors in plugins. Change 3227415 on 2016/12/08 by Mark.Satterthwaite Fix shader compilation due to my disabling of USE_LIGHT_GRID_REFLECTION_CAPTURE_CULLING on Metal - InstancedCompositeTileReflectionCaptureIndices needs to be defined even though Metal doesn't support instanced-stereo rendering. Change 3227516 on 2016/12/08 by Daniel.Wright Implemented UWidgetComponent::GetUsedMaterials Change 3227521 on 2016/12/08 by Guillaume.Abadie Fixes post process volume's indirect lighting color. #jira UE-38888 Change 3227567 on 2016/12/08 by Marc.Olano New upscale filters: Lanczos-2 (new default), Lanczos-3 and Gaussian Unsharp Mask Change 3227628 on 2016/12/08 by Daniel.Wright Removed redundant ResolveSceneDepthTexture from the merge Change 3227635 on 2016/12/08 by Daniel.Wright Forward renderer supports shadowing from movable lights and light functions * Only 4 shadow casting movable or stationary lights can overlap at any point in space, otherwise the movable lights will lose their shadows and an on-screen message will be displayed * Light functions only work on shadow casting lights since they need a shadowmap channel to be assigned Change 3227660 on 2016/12/08 by Rolando.Caloca DR - vk - Fix r.MobileMSAA on Vulkan - r.MobileMSAA is now read-only (to be fixed on 4.16) - Show time for PSO creation hitches #jira UE-39184 Change 3227704 on 2016/12/08 by Mark.Satterthwaite Fix Mac HDR causing incorrect output color encoding being used, HDR support is now entirely off unless you pass -metaledr which will enable it regardless of whether the current display supports HDR (as we haven't written the detection code yet). Fixed the LUT/UI compositing along the way - Mac Metal wasn't using volume LUT as it should have been, RHISupportsVertexShaderLayer now correctly returns false for non-Mac Metal platforms. Change 3227705 on 2016/12/08 by Daniel.Wright Replaced built-in samplers in the nearest depth translucency upsample because the built-in samplers are no longer bound on PC (cl 2852426) Change 3227787 on 2016/12/08 by Chris.Bunner Added extent clear to motion blur pass to catch misized buffers bringing in errors. Added early out to clear call when excluded region matches RT region. #jira UE-39437 Change 3228177 on 2016/12/08 by Marc.Olano Fix DCC sqrt(int) error Change 3228285 on 2016/12/08 by Chris.Bunner Back out changelist 3225449. #jira UE-39528 Change 3228680 on 2016/12/09 by Gil.Gribb Merging //UE4/Dev-Main@3228528 to Dev-Rendering (//UE4/Dev-Rendering) Change 3228940 on 2016/12/09 by Mark.Satterthwaite Editor fixes for 4.15: - PostProcessTonemap can't fail to bind a texture to the ColorLUT or the subsequent rendering will be garbage: the changes for optimising stereo rendering forgot to account for the Editor's use of Views without States for the asset preview thumbnails. Amended the CombineLUT post-processing to allocate a local output texture when there's no ViewState and read from this when this situation arises which makes everything function again. - Don't start render-passes without a valid render-target-array in MetalRHI. Change 3228950 on 2016/12/09 by Mark.Satterthwaite Make GPUSkinCache run on Mac Metal - it wasn't working because it was forcibly disabled on all platforms but for Windows D3D 11. - Fixed the Skeleton editor tree trying to access a widget before it has been constructed. - Enable GPUSkinCache for Metal SM5: doesn't render correctly, even on AMD, so needs Radar's filing and investigation. #jira UE-39256 Change 3229013 on 2016/12/09 by Mark.Satterthwaite Further tidy up in SSkeletonTreeView as suggested by Nick.A. Change 3229101 on 2016/12/09 by Chris.Bunner Log compile error fix and updated cvar comments. Change 3229236 on 2016/12/09 by Ben.Woodhouse XB1 D3D11 and D3D12: Use the DXGI frame statistics to get accurate GPU time unaffected by bubbles Change 3229430 on 2016/12/09 by Ben.Woodhouse PR #2680: Optimized histogram generation. (Contributed by PjotrSvetachov) Profiled on nvidia 980GTX (2x faster), and on XB1 (marginally faster) Change 3229580 on 2016/12/09 by Marcus.Wassmer DepthBoundsTest for AMD. Change 3229701 on 2016/12/09 by Michael.Trepka Changed "OS X" to "macOS" in few places where we display it and updated the code that asks users to update to latest version to check for 10.12.2 Change 3229706 on 2016/12/09 by Chris.Bunner Added GameUserSettings controls for HDR display output. Removed Metal commandline as this should replace the need for it. Change 3229774 on 2016/12/09 by Michael.Trepka Disabled OpenGL on Mac. -opengl is now ignored, we always use Metal. On old Macs that do not support Metal we show a message saying that the app requires Metal and exit. Change 3229819 on 2016/12/09 by Chris.Bunner Updated engine rendering defaults to better match current best practices. #jira UE-38081 Change 3229948 on 2016/12/09 by Rolando.Caloca DR - Fix d3d debug error #jira UE-39589 Change 3230341 on 2016/12/11 by Mark.Satterthwaite Don't fatally assert that the game-thread stalled waiting for the rendering thread in the Editor executable, even when running -game as the rendering thread can take a while to respond if shaders need to be compiled. #jira UE-39613 Change 3230860 on 2016/12/12 by Marcus.Wassmer Experimental Nvidia AFR support. Change 3230930 on 2016/12/12 by Mark.Satterthwaite Disable RHICmdList state-caching on Mac - Metal already does this internally and depends on receiving all state changes in order to function. Change 3231252 on 2016/12/12 by Marcus.Wassmer Fix NumGPU detection. (SLI only crash) Change 3231486 on 2016/12/12 by Mark.Satterthwaite Fix a stupid mistake in MetalStateCache::CommitResourceTable that would unnecessarily rebind samplers. Change 3231661 on 2016/12/12 by Mark.Satterthwaite Retain the RHI samplers in MetalRHI to guarantee lifetime. [CL 3231696 by Gil Gribb in Main branch]
2016-12-12 17:47:42 -05:00
.OnItemScrolledIntoView(this, &SSkeletonTree::OnItemScrolledIntoView)
.OnMouseButtonDoubleClick(this, &SSkeletonTree::OnTreeDoubleClick)
.OnSetExpansionRecursive(this, &SSkeletonTree::SetTreeItemExpansionRecursive)
.ItemHeight(24)
This is a significant overhaul to the Curve Editor used by Sequencer which adds a plugin-based architecture and extensibility. New tools and toolbar buttons can be added to all usages of the curve editor via user plugins, and the different views for data can be created modularly so new implementations of the editor can register their own way of drawing their data and the tools should just work. Additionally, you can now write your own filters to operate on curve editor data for custom implementations of smoothing, key generation, etc. The curve editor supports three view types by default - an absolute view (default, matches old behavior), a stacked view and a normalized view. Stacked views draw each curve separately (so non-overlapping) and normalized against their own min/max values. The normalized view draws all curves overlapping with each one normalized against its own min/max values. A tree view has been added to help effectively manage large numbers of curves. Selecting curves in the treeview controls which curves are visible in the view area. The treeview also supports pinning curves. These pinned curves will always be visible regardless of your selection in the tree view. A transform tool and a retiming tool have been implemented (via a plugin) which is enabled by default. The transform tool allows you to do a marquee selection of keys and then translate and scale the positions of these keys. The retiming tool allows you to create a 1 dimensional lattice to adjust the timing of your keys with a linear falloff between each lattice point. These tools work across multiple views at the same time which is especially useful if you are representing one dimensional data (such as event keys) in a view, as it allows you to adjust this data at the same time as your animation curves. A smoothing filter has been implemented (via a plugin) to allow running highpass and lowpass filters on your keys. Opening the curve editor in Sequencer/UMG now creates a separate dockable tab which can be resized and docked as desired. A time slider has been added to the Curve Editor which is synchronized to the playback time in Sequencer. This allows you to scrub time in the curve editor without having to find the Sequencer window and adjust time there while looking at your keys and previewing your animation in the viewport at the same time. Rudimentary support has been added for saving and later restoring a set of curves in your current session. This allows you to do a rudimentary copy/paste of entire curves but can also be useful for saving a curve, making adjustments to it and then deciding you want to go back - simply reapply the saved curve! Each curve added supports an intention name (such as "Location.X" or "FieldOfView"), and these intention names will be used when trying to apply curves. This allows you to reliably take all of the curves of a transform on one object and apply them to another object (and ensure that Location.X gets applied to the new Location.X, etc.) this can be helpful if you have a mixed set of curves buffered (such as a location and a field of view). In the event that no curves match by intention you can store and apply a single curve at a time from any intention to any other intention. The Curve Asset editors (float, vector and color curve assets) have been changed to use the new editor. They support the same treeviews, filtering and tools that the Sequencer editor does. In addition, the Color Curve asset editor adds an additional view which provides a 1 dimensional gradient editor as an easier way to visualize and edit colors instead of the channels individually. #rb Max.Chen, Andrew.Rodham #ROBOMERGE-SOURCE: CL 6631811 via CL 6633746 #ROBOMERGE-BOT: (vundefined-6620334) [CL 6633863 by matt hoffman in Main branch]
2019-05-24 14:42:05 -04:00
.HighlightParentNodesForSelection(true)
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3231693) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3219796 on 2016/12/02 by Rolando.Caloca DR - vk - Increase timeout to 60ms Change 3219884 on 2016/12/02 by Daniel.Wright Assert to help track down rare crash locking capsule indirect shadow vertex buffer Change 3219885 on 2016/12/02 by Daniel.Wright Fixed saving a package that doesn't exist on disk but exists in p4 at a newer revision when the user chooses 'Mark Writable' Change 3219886 on 2016/12/02 by Daniel.Wright Don't create projected shadows when r.ShadowQuality is 0 * Fixes crash in the forward path trying to render shadows * In the deferred path, the shadowmap was still being rendered and only the projection skipped, now all cost will be skipped Change 3219887 on 2016/12/02 by Daniel.Wright Changed ClearRenderTarget2D default alpha to 1, which is necessary for correct compositing Change 3219893 on 2016/12/02 by Daniel.Wright AMD AGS library with approved TPS Disabled DFAO on AMD pre-GCN PC video cards to workaround a driver bug which won't be fixed (Radeon 6xxx and below) Change 3219913 on 2016/12/02 by Daniel.Wright Level unload of a lighting scenario propagates the lighting scenario change - fixes crash when precomputed lighting volume data gets unloaded Change 3220029 on 2016/12/02 by Daniel.Wright Async shader compiling now recreates scene proxies which are affected by the material which was compiled. This fixes crashes which were occuring as proxies cache various material properties, but applying compiled materials would not update these cached properties (bRequiresAdjacencyInformation). * A new ensure has been added in FMeshElementCollector::AddMesh and FBatchingSPDI::DrawMesh to catch attempts to render with a material not reported in GetUsedMaterials * Fixed UParticleSystemComponent::GetUsedMaterials and UMaterialBillboardComponent::GetUsedMaterials * FMaterialUpdateContext should be changed to use the same pattern, but that hasn't been done yet Change 3220108 on 2016/12/02 by Daniel.Wright Fixed shadowmap channel assignment for stationary lights which are not in a lighting scenario level, when a lighting scenario level is present Change 3220504 on 2016/12/03 by Mark.Satterthwaite Metal Desktop Tessellation support from Unicorn. - Apple: Metal tessellation support added to MetalShaderFormat, MetalRHI and incl. changes to engine runtime/shaders for Desktop renderer and enabled in ElementalDemo by default (OS X 10.11 will run SM4). - Epic: Support for different Metal shader standards on Mac, iOS & tvOS which required moving some RHI functions around as this is a project setting and not a compile-time constant. - Epic: Fragment shader UAV support, which is also tied to newer Metal shader standard like Tessellation. - Epic: Significant refactor of MetalRHI's internals to clearly separate state-caching from render-pass management and command-encoding. - Epic: Internal MetalRHI validation code is now cleanly separated out into custom implementations of the Metal @protocol's and is on by default. - Epic: Various fixes to Layered Rendering for Metal. - Omits Mobile Tessellation support which needs further revision. Change 3220881 on 2016/12/04 by Mark.Satterthwaite Compiles fixes for iOS & static analysis fixes from Windows. Change 3221180 on 2016/12/05 by Guillaume.Abadie Avoid compiling PreviousFrameSwitch's both Current Frame and Previous Frame inputs every time. Change 3221217 on 2016/12/05 by Chris.Bunner More NVAPI warning fixups. Change 3221219 on 2016/12/05 by Chris.Bunner When comparing overriden properties used to force instance recompilation we need to check against the base material, not assume the immediate parent. #jira UE-37792 Change 3221220 on 2016/12/05 by Chris.Bunner Exported GetAllStaticSwitchParamNames and GetAllStaticComponentMaskParamNames. #jira UE-35132 Change 3221221 on 2016/12/05 by Chris.Bunner PR #2785: Fix comment typo in RendererInterface.h (Contributed by dustin-biser) #jira UE-35760 Change 3221223 on 2016/12/05 by Chris.Bunner Default to include dev-code when compiling material preview stats. #jira UE-20321 Change 3221534 on 2016/12/05 by Rolando.Caloca DR - Added FDynamicRHI::GetName() Change 3221833 on 2016/12/05 by Chris.Bunner Set correct output extent on PostProcessUpscale (allows users to extend chain correctly). #jira UE-36989 Change 3221852 on 2016/12/05 by Chris.Bunner 32-bit/ch EXR screenshot and frame dump output. Fixed row increment bug in 128-bit/px surface format readback. #jira UE-37962 Change 3222059 on 2016/12/05 by Rolando.Caloca DR - vk - Fix memory type not found Change 3222104 on 2016/12/05 by Rolando.Caloca DR - Lambdaize - Added quicker method to check if system textures are initialized Change 3222290 on 2016/12/05 by Mark.Satterthwaite Trivial fixes to reporting Metal shader pipeline errors - need to check if Hull & Domain exist. Change 3222864 on 2016/12/06 by Rolando.Caloca DR - Fix mem leak when exiting Change 3222873 on 2016/12/06 by Rolando.Caloca DR - vk - Minor info to help track down leaks Change 3222875 on 2016/12/06 by Rolando.Caloca DR - Fix mem leak with VisualizeTexture #jira UE-39360 Change 3223226 on 2016/12/06 by Chris.Bunner Static analysis warning workaround. Change 3223235 on 2016/12/06 by Ben.Woodhouse Integrate from NREAL: Set a custom projection matrix on a SceneCapture2D Change 3223343 on 2016/12/06 by Chris.Bunner Moved HLOD persistent data to viewstate to fix per-view compatability. #jira UE-37539 Change 3223349 on 2016/12/06 by Chris.Bunner Fixed HLOD with FreezeRendering command. #jira UE-29839 Change 3223371 on 2016/12/06 by Michael.Trepka Removed obsolete check() in FMetalSurface constructor Change 3223450 on 2016/12/06 by Chris.Bunner Added explicit ScRGB output device selection rather than Nvidia-only hardcoded checks. Allows easier support for Mac and other devices moving forward. Change 3223638 on 2016/12/06 by Michael.Trepka Restored part of the check() in FMetalSurface constructor removed in CL 3223371 Change 3223642 on 2016/12/06 by Mark.Satterthwaite Experimental Metal EDR/HDR output support for Mac (iOS/tvOS need custom formats & shaders so they are not supported yet). - Only available on macOS Sierra (10.12) for Macs with HDR displays (e.g. Retina iMacs). - Enable with -metaledr command-line argument as it is off-by-default. - Sets up the CAMetalLayer & the back-buffer for RGBA_FP16 output on Mac using DCI-P3 as the color gamut and ACES 1000 nit ScRGB output encoding. Change 3223830 on 2016/12/06 by Rolando.Caloca DR - vk - Better error when finding an invalid Vulkan driver #jira UE-37495 Change 3223869 on 2016/12/06 by Rolando.Caloca DR - vk - Reuse fences Change 3223906 on 2016/12/06 by Guillaume.Abadie Fix alpha through TempAA artifact causing a small darker edge layouts. Change 3224199 on 2016/12/06 by Mark.Satterthwaite Fix a dumb copy-paste error from the HDR changes to Metal. Change 3224220 on 2016/12/06 by Mark.Satterthwaite Fix various errors with Metal UAV & Render-Pass Restart support so that we can use the Pixel Shader culling for DistanceField effects. - Unfortunately Metal requires that a texture be bound to start a render-pass, so reuse the dummy depth-stencil surface from the problematic editor preview tile rendering. Change 3224236 on 2016/12/06 by Mark.Satterthwaite IWYU CIS compile fix for iOS. Change 3224366 on 2016/12/06 by Mark.Satterthwaite Simplify some of the changes from CL# 3224220 so that we don't perform unnecessary clears. - If the RenderPass is broken to issue compute or blit operations then treat the cached RenderTargetsInfo as invalid, unless the RenderPass is restarted. - This guarantees that we don't erroneously ignore calls to SetRenderTargets if the calling code issues a dispatch between two RenderPasses that use the same RenderTargetsInfo. Change 3224416 on 2016/12/06 by Uriel.Doyon New default implementation for UPrimitiveComponent::GetStreamingTextureInfo using a conservative heuristic where the textures are stretched across the bounds. Optimized UPrimitiveComponent::GetStreamingTextureInfoWithNULLRemoval by not handling registered components with no proxy (essentially hidden game / collision primitives). Added blueprint support for texture streaming built data through FStaticMeshComponentInstanceData. Fix for material texture streaming data not being available on some cooked builds. Enabled split requests on all texture load requests (first loading everything visible and then loaded everything not visible). This is controlled by "r.Streaming.MinMipForSplitRequest" which defines the minimum mip for which to allow splitting. Forced residency are now loaded in two steps (visible, then forced), improving reactiveness. Updated "stat streaming" to include "UnkownRefMips" which represent texture with no known component referencing them, and also "LastRenderTimeMips" which related to timed primitives. Changed "Forced Mips" so that it only shows mips that are loaded become of forced residency. "Texture Streaming Build" now updates the map check after execution. Removed Orphaned texture logic as this has become irrelevant with the latest retention priority logic. Updated "r.streaming.usenewmetrics" so that it shows behavior before and after 4.12 improvements. Change 3224532 on 2016/12/07 by Uriel.Doyon Integrated CL 3223965 : Building texture streaming data for materials does not wait for pending shaders to finish compilation anymore. Added more options to allow the user to cancel this build also. Change 3224714 on 2016/12/07 by Ben.Woodhouse Cherry pick CL 3223972 from //fortnite/main: Disable Geometry shader onchip on XB1. This saves 4ms for a single shadow casting point light @ 512x512 (4.8ms to 1.8ms) Change 3224715 on 2016/12/07 by Ben.Woodhouse New version of d3dx12.h from Microsoft which incorporates my suggested static analysis fixes. This avoids us diverging from the official version Change 3224975 on 2016/12/07 by Rolando.Caloca DR - vk - Dump improvements Change 3225012 on 2016/12/07 by Rolando.Caloca DR - Show warning if trying to use num samples != (1,2,4,8,16) Change 3225126 on 2016/12/07 by Chris.Bunner Added 'force 128-bit rendering pipeline' to high-res screenshot tool. #jira UE-39345 Change 3225449 on 2016/12/07 by Chris.Bunner Updated engine rendering defaults to better match current best practices. #jira UE-38081 Change 3225485 on 2016/12/07 by Chris.Bunner Moved QuantizeSceneBufferSize to RenderCore and added call for PostProcess settings. Fixes screenpercentage out-of-bounds reads in some cases. #jira UE-19394 Change 3225486 on 2016/12/07 by Chris.Bunner Only disable TAA during HighResScreenshots if we don't have a reasonable frame-delay enabled. Change 3225505 on 2016/12/07 by Daniel.Wright Fixed exponential height fog disappearing with no skybox Change 3225655 on 2016/12/07 by Benjamin.Hyder Updating TM-Shadermodels to include Translucent lighting, Two sided, updated cloth animation, and adjusted lighting. Change 3225668 on 2016/12/07 by Chris.Bunner Dirty owning packages when user manually forces regeneration of all reflection captures. #jira UE-38759 Change 3226139 on 2016/12/07 by Rolando.Caloca DR - Fix recompute tangents disabling skin cache - Make some macros into lambdas #jira UE-39143 Change 3226212 on 2016/12/07 by Daniel.Wright Features which require a full prepass use DDM_AllOpaque instead of DDM_AllOccluders, which can be skipped if the component has bUseAsOccluder=false Change 3226213 on 2016/12/07 by Daniel.Wright Scene Capture 2D can specify a global clip plane, which is useful for portals * Requires the global clip plane project setting to be enabled Change 3226214 on 2016/12/07 by Daniel.Wright Improved deferred shadowing with MSAA by upsampling light attenuation intelligently in the base pass * If the current fragment's depth doesn't match what was used for deferred shadowing, the neighbor (cross pattern) with the nearest depth's shadowing is used * Edge artifacts can still occur where the upsample fails or the shadow factor was computed per-sample due to depth / stencil testing * Indirect Occlusion from capsule shadows also uses the nearest depth neighbor UV for no extra cost * Base pass on 970 GTX 1.69ms -> 1.85ms (.16ms) in RoboRecall Change 3226258 on 2016/12/07 by Rolando.Caloca DR - Typo fix Change 3226259 on 2016/12/07 by Rolando.Caloca DR - compile fix #jira UE-39143 Change 3226932 on 2016/12/08 by Chris.Bunner Re-saved Infiltrator maps to update reflection captures. #jira UE-38759 Change 3227063 on 2016/12/08 by Mark.Satterthwaite For Metal platforms ONLY temporarily disable USE_LIGHT_GRID_REFLECTION_CAPTURE_CULLING to avoid UE-37436 while the Nvidia driver team investigate why this doesn't work for them but does for the others. This won't affect non-Metal platforms and the intent is to revert this prior to 4.16 provided we can work through the problem with Nvidia. #jira UE-37436 Change 3227120 on 2016/12/08 by Gil.Gribb Merging //UE4/Dev-Main@3226895 to Dev-Rendering (//UE4/Dev-Rendering) Change 3227211 on 2016/12/08 by Arne.Schober DR - UE-38585 - Fixing crash where HierInstStaticMesh duplication fails. Also reverting the fix from UE-28189 which is redundant. Change 3227257 on 2016/12/08 by Marc.Olano Extension to PseudoVolumeTexture for more flexible layout Change by ryan.brucks Change 3227286 on 2016/12/08 by Rolando.Caloca DR - Fix crash when using custom expressions and using reserved keywords #jira UE-39311 Change 3227376 on 2016/12/08 by Mark.Satterthwaite Must not include a private header inside the MenuStack public header as that causes compile errors in plugins. Change 3227415 on 2016/12/08 by Mark.Satterthwaite Fix shader compilation due to my disabling of USE_LIGHT_GRID_REFLECTION_CAPTURE_CULLING on Metal - InstancedCompositeTileReflectionCaptureIndices needs to be defined even though Metal doesn't support instanced-stereo rendering. Change 3227516 on 2016/12/08 by Daniel.Wright Implemented UWidgetComponent::GetUsedMaterials Change 3227521 on 2016/12/08 by Guillaume.Abadie Fixes post process volume's indirect lighting color. #jira UE-38888 Change 3227567 on 2016/12/08 by Marc.Olano New upscale filters: Lanczos-2 (new default), Lanczos-3 and Gaussian Unsharp Mask Change 3227628 on 2016/12/08 by Daniel.Wright Removed redundant ResolveSceneDepthTexture from the merge Change 3227635 on 2016/12/08 by Daniel.Wright Forward renderer supports shadowing from movable lights and light functions * Only 4 shadow casting movable or stationary lights can overlap at any point in space, otherwise the movable lights will lose their shadows and an on-screen message will be displayed * Light functions only work on shadow casting lights since they need a shadowmap channel to be assigned Change 3227660 on 2016/12/08 by Rolando.Caloca DR - vk - Fix r.MobileMSAA on Vulkan - r.MobileMSAA is now read-only (to be fixed on 4.16) - Show time for PSO creation hitches #jira UE-39184 Change 3227704 on 2016/12/08 by Mark.Satterthwaite Fix Mac HDR causing incorrect output color encoding being used, HDR support is now entirely off unless you pass -metaledr which will enable it regardless of whether the current display supports HDR (as we haven't written the detection code yet). Fixed the LUT/UI compositing along the way - Mac Metal wasn't using volume LUT as it should have been, RHISupportsVertexShaderLayer now correctly returns false for non-Mac Metal platforms. Change 3227705 on 2016/12/08 by Daniel.Wright Replaced built-in samplers in the nearest depth translucency upsample because the built-in samplers are no longer bound on PC (cl 2852426) Change 3227787 on 2016/12/08 by Chris.Bunner Added extent clear to motion blur pass to catch misized buffers bringing in errors. Added early out to clear call when excluded region matches RT region. #jira UE-39437 Change 3228177 on 2016/12/08 by Marc.Olano Fix DCC sqrt(int) error Change 3228285 on 2016/12/08 by Chris.Bunner Back out changelist 3225449. #jira UE-39528 Change 3228680 on 2016/12/09 by Gil.Gribb Merging //UE4/Dev-Main@3228528 to Dev-Rendering (//UE4/Dev-Rendering) Change 3228940 on 2016/12/09 by Mark.Satterthwaite Editor fixes for 4.15: - PostProcessTonemap can't fail to bind a texture to the ColorLUT or the subsequent rendering will be garbage: the changes for optimising stereo rendering forgot to account for the Editor's use of Views without States for the asset preview thumbnails. Amended the CombineLUT post-processing to allocate a local output texture when there's no ViewState and read from this when this situation arises which makes everything function again. - Don't start render-passes without a valid render-target-array in MetalRHI. Change 3228950 on 2016/12/09 by Mark.Satterthwaite Make GPUSkinCache run on Mac Metal - it wasn't working because it was forcibly disabled on all platforms but for Windows D3D 11. - Fixed the Skeleton editor tree trying to access a widget before it has been constructed. - Enable GPUSkinCache for Metal SM5: doesn't render correctly, even on AMD, so needs Radar's filing and investigation. #jira UE-39256 Change 3229013 on 2016/12/09 by Mark.Satterthwaite Further tidy up in SSkeletonTreeView as suggested by Nick.A. Change 3229101 on 2016/12/09 by Chris.Bunner Log compile error fix and updated cvar comments. Change 3229236 on 2016/12/09 by Ben.Woodhouse XB1 D3D11 and D3D12: Use the DXGI frame statistics to get accurate GPU time unaffected by bubbles Change 3229430 on 2016/12/09 by Ben.Woodhouse PR #2680: Optimized histogram generation. (Contributed by PjotrSvetachov) Profiled on nvidia 980GTX (2x faster), and on XB1 (marginally faster) Change 3229580 on 2016/12/09 by Marcus.Wassmer DepthBoundsTest for AMD. Change 3229701 on 2016/12/09 by Michael.Trepka Changed "OS X" to "macOS" in few places where we display it and updated the code that asks users to update to latest version to check for 10.12.2 Change 3229706 on 2016/12/09 by Chris.Bunner Added GameUserSettings controls for HDR display output. Removed Metal commandline as this should replace the need for it. Change 3229774 on 2016/12/09 by Michael.Trepka Disabled OpenGL on Mac. -opengl is now ignored, we always use Metal. On old Macs that do not support Metal we show a message saying that the app requires Metal and exit. Change 3229819 on 2016/12/09 by Chris.Bunner Updated engine rendering defaults to better match current best practices. #jira UE-38081 Change 3229948 on 2016/12/09 by Rolando.Caloca DR - Fix d3d debug error #jira UE-39589 Change 3230341 on 2016/12/11 by Mark.Satterthwaite Don't fatally assert that the game-thread stalled waiting for the rendering thread in the Editor executable, even when running -game as the rendering thread can take a while to respond if shaders need to be compiled. #jira UE-39613 Change 3230860 on 2016/12/12 by Marcus.Wassmer Experimental Nvidia AFR support. Change 3230930 on 2016/12/12 by Mark.Satterthwaite Disable RHICmdList state-caching on Mac - Metal already does this internally and depends on receiving all state changes in order to function. Change 3231252 on 2016/12/12 by Marcus.Wassmer Fix NumGPU detection. (SLI only crash) Change 3231486 on 2016/12/12 by Mark.Satterthwaite Fix a stupid mistake in MetalStateCache::CommitResourceTable that would unnecessarily rebind samplers. Change 3231661 on 2016/12/12 by Mark.Satterthwaite Retain the RHI samplers in MetalRHI to guarantee lifetime. [CL 3231696 by Gil Gribb in Main branch]
2016-12-12 17:47:42 -05:00
.HeaderRow
(
TreeHeaderRow
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Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
TreeHolder->ClearChildren();
TreeHolder->AddSlot()
[
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
SNew(SScrollBorder, SkeletonTreeView.ToSharedRef())
[
SkeletonTreeView.ToSharedRef()
]
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
];
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
CreateFromSkeleton();
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::CreateFromSkeleton()
{
// save selected items
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
FScopedSavedSelection ScopedSelection(SharedThis(this));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
Items.Empty();
LinearItems.Empty();
FilteredItems.Empty();
FSkeletonTreeBuilderOutput Output(Items, LinearItems);
Builder->Build(Output);
ApplyFilter();
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::ApplyFilter()
{
TextFilterPtr->SetFilterText(FilterText);
FilteredItems.Empty();
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FSkeletonTreeFilterArgs FilterArgs(!FilterText.IsEmpty() ? TextFilterPtr : nullptr);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
FilterArgs.bFlattenHierarchyOnFilter = GetDefault<UPersonaOptions>()->bFlattenSkeletonHierarchyWhenFiltering;
Builder->Filter(FilterArgs, Items, FilteredItems);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if(!FilterText.IsEmpty())
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
for (TSharedPtr<ISkeletonTreeItem>& Item : LinearItems)
{
if (Item->GetFilterResult() > ESkeletonTreeFilterResult::Hidden)
{
SkeletonTreeView->SetItemExpansion(Item, true);
}
}
}
else
{
SetInitialExpansionState();
}
HandleTreeRefresh();
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
void SSkeletonTree::SetInitialExpansionState()
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
for (TSharedPtr<ISkeletonTreeItem>& Item : LinearItems)
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
SkeletonTreeView->SetItemExpansion(Item, Item->IsInitiallyExpanded());
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
}
TSharedPtr< SWidget > SSkeletonTree::CreateContextMenu()
{
const FSkeletonTreeCommands& Actions = FSkeletonTreeCommands::Get();
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection BoneTreeSelection(SelectedItems);
const bool CloseAfterSelection = true;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FMenuBuilder MenuBuilder( CloseAfterSelection, UICommandList, Extenders );
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
if(BoneTreeSelection.HasSelectedOfType<FSkeletonTreeAttachedAssetItem>() || BoneTreeSelection.HasSelectedOfType<FSkeletonTreeSocketItem>() || BoneTreeSelection.HasSelectedOfType<FSkeletonTreeVirtualBoneItem>())
{
MenuBuilder.BeginSection("SkeletonTreeSelectedItemsActions", LOCTEXT( "SelectedActions", "Selected Item Actions" ) );
MenuBuilder.AddMenuEntry( Actions.DeleteSelectedRows );
MenuBuilder.EndSection();
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
const bool bNeedsBoneActionsHeading = BoneTreeSelection.HasSelectedOfType<FSkeletonTreeBoneItem>() || BoneTreeSelection.HasSelectedOfType<FSkeletonTreeVirtualBoneItem>();
if (bNeedsBoneActionsHeading)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
MenuBuilder.BeginSection("SkeletonTreeBonesAction", LOCTEXT("BoneActions", "Selected Bone Actions"));
}
if (BoneTreeSelection.HasSelectedOfType<FSkeletonTreeBoneItem>())
{
MenuBuilder.AddMenuEntry(Actions.CopyBoneNames);
MenuBuilder.AddMenuEntry(Actions.ResetBoneTransforms);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if (BoneTreeSelection.IsSingleOfTypeSelected<FSkeletonTreeBoneItem>() && bAllowSkeletonOperations)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
MenuBuilder.AddMenuEntry(Actions.AddSocket);
MenuBuilder.AddMenuEntry(Actions.PasteSockets);
MenuBuilder.AddMenuEntry(Actions.PasteSocketsToSelectedBone);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
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{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if (bAllowSkeletonOperations)
{
MenuBuilder.AddSubMenu(LOCTEXT("AddVirtualBone", "Add Virtual Bone"),
LOCTEXT("AddVirtualBone_ToolTip", "Adds a virtual bone to the skeleton."),
FNewMenuDelegate::CreateSP(this, &SSkeletonTree::FillVirtualBoneSubmenu));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
MenuBuilder.EndSection();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if (bAllowSkeletonOperations)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if(BoneTreeSelection.HasSelectedOfType<FSkeletonTreeBoneItem>())
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
UBlendProfile* const SelectedBlendProfile = BlendProfilePicker->GetSelectedBlendProfile();
if(SelectedBlendProfile && BoneTreeSelection.IsSingleOfTypeSelected<FSkeletonTreeBoneItem>())
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TSharedPtr<FSkeletonTreeBoneItem> BoneItem = BoneTreeSelection.GetSelectedItems<FSkeletonTreeBoneItem>()[0];
FName BoneName = BoneItem->GetAttachName();
const USkeleton& Skeleton = GetEditableSkeletonInternal()->GetSkeleton();
int32 BoneIndex = Skeleton.GetReferenceSkeleton().FindBoneIndex(BoneName);
float CurrentBlendScale = SelectedBlendProfile->GetBoneBlendScale(BoneIndex);
MenuBuilder.BeginSection("SkeletonTreeBlendProfileScales", LOCTEXT("BlendProfileContextOptions", "Blend Profile"));
{
FUIAction RecursiveSetScales;
RecursiveSetScales.ExecuteAction = FExecuteAction::CreateSP(this, &SSkeletonTree::RecursiveSetBlendProfileScales, CurrentBlendScale);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
MenuBuilder.AddMenuEntry
(
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FText::Format(LOCTEXT("RecursiveSetBlendScales_Label", "Recursively Set Blend Scales To {0}"), FText::AsNumber(CurrentBlendScale)),
LOCTEXT("RecursiveSetBlendScales_ToolTip", "Sets all child bones to use the same blend profile scale as the selected bone"),
FSlateIcon(),
RecursiveSetScales
);
}
MenuBuilder.EndSection();
}
if(IsShowingAdvancedOptions())
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
MenuBuilder.BeginSection("SkeletonTreeBoneTranslationRetargeting", LOCTEXT("BoneTranslationRetargetingHeader", "Bone Translation Retargeting"));
{
FUIAction RecursiveRetargetingSkeletonAction = FUIAction(FExecuteAction::CreateSP(this, &SSkeletonTree::SetBoneTranslationRetargetingModeRecursive, EBoneTranslationRetargetingMode::Skeleton));
FUIAction RecursiveRetargetingAnimationAction = FUIAction(FExecuteAction::CreateSP(this, &SSkeletonTree::SetBoneTranslationRetargetingModeRecursive, EBoneTranslationRetargetingMode::Animation));
FUIAction RecursiveRetargetingAnimationScaledAction = FUIAction(FExecuteAction::CreateSP(this, &SSkeletonTree::SetBoneTranslationRetargetingModeRecursive, EBoneTranslationRetargetingMode::AnimationScaled));
FUIAction RecursiveRetargetingAnimationRelativeAction = FUIAction(FExecuteAction::CreateSP(this, &SSkeletonTree::SetBoneTranslationRetargetingModeRecursive, EBoneTranslationRetargetingMode::AnimationRelative));
FUIAction RecursiveRetargetingOrientAndScaleAction = FUIAction(FExecuteAction::CreateSP(this, &SSkeletonTree::SetBoneTranslationRetargetingModeRecursive, EBoneTranslationRetargetingMode::OrientAndScale));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
MenuBuilder.AddMenuEntry
(LOCTEXT("SetTranslationRetargetingSkeletonChildrenAction", "Recursively Set Translation Retargeting Skeleton")
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
, LOCTEXT("BoneTranslationRetargetingSkeletonToolTip", "Use translation from Skeleton.")
, FSlateIcon()
, RecursiveRetargetingSkeletonAction
);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
MenuBuilder.AddMenuEntry
(LOCTEXT("SetTranslationRetargetingAnimationChildrenAction", "Recursively Set Translation Retargeting Animation")
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
, LOCTEXT("BoneTranslationRetargetingAnimationToolTip", "Use translation from animation.")
, FSlateIcon()
, RecursiveRetargetingAnimationAction
);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
MenuBuilder.AddMenuEntry
(LOCTEXT("SetTranslationRetargetingAnimationScaledChildrenAction", "Recursively Set Translation Retargeting AnimationScaled")
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
, LOCTEXT("BoneTranslationRetargetingAnimationScaledToolTip", "Use translation from animation, scale length by Skeleton's proportions.")
, FSlateIcon()
, RecursiveRetargetingAnimationScaledAction
);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
MenuBuilder.AddMenuEntry
(LOCTEXT("SetTranslationRetargetingAnimationRelativeChildrenAction", "Recursively Set Translation Retargeting AnimationRelative")
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
, LOCTEXT("BoneTranslationRetargetingAnimationRelativeToolTip", "Use relative translation from animation similar to an additive animation.")
, FSlateIcon()
, RecursiveRetargetingAnimationRelativeAction
);
MenuBuilder.AddMenuEntry
(LOCTEXT("SetTranslationRetargetingOrientAndScaleChildrenAction", "Recursively Set Translation Retargeting OrientAndScale")
, LOCTEXT("BoneTranslationRetargetingOrientAndScaleToolTip", "Orient And Scale Translation.")
, FSlateIcon()
, RecursiveRetargetingOrientAndScaleAction
);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
}
MenuBuilder.EndSection();
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if(bAllowMeshOperations)
{
MenuBuilder.BeginSection("SkeletonTreeBoneReductionForLOD", LOCTEXT("BoneReductionHeader", "LOD Bone Reduction"));
{
MenuBuilder.AddSubMenu(
LOCTEXT("SkeletonTreeBoneReductionForLOD_RemoveSelectedFromLOD", "Remove Selected..."),
FText::GetEmpty(),
FNewMenuDelegate::CreateStatic(&SSkeletonTree::CreateMenuForBoneReduction, this, LastCachedLODForPreviewMeshComponent, true)
);
MenuBuilder.AddSubMenu(
LOCTEXT("SkeletonTreeBoneReductionForLOD_RemoveChildrenFromLOD", "Remove Children..."),
FText::GetEmpty(),
FNewMenuDelegate::CreateStatic(&SSkeletonTree::CreateMenuForBoneReduction, this, LastCachedLODForPreviewMeshComponent, false)
);
}
MenuBuilder.EndSection();
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if(bAllowSkeletonOperations)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if (BoneTreeSelection.HasSelectedOfType<FSkeletonTreeVirtualBoneItem>())
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
MenuBuilder.BeginSection("SkeletonTreeVirtualBoneActions", LOCTEXT("VirtualBoneActions", "Selected Virtual Bone Actions"));
if (BoneTreeSelection.IsSingleOfTypeSelected<FSkeletonTreeVirtualBoneItem>())
{
MenuBuilder.AddMenuEntry(FGenericCommands::Get().Rename, NAME_None, LOCTEXT("RenameVirtualBone_Label", "Rename Virtual Bone"), LOCTEXT("RenameVirtualBone_Tooltip", "Rename this virtual bone"));
}
MenuBuilder.EndSection();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if(BoneTreeSelection.HasSelectedOfType<FSkeletonTreeSocketItem>())
{
MenuBuilder.BeginSection("SkeletonTreeSocketsActions", LOCTEXT( "SocketActions", "Selected Socket Actions" ) );
MenuBuilder.AddMenuEntry( Actions.CopySockets );
if(BoneTreeSelection.IsSingleOfTypeSelected<FSkeletonTreeSocketItem>())
{
MenuBuilder.AddMenuEntry( FGenericCommands::Get().Rename, NAME_None, LOCTEXT("RenameSocket_Label", "Rename Socket"), LOCTEXT("RenameSocket_Tooltip", "Rename this socket") );
TSharedPtr<FSkeletonTreeSocketItem> SocketItem = BoneTreeSelection.GetSelectedItems<FSkeletonTreeSocketItem>()[0];
if (SocketItem->IsSocketCustomized() && SocketItem->GetParentType() == ESocketParentType::Mesh )
{
MenuBuilder.AddMenuEntry( Actions.RemoveMeshSocket );
}
// If the socket is on the skeleton, we have a valid mesh
// and there isn't one of the same name on the mesh, we can customize it
if (SocketItem->CanCustomizeSocket() )
{
if (SocketItem->GetParentType() == ESocketParentType::Skeleton )
{
MenuBuilder.AddMenuEntry( Actions.CreateMeshSocket );
}
else if (SocketItem->GetParentType() == ESocketParentType::Mesh )
{
// If a socket is on the mesh only, then offer to promote it to the skeleton
MenuBuilder.AddMenuEntry( Actions.PromoteSocketToSkeleton );
}
}
}
MenuBuilder.EndSection();
}
}
if (BoneTreeSelection.HasSelectedOfType<FSkeletonTreeBoneItem>() || BoneTreeSelection.HasSelectedOfType<FSkeletonTreeSocketItem>())
{
MenuBuilder.BeginSection("SkeletonTreeAttachedAssets", LOCTEXT( "AttachedAssetsActionsHeader", "Attached Assets Actions" ) );
if ( BoneTreeSelection.IsSingleItemSelected() )
{
MenuBuilder.AddSubMenu( LOCTEXT( "AttachNewAsset", "Add Preview Asset" ),
LOCTEXT ( "AttachNewAsset_ToolTip", "Attaches an asset to this part of the skeleton. Assets can also be dragged onto the skeleton from a content browser to attach" ),
FNewMenuDelegate::CreateSP( this, &SSkeletonTree::FillAttachAssetSubmenu, BoneTreeSelection.GetSingleSelectedItem() ) );
}
FUIAction RemoveAllAttachedAssets = FUIAction( FExecuteAction::CreateSP( this, &SSkeletonTree::OnRemoveAllAssets ),
FCanExecuteAction::CreateSP( this, &SSkeletonTree::CanRemoveAllAssets ));
MenuBuilder.AddMenuEntry( LOCTEXT( "RemoveAllAttachedAssets", "Remove All Attached Assets" ),
LOCTEXT ( "RemoveAllAttachedAssets_ToolTip", "Removes all the attached assets from the skeleton and mesh." ),
FSlateIcon(), RemoveAllAttachedAssets );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
MenuBuilder.EndSection();
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
// Add an empty section so the menu can be extended when there are no optionally-added entries
MenuBuilder.BeginSection("SkeletonTreeContextMenu");
MenuBuilder.EndSection();
}
return MenuBuilder.MakeWidget();
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
bool GetSourceNameFromItem(TSharedPtr<ISkeletonTreeItem> SourceBone, FName& OutName)
{
if (SourceBone->IsOfType<FSkeletonTreeBoneItem>())
{
OutName = SourceBone->GetRowItemName();
return true;
}
if (SourceBone->IsOfType<FSkeletonTreeVirtualBoneItem>())
{
OutName = SourceBone->GetRowItemName();
return true;
}
return false;
}
void SSkeletonTree::FillVirtualBoneSubmenu(FMenuBuilder& MenuBuilder)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
{
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
const bool bShowVirtualBones = false;
TSharedRef<SBoneTreeMenu> MenuContent = SNew(SBoneTreeMenu)
.bShowVirtualBones(false)
.Title(LOCTEXT("TargetBonePickerTitle", "Pick Target Bone..."))
.OnBoneSelectionChanged(this, &SSkeletonTree::OnVirtualTargetBonePicked, SelectedItems)
.OnGetReferenceSkeleton(this, &SSkeletonTree::OnGetReferenceSkeleton);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
MenuBuilder.AddWidget(MenuContent, FText::GetEmpty(), true);
MenuContent->RegisterActiveTimer(0.0f, FWidgetActiveTimerDelegate::CreateLambda(
[FilterTextBox = MenuContent->GetFilterTextWidget()](double, float)
{
FSlateApplication::Get().SetKeyboardFocus(FilterTextBox);
return EActiveTimerReturnType::Stop;
}
));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
void SSkeletonTree::OnVirtualTargetBonePicked(FName TargetBoneName, TArray<TSharedPtr<ISkeletonTreeItem>> SourceBones)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
{
FSlateApplication::Get().DismissAllMenus();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
TArray<FName> VirtualBoneNames;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
for (const TSharedPtr<ISkeletonTreeItem>& SourceBone : SourceBones)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
FName SourceBoneName;
if(GetSourceNameFromItem(SourceBone, SourceBoneName))
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
FName NewVirtualBoneName;
if(!GetEditableSkeletonInternal()->HandleAddVirtualBone(SourceBoneName, TargetBoneName, NewVirtualBoneName))
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
{
UE_LOG(LogAnimation, Log, TEXT("Could not create space switch bone from %s to %s, it already exists"), *SourceBoneName.ToString(), *TargetBoneName.ToString());
}
else
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
VirtualBoneNames.Add(NewVirtualBoneName);
}
}
}
if (VirtualBoneNames.Num() > 0)
{
CreateFromSkeleton();
SkeletonTreeView->ClearSelection();
Copying //UE4/Release-Staging-4.15 to //UE4/Dev-Main (Source: //UE4/Release-4.15 @ 3267632) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3267632 on 2017/01/23 by Jurre.deBaare Marker syncs not working correctly in Blend Spaces #fix Ensure that SampleIndexWithMarkers is serialized #JIRA UE-40975 Change 3266915 on 2017/01/20 by Arciel.Rekman Fix Persona crash on Linux (UE-38790). - Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it. #jira UE-38790 Change 3266785 on 2017/01/20 by Ian.Fox #OnlineSubsystemLive - Make usage of CachedUsers thread safe. Duplicates CL 3245390 #jira UE-40649 Change 3266762 on 2017/01/20 by Rolando.Caloca UE4.15 - Fix for reallocating scene color #jira UE-40633 Change 3266642 on 2017/01/20 by Lina.Halper Downgraded Warning to Info #jira: UE-40643 Change 3266532 on 2017/01/20 by Jeff.Campeau Fix multiplatform Windows includes defeating the safety check in MinWindows.h #jira UE-40778 #rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h. Change 3266523 on 2017/01/20 by Marc.Audy Fix case where child actor could avoid getting begin play call #jira UE-40960 Change 3266474 on 2017/01/20 by Peter.Sauerbrei fix for using an API not yet available in iOS 8 #jira UE-40698 Change 3266339 on 2017/01/20 by Frank.Fella Sequencer - Fix UI issues with multi-track section rows. + Don't show an empty sub-track when there are no sections. + Expand parent tracks by default. #Jira UE-40487 Change 3266283 on 2017/01/20 by Jeff.Fisher UE-40683 GearVR projects rendering black -Fix from Remi Palandri #jira UE-40683 #review-3265824 @nick.whiting @ryan.vance Change 3266264 on 2017/01/20 by Lina.Halper Downgraded warning and changed log message #jira: UE-40643 Change 3266239 on 2017/01/20 by Peter.Sauerbrei fix for virtual joystick not showing up on some devices #jira UE-40472 Change 3266084 on 2017/01/20 by Mitchell.Wilson Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug. #jira UE-40887 Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt Fixed "Wait for Movies to Complete" flag being reversed #jira UE-40943 Change 3266076 on 2017/01/20 by Mitchell.Wilson Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example. Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16 #jira UE-40830 UE-40887 Change 3266034 on 2017/01/20 by Benn.Gallagher Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array. #jira UE-40911 Change 3266027 on 2017/01/20 by Ian.Fox #OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure. Duplicates CL 3262175 #jira UE-39110 Change 3265906 on 2017/01/20 by Marcus.Wassmer Fix GPU particle AFR flickering and optimize injection transfers. Duplicate CL's 3260302, 3261252, 3265662, 3265678 #jira UE-40915 Change 3265873 on 2017/01/20 by Mark.Satterthwaite Duplicate CL #3262535: Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements #jira UE-40842 Change 3265857 on 2017/01/20 by Jamie.Dale Fixed font pathing issue that could happen in an out-of-source packaged build #jira UE-40855 Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt Move Dirt Mask Intensity to the correct post process category #jira UE-40851 Change 3265674 on 2017/01/20 by Rolando.Caloca UE4.15 - Revert #jira UE-40633 Change 3265647 on 2017/01/20 by Mitchell.Wilson Updating spawn location of the player pawn after unpossessing character in example 1.10. #jira UE-40870 Change 3265612 on 2017/01/20 by Alexis.Matte Prevent name clash warning when doing automation test #jira UE-40788 Change 3265553 on 2017/01/20 by Matthew.Griffin Fixed Shadow variable warning Change 3265366 on 2017/01/20 by Dmitriy.Dyomin Fixed: Vulkan crashes on Adreno Galaxy S7 #jira UE-40840 Change 3265294 on 2017/01/19 by Dmitriy.Dyomin Fixed typo which was causing assert on mobile #jira UE-40633 Change 3265111 on 2017/01/19 by Rolando.Caloca UE4.15 - Fix for scene color crash #jira UE-40633 Change 3264789 on 2017/01/19 by Josh.Adams - Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR #jira UE-40798 Change 3264780 on 2017/01/19 by Rolando.Caloca UE4.15 - Add Morph compute GPU stat #jira UE-40891 Change 3264486 on 2017/01/19 by Mark.Satterthwaite Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work. #jira UE-40863 Change 3264427 on 2017/01/19 by Rolando.Caloca UE4.15 - Track down crash #jira UE-40633 Change 3264393 on 2017/01/19 by Aaron.McLeran #jira UE-40850 Re-fixing UE-39650 again in 4.15. I hope this bug doesn't regress yet again! Change 3264364 on 2017/01/19 by Daniel.Wright In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available. This is a silent failure for now as there's no good content error reporting mechanism for scene captures. #jira UE-39658 Change 3264284 on 2017/01/19 by Mark.Satterthwaite Duplicate CL #3264251: Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions. #jira UE-40803 Change 3264282 on 2017/01/19 by Benn.Gallagher CIS fix, bad expression that failed to compile Mac #jira UE-40716 Change 3264257 on 2017/01/19 by Mike.Beach Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings). #jira UE-40620 Change 3264242 on 2017/01/19 by Daniel.Wright [Copy] Sharing IndirectLightingCacheTextureSampler samplers #jira UE-40727 Change 3264191 on 2017/01/19 by Ori.Cohen Fix heightfield not working with traces underneath. #JIRA UE-39819 Change 3264139 on 2017/01/19 by Benn.Gallagher Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX #jira UE-40716 Change 3264110 on 2017/01/19 by Max.Preussner MfMedia: Disabled plug-in on Windows 10, because it is currently broken #jira UE-406344 Change 3264108 on 2017/01/19 by Max.Preussner MfMedia: Fixed compile errors on Windows 10 #jira UE-40644 Change 3264099 on 2017/01/19 by Jamie.Dale Adding deprecation warning for 4.14 style PO export #jira UE-40592 Change 3264089 on 2017/01/19 by Matthew.Griffin Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it #jira UE-39968 Change 3264065 on 2017/01/19 by James.Golding Fix ModifyCurve node not calling init/update in SourcePose #jira UE-40852 Change 3263729 on 2017/01/19 by Alexis.Matte Fix a bad condition when filling the material sorting array #jira UE-40814 Change 3263704 on 2017/01/19 by Jack.Porter Fix compile error in AndroidESDeferredOpenGL.cpp when " ES Deferred Shading Renderer" is enabled. #jira UE-40659 Change 3263627 on 2017/01/19 by Jack.Porter Fixed black textures when Vulkan is packaged for ETC1 #jira UE-40658 Change 3263554 on 2017/01/19 by Jack.Porter Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD. #jira UE-38930 Change 3263535 on 2017/01/19 by Matthew.Griffin Removed unnecessary directories to always cook Problem was actually down to string asset references not being resolved in file set generation Change 3263534 on 2017/01/19 by Matthew.Griffin Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights Change 3263267 on 2017/01/18 by Dan.Oconnor Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator. #jira UE-40428 Change 3263219 on 2017/01/18 by Dan.Oconnor Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution #jira UE-19425 Change 3262980 on 2017/01/18 by Maciej.Mroz #jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770 Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint Change 3262908 on 2017/01/18 by Ori.Cohen When refreshing physics assets, don't do so on components that have no bodies. #JIRA UE-40764 Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt Fix a crash if a background blur widget ends up being negative or zero sized #jira UE-40820 Change 3262606 on 2017/01/18 by Marc.Audy Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode #jira UE-40785 Change 3262416 on 2017/01/18 by Marc.Audy Reenable audio threading #jira UE-00000 Change 3262125 on 2017/01/18 by Chris.Wood Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble [UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac #jira UE-40293 Change 3262103 on 2017/01/18 by Jamie.Dale Merging some cooker fixes CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory CL# 3262091 - Guarding against potentially invalid call to FString::Mid CL# 3262094 - Cook on the fly builds now resolve string asset references #jira UE-40790 Change 3262082 on 2017/01/18 by Chris.Bunner Accumulate used particle materials from final mesh material module, not first. #jira UE-39953 Change 3261996 on 2017/01/18 by Matthew.Griffin Allow Samples to be built in pre-flights if you are specifying an engine version Change 3261995 on 2017/01/18 by Matthew.Griffin Resolve string asset references after loading packages to ensure that we find all required files Change 3261934 on 2017/01/18 by Allan.Bentham Bump shader version to force changes in 3260307 to occur. #jira UE-39701 Change 3261842 on 2017/01/18 by Graeme.Thornton Manual copy of CL 3253580 from Dev-Core Added some validation of the class index in exportmap entries #jira UE-37873 Change 3261017 on 2017/01/17 by Mitchell.Wilson Resaving all levels to resolve short form string asset reference warnings. #jira UE-40732 Change 3260918 on 2017/01/17 by Andrew.Rodham Sequencer: Request unloaded levels to be loaded when being made visible through sequencer #jira UE-40082 Change 3260909 on 2017/01/17 by Ben.Marsh Fix error running "Clean" in installed build. #jira UE-40751 Change 3260757 on 2017/01/17 by Jeff.Fisher UE-39654 Crash when launching Google VR project -Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw. This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix. -In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it. -I also added some asserts. #jira UE-39654 #review-3260644 Change 3260637 on 2017/01/17 by Alexis.Matte Fix crash when importing skeletal mesh containing a texture or a material using the same name. #jira UE-40538 Change 3260630 on 2017/01/17 by Marc.Audy When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include Update all C++ feature packs to include the original project .h in the files that are copied in to the new project #jira UE-40730 Change 3260600 on 2017/01/17 by matt.barnes Test content for sequencer event tracks #jira UE-29618 Change 3260593 on 2017/01/17 by Mieszko.Zielinski Made FSupportedAreaData export as part of engine API #UE4 #jira UE-40739 Change 3260538 on 2017/01/17 by Marc.Audy Always display axes in debug info, but show -- for value when we don't yet know the ranges #jira UE-40700 Change 3260422 on 2017/01/17 by Marc.Audy Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings #jira UE-10109 Change 3260392 on 2017/01/17 by Ben.Woodhouse Duplicated from CL 3260107: Fix FMonitoredProcess to prevent infinite loop in -nothreading mode #jira UE-40717 Change 3260358 on 2017/01/17 by Chris.Bunner Only validate tonemapper LUT input if actually hooked up. #jira UE-40467 Change 3260327 on 2017/01/17 by Frank.Fella PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked. #jira UE-40709 Change 3260307 on 2017/01/17 by Allan.Bentham Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime. #jira UE-39701 Change 3260276 on 2017/01/17 by Alex.Delesky #jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode. Change 3260274 on 2017/01/17 by Chris.Wood Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors [UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel #jira UE-40492 Change 3260230 on 2017/01/17 by Ben.Woodhouse Duplicated from dev-rendering@3232283 D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware #jira UE-36999 Change 3260096 on 2017/01/17 by Thomas.Sarkanen Fixed crash when rendering out a level sequence with layered animations When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state. #jira UE-40654 - Render Movie using separate process crashes capture process Change 3259875 on 2017/01/17 by Dmitriy.Dyomin Fixed: SunTemple is washed out in one color on some Android devices #jira UE-40689 Change 3259011 on 2017/01/16 by Max.Chen Matinee to Level Sequence: Make RegisterTrackConverters pure virtual #jira UE-37328 Change 3258992 on 2017/01/16 by Rolando.Caloca UE4.15 - Integrate fix for outlines (3258807) #jira UE-40690 Change 3258949 on 2017/01/16 by mason.seay Disabled TranslatedMass test #jira UE-29618 Change 3258860 on 2017/01/16 by Max.Preussner Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819) #jira OR-34819 Change 3258846 on 2017/01/16 by Max.Preussner MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703) #jira UE-39703 Change 3258813 on 2017/01/16 by Benn.Gallagher Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices. #jira UE-40614 Change 3258771 on 2017/01/16 by James.Golding Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template) #jira UE-40418 Change 3258747 on 2017/01/16 by Max.Chen Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning. #jira UE-40665 Change 3258630 on 2017/01/16 by Jurre.deBaare CIS IfDef issue fix #JIRA UE-1234 Change 3258541 on 2017/01/16 by Phillip.Kavan [UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs. change summary: - revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method #jira UE-40131 Change 3258532 on 2017/01/16 by Max.Chen Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug. #jira UE-40642 Change 3258505 on 2017/01/16 by Marc.Audy Improve messaging when installing vehicle and vehicle adv C++ feature packs #jira UE-40647 Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist) #jira UE-40567 Change 3258457 on 2017/01/16 by Jurre.deBaare SpeedTree Billboards rendering with Incorrect Material #fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing #jira UE-39677 Change 3258442 on 2017/01/16 by Alexis.Matte Skeletalmesh import, make sure we increment the lod index when animation is not imported #jira UE-40640 Change 3258431 on 2017/01/16 by Jurre.deBaare Back out changelist 3258392 #fix issue was already resolved #jira UE-1234 Change 3258392 on 2017/01/16 by Jurre.deBaare Fix for non-unity CIS #JIRA UE-1234 Change 3258358 on 2017/01/16 by Matthew.Griffin Prevent warning from being shown when XMPP module is not built #jira UE-40616 (I guess LoadModule could be changed to LoadModuleChecked now if they do exist) Change 3258144 on 2017/01/15 by Marc.Audy Fix non-unity CIS errors #jira UE-00000 Change 3258141 on 2017/01/15 by zachary.wilson Adding testing content for Distance Field Indirect Shadows #jira UE-29618 Change 3258049 on 2017/01/14 by Nick.Shin UFE sent incorrect header data on missing file also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is) first, 404 was not sending the required double newline after headers second, since connection are not closed manually (server side) send a dummy payload with content-length data #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3257984 on 2017/01/14 by Aaron.McLeran Attempting another fix for static analysis warning in CIS #jira UE-40645 Change 3257904 on 2017/01/14 by Aaron.McLeran Resolving static analysis warnings reported by CIS #jira UE-40645 Change 3257883 on 2017/01/14 by Aaron.McLeran Fixing build warning with CL 3257826 #jira UE-40645 Change 3257826 on 2017/01/13 by Aaron.McLeran Integrating fixes from Dev-Framework and Odin to Release-415 #jira UE-40645 Change 3257654 on 2017/01/13 by Marc.Audy Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take. #jira UE-40466 Change 3257608 on 2017/01/13 by John.Pollard PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays #jira OR-34522 Change 3257489 on 2017/01/13 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve CIS warnings. #jira UE-40628 Change 3257485 on 2017/01/13 by Chris.Babcock Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4) #jira UE-40602 #ue4 #android Change 3257444 on 2017/01/13 by Matt.Barnes Updating test assets for UEQATC-2967 #jira UE-29618 Change 3257324 on 2017/01/13 by Arciel.Rekman Linux: Update runtime CEF lib as well (UE-401413). - Followup to CL 3256081. #jira UE-40413 (Merging CL 3257241 from Dev-Platform to Release-4.15) Change 3257140 on 2017/01/13 by Lina.Halper Fix crash with deleting all poses #jira: UE-40537 Change 3257066 on 2017/01/13 by Jurre.deBaare CIS fix for game builds #jira UE-1234 Change 3257056 on 2017/01/13 by Ben.Zeigler #jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager. This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash Change 3256839 on 2017/01/13 by Jurre.deBaare Added conversion of HLOD transition screen size to new transition screen area values #fix During serialization patch up the values of transition screen size within the hierarchical lod setups #misc Updated the default value to a screen size to screen area equivalent #JIRA UE-40518 Change 3256761 on 2017/01/13 by Mieszko.Zielinski Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4 #jira UE-40589 Change 3256177 on 2017/01/12 by Josh.Adams - Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs) #jira UE-40391 Change 3256131 on 2017/01/12 by Jamie.Dale Fixing log spam when trying to load an empty font data #jira UE-40555 Change 3256081 on 2017/01/12 by Arciel.Rekman Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413). - Also deleted Debug version of it. - Change by yaakuro. #jira UE-40413 (Edigrating CL 3256065 from Dev-Platform to Release-4.15) Change 3256046 on 2017/01/12 by Jon.Nabozny Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms. #jira UE-39212 Change 3255939 on 2017/01/12 by mason.seay Rebuilt lighting #jira UE-29618 Change 3255912 on 2017/01/12 by Olaf.Piesche Replicating fix from 3246828 for #jira UE-39249 Change 3255909 on 2017/01/12 by Rolando.Caloca UE4.15 - Support for choosing discrete AMD GPU #jira UE-40546 Change 3255835 on 2017/01/12 by Martin.Wilson Fix newly added virtual bones not being on screen. #jira UE-40516 Change 3255774 on 2017/01/12 by Mark.Satterthwaite Merging 3251926 for Richard.Wallis: #jira UE-38828 Crash after Enabling Forward Shading on Mac and Creating/Editing Materials. Using TGlobalResource to avoid constant resource allocation. Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views. Change 3255771 on 2017/01/12 by Alexis.Matte Fix a crash when re-importing asset with no material #jira UE-40510 Change 3255746 on 2017/01/12 by Jon.Nabozny Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp #jira UE-0000 Change 3255659 on 2017/01/12 by Jon.Nabozny Enable Shifting Vertices during Convex Hull cooking to prevent precision issues. (Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag) #jira UE-39212 Change 3255617 on 2017/01/12 by Ori.Cohen Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor #JIRA UE-40458 Change 3255536 on 2017/01/12 by Jamie.Dale Fixed crash when using an object picker against the 'Object' type This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down). #jira UE-40408 Change 3255451 on 2017/01/12 by Chris.Wood Fixed read only text color in SCommentBubble [UE-40384] - Reference Viewer comment text is difficult to read Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set. #jira UE-40384 Change 3255448 on 2017/01/12 by Chris.Wood Removed blinking cursor/caret on read only editable text layouts. [UE-40502] - Flashing cursor/caret showing in read-only editable text layouts #jira UE-40502 Change 3255445 on 2017/01/12 by Marc.Audy Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing #jira UE-00000 Change 3255441 on 2017/01/12 by Jon.Nabozny Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts. #jira UE-40478 Change 3255407 on 2017/01/12 by Yannick.Lange VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected - Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected - Added extra checks for other possible future cases #jira UE-39786 UE-39789 Change 3255393 on 2017/01/12 by Chris.Bunner Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter. #jira UE-40517 Change 3255375 on 2017/01/12 by Steve.Robb CIS fix. #jira UE-39556 Change 3255334 on 2017/01/12 by samuel.proctor Corrected QA Container asset to remove pin warning. #jira UE-29618 Change 3255319 on 2017/01/12 by james.cobbett Fixing motion blur issue with test content for Pose Snapshots. #jira UE-29618 Change 3255247 on 2017/01/12 by Nick.Darnell Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods. In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window. That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window. To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI. #jira UE-40313 Change 3255236 on 2017/01/12 by Phillip.Kavan [UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation. - Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391) #jira UE-40131 Change 3255216 on 2017/01/12 by Rolando.Caloca UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer #jira UE-40506 Change 3255206 on 2017/01/12 by Steve.Robb Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues. #fyi mike.beach #jira UE-39556 Change 3255195 on 2017/01/12 by mason.seay Adjusted slope to fix platform discrepancy #jira UE-29618 Change 3255086 on 2017/01/12 by Jack.Porter Fix XboxOneShaderCompiler.cpp non-unity compilation #jira None Change 3255085 on 2017/01/12 by Jack.Porter Missing HTML5 changes from CL 3254907 #jira UE-39111 Change 3255031 on 2017/01/12 by Jack.Porter More iOS GoogleVR changes missing from CL 3254907 #jira UE-39111 Change 3254991 on 2017/01/12 by Jack.Porter Missing file from CL 3254907 #jira UE-39111 Change 3254907 on 2017/01/11 by Jack.Porter Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA #jira UE-39111 #jira UE-35849 #jira UEMOB-35 Change 3254810 on 2017/01/11 by Arciel.Rekman Linux: fix for crash on exit (UE-40488). #jira UE-40488 Change 3254617 on 2017/01/11 by Peter.Sauerbrei remake the fix for missing PhysXVehicle library in binary for IOS and TVOS #jira UE-39349 Change 3254489 on 2017/01/11 by mason.seay Other minor improvements to the map #jira UE-29618 Change 3254477 on 2017/01/11 by mason.seay Map tweaks to prevent the vehicle from getting stuck #jira UE-29618 Change 3254431 on 2017/01/11 by Mitchell.Wilson Rebuilt lighting on all StarterContent levels. #jira UE-40468 Change 3254333 on 2017/01/11 by mason.seay Adjusted lightmap on mesh to remove odd rendering splotches #jira UE-29618 Change 3254131 on 2017/01/11 by Rolando.Caloca UE4.15 - Missing dumped shaders #jira UE-40465 Change 3254126 on 2017/01/11 by Jeff.Fisher UE-40422 Vive Motion Controllers unable to Play Haptic Effect -Removed an unnecessary remapping of controllerindex to deviceid, they are the same now. #jira UE-40422 #review-3254084 Change 3254046 on 2017/01/11 by Mark.Satterthwaite Merging 3233811: Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend. #jira UE-39935 Change 3254021 on 2017/01/11 by james.cobbett Test content for Pose Snapshot testing #jira UE-29618 Change 3253993 on 2017/01/11 by Alexis.Matte Fix the morph target import #jira UE-40424 Change 3253948 on 2017/01/11 by mason.seay Fixed Level BP logic that was causing Access None error #jira UE-29618 Change 3253884 on 2017/01/11 by mason.seay Updated mesh colors on map. Disabled motion blur #jira UE-29618 Change 3253862 on 2017/01/11 by mason.seay Disabled Always Show Mobile Input (turned on by accident) #jira UE-29618 Change 3253859 on 2017/01/11 by Mark.Satterthwaite Merging 3252866: Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future. #jira UE-40357 Change 3253854 on 2017/01/11 by Mark.Satterthwaite Merging 3252859: Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping. #jira UE-40410 Change 3253853 on 2017/01/11 by Mark.Satterthwaite Merging 3237394: Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine. #jira UE-39799 Change 3253852 on 2017/01/11 by Mark.Satterthwaite Merging 3236850: Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect. #jira UE-39801 Change 3253834 on 2017/01/11 by mason.seay Updated mobile input textures to be power of two #jira UE-29618 Change 3253807 on 2017/01/11 by Mark.Satterthwaite Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering: 3232641: - Eliminate redundant state changes in MetalRHI in the state cache. - Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data. - Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency. - Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway. 3236788: Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15. 3233854: More information about texture type validation errors in Metal. 3249742: Fix missing GPU particles on Mac. Pointers getting reused is causing the blendstate equality operator to fail. Simple workaround until we have time for a proper fix. #jira UE-40200 Change 3253636 on 2017/01/11 by Chris.Wood Improved tracking of runtime and debugger attachment for analytics purposes. [UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics [UE-39777] - Update MTBF IsDebugger state for every heartbeat [UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set [UE-39779] - UnrealWatchdog to send total run time of process Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog. #jira UE-39780, UE-39777, UE-39778, UE-39779 Change 3253281 on 2017/01/10 by Dan.Oconnor Typo fix caused parameter in local struct definition to shadow the local #jira UE-40027 Change 3253231 on 2017/01/10 by Dan.Oconnor Mirror of 3253220 These pins should infer together #jira UE-40427 Change 3253125 on 2017/01/10 by Uriel.Doyon Brought back CL 3242117 and 3238685, which got lost on the way: - Fix for possiblel check fail when changin mobility of actors. - Fix for possible check fail when processing streaming data. #jira UE-39996 Change 3252936 on 2017/01/10 by Marc.Audy CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references Ensure that a reinstanced child actor component ends up pointing at the correct child actor template #jira UE-40027 Change 3252886 on 2017/01/10 by Lina.Halper Fix for invalid AnimCurves when curve is added while running #jira: UE-39826 Change 3252753 on 2017/01/10 by Frank.Fella Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks. #jira UE-39836 Change 3252640 on 2017/01/10 by Lukasz.Furman fixed NavCollision losing user settings after any property change copy of 3252628 #jira UE-40388 Change 3252614 on 2017/01/10 by Daniel.Wright UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty. Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance. #jira UE-40406 Change 3252609 on 2017/01/10 by mason.seay Updated map with text actors for more visual clarity #jira UE-29618 Change 3252477 on 2017/01/10 by Daniel.Wright [Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios #jira UE-39852 Change 3252451 on 2017/01/10 by Daniel.Wright Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted * Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial #jira UE-30089 Change 3252418 on 2017/01/10 by Ben.Zeigler #jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now. Change 3252410 on 2017/01/10 by Max.Chen Sequencer : Filter sections on select in range Copy from Dev-Sequencer #jira UE-37854 Change 3252385 on 2017/01/10 by Max.Chen Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly. #jira UE-39923 Change 3252360 on 2017/01/10 by Allan.Bentham Remove incorrect assert for iOS. #jira UE-40385 Change 3252297 on 2017/01/10 by mason.seay Test assets for suspending cloth simulation #jira UE-29618 Change 3252125 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 #jira UE-40099 Change 3251987 on 2017/01/10 by Allan.Bentham Fix HQ DoF #jira UE-35548 Change 3251856 on 2017/01/10 by Jack.Porter Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor. Added MakeBox and MakeBox2D kismet native functions Fixed box overlap test ignoring instance scale #jira UE-34409 Change 3251519 on 2017/01/09 by Daniel.Wright [Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed #jira UE-40055 Change 3251146 on 2017/01/09 by Lina.Halper Fix on stable track data carrying over to pose asset - decided to clean up track data in anim sequence since we don't really need that data anymore #jira: UE-40351 #code review: Martin.Wilson Change 3251056 on 2017/01/09 by Lina.Halper fixed crash when pose node contains stale data when updating source. #jira: UE-40258 #code review; Thomas.Sarkanen Change 3251035 on 2017/01/09 by Mitchell.Wilson Removed preview mesh in M_GodRay to resolve CIS warning. Relinked textures used in two materials to resolve CIS warnings. #jira UE-40350 Change 3250959 on 2017/01/09 by Mitchell.Wilson Updating master sequence playback end time so the final audio track can be heard. Updating multiple shots to resolve issues with audio not playing back properly. #jira UE-40321 UE-40335 Change 3250896 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed level visibility not working in PIE #jira UE-40082 Change 3250895 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections - Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated. #jira UE-40320 Change 3250830 on 2017/01/09 by Ben.Woodhouse Duplicated from //ue4/Release-4.14 CL 3238182 Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release. It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler. #jira UE-38818 Change 3250790 on 2017/01/09 by Lauren.Ridge Fixing backspace on VR Editor numberpad menu. #jira UE-39770 Change 3250681 on 2017/01/09 by Ben.Woodhouse Duplicated from dev-rendering@3249296: XB1/Fast semantics: Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target. This fixes bloom and diffuse irradiance issues The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest #jira UE-39727 #jira UE-40238 Change 3250680 on 2017/01/09 by Ben.Woodhouse Duplicated from dev-rendering@3238664 Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials. Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals #jira UT-6891 #jira UE-39842 #jira UE-39949 Change 3250609 on 2017/01/09 by Steve.Robb Maximum number of stats-using threads increased to 512. #jira UE-38153 Change 3250604 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties #jira UE-40327 Change 3250589 on 2017/01/09 by Matthew.Griffin Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder Avoids unused configs and VS2013 files #jira UE-39171 Change 3250578 on 2017/01/09 by Matthew.Griffin Removed art tools from released build now that they are available separately on the Marketplace Change 3250282 on 2017/01/07 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Reported by UT team. Replication of a fix from Dev-Framework that didn't make it to 4.15 stream #jira UE-40324 Change 3250276 on 2017/01/07 by Mieszko.Zielinski Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4 #jira UE-31711 Change 3250219 on 2017/01/07 by Mieszko.Zielinski Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4 #jira UE-31731 Change 3250147 on 2017/01/07 by Andrew.Rodham Added missing includes #jira UE-40019 Change 3250096 on 2017/01/06 by Nick.Shin refetch on timed out GET/POST requests correction to: UE_MakeHTTPDataRequest #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3249963 on 2017/01/06 by Mieszko.Zielinski removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4 #jira UE-40099 Change 3249829 on 2017/01/06 by Alexis.Matte turn on the material name clash feature for the content browser importer. #jira UE-40298 Change 3249791 on 2017/01/06 by andrew.porter QAGame: Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings #jira UE-29618 Change 3249755 on 2017/01/06 by Jamie.Dale Some fixes for object reference detection and notification when deleting assets #jira UE-40121 Change 3249727 on 2017/01/06 by James.Golding #jira UE-40242 Change 3249707 on 2017/01/06 by Mitchell.Wilson Removing preview mesh with incorrect path from materials to resolve warnings in CIS. #jira UE-40311 Change 3249543 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3249506 on 2017/01/06 by Alexis.Matte Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail. #jira UE-40240 Change 3249477 on 2017/01/06 by Ori.Cohen Fix incorrect warning when moving kinematic objects during simulation. #JIRA UE-40290 Change 3249472 on 2017/01/06 by Andrew.Rodham Sequencer: Undo now works as expected when editing the properties of a key #jira UE-40019 Change 3249390 on 2017/01/06 by Mitchell.Wilson Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample. #jira UE-40300 Change 3249317 on 2017/01/06 by Alexis.Matte Fix a crash when loading skeletalmesh with no section #jira UE-40249 Change 3249294 on 2017/01/06 by Mitchell.Wilson Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths. #jira UE-40295 Change 3249213 on 2017/01/06 by Chris.Bunner Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support. #jira OR-33525, OR-33536, OR-33540, OR-33520 Change 3249135 on 2017/01/06 by Martin.Wilson Fix root motion issues on additive animations. - Fix scale issue on resetting root bone - Fix loss of root motion when animation is additive. #jira UE-40232 Change 3248522 on 2017/01/05 by Alexis.Matte Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value #jira UE-40201 Change 3248271 on 2017/01/05 by Andrew.Rodham Sequencer: Only reset persistent evaluation data when the sequence has changed - This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence #jira UE-40234 Change 3248092 on 2017/01/05 by Ben.Marsh UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it. Change 3248091 on 2017/01/05 by Marcus.Wassmer Tick renderthreadtickables in -onethread to avoid leaks. #jira UE-40248 Change 3248063 on 2017/01/05 by Marc.Audy Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread #jira UE-40243 Change 3247995 on 2017/01/05 by Maciej.Mroz NativizationSummary object is always present. manually merged cl#3247985 from Dev-Blueprints #jira UE-40035 Change 3247873 on 2017/01/05 by Chad.Garyet Adding "Generate QA Labels" buildgraph node and automation script. Port of createNewLabel and createMinimumLabel python scripts into UAT #jira UEB-725 Change 3247855 on 2017/01/05 by Nick.Shin refetch on timed out GET/POST requests #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3247737 on 2017/01/05 by Marc.Audy static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data #jira UE-40053 Change 3247723 on 2017/01/05 by mason.seay Asset for suspend cloth bug #jira UE-29618 Change 3247708 on 2017/01/05 by Mitchell.Wilson Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr #jira UE-40195 Change 3247652 on 2017/01/05 by Martin.Wilson Fixes for animation notifies window -Fix notify not being removed from skeleton -Fix crash where editor is not refreshed after notify removal #jira UE-40154 Change 3247638 on 2017/01/05 by mason.seay Test assets for cloth suspension #jira UE-29618 Change 3247630 on 2017/01/05 by Alexis.Matte Prevent crash when the import fail and we have no staticmesh created #jira UE-40024 Change 3247556 on 2017/01/05 by Ben.Marsh Fix non-unity compile error. Change 3247547 on 2017/01/05 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3247539 on 2017/01/05 by Benn.Gallagher Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes. #jira UE-40199 Change 3247515 on 2017/01/05 by Allan.Bentham Fix inverted planar reflections when mobileLDR Fixed incorrect gamma 2 planar reflection rendering when mobileLDR #jira UE-32868 Change 3247502 on 2017/01/05 by Dmitriy.Dyomin Fixed: Single digit frame rate when sculpting landscape foliage. #jira UE-39532 Change 3247232 on 2017/01/04 by Ben.Marsh Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers. #jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144 Change 3247002 on 2017/01/04 by Chris.Babcock Changed Vulkan hitchy pipeline log message verbosity #jira UE-38354 #ue4 #android #dontbackcopy Change 3246927 on 2017/01/04 by matt.barnes Updating QAGame content to facilitate UEQATC-2969 #jira UE-29618 Change 3246894 on 2017/01/04 by Mike.Beach Mirroring CL 3245322 from Dev-BP Fixed a crash when implementing a native interface in a BP #jira UE-40155, UE-40203 Change 3246830 on 2017/01/04 by Chris.Bunner Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur. #jira UE-39756 Change 3246816 on 2017/01/04 by Jon.Nabozny Fix Anim Notifies Tab not opening in Animation Editor. #JIRA UE-40134 Change 3246804 on 2017/01/04 by Ori.Cohen Touch engine file to trigger re-link. #JIRA UE-40156 Change 3246709 on 2017/01/04 by mason.seay Updated map #jira UE-29618 Change 3246606 on 2017/01/04 by Ori.Cohen Fix for sweeps taking too long time (OR-32839). - Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math). - Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal. - NVidia is aware and will investigate a better solution. #tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day. #JIRA UE-40156 Change 3246571 on 2017/01/04 by Marc.Audy Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created #jira UE-39994 Change 3246527 on 2017/01/04 by tim.gautier QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback #jira UE-29618 Change 3246480 on 2017/01/04 by mason.seay Map update #jira UE-29618 Change 3246470 on 2017/01/04 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects #JIRA UE-00000 Change 3246413 on 2017/01/04 by Jon.Nabozny Cube asset did not have Tri Meshes. Reimported to fix the issue. -- Copied from 3233164 -- #jira UE-39657 Change 3246388 on 2017/01/04 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. -- Copied from 3239735 (bot health fixed by a different CL) -- #jira UE-39387 Change 3246352 on 2017/01/04 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. -- Copied from 3239765 -- #JIRA UE-39726 Change 3246341 on 2017/01/04 by Ori.Cohen Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used. #JIRA UE-39508 Change 3246178 on 2017/01/04 by Andrew.Rodham Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards) - This is to reconcile the movie scene sequence player with previous behaviour #jira UE-40076 Change 3246102 on 2017/01/04 by Benn.Gallagher Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores. #jira UE-39811 Change 3246100 on 2017/01/04 by Benn.Gallagher Fixed ensure triggered when using root motion with sub instances Fixed crash reinstancing an active anim class that had subinstances #jira UE-39582 #jira UE-39579 Change 3246092 on 2017/01/04 by Marc.Audy PR #3082: Improve comment for UInputComponent (Contributed by Soleone) #jira UE-40098 Change 3246084 on 2017/01/04 by Matthew.Griffin Remove bad files Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt Fixed all non-editable text properties having a double disabled effect. The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text. #jira UE-39652 Change 3246043 on 2017/01/04 by Steve.Robb Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty. This is both more efficient and will hopefully make it easier to diagnose the issue. #jira UE-39872 Change 3246032 on 2017/01/04 by Martin.Wilson Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found) #jira UE-40105 Change 3246016 on 2017/01/04 by Andrew.Rodham Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus - This allows us to edit such properties on context menus #jira UE-39998 Change 3246005 on 2017/01/04 by Thomas.Sarkanen Fixed asset attachment issues in Skeleton Tree Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree. The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to. The attach parent name was not initialized, so assets could not be deleted one at a time. #jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree #jira UE-40041 - Preview assets appear at the bottom of the skeleton tree Change 3246002 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences #jira UE-39975 Change 3245979 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed scrubbing audio tracks not working propertly #jira UE-40048 Change 3245978 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction #jira UE-39998 Change 3245977 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed crash caused by lingering persistent evaluation data #jira UE-40064 Change 3245971 on 2017/01/04 by Dmitriy.Dyomin Fixed: Using Set World Origin Location will cause the player pawn to stutter #jira UE-40022 Change 3245725 on 2017/01/03 by Matt.Barnes Further improvments on test assets for UEQATC-2963 #jira UE-29618 Change 3245658 on 2017/01/03 by Arciel.Rekman Linux: fix ARM32 build (UE-39913). #jira UE-39913 (Redoing CL 3240982 from Dev-Platform in Release-4.15) Change 3245577 on 2017/01/03 by Mason.Seay More vehicle updates #jira UE-29618 Change 3245556 on 2017/01/03 by Matt.Barnes Updating test content for UEQATC-2963 #jira UEQATC-2963 Change 3245461 on 2017/01/03 by mason.seay Updating Inertia Tensor Scale to improve Vehicle Handling #jira UE-40013 Change 3245442 on 2017/01/03 by Jeff.Fisher UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing. -There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread. The flush fixes that. The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway. #jira UEVR-495 #review-3245374 Change 3245427 on 2017/01/03 by Jeff.Fisher UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR -If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again. -This is useful for apps that have 2d and vr modes. #jira UEVR-456 #review-3245372 Change 3245329 on 2017/01/03 by mason.seay Level and vehicle tweaks #jira UE-29618 Change 3245275 on 2017/01/03 by Chris.Babcock Added EngineVersion to AndroidManfiest.xml metadata #jira UE-40123 #ue4 #android Change 3245235 on 2017/01/03 by Guillaume.Abadie Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs. #jira UE-39527 Change 3245183 on 2017/01/03 by Chris.Babcock Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist) #jira UE-40103 #PR #3085 #ue4 #android Change 3245120 on 2017/01/03 by mason.seay Missed some assets #jira UE-29618 Change 3245116 on 2017/01/03 by mason.seay Mass fucntional test #jira UE-29618 Change 3245049 on 2017/01/03 by Ben.Marsh PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist) Change 3244924 on 2017/01/03 by Ben.Zeigler #jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072 Change 3244831 on 2017/01/03 by Mitchell.Wilson Fixed hole in collision around level. #jira UE-39576 Change 3244817 on 2017/01/03 by Matthew.Griffin Change check for files being under engine directory to avoid problems with relative paths #jira UE-40096 Change 3244801 on 2017/01/03 by Andrew.Rodham Editor: Fixed color picker not working when opened from a details panel on a context menu - When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu - Added the ability to find an open menu from a widget path to FSlateApplication #jira UE-39932 Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3244672 on 2017/01/03 by Ben.Marsh Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059. Change 3244668 on 2017/01/03 by Thomas.Sarkanen Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar Options were in the asset menu before. #jira UE-39643 - Missing "Reimport" option for animation assets Change 3244667 on 2017/01/03 by Thomas.Sarkanen Reduced default URO distances in-line with new LOD calculations New values should give (roughly) the same effect as the older values with the older system. #jira UE-39939 - URO LOD distance factors different with the new screen size metric Change 3244654 on 2017/01/03 by Matthew.Griffin Added functionality to specify Loading Phase for plugin templates Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it #jira UE-38826 Change 3244631 on 2017/01/03 by Dmitriy.Dyomin Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset #jira UE-37368 Change 3244548 on 2017/01/02 by Jack.Porter Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized #jira UE-39905 Change 3244389 on 2016/12/30 by Phillip.Kavan [UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself. Mirrored from //UE4/Dev-Blueprints (CL# 3244388). #jira UE-39816 Change 3244248 on 2016/12/29 by laz.matech Saved the new sublevel in the persistent level and set it to hidden by default #jira UE-29618 Change 3244213 on 2016/12/29 by laz.matech Added a sublevel to QA-Sequencer map #jira UE-29618 Change 3243857 on 2016/12/27 by samuel.proctor Altered Container asset to have proper console input #jira UE-29618 Change 3243852 on 2016/12/27 by Mason.Seay Forgot config file #jira UE-29618 Change 3243847 on 2016/12/27 by mason.seay Improved mobile input #jira UE-29618 Change 3243536 on 2016/12/24 by Phillip.Kavan [UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray). Mirrored from //UE4/Dev-Blueprints (CL# 3243210). #jira UE-39944 Change 3243535 on 2016/12/24 by Phillip.Kavan [UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded. Mirrored from //UE4/Dev-Blueprints (CL# 3243207). #jira UE-39816 Change 3243534 on 2016/12/24 by Phillip.Kavan [UE-39733] Fix incorrect graph pin value display names for user-defined enum types. Mirrored from //UE4/Dev-Blueprints (CL# 3239965). #jira UE-39733 Change 3243532 on 2016/12/24 by Phillip.Kavan [UE-39854] Fix nativized assets build error when there are no native code dependencies. Mirrored from //UE4/Dev-Blueprints (CL# 3239778). #jira UE-39854 Change 3243529 on 2016/12/24 by Phillip.Kavan [UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation. Mirrored from //UE4/Dev-Blueprints (CL# 3239289). #jira UE-38999 Change 3243442 on 2016/12/23 by mason.seay QAGame cleanup - Replacing copy pose from mesh test assets #jira UE-29618 Change 3243215 on 2016/12/22 by Dmitriy.Dyomin Fixed: Switching to ES2 feature level preview renders black in editor #jira UE-40009 Change 3243185 on 2016/12/22 by Ryan.Vance #jira UEVR-478 Integrating 3235308 Mono changes from DevVR. Change 3243183 on 2016/12/22 by Ryan.Vance #jira UEVR-455 Integrating 3243173 post present call back implementation from 4.14.1 Change 3243182 on 2016/12/22 by Ryan.Vance #jira UE-39269 Working around a nullptr deref in the Oculus runtime. Change 3243153 on 2016/12/22 by mason.seay WIP map update #jira UE-29618 Change 3243128 on 2016/12/22 by andrew.porter QAGame: Adding Actor Sequence test content for a crash. #jira UE-29618 Change 3243117 on 2016/12/22 by Jeff.Fisher UE-34004 GitHub 2659 : Implement support for OpenVR controller roles. -Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using. -We now defer setting up controllers that are disconnected. This lets connected controllers, that may have hand preference from steam, occupy their desired hands first. If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand. -This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference. Power off the 'right' prefering controller. Start the game with only the no-preference controller on. The game will put that controller in the right slot, because the api gives it no other hints. Then power on the controller that preferred 'right'. That controller will now be assigned left, because right is occupied. I don't see a way around that without the ability to switch which hand a controller is associated with at runtime. -This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well. That did not work before either. A new Jira was created for that. #2659 #jira UE-34004 #review-3231154 Change 3243093 on 2016/12/22 by mason.seay Some tweaks to vehicle levels #jira UE-29618 Change 3243084 on 2016/12/22 by andrew.porter QAGame: Cleaned up Sequencer_OverrideBindings #jira UE-29618 Change 3243009 on 2016/12/22 by andrew.porter QAGame: Renaming actor in Sequencer_OverrideBindings. #jira UE-29618 Change 3243003 on 2016/12/22 by andrew.porter QAGame: Removing override bindings from level sequence #jira UE-29618 Change 3242996 on 2016/12/22 by andrew.porter QAGame: Slight tweak to QA-Sequencer. #jira UE-29618 Change 3242982 on 2016/12/22 by Marc.Audy Properly reenable stats sounds in both game and level editor #jira UE-40015 Change 3242959 on 2016/12/22 by mason.seay Test map for vehicles and moving meshes #jira UE-29618 Change 3242934 on 2016/12/22 by andrew.porter QAGame: Adding test content to QA-Sequencer for Override Bindings #jira UE-29618 Change 3242870 on 2016/12/22 by Mason.Seay QAGame footprint reduction: Clearing out content (were in for old bug reports) #jira UE-29618 Change 3242799 on 2016/12/22 by tim.gautier QAGame - Adding the following assets for Sequencer Event Track testing: -TM-Sequencer_EventTrack + BuildData -QA_LightStruct -Sequencer_EventTrack #jira UE-29618 Change 3242792 on 2016/12/22 by samuel.proctor Correcting Container test asset for proper output #jira UE-29618 Change 3242727 on 2016/12/22 by Dmitriy.Dyomin Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message #jira UE-40005 Change 3242666 on 2016/12/22 by Dmitriy.Dyomin Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails #jira UE-39534 Change 3242373 on 2016/12/21 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed. #JIRA UE-39566 Change 3242323 on 2016/12/21 by Josh.Adams - Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it #jira UE-39966 Change 3242286 on 2016/12/21 by mason.seay Vehicle Assets and Maps #jira UE-29618 Change 3242284 on 2016/12/21 by Marc.Audy Fix "stat sounds" not working after PIE completes and a new one is begun #jira UE-32743 #jira UE-39511 Change 3242281 on 2016/12/21 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3242229 on 2016/12/21 by Ben.Marsh Fixup workspace for building PhysX. Change 3242227 on 2016/12/21 by Marc.Audy Properly update listener position for stat sounds #jira UE-38850 Change 3242218 on 2016/12/21 by Ori.Cohen Fix physx html5 compilation APEX issue. #JIRA UE-39566 Change 3242174 on 2016/12/21 by Ori.Cohen Fix incorrect moment of inertia for convex elements with translation. #JIRA UE-39566 Change 3242145 on 2016/12/21 by Ori.Cohen Port 4.14 hotfix for vehicle stability #JIRA UE-38710 Change 3242139 on 2016/12/21 by Ori.Cohen Port 4.14 hotfix: Fix crash when setting collision trace in construction script. #JIRA UE-39341 Change 3242088 on 2016/12/21 by Alexis.Matte Fix the drag and drop material on level instance to drop on the correct material slot Fix the serialization of the staticmesh property FMeshSectionInfoMap #jira UE-39952 Change 3242081 on 2016/12/21 by Andrew.Rodham Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid. #jira UE-39851 Change 3242079 on 2016/12/21 by Andrew.Rodham Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers - This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks. - This commit also ensures we don't fully rebuild templates in the editor when in Sequencer #jira UE-39882 Change 3242078 on 2016/12/21 by Andrew.Rodham Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3242026 on 2016/12/21 by Josh.Adams - Fixed compile errors in tools after NVNRHI move #jira UE-39966 Change 3241994 on 2016/12/21 by andrew.porter QAGame: Disabled auto play on Sequencer_AnimNotify. #jira UE-29618 Change 3241989 on 2016/12/21 by Mitchell.Wilson Resolving CIS warnings in Content examples. Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended. #jira UE-39984 Change 3241986 on 2016/12/21 by mason.seay Vehicle Landscape Test map (mainly for crash investigation) #jira UE-29618 Change 3241914 on 2016/12/21 by Josh.Adams - Removed invalid and confusing .ini settings #jira UE-39982 Change 3241902 on 2016/12/21 by Josh.Adams - Moved NVNRHI stuff out of RHI.Build.cs #jira UE-39966 Change 3241889 on 2016/12/21 by andrew.porter QAGame: Added new level sequence to QA-Sequencer level #jira UE-29618 Change 3241884 on 2016/12/21 by Alexis.Matte Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor. #jira UE-39834 Change 3241869 on 2016/12/21 by andrew.porter QAGame: Adding test content for Sequencer Animation Notifies #jira UE-29618 Change 3241809 on 2016/12/21 by Chris.Wood Fix non-unity build errors in UnrealWatchdog. [UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040) #jira UE-39940 Change 3241806 on 2016/12/21 by Marc.Audy Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3241802 on 2016/12/21 by Marc.Audy Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3241790 on 2016/12/21 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level #jira UE-39699 Change 3241789 on 2016/12/21 by Marc.Audy Check Owner has a valid world before trying to access Scene (4.14.2) #jira UE-39560 Change 3241786 on 2016/12/21 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level #jira UE-39407 Change 3241781 on 2016/12/21 by Mitchell.Wilson Fixed up redirectors for SkeletalMesh and Personal Walkthroughs. #jira UE-30953 Change 3241747 on 2016/12/21 by mason.seay Tag Query test map and assets #jira UE-29618 Change 3240938 on 2016/12/20 by Ben.Marsh Remaking QFE fixes from 4.14 branch. Change 3240740 on 2016/12/20 by Ben.Marsh Update branch name for analytics. [CL 3272229 by Matthew Griffin in Main branch]
2017-01-25 16:23:41 -05:00
TSharedPtr<ISkeletonTreeItem> LastItem;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
for (TSharedPtr<ISkeletonTreeItem> SkeletonRow : LinearItems)
{
if (SkeletonRow->IsOfType<FSkeletonTreeVirtualBoneItem>())
{
Copying //UE4/Release-Staging-4.15 to //UE4/Dev-Main (Source: //UE4/Release-4.15 @ 3267632) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3267632 on 2017/01/23 by Jurre.deBaare Marker syncs not working correctly in Blend Spaces #fix Ensure that SampleIndexWithMarkers is serialized #JIRA UE-40975 Change 3266915 on 2017/01/20 by Arciel.Rekman Fix Persona crash on Linux (UE-38790). - Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it. #jira UE-38790 Change 3266785 on 2017/01/20 by Ian.Fox #OnlineSubsystemLive - Make usage of CachedUsers thread safe. Duplicates CL 3245390 #jira UE-40649 Change 3266762 on 2017/01/20 by Rolando.Caloca UE4.15 - Fix for reallocating scene color #jira UE-40633 Change 3266642 on 2017/01/20 by Lina.Halper Downgraded Warning to Info #jira: UE-40643 Change 3266532 on 2017/01/20 by Jeff.Campeau Fix multiplatform Windows includes defeating the safety check in MinWindows.h #jira UE-40778 #rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h. Change 3266523 on 2017/01/20 by Marc.Audy Fix case where child actor could avoid getting begin play call #jira UE-40960 Change 3266474 on 2017/01/20 by Peter.Sauerbrei fix for using an API not yet available in iOS 8 #jira UE-40698 Change 3266339 on 2017/01/20 by Frank.Fella Sequencer - Fix UI issues with multi-track section rows. + Don't show an empty sub-track when there are no sections. + Expand parent tracks by default. #Jira UE-40487 Change 3266283 on 2017/01/20 by Jeff.Fisher UE-40683 GearVR projects rendering black -Fix from Remi Palandri #jira UE-40683 #review-3265824 @nick.whiting @ryan.vance Change 3266264 on 2017/01/20 by Lina.Halper Downgraded warning and changed log message #jira: UE-40643 Change 3266239 on 2017/01/20 by Peter.Sauerbrei fix for virtual joystick not showing up on some devices #jira UE-40472 Change 3266084 on 2017/01/20 by Mitchell.Wilson Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug. #jira UE-40887 Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt Fixed "Wait for Movies to Complete" flag being reversed #jira UE-40943 Change 3266076 on 2017/01/20 by Mitchell.Wilson Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example. Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16 #jira UE-40830 UE-40887 Change 3266034 on 2017/01/20 by Benn.Gallagher Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array. #jira UE-40911 Change 3266027 on 2017/01/20 by Ian.Fox #OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure. Duplicates CL 3262175 #jira UE-39110 Change 3265906 on 2017/01/20 by Marcus.Wassmer Fix GPU particle AFR flickering and optimize injection transfers. Duplicate CL's 3260302, 3261252, 3265662, 3265678 #jira UE-40915 Change 3265873 on 2017/01/20 by Mark.Satterthwaite Duplicate CL #3262535: Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements #jira UE-40842 Change 3265857 on 2017/01/20 by Jamie.Dale Fixed font pathing issue that could happen in an out-of-source packaged build #jira UE-40855 Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt Move Dirt Mask Intensity to the correct post process category #jira UE-40851 Change 3265674 on 2017/01/20 by Rolando.Caloca UE4.15 - Revert #jira UE-40633 Change 3265647 on 2017/01/20 by Mitchell.Wilson Updating spawn location of the player pawn after unpossessing character in example 1.10. #jira UE-40870 Change 3265612 on 2017/01/20 by Alexis.Matte Prevent name clash warning when doing automation test #jira UE-40788 Change 3265553 on 2017/01/20 by Matthew.Griffin Fixed Shadow variable warning Change 3265366 on 2017/01/20 by Dmitriy.Dyomin Fixed: Vulkan crashes on Adreno Galaxy S7 #jira UE-40840 Change 3265294 on 2017/01/19 by Dmitriy.Dyomin Fixed typo which was causing assert on mobile #jira UE-40633 Change 3265111 on 2017/01/19 by Rolando.Caloca UE4.15 - Fix for scene color crash #jira UE-40633 Change 3264789 on 2017/01/19 by Josh.Adams - Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR #jira UE-40798 Change 3264780 on 2017/01/19 by Rolando.Caloca UE4.15 - Add Morph compute GPU stat #jira UE-40891 Change 3264486 on 2017/01/19 by Mark.Satterthwaite Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work. #jira UE-40863 Change 3264427 on 2017/01/19 by Rolando.Caloca UE4.15 - Track down crash #jira UE-40633 Change 3264393 on 2017/01/19 by Aaron.McLeran #jira UE-40850 Re-fixing UE-39650 again in 4.15. I hope this bug doesn't regress yet again! Change 3264364 on 2017/01/19 by Daniel.Wright In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available. This is a silent failure for now as there's no good content error reporting mechanism for scene captures. #jira UE-39658 Change 3264284 on 2017/01/19 by Mark.Satterthwaite Duplicate CL #3264251: Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions. #jira UE-40803 Change 3264282 on 2017/01/19 by Benn.Gallagher CIS fix, bad expression that failed to compile Mac #jira UE-40716 Change 3264257 on 2017/01/19 by Mike.Beach Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings). #jira UE-40620 Change 3264242 on 2017/01/19 by Daniel.Wright [Copy] Sharing IndirectLightingCacheTextureSampler samplers #jira UE-40727 Change 3264191 on 2017/01/19 by Ori.Cohen Fix heightfield not working with traces underneath. #JIRA UE-39819 Change 3264139 on 2017/01/19 by Benn.Gallagher Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX #jira UE-40716 Change 3264110 on 2017/01/19 by Max.Preussner MfMedia: Disabled plug-in on Windows 10, because it is currently broken #jira UE-406344 Change 3264108 on 2017/01/19 by Max.Preussner MfMedia: Fixed compile errors on Windows 10 #jira UE-40644 Change 3264099 on 2017/01/19 by Jamie.Dale Adding deprecation warning for 4.14 style PO export #jira UE-40592 Change 3264089 on 2017/01/19 by Matthew.Griffin Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it #jira UE-39968 Change 3264065 on 2017/01/19 by James.Golding Fix ModifyCurve node not calling init/update in SourcePose #jira UE-40852 Change 3263729 on 2017/01/19 by Alexis.Matte Fix a bad condition when filling the material sorting array #jira UE-40814 Change 3263704 on 2017/01/19 by Jack.Porter Fix compile error in AndroidESDeferredOpenGL.cpp when " ES Deferred Shading Renderer" is enabled. #jira UE-40659 Change 3263627 on 2017/01/19 by Jack.Porter Fixed black textures when Vulkan is packaged for ETC1 #jira UE-40658 Change 3263554 on 2017/01/19 by Jack.Porter Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD. #jira UE-38930 Change 3263535 on 2017/01/19 by Matthew.Griffin Removed unnecessary directories to always cook Problem was actually down to string asset references not being resolved in file set generation Change 3263534 on 2017/01/19 by Matthew.Griffin Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights Change 3263267 on 2017/01/18 by Dan.Oconnor Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator. #jira UE-40428 Change 3263219 on 2017/01/18 by Dan.Oconnor Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution #jira UE-19425 Change 3262980 on 2017/01/18 by Maciej.Mroz #jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770 Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint Change 3262908 on 2017/01/18 by Ori.Cohen When refreshing physics assets, don't do so on components that have no bodies. #JIRA UE-40764 Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt Fix a crash if a background blur widget ends up being negative or zero sized #jira UE-40820 Change 3262606 on 2017/01/18 by Marc.Audy Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode #jira UE-40785 Change 3262416 on 2017/01/18 by Marc.Audy Reenable audio threading #jira UE-00000 Change 3262125 on 2017/01/18 by Chris.Wood Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble [UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac #jira UE-40293 Change 3262103 on 2017/01/18 by Jamie.Dale Merging some cooker fixes CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory CL# 3262091 - Guarding against potentially invalid call to FString::Mid CL# 3262094 - Cook on the fly builds now resolve string asset references #jira UE-40790 Change 3262082 on 2017/01/18 by Chris.Bunner Accumulate used particle materials from final mesh material module, not first. #jira UE-39953 Change 3261996 on 2017/01/18 by Matthew.Griffin Allow Samples to be built in pre-flights if you are specifying an engine version Change 3261995 on 2017/01/18 by Matthew.Griffin Resolve string asset references after loading packages to ensure that we find all required files Change 3261934 on 2017/01/18 by Allan.Bentham Bump shader version to force changes in 3260307 to occur. #jira UE-39701 Change 3261842 on 2017/01/18 by Graeme.Thornton Manual copy of CL 3253580 from Dev-Core Added some validation of the class index in exportmap entries #jira UE-37873 Change 3261017 on 2017/01/17 by Mitchell.Wilson Resaving all levels to resolve short form string asset reference warnings. #jira UE-40732 Change 3260918 on 2017/01/17 by Andrew.Rodham Sequencer: Request unloaded levels to be loaded when being made visible through sequencer #jira UE-40082 Change 3260909 on 2017/01/17 by Ben.Marsh Fix error running "Clean" in installed build. #jira UE-40751 Change 3260757 on 2017/01/17 by Jeff.Fisher UE-39654 Crash when launching Google VR project -Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw. This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix. -In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it. -I also added some asserts. #jira UE-39654 #review-3260644 Change 3260637 on 2017/01/17 by Alexis.Matte Fix crash when importing skeletal mesh containing a texture or a material using the same name. #jira UE-40538 Change 3260630 on 2017/01/17 by Marc.Audy When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include Update all C++ feature packs to include the original project .h in the files that are copied in to the new project #jira UE-40730 Change 3260600 on 2017/01/17 by matt.barnes Test content for sequencer event tracks #jira UE-29618 Change 3260593 on 2017/01/17 by Mieszko.Zielinski Made FSupportedAreaData export as part of engine API #UE4 #jira UE-40739 Change 3260538 on 2017/01/17 by Marc.Audy Always display axes in debug info, but show -- for value when we don't yet know the ranges #jira UE-40700 Change 3260422 on 2017/01/17 by Marc.Audy Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings #jira UE-10109 Change 3260392 on 2017/01/17 by Ben.Woodhouse Duplicated from CL 3260107: Fix FMonitoredProcess to prevent infinite loop in -nothreading mode #jira UE-40717 Change 3260358 on 2017/01/17 by Chris.Bunner Only validate tonemapper LUT input if actually hooked up. #jira UE-40467 Change 3260327 on 2017/01/17 by Frank.Fella PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked. #jira UE-40709 Change 3260307 on 2017/01/17 by Allan.Bentham Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime. #jira UE-39701 Change 3260276 on 2017/01/17 by Alex.Delesky #jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode. Change 3260274 on 2017/01/17 by Chris.Wood Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors [UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel #jira UE-40492 Change 3260230 on 2017/01/17 by Ben.Woodhouse Duplicated from dev-rendering@3232283 D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware #jira UE-36999 Change 3260096 on 2017/01/17 by Thomas.Sarkanen Fixed crash when rendering out a level sequence with layered animations When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state. #jira UE-40654 - Render Movie using separate process crashes capture process Change 3259875 on 2017/01/17 by Dmitriy.Dyomin Fixed: SunTemple is washed out in one color on some Android devices #jira UE-40689 Change 3259011 on 2017/01/16 by Max.Chen Matinee to Level Sequence: Make RegisterTrackConverters pure virtual #jira UE-37328 Change 3258992 on 2017/01/16 by Rolando.Caloca UE4.15 - Integrate fix for outlines (3258807) #jira UE-40690 Change 3258949 on 2017/01/16 by mason.seay Disabled TranslatedMass test #jira UE-29618 Change 3258860 on 2017/01/16 by Max.Preussner Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819) #jira OR-34819 Change 3258846 on 2017/01/16 by Max.Preussner MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703) #jira UE-39703 Change 3258813 on 2017/01/16 by Benn.Gallagher Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices. #jira UE-40614 Change 3258771 on 2017/01/16 by James.Golding Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template) #jira UE-40418 Change 3258747 on 2017/01/16 by Max.Chen Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning. #jira UE-40665 Change 3258630 on 2017/01/16 by Jurre.deBaare CIS IfDef issue fix #JIRA UE-1234 Change 3258541 on 2017/01/16 by Phillip.Kavan [UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs. change summary: - revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method #jira UE-40131 Change 3258532 on 2017/01/16 by Max.Chen Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug. #jira UE-40642 Change 3258505 on 2017/01/16 by Marc.Audy Improve messaging when installing vehicle and vehicle adv C++ feature packs #jira UE-40647 Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist) #jira UE-40567 Change 3258457 on 2017/01/16 by Jurre.deBaare SpeedTree Billboards rendering with Incorrect Material #fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing #jira UE-39677 Change 3258442 on 2017/01/16 by Alexis.Matte Skeletalmesh import, make sure we increment the lod index when animation is not imported #jira UE-40640 Change 3258431 on 2017/01/16 by Jurre.deBaare Back out changelist 3258392 #fix issue was already resolved #jira UE-1234 Change 3258392 on 2017/01/16 by Jurre.deBaare Fix for non-unity CIS #JIRA UE-1234 Change 3258358 on 2017/01/16 by Matthew.Griffin Prevent warning from being shown when XMPP module is not built #jira UE-40616 (I guess LoadModule could be changed to LoadModuleChecked now if they do exist) Change 3258144 on 2017/01/15 by Marc.Audy Fix non-unity CIS errors #jira UE-00000 Change 3258141 on 2017/01/15 by zachary.wilson Adding testing content for Distance Field Indirect Shadows #jira UE-29618 Change 3258049 on 2017/01/14 by Nick.Shin UFE sent incorrect header data on missing file also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is) first, 404 was not sending the required double newline after headers second, since connection are not closed manually (server side) send a dummy payload with content-length data #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3257984 on 2017/01/14 by Aaron.McLeran Attempting another fix for static analysis warning in CIS #jira UE-40645 Change 3257904 on 2017/01/14 by Aaron.McLeran Resolving static analysis warnings reported by CIS #jira UE-40645 Change 3257883 on 2017/01/14 by Aaron.McLeran Fixing build warning with CL 3257826 #jira UE-40645 Change 3257826 on 2017/01/13 by Aaron.McLeran Integrating fixes from Dev-Framework and Odin to Release-415 #jira UE-40645 Change 3257654 on 2017/01/13 by Marc.Audy Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take. #jira UE-40466 Change 3257608 on 2017/01/13 by John.Pollard PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays #jira OR-34522 Change 3257489 on 2017/01/13 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve CIS warnings. #jira UE-40628 Change 3257485 on 2017/01/13 by Chris.Babcock Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4) #jira UE-40602 #ue4 #android Change 3257444 on 2017/01/13 by Matt.Barnes Updating test assets for UEQATC-2967 #jira UE-29618 Change 3257324 on 2017/01/13 by Arciel.Rekman Linux: Update runtime CEF lib as well (UE-401413). - Followup to CL 3256081. #jira UE-40413 (Merging CL 3257241 from Dev-Platform to Release-4.15) Change 3257140 on 2017/01/13 by Lina.Halper Fix crash with deleting all poses #jira: UE-40537 Change 3257066 on 2017/01/13 by Jurre.deBaare CIS fix for game builds #jira UE-1234 Change 3257056 on 2017/01/13 by Ben.Zeigler #jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager. This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash Change 3256839 on 2017/01/13 by Jurre.deBaare Added conversion of HLOD transition screen size to new transition screen area values #fix During serialization patch up the values of transition screen size within the hierarchical lod setups #misc Updated the default value to a screen size to screen area equivalent #JIRA UE-40518 Change 3256761 on 2017/01/13 by Mieszko.Zielinski Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4 #jira UE-40589 Change 3256177 on 2017/01/12 by Josh.Adams - Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs) #jira UE-40391 Change 3256131 on 2017/01/12 by Jamie.Dale Fixing log spam when trying to load an empty font data #jira UE-40555 Change 3256081 on 2017/01/12 by Arciel.Rekman Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413). - Also deleted Debug version of it. - Change by yaakuro. #jira UE-40413 (Edigrating CL 3256065 from Dev-Platform to Release-4.15) Change 3256046 on 2017/01/12 by Jon.Nabozny Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms. #jira UE-39212 Change 3255939 on 2017/01/12 by mason.seay Rebuilt lighting #jira UE-29618 Change 3255912 on 2017/01/12 by Olaf.Piesche Replicating fix from 3246828 for #jira UE-39249 Change 3255909 on 2017/01/12 by Rolando.Caloca UE4.15 - Support for choosing discrete AMD GPU #jira UE-40546 Change 3255835 on 2017/01/12 by Martin.Wilson Fix newly added virtual bones not being on screen. #jira UE-40516 Change 3255774 on 2017/01/12 by Mark.Satterthwaite Merging 3251926 for Richard.Wallis: #jira UE-38828 Crash after Enabling Forward Shading on Mac and Creating/Editing Materials. Using TGlobalResource to avoid constant resource allocation. Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views. Change 3255771 on 2017/01/12 by Alexis.Matte Fix a crash when re-importing asset with no material #jira UE-40510 Change 3255746 on 2017/01/12 by Jon.Nabozny Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp #jira UE-0000 Change 3255659 on 2017/01/12 by Jon.Nabozny Enable Shifting Vertices during Convex Hull cooking to prevent precision issues. (Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag) #jira UE-39212 Change 3255617 on 2017/01/12 by Ori.Cohen Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor #JIRA UE-40458 Change 3255536 on 2017/01/12 by Jamie.Dale Fixed crash when using an object picker against the 'Object' type This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down). #jira UE-40408 Change 3255451 on 2017/01/12 by Chris.Wood Fixed read only text color in SCommentBubble [UE-40384] - Reference Viewer comment text is difficult to read Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set. #jira UE-40384 Change 3255448 on 2017/01/12 by Chris.Wood Removed blinking cursor/caret on read only editable text layouts. [UE-40502] - Flashing cursor/caret showing in read-only editable text layouts #jira UE-40502 Change 3255445 on 2017/01/12 by Marc.Audy Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing #jira UE-00000 Change 3255441 on 2017/01/12 by Jon.Nabozny Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts. #jira UE-40478 Change 3255407 on 2017/01/12 by Yannick.Lange VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected - Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected - Added extra checks for other possible future cases #jira UE-39786 UE-39789 Change 3255393 on 2017/01/12 by Chris.Bunner Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter. #jira UE-40517 Change 3255375 on 2017/01/12 by Steve.Robb CIS fix. #jira UE-39556 Change 3255334 on 2017/01/12 by samuel.proctor Corrected QA Container asset to remove pin warning. #jira UE-29618 Change 3255319 on 2017/01/12 by james.cobbett Fixing motion blur issue with test content for Pose Snapshots. #jira UE-29618 Change 3255247 on 2017/01/12 by Nick.Darnell Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods. In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window. That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window. To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI. #jira UE-40313 Change 3255236 on 2017/01/12 by Phillip.Kavan [UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation. - Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391) #jira UE-40131 Change 3255216 on 2017/01/12 by Rolando.Caloca UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer #jira UE-40506 Change 3255206 on 2017/01/12 by Steve.Robb Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues. #fyi mike.beach #jira UE-39556 Change 3255195 on 2017/01/12 by mason.seay Adjusted slope to fix platform discrepancy #jira UE-29618 Change 3255086 on 2017/01/12 by Jack.Porter Fix XboxOneShaderCompiler.cpp non-unity compilation #jira None Change 3255085 on 2017/01/12 by Jack.Porter Missing HTML5 changes from CL 3254907 #jira UE-39111 Change 3255031 on 2017/01/12 by Jack.Porter More iOS GoogleVR changes missing from CL 3254907 #jira UE-39111 Change 3254991 on 2017/01/12 by Jack.Porter Missing file from CL 3254907 #jira UE-39111 Change 3254907 on 2017/01/11 by Jack.Porter Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA #jira UE-39111 #jira UE-35849 #jira UEMOB-35 Change 3254810 on 2017/01/11 by Arciel.Rekman Linux: fix for crash on exit (UE-40488). #jira UE-40488 Change 3254617 on 2017/01/11 by Peter.Sauerbrei remake the fix for missing PhysXVehicle library in binary for IOS and TVOS #jira UE-39349 Change 3254489 on 2017/01/11 by mason.seay Other minor improvements to the map #jira UE-29618 Change 3254477 on 2017/01/11 by mason.seay Map tweaks to prevent the vehicle from getting stuck #jira UE-29618 Change 3254431 on 2017/01/11 by Mitchell.Wilson Rebuilt lighting on all StarterContent levels. #jira UE-40468 Change 3254333 on 2017/01/11 by mason.seay Adjusted lightmap on mesh to remove odd rendering splotches #jira UE-29618 Change 3254131 on 2017/01/11 by Rolando.Caloca UE4.15 - Missing dumped shaders #jira UE-40465 Change 3254126 on 2017/01/11 by Jeff.Fisher UE-40422 Vive Motion Controllers unable to Play Haptic Effect -Removed an unnecessary remapping of controllerindex to deviceid, they are the same now. #jira UE-40422 #review-3254084 Change 3254046 on 2017/01/11 by Mark.Satterthwaite Merging 3233811: Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend. #jira UE-39935 Change 3254021 on 2017/01/11 by james.cobbett Test content for Pose Snapshot testing #jira UE-29618 Change 3253993 on 2017/01/11 by Alexis.Matte Fix the morph target import #jira UE-40424 Change 3253948 on 2017/01/11 by mason.seay Fixed Level BP logic that was causing Access None error #jira UE-29618 Change 3253884 on 2017/01/11 by mason.seay Updated mesh colors on map. Disabled motion blur #jira UE-29618 Change 3253862 on 2017/01/11 by mason.seay Disabled Always Show Mobile Input (turned on by accident) #jira UE-29618 Change 3253859 on 2017/01/11 by Mark.Satterthwaite Merging 3252866: Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future. #jira UE-40357 Change 3253854 on 2017/01/11 by Mark.Satterthwaite Merging 3252859: Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping. #jira UE-40410 Change 3253853 on 2017/01/11 by Mark.Satterthwaite Merging 3237394: Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine. #jira UE-39799 Change 3253852 on 2017/01/11 by Mark.Satterthwaite Merging 3236850: Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect. #jira UE-39801 Change 3253834 on 2017/01/11 by mason.seay Updated mobile input textures to be power of two #jira UE-29618 Change 3253807 on 2017/01/11 by Mark.Satterthwaite Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering: 3232641: - Eliminate redundant state changes in MetalRHI in the state cache. - Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data. - Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency. - Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway. 3236788: Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15. 3233854: More information about texture type validation errors in Metal. 3249742: Fix missing GPU particles on Mac. Pointers getting reused is causing the blendstate equality operator to fail. Simple workaround until we have time for a proper fix. #jira UE-40200 Change 3253636 on 2017/01/11 by Chris.Wood Improved tracking of runtime and debugger attachment for analytics purposes. [UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics [UE-39777] - Update MTBF IsDebugger state for every heartbeat [UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set [UE-39779] - UnrealWatchdog to send total run time of process Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog. #jira UE-39780, UE-39777, UE-39778, UE-39779 Change 3253281 on 2017/01/10 by Dan.Oconnor Typo fix caused parameter in local struct definition to shadow the local #jira UE-40027 Change 3253231 on 2017/01/10 by Dan.Oconnor Mirror of 3253220 These pins should infer together #jira UE-40427 Change 3253125 on 2017/01/10 by Uriel.Doyon Brought back CL 3242117 and 3238685, which got lost on the way: - Fix for possiblel check fail when changin mobility of actors. - Fix for possible check fail when processing streaming data. #jira UE-39996 Change 3252936 on 2017/01/10 by Marc.Audy CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references Ensure that a reinstanced child actor component ends up pointing at the correct child actor template #jira UE-40027 Change 3252886 on 2017/01/10 by Lina.Halper Fix for invalid AnimCurves when curve is added while running #jira: UE-39826 Change 3252753 on 2017/01/10 by Frank.Fella Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks. #jira UE-39836 Change 3252640 on 2017/01/10 by Lukasz.Furman fixed NavCollision losing user settings after any property change copy of 3252628 #jira UE-40388 Change 3252614 on 2017/01/10 by Daniel.Wright UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty. Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance. #jira UE-40406 Change 3252609 on 2017/01/10 by mason.seay Updated map with text actors for more visual clarity #jira UE-29618 Change 3252477 on 2017/01/10 by Daniel.Wright [Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios #jira UE-39852 Change 3252451 on 2017/01/10 by Daniel.Wright Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted * Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial #jira UE-30089 Change 3252418 on 2017/01/10 by Ben.Zeigler #jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now. Change 3252410 on 2017/01/10 by Max.Chen Sequencer : Filter sections on select in range Copy from Dev-Sequencer #jira UE-37854 Change 3252385 on 2017/01/10 by Max.Chen Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly. #jira UE-39923 Change 3252360 on 2017/01/10 by Allan.Bentham Remove incorrect assert for iOS. #jira UE-40385 Change 3252297 on 2017/01/10 by mason.seay Test assets for suspending cloth simulation #jira UE-29618 Change 3252125 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 #jira UE-40099 Change 3251987 on 2017/01/10 by Allan.Bentham Fix HQ DoF #jira UE-35548 Change 3251856 on 2017/01/10 by Jack.Porter Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor. Added MakeBox and MakeBox2D kismet native functions Fixed box overlap test ignoring instance scale #jira UE-34409 Change 3251519 on 2017/01/09 by Daniel.Wright [Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed #jira UE-40055 Change 3251146 on 2017/01/09 by Lina.Halper Fix on stable track data carrying over to pose asset - decided to clean up track data in anim sequence since we don't really need that data anymore #jira: UE-40351 #code review: Martin.Wilson Change 3251056 on 2017/01/09 by Lina.Halper fixed crash when pose node contains stale data when updating source. #jira: UE-40258 #code review; Thomas.Sarkanen Change 3251035 on 2017/01/09 by Mitchell.Wilson Removed preview mesh in M_GodRay to resolve CIS warning. Relinked textures used in two materials to resolve CIS warnings. #jira UE-40350 Change 3250959 on 2017/01/09 by Mitchell.Wilson Updating master sequence playback end time so the final audio track can be heard. Updating multiple shots to resolve issues with audio not playing back properly. #jira UE-40321 UE-40335 Change 3250896 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed level visibility not working in PIE #jira UE-40082 Change 3250895 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections - Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated. #jira UE-40320 Change 3250830 on 2017/01/09 by Ben.Woodhouse Duplicated from //ue4/Release-4.14 CL 3238182 Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release. It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler. #jira UE-38818 Change 3250790 on 2017/01/09 by Lauren.Ridge Fixing backspace on VR Editor numberpad menu. #jira UE-39770 Change 3250681 on 2017/01/09 by Ben.Woodhouse Duplicated from dev-rendering@3249296: XB1/Fast semantics: Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target. This fixes bloom and diffuse irradiance issues The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest #jira UE-39727 #jira UE-40238 Change 3250680 on 2017/01/09 by Ben.Woodhouse Duplicated from dev-rendering@3238664 Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials. Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals #jira UT-6891 #jira UE-39842 #jira UE-39949 Change 3250609 on 2017/01/09 by Steve.Robb Maximum number of stats-using threads increased to 512. #jira UE-38153 Change 3250604 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties #jira UE-40327 Change 3250589 on 2017/01/09 by Matthew.Griffin Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder Avoids unused configs and VS2013 files #jira UE-39171 Change 3250578 on 2017/01/09 by Matthew.Griffin Removed art tools from released build now that they are available separately on the Marketplace Change 3250282 on 2017/01/07 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Reported by UT team. Replication of a fix from Dev-Framework that didn't make it to 4.15 stream #jira UE-40324 Change 3250276 on 2017/01/07 by Mieszko.Zielinski Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4 #jira UE-31711 Change 3250219 on 2017/01/07 by Mieszko.Zielinski Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4 #jira UE-31731 Change 3250147 on 2017/01/07 by Andrew.Rodham Added missing includes #jira UE-40019 Change 3250096 on 2017/01/06 by Nick.Shin refetch on timed out GET/POST requests correction to: UE_MakeHTTPDataRequest #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3249963 on 2017/01/06 by Mieszko.Zielinski removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4 #jira UE-40099 Change 3249829 on 2017/01/06 by Alexis.Matte turn on the material name clash feature for the content browser importer. #jira UE-40298 Change 3249791 on 2017/01/06 by andrew.porter QAGame: Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings #jira UE-29618 Change 3249755 on 2017/01/06 by Jamie.Dale Some fixes for object reference detection and notification when deleting assets #jira UE-40121 Change 3249727 on 2017/01/06 by James.Golding #jira UE-40242 Change 3249707 on 2017/01/06 by Mitchell.Wilson Removing preview mesh with incorrect path from materials to resolve warnings in CIS. #jira UE-40311 Change 3249543 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3249506 on 2017/01/06 by Alexis.Matte Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail. #jira UE-40240 Change 3249477 on 2017/01/06 by Ori.Cohen Fix incorrect warning when moving kinematic objects during simulation. #JIRA UE-40290 Change 3249472 on 2017/01/06 by Andrew.Rodham Sequencer: Undo now works as expected when editing the properties of a key #jira UE-40019 Change 3249390 on 2017/01/06 by Mitchell.Wilson Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample. #jira UE-40300 Change 3249317 on 2017/01/06 by Alexis.Matte Fix a crash when loading skeletalmesh with no section #jira UE-40249 Change 3249294 on 2017/01/06 by Mitchell.Wilson Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths. #jira UE-40295 Change 3249213 on 2017/01/06 by Chris.Bunner Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support. #jira OR-33525, OR-33536, OR-33540, OR-33520 Change 3249135 on 2017/01/06 by Martin.Wilson Fix root motion issues on additive animations. - Fix scale issue on resetting root bone - Fix loss of root motion when animation is additive. #jira UE-40232 Change 3248522 on 2017/01/05 by Alexis.Matte Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value #jira UE-40201 Change 3248271 on 2017/01/05 by Andrew.Rodham Sequencer: Only reset persistent evaluation data when the sequence has changed - This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence #jira UE-40234 Change 3248092 on 2017/01/05 by Ben.Marsh UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it. Change 3248091 on 2017/01/05 by Marcus.Wassmer Tick renderthreadtickables in -onethread to avoid leaks. #jira UE-40248 Change 3248063 on 2017/01/05 by Marc.Audy Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread #jira UE-40243 Change 3247995 on 2017/01/05 by Maciej.Mroz NativizationSummary object is always present. manually merged cl#3247985 from Dev-Blueprints #jira UE-40035 Change 3247873 on 2017/01/05 by Chad.Garyet Adding "Generate QA Labels" buildgraph node and automation script. Port of createNewLabel and createMinimumLabel python scripts into UAT #jira UEB-725 Change 3247855 on 2017/01/05 by Nick.Shin refetch on timed out GET/POST requests #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3247737 on 2017/01/05 by Marc.Audy static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data #jira UE-40053 Change 3247723 on 2017/01/05 by mason.seay Asset for suspend cloth bug #jira UE-29618 Change 3247708 on 2017/01/05 by Mitchell.Wilson Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr #jira UE-40195 Change 3247652 on 2017/01/05 by Martin.Wilson Fixes for animation notifies window -Fix notify not being removed from skeleton -Fix crash where editor is not refreshed after notify removal #jira UE-40154 Change 3247638 on 2017/01/05 by mason.seay Test assets for cloth suspension #jira UE-29618 Change 3247630 on 2017/01/05 by Alexis.Matte Prevent crash when the import fail and we have no staticmesh created #jira UE-40024 Change 3247556 on 2017/01/05 by Ben.Marsh Fix non-unity compile error. Change 3247547 on 2017/01/05 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3247539 on 2017/01/05 by Benn.Gallagher Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes. #jira UE-40199 Change 3247515 on 2017/01/05 by Allan.Bentham Fix inverted planar reflections when mobileLDR Fixed incorrect gamma 2 planar reflection rendering when mobileLDR #jira UE-32868 Change 3247502 on 2017/01/05 by Dmitriy.Dyomin Fixed: Single digit frame rate when sculpting landscape foliage. #jira UE-39532 Change 3247232 on 2017/01/04 by Ben.Marsh Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers. #jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144 Change 3247002 on 2017/01/04 by Chris.Babcock Changed Vulkan hitchy pipeline log message verbosity #jira UE-38354 #ue4 #android #dontbackcopy Change 3246927 on 2017/01/04 by matt.barnes Updating QAGame content to facilitate UEQATC-2969 #jira UE-29618 Change 3246894 on 2017/01/04 by Mike.Beach Mirroring CL 3245322 from Dev-BP Fixed a crash when implementing a native interface in a BP #jira UE-40155, UE-40203 Change 3246830 on 2017/01/04 by Chris.Bunner Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur. #jira UE-39756 Change 3246816 on 2017/01/04 by Jon.Nabozny Fix Anim Notifies Tab not opening in Animation Editor. #JIRA UE-40134 Change 3246804 on 2017/01/04 by Ori.Cohen Touch engine file to trigger re-link. #JIRA UE-40156 Change 3246709 on 2017/01/04 by mason.seay Updated map #jira UE-29618 Change 3246606 on 2017/01/04 by Ori.Cohen Fix for sweeps taking too long time (OR-32839). - Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math). - Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal. - NVidia is aware and will investigate a better solution. #tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day. #JIRA UE-40156 Change 3246571 on 2017/01/04 by Marc.Audy Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created #jira UE-39994 Change 3246527 on 2017/01/04 by tim.gautier QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback #jira UE-29618 Change 3246480 on 2017/01/04 by mason.seay Map update #jira UE-29618 Change 3246470 on 2017/01/04 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects #JIRA UE-00000 Change 3246413 on 2017/01/04 by Jon.Nabozny Cube asset did not have Tri Meshes. Reimported to fix the issue. -- Copied from 3233164 -- #jira UE-39657 Change 3246388 on 2017/01/04 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. -- Copied from 3239735 (bot health fixed by a different CL) -- #jira UE-39387 Change 3246352 on 2017/01/04 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. -- Copied from 3239765 -- #JIRA UE-39726 Change 3246341 on 2017/01/04 by Ori.Cohen Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used. #JIRA UE-39508 Change 3246178 on 2017/01/04 by Andrew.Rodham Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards) - This is to reconcile the movie scene sequence player with previous behaviour #jira UE-40076 Change 3246102 on 2017/01/04 by Benn.Gallagher Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores. #jira UE-39811 Change 3246100 on 2017/01/04 by Benn.Gallagher Fixed ensure triggered when using root motion with sub instances Fixed crash reinstancing an active anim class that had subinstances #jira UE-39582 #jira UE-39579 Change 3246092 on 2017/01/04 by Marc.Audy PR #3082: Improve comment for UInputComponent (Contributed by Soleone) #jira UE-40098 Change 3246084 on 2017/01/04 by Matthew.Griffin Remove bad files Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt Fixed all non-editable text properties having a double disabled effect. The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text. #jira UE-39652 Change 3246043 on 2017/01/04 by Steve.Robb Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty. This is both more efficient and will hopefully make it easier to diagnose the issue. #jira UE-39872 Change 3246032 on 2017/01/04 by Martin.Wilson Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found) #jira UE-40105 Change 3246016 on 2017/01/04 by Andrew.Rodham Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus - This allows us to edit such properties on context menus #jira UE-39998 Change 3246005 on 2017/01/04 by Thomas.Sarkanen Fixed asset attachment issues in Skeleton Tree Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree. The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to. The attach parent name was not initialized, so assets could not be deleted one at a time. #jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree #jira UE-40041 - Preview assets appear at the bottom of the skeleton tree Change 3246002 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences #jira UE-39975 Change 3245979 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed scrubbing audio tracks not working propertly #jira UE-40048 Change 3245978 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction #jira UE-39998 Change 3245977 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed crash caused by lingering persistent evaluation data #jira UE-40064 Change 3245971 on 2017/01/04 by Dmitriy.Dyomin Fixed: Using Set World Origin Location will cause the player pawn to stutter #jira UE-40022 Change 3245725 on 2017/01/03 by Matt.Barnes Further improvments on test assets for UEQATC-2963 #jira UE-29618 Change 3245658 on 2017/01/03 by Arciel.Rekman Linux: fix ARM32 build (UE-39913). #jira UE-39913 (Redoing CL 3240982 from Dev-Platform in Release-4.15) Change 3245577 on 2017/01/03 by Mason.Seay More vehicle updates #jira UE-29618 Change 3245556 on 2017/01/03 by Matt.Barnes Updating test content for UEQATC-2963 #jira UEQATC-2963 Change 3245461 on 2017/01/03 by mason.seay Updating Inertia Tensor Scale to improve Vehicle Handling #jira UE-40013 Change 3245442 on 2017/01/03 by Jeff.Fisher UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing. -There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread. The flush fixes that. The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway. #jira UEVR-495 #review-3245374 Change 3245427 on 2017/01/03 by Jeff.Fisher UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR -If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again. -This is useful for apps that have 2d and vr modes. #jira UEVR-456 #review-3245372 Change 3245329 on 2017/01/03 by mason.seay Level and vehicle tweaks #jira UE-29618 Change 3245275 on 2017/01/03 by Chris.Babcock Added EngineVersion to AndroidManfiest.xml metadata #jira UE-40123 #ue4 #android Change 3245235 on 2017/01/03 by Guillaume.Abadie Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs. #jira UE-39527 Change 3245183 on 2017/01/03 by Chris.Babcock Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist) #jira UE-40103 #PR #3085 #ue4 #android Change 3245120 on 2017/01/03 by mason.seay Missed some assets #jira UE-29618 Change 3245116 on 2017/01/03 by mason.seay Mass fucntional test #jira UE-29618 Change 3245049 on 2017/01/03 by Ben.Marsh PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist) Change 3244924 on 2017/01/03 by Ben.Zeigler #jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072 Change 3244831 on 2017/01/03 by Mitchell.Wilson Fixed hole in collision around level. #jira UE-39576 Change 3244817 on 2017/01/03 by Matthew.Griffin Change check for files being under engine directory to avoid problems with relative paths #jira UE-40096 Change 3244801 on 2017/01/03 by Andrew.Rodham Editor: Fixed color picker not working when opened from a details panel on a context menu - When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu - Added the ability to find an open menu from a widget path to FSlateApplication #jira UE-39932 Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3244672 on 2017/01/03 by Ben.Marsh Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059. Change 3244668 on 2017/01/03 by Thomas.Sarkanen Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar Options were in the asset menu before. #jira UE-39643 - Missing "Reimport" option for animation assets Change 3244667 on 2017/01/03 by Thomas.Sarkanen Reduced default URO distances in-line with new LOD calculations New values should give (roughly) the same effect as the older values with the older system. #jira UE-39939 - URO LOD distance factors different with the new screen size metric Change 3244654 on 2017/01/03 by Matthew.Griffin Added functionality to specify Loading Phase for plugin templates Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it #jira UE-38826 Change 3244631 on 2017/01/03 by Dmitriy.Dyomin Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset #jira UE-37368 Change 3244548 on 2017/01/02 by Jack.Porter Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized #jira UE-39905 Change 3244389 on 2016/12/30 by Phillip.Kavan [UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself. Mirrored from //UE4/Dev-Blueprints (CL# 3244388). #jira UE-39816 Change 3244248 on 2016/12/29 by laz.matech Saved the new sublevel in the persistent level and set it to hidden by default #jira UE-29618 Change 3244213 on 2016/12/29 by laz.matech Added a sublevel to QA-Sequencer map #jira UE-29618 Change 3243857 on 2016/12/27 by samuel.proctor Altered Container asset to have proper console input #jira UE-29618 Change 3243852 on 2016/12/27 by Mason.Seay Forgot config file #jira UE-29618 Change 3243847 on 2016/12/27 by mason.seay Improved mobile input #jira UE-29618 Change 3243536 on 2016/12/24 by Phillip.Kavan [UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray). Mirrored from //UE4/Dev-Blueprints (CL# 3243210). #jira UE-39944 Change 3243535 on 2016/12/24 by Phillip.Kavan [UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded. Mirrored from //UE4/Dev-Blueprints (CL# 3243207). #jira UE-39816 Change 3243534 on 2016/12/24 by Phillip.Kavan [UE-39733] Fix incorrect graph pin value display names for user-defined enum types. Mirrored from //UE4/Dev-Blueprints (CL# 3239965). #jira UE-39733 Change 3243532 on 2016/12/24 by Phillip.Kavan [UE-39854] Fix nativized assets build error when there are no native code dependencies. Mirrored from //UE4/Dev-Blueprints (CL# 3239778). #jira UE-39854 Change 3243529 on 2016/12/24 by Phillip.Kavan [UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation. Mirrored from //UE4/Dev-Blueprints (CL# 3239289). #jira UE-38999 Change 3243442 on 2016/12/23 by mason.seay QAGame cleanup - Replacing copy pose from mesh test assets #jira UE-29618 Change 3243215 on 2016/12/22 by Dmitriy.Dyomin Fixed: Switching to ES2 feature level preview renders black in editor #jira UE-40009 Change 3243185 on 2016/12/22 by Ryan.Vance #jira UEVR-478 Integrating 3235308 Mono changes from DevVR. Change 3243183 on 2016/12/22 by Ryan.Vance #jira UEVR-455 Integrating 3243173 post present call back implementation from 4.14.1 Change 3243182 on 2016/12/22 by Ryan.Vance #jira UE-39269 Working around a nullptr deref in the Oculus runtime. Change 3243153 on 2016/12/22 by mason.seay WIP map update #jira UE-29618 Change 3243128 on 2016/12/22 by andrew.porter QAGame: Adding Actor Sequence test content for a crash. #jira UE-29618 Change 3243117 on 2016/12/22 by Jeff.Fisher UE-34004 GitHub 2659 : Implement support for OpenVR controller roles. -Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using. -We now defer setting up controllers that are disconnected. This lets connected controllers, that may have hand preference from steam, occupy their desired hands first. If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand. -This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference. Power off the 'right' prefering controller. Start the game with only the no-preference controller on. The game will put that controller in the right slot, because the api gives it no other hints. Then power on the controller that preferred 'right'. That controller will now be assigned left, because right is occupied. I don't see a way around that without the ability to switch which hand a controller is associated with at runtime. -This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well. That did not work before either. A new Jira was created for that. #2659 #jira UE-34004 #review-3231154 Change 3243093 on 2016/12/22 by mason.seay Some tweaks to vehicle levels #jira UE-29618 Change 3243084 on 2016/12/22 by andrew.porter QAGame: Cleaned up Sequencer_OverrideBindings #jira UE-29618 Change 3243009 on 2016/12/22 by andrew.porter QAGame: Renaming actor in Sequencer_OverrideBindings. #jira UE-29618 Change 3243003 on 2016/12/22 by andrew.porter QAGame: Removing override bindings from level sequence #jira UE-29618 Change 3242996 on 2016/12/22 by andrew.porter QAGame: Slight tweak to QA-Sequencer. #jira UE-29618 Change 3242982 on 2016/12/22 by Marc.Audy Properly reenable stats sounds in both game and level editor #jira UE-40015 Change 3242959 on 2016/12/22 by mason.seay Test map for vehicles and moving meshes #jira UE-29618 Change 3242934 on 2016/12/22 by andrew.porter QAGame: Adding test content to QA-Sequencer for Override Bindings #jira UE-29618 Change 3242870 on 2016/12/22 by Mason.Seay QAGame footprint reduction: Clearing out content (were in for old bug reports) #jira UE-29618 Change 3242799 on 2016/12/22 by tim.gautier QAGame - Adding the following assets for Sequencer Event Track testing: -TM-Sequencer_EventTrack + BuildData -QA_LightStruct -Sequencer_EventTrack #jira UE-29618 Change 3242792 on 2016/12/22 by samuel.proctor Correcting Container test asset for proper output #jira UE-29618 Change 3242727 on 2016/12/22 by Dmitriy.Dyomin Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message #jira UE-40005 Change 3242666 on 2016/12/22 by Dmitriy.Dyomin Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails #jira UE-39534 Change 3242373 on 2016/12/21 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed. #JIRA UE-39566 Change 3242323 on 2016/12/21 by Josh.Adams - Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it #jira UE-39966 Change 3242286 on 2016/12/21 by mason.seay Vehicle Assets and Maps #jira UE-29618 Change 3242284 on 2016/12/21 by Marc.Audy Fix "stat sounds" not working after PIE completes and a new one is begun #jira UE-32743 #jira UE-39511 Change 3242281 on 2016/12/21 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3242229 on 2016/12/21 by Ben.Marsh Fixup workspace for building PhysX. Change 3242227 on 2016/12/21 by Marc.Audy Properly update listener position for stat sounds #jira UE-38850 Change 3242218 on 2016/12/21 by Ori.Cohen Fix physx html5 compilation APEX issue. #JIRA UE-39566 Change 3242174 on 2016/12/21 by Ori.Cohen Fix incorrect moment of inertia for convex elements with translation. #JIRA UE-39566 Change 3242145 on 2016/12/21 by Ori.Cohen Port 4.14 hotfix for vehicle stability #JIRA UE-38710 Change 3242139 on 2016/12/21 by Ori.Cohen Port 4.14 hotfix: Fix crash when setting collision trace in construction script. #JIRA UE-39341 Change 3242088 on 2016/12/21 by Alexis.Matte Fix the drag and drop material on level instance to drop on the correct material slot Fix the serialization of the staticmesh property FMeshSectionInfoMap #jira UE-39952 Change 3242081 on 2016/12/21 by Andrew.Rodham Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid. #jira UE-39851 Change 3242079 on 2016/12/21 by Andrew.Rodham Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers - This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks. - This commit also ensures we don't fully rebuild templates in the editor when in Sequencer #jira UE-39882 Change 3242078 on 2016/12/21 by Andrew.Rodham Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3242026 on 2016/12/21 by Josh.Adams - Fixed compile errors in tools after NVNRHI move #jira UE-39966 Change 3241994 on 2016/12/21 by andrew.porter QAGame: Disabled auto play on Sequencer_AnimNotify. #jira UE-29618 Change 3241989 on 2016/12/21 by Mitchell.Wilson Resolving CIS warnings in Content examples. Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended. #jira UE-39984 Change 3241986 on 2016/12/21 by mason.seay Vehicle Landscape Test map (mainly for crash investigation) #jira UE-29618 Change 3241914 on 2016/12/21 by Josh.Adams - Removed invalid and confusing .ini settings #jira UE-39982 Change 3241902 on 2016/12/21 by Josh.Adams - Moved NVNRHI stuff out of RHI.Build.cs #jira UE-39966 Change 3241889 on 2016/12/21 by andrew.porter QAGame: Added new level sequence to QA-Sequencer level #jira UE-29618 Change 3241884 on 2016/12/21 by Alexis.Matte Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor. #jira UE-39834 Change 3241869 on 2016/12/21 by andrew.porter QAGame: Adding test content for Sequencer Animation Notifies #jira UE-29618 Change 3241809 on 2016/12/21 by Chris.Wood Fix non-unity build errors in UnrealWatchdog. [UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040) #jira UE-39940 Change 3241806 on 2016/12/21 by Marc.Audy Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3241802 on 2016/12/21 by Marc.Audy Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3241790 on 2016/12/21 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level #jira UE-39699 Change 3241789 on 2016/12/21 by Marc.Audy Check Owner has a valid world before trying to access Scene (4.14.2) #jira UE-39560 Change 3241786 on 2016/12/21 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level #jira UE-39407 Change 3241781 on 2016/12/21 by Mitchell.Wilson Fixed up redirectors for SkeletalMesh and Personal Walkthroughs. #jira UE-30953 Change 3241747 on 2016/12/21 by mason.seay Tag Query test map and assets #jira UE-29618 Change 3240938 on 2016/12/20 by Ben.Marsh Remaking QFE fixes from 4.14 branch. Change 3240740 on 2016/12/20 by Ben.Marsh Update branch name for analytics. [CL 3272229 by Matthew Griffin in Main branch]
2017-01-25 16:23:41 -05:00
LastItem = SkeletonRow;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
FName RowName = SkeletonRow->GetRowItemName();
for (const FName& VB : VirtualBoneNames)
{
if (RowName == VB)
{
SkeletonTreeView->SetItemSelection(SkeletonRow, true);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
SkeletonTreeView->RequestScrollIntoView(SkeletonRow);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
break;
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
}
}
Copying //UE4/Release-Staging-4.15 to //UE4/Dev-Main (Source: //UE4/Release-4.15 @ 3267632) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3267632 on 2017/01/23 by Jurre.deBaare Marker syncs not working correctly in Blend Spaces #fix Ensure that SampleIndexWithMarkers is serialized #JIRA UE-40975 Change 3266915 on 2017/01/20 by Arciel.Rekman Fix Persona crash on Linux (UE-38790). - Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it. #jira UE-38790 Change 3266785 on 2017/01/20 by Ian.Fox #OnlineSubsystemLive - Make usage of CachedUsers thread safe. Duplicates CL 3245390 #jira UE-40649 Change 3266762 on 2017/01/20 by Rolando.Caloca UE4.15 - Fix for reallocating scene color #jira UE-40633 Change 3266642 on 2017/01/20 by Lina.Halper Downgraded Warning to Info #jira: UE-40643 Change 3266532 on 2017/01/20 by Jeff.Campeau Fix multiplatform Windows includes defeating the safety check in MinWindows.h #jira UE-40778 #rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h. Change 3266523 on 2017/01/20 by Marc.Audy Fix case where child actor could avoid getting begin play call #jira UE-40960 Change 3266474 on 2017/01/20 by Peter.Sauerbrei fix for using an API not yet available in iOS 8 #jira UE-40698 Change 3266339 on 2017/01/20 by Frank.Fella Sequencer - Fix UI issues with multi-track section rows. + Don't show an empty sub-track when there are no sections. + Expand parent tracks by default. #Jira UE-40487 Change 3266283 on 2017/01/20 by Jeff.Fisher UE-40683 GearVR projects rendering black -Fix from Remi Palandri #jira UE-40683 #review-3265824 @nick.whiting @ryan.vance Change 3266264 on 2017/01/20 by Lina.Halper Downgraded warning and changed log message #jira: UE-40643 Change 3266239 on 2017/01/20 by Peter.Sauerbrei fix for virtual joystick not showing up on some devices #jira UE-40472 Change 3266084 on 2017/01/20 by Mitchell.Wilson Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug. #jira UE-40887 Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt Fixed "Wait for Movies to Complete" flag being reversed #jira UE-40943 Change 3266076 on 2017/01/20 by Mitchell.Wilson Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example. Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16 #jira UE-40830 UE-40887 Change 3266034 on 2017/01/20 by Benn.Gallagher Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array. #jira UE-40911 Change 3266027 on 2017/01/20 by Ian.Fox #OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure. Duplicates CL 3262175 #jira UE-39110 Change 3265906 on 2017/01/20 by Marcus.Wassmer Fix GPU particle AFR flickering and optimize injection transfers. Duplicate CL's 3260302, 3261252, 3265662, 3265678 #jira UE-40915 Change 3265873 on 2017/01/20 by Mark.Satterthwaite Duplicate CL #3262535: Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements #jira UE-40842 Change 3265857 on 2017/01/20 by Jamie.Dale Fixed font pathing issue that could happen in an out-of-source packaged build #jira UE-40855 Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt Move Dirt Mask Intensity to the correct post process category #jira UE-40851 Change 3265674 on 2017/01/20 by Rolando.Caloca UE4.15 - Revert #jira UE-40633 Change 3265647 on 2017/01/20 by Mitchell.Wilson Updating spawn location of the player pawn after unpossessing character in example 1.10. #jira UE-40870 Change 3265612 on 2017/01/20 by Alexis.Matte Prevent name clash warning when doing automation test #jira UE-40788 Change 3265553 on 2017/01/20 by Matthew.Griffin Fixed Shadow variable warning Change 3265366 on 2017/01/20 by Dmitriy.Dyomin Fixed: Vulkan crashes on Adreno Galaxy S7 #jira UE-40840 Change 3265294 on 2017/01/19 by Dmitriy.Dyomin Fixed typo which was causing assert on mobile #jira UE-40633 Change 3265111 on 2017/01/19 by Rolando.Caloca UE4.15 - Fix for scene color crash #jira UE-40633 Change 3264789 on 2017/01/19 by Josh.Adams - Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR #jira UE-40798 Change 3264780 on 2017/01/19 by Rolando.Caloca UE4.15 - Add Morph compute GPU stat #jira UE-40891 Change 3264486 on 2017/01/19 by Mark.Satterthwaite Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work. #jira UE-40863 Change 3264427 on 2017/01/19 by Rolando.Caloca UE4.15 - Track down crash #jira UE-40633 Change 3264393 on 2017/01/19 by Aaron.McLeran #jira UE-40850 Re-fixing UE-39650 again in 4.15. I hope this bug doesn't regress yet again! Change 3264364 on 2017/01/19 by Daniel.Wright In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available. This is a silent failure for now as there's no good content error reporting mechanism for scene captures. #jira UE-39658 Change 3264284 on 2017/01/19 by Mark.Satterthwaite Duplicate CL #3264251: Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions. #jira UE-40803 Change 3264282 on 2017/01/19 by Benn.Gallagher CIS fix, bad expression that failed to compile Mac #jira UE-40716 Change 3264257 on 2017/01/19 by Mike.Beach Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings). #jira UE-40620 Change 3264242 on 2017/01/19 by Daniel.Wright [Copy] Sharing IndirectLightingCacheTextureSampler samplers #jira UE-40727 Change 3264191 on 2017/01/19 by Ori.Cohen Fix heightfield not working with traces underneath. #JIRA UE-39819 Change 3264139 on 2017/01/19 by Benn.Gallagher Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX #jira UE-40716 Change 3264110 on 2017/01/19 by Max.Preussner MfMedia: Disabled plug-in on Windows 10, because it is currently broken #jira UE-406344 Change 3264108 on 2017/01/19 by Max.Preussner MfMedia: Fixed compile errors on Windows 10 #jira UE-40644 Change 3264099 on 2017/01/19 by Jamie.Dale Adding deprecation warning for 4.14 style PO export #jira UE-40592 Change 3264089 on 2017/01/19 by Matthew.Griffin Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it #jira UE-39968 Change 3264065 on 2017/01/19 by James.Golding Fix ModifyCurve node not calling init/update in SourcePose #jira UE-40852 Change 3263729 on 2017/01/19 by Alexis.Matte Fix a bad condition when filling the material sorting array #jira UE-40814 Change 3263704 on 2017/01/19 by Jack.Porter Fix compile error in AndroidESDeferredOpenGL.cpp when " ES Deferred Shading Renderer" is enabled. #jira UE-40659 Change 3263627 on 2017/01/19 by Jack.Porter Fixed black textures when Vulkan is packaged for ETC1 #jira UE-40658 Change 3263554 on 2017/01/19 by Jack.Porter Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD. #jira UE-38930 Change 3263535 on 2017/01/19 by Matthew.Griffin Removed unnecessary directories to always cook Problem was actually down to string asset references not being resolved in file set generation Change 3263534 on 2017/01/19 by Matthew.Griffin Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights Change 3263267 on 2017/01/18 by Dan.Oconnor Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator. #jira UE-40428 Change 3263219 on 2017/01/18 by Dan.Oconnor Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution #jira UE-19425 Change 3262980 on 2017/01/18 by Maciej.Mroz #jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770 Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint Change 3262908 on 2017/01/18 by Ori.Cohen When refreshing physics assets, don't do so on components that have no bodies. #JIRA UE-40764 Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt Fix a crash if a background blur widget ends up being negative or zero sized #jira UE-40820 Change 3262606 on 2017/01/18 by Marc.Audy Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode #jira UE-40785 Change 3262416 on 2017/01/18 by Marc.Audy Reenable audio threading #jira UE-00000 Change 3262125 on 2017/01/18 by Chris.Wood Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble [UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac #jira UE-40293 Change 3262103 on 2017/01/18 by Jamie.Dale Merging some cooker fixes CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory CL# 3262091 - Guarding against potentially invalid call to FString::Mid CL# 3262094 - Cook on the fly builds now resolve string asset references #jira UE-40790 Change 3262082 on 2017/01/18 by Chris.Bunner Accumulate used particle materials from final mesh material module, not first. #jira UE-39953 Change 3261996 on 2017/01/18 by Matthew.Griffin Allow Samples to be built in pre-flights if you are specifying an engine version Change 3261995 on 2017/01/18 by Matthew.Griffin Resolve string asset references after loading packages to ensure that we find all required files Change 3261934 on 2017/01/18 by Allan.Bentham Bump shader version to force changes in 3260307 to occur. #jira UE-39701 Change 3261842 on 2017/01/18 by Graeme.Thornton Manual copy of CL 3253580 from Dev-Core Added some validation of the class index in exportmap entries #jira UE-37873 Change 3261017 on 2017/01/17 by Mitchell.Wilson Resaving all levels to resolve short form string asset reference warnings. #jira UE-40732 Change 3260918 on 2017/01/17 by Andrew.Rodham Sequencer: Request unloaded levels to be loaded when being made visible through sequencer #jira UE-40082 Change 3260909 on 2017/01/17 by Ben.Marsh Fix error running "Clean" in installed build. #jira UE-40751 Change 3260757 on 2017/01/17 by Jeff.Fisher UE-39654 Crash when launching Google VR project -Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw. This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix. -In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it. -I also added some asserts. #jira UE-39654 #review-3260644 Change 3260637 on 2017/01/17 by Alexis.Matte Fix crash when importing skeletal mesh containing a texture or a material using the same name. #jira UE-40538 Change 3260630 on 2017/01/17 by Marc.Audy When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include Update all C++ feature packs to include the original project .h in the files that are copied in to the new project #jira UE-40730 Change 3260600 on 2017/01/17 by matt.barnes Test content for sequencer event tracks #jira UE-29618 Change 3260593 on 2017/01/17 by Mieszko.Zielinski Made FSupportedAreaData export as part of engine API #UE4 #jira UE-40739 Change 3260538 on 2017/01/17 by Marc.Audy Always display axes in debug info, but show -- for value when we don't yet know the ranges #jira UE-40700 Change 3260422 on 2017/01/17 by Marc.Audy Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings #jira UE-10109 Change 3260392 on 2017/01/17 by Ben.Woodhouse Duplicated from CL 3260107: Fix FMonitoredProcess to prevent infinite loop in -nothreading mode #jira UE-40717 Change 3260358 on 2017/01/17 by Chris.Bunner Only validate tonemapper LUT input if actually hooked up. #jira UE-40467 Change 3260327 on 2017/01/17 by Frank.Fella PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked. #jira UE-40709 Change 3260307 on 2017/01/17 by Allan.Bentham Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime. #jira UE-39701 Change 3260276 on 2017/01/17 by Alex.Delesky #jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode. Change 3260274 on 2017/01/17 by Chris.Wood Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors [UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel #jira UE-40492 Change 3260230 on 2017/01/17 by Ben.Woodhouse Duplicated from dev-rendering@3232283 D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware #jira UE-36999 Change 3260096 on 2017/01/17 by Thomas.Sarkanen Fixed crash when rendering out a level sequence with layered animations When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state. #jira UE-40654 - Render Movie using separate process crashes capture process Change 3259875 on 2017/01/17 by Dmitriy.Dyomin Fixed: SunTemple is washed out in one color on some Android devices #jira UE-40689 Change 3259011 on 2017/01/16 by Max.Chen Matinee to Level Sequence: Make RegisterTrackConverters pure virtual #jira UE-37328 Change 3258992 on 2017/01/16 by Rolando.Caloca UE4.15 - Integrate fix for outlines (3258807) #jira UE-40690 Change 3258949 on 2017/01/16 by mason.seay Disabled TranslatedMass test #jira UE-29618 Change 3258860 on 2017/01/16 by Max.Preussner Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819) #jira OR-34819 Change 3258846 on 2017/01/16 by Max.Preussner MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703) #jira UE-39703 Change 3258813 on 2017/01/16 by Benn.Gallagher Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices. #jira UE-40614 Change 3258771 on 2017/01/16 by James.Golding Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template) #jira UE-40418 Change 3258747 on 2017/01/16 by Max.Chen Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning. #jira UE-40665 Change 3258630 on 2017/01/16 by Jurre.deBaare CIS IfDef issue fix #JIRA UE-1234 Change 3258541 on 2017/01/16 by Phillip.Kavan [UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs. change summary: - revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method #jira UE-40131 Change 3258532 on 2017/01/16 by Max.Chen Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug. #jira UE-40642 Change 3258505 on 2017/01/16 by Marc.Audy Improve messaging when installing vehicle and vehicle adv C++ feature packs #jira UE-40647 Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist) #jira UE-40567 Change 3258457 on 2017/01/16 by Jurre.deBaare SpeedTree Billboards rendering with Incorrect Material #fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing #jira UE-39677 Change 3258442 on 2017/01/16 by Alexis.Matte Skeletalmesh import, make sure we increment the lod index when animation is not imported #jira UE-40640 Change 3258431 on 2017/01/16 by Jurre.deBaare Back out changelist 3258392 #fix issue was already resolved #jira UE-1234 Change 3258392 on 2017/01/16 by Jurre.deBaare Fix for non-unity CIS #JIRA UE-1234 Change 3258358 on 2017/01/16 by Matthew.Griffin Prevent warning from being shown when XMPP module is not built #jira UE-40616 (I guess LoadModule could be changed to LoadModuleChecked now if they do exist) Change 3258144 on 2017/01/15 by Marc.Audy Fix non-unity CIS errors #jira UE-00000 Change 3258141 on 2017/01/15 by zachary.wilson Adding testing content for Distance Field Indirect Shadows #jira UE-29618 Change 3258049 on 2017/01/14 by Nick.Shin UFE sent incorrect header data on missing file also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is) first, 404 was not sending the required double newline after headers second, since connection are not closed manually (server side) send a dummy payload with content-length data #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3257984 on 2017/01/14 by Aaron.McLeran Attempting another fix for static analysis warning in CIS #jira UE-40645 Change 3257904 on 2017/01/14 by Aaron.McLeran Resolving static analysis warnings reported by CIS #jira UE-40645 Change 3257883 on 2017/01/14 by Aaron.McLeran Fixing build warning with CL 3257826 #jira UE-40645 Change 3257826 on 2017/01/13 by Aaron.McLeran Integrating fixes from Dev-Framework and Odin to Release-415 #jira UE-40645 Change 3257654 on 2017/01/13 by Marc.Audy Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take. #jira UE-40466 Change 3257608 on 2017/01/13 by John.Pollard PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays #jira OR-34522 Change 3257489 on 2017/01/13 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve CIS warnings. #jira UE-40628 Change 3257485 on 2017/01/13 by Chris.Babcock Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4) #jira UE-40602 #ue4 #android Change 3257444 on 2017/01/13 by Matt.Barnes Updating test assets for UEQATC-2967 #jira UE-29618 Change 3257324 on 2017/01/13 by Arciel.Rekman Linux: Update runtime CEF lib as well (UE-401413). - Followup to CL 3256081. #jira UE-40413 (Merging CL 3257241 from Dev-Platform to Release-4.15) Change 3257140 on 2017/01/13 by Lina.Halper Fix crash with deleting all poses #jira: UE-40537 Change 3257066 on 2017/01/13 by Jurre.deBaare CIS fix for game builds #jira UE-1234 Change 3257056 on 2017/01/13 by Ben.Zeigler #jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager. This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash Change 3256839 on 2017/01/13 by Jurre.deBaare Added conversion of HLOD transition screen size to new transition screen area values #fix During serialization patch up the values of transition screen size within the hierarchical lod setups #misc Updated the default value to a screen size to screen area equivalent #JIRA UE-40518 Change 3256761 on 2017/01/13 by Mieszko.Zielinski Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4 #jira UE-40589 Change 3256177 on 2017/01/12 by Josh.Adams - Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs) #jira UE-40391 Change 3256131 on 2017/01/12 by Jamie.Dale Fixing log spam when trying to load an empty font data #jira UE-40555 Change 3256081 on 2017/01/12 by Arciel.Rekman Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413). - Also deleted Debug version of it. - Change by yaakuro. #jira UE-40413 (Edigrating CL 3256065 from Dev-Platform to Release-4.15) Change 3256046 on 2017/01/12 by Jon.Nabozny Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms. #jira UE-39212 Change 3255939 on 2017/01/12 by mason.seay Rebuilt lighting #jira UE-29618 Change 3255912 on 2017/01/12 by Olaf.Piesche Replicating fix from 3246828 for #jira UE-39249 Change 3255909 on 2017/01/12 by Rolando.Caloca UE4.15 - Support for choosing discrete AMD GPU #jira UE-40546 Change 3255835 on 2017/01/12 by Martin.Wilson Fix newly added virtual bones not being on screen. #jira UE-40516 Change 3255774 on 2017/01/12 by Mark.Satterthwaite Merging 3251926 for Richard.Wallis: #jira UE-38828 Crash after Enabling Forward Shading on Mac and Creating/Editing Materials. Using TGlobalResource to avoid constant resource allocation. Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views. Change 3255771 on 2017/01/12 by Alexis.Matte Fix a crash when re-importing asset with no material #jira UE-40510 Change 3255746 on 2017/01/12 by Jon.Nabozny Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp #jira UE-0000 Change 3255659 on 2017/01/12 by Jon.Nabozny Enable Shifting Vertices during Convex Hull cooking to prevent precision issues. (Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag) #jira UE-39212 Change 3255617 on 2017/01/12 by Ori.Cohen Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor #JIRA UE-40458 Change 3255536 on 2017/01/12 by Jamie.Dale Fixed crash when using an object picker against the 'Object' type This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down). #jira UE-40408 Change 3255451 on 2017/01/12 by Chris.Wood Fixed read only text color in SCommentBubble [UE-40384] - Reference Viewer comment text is difficult to read Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set. #jira UE-40384 Change 3255448 on 2017/01/12 by Chris.Wood Removed blinking cursor/caret on read only editable text layouts. [UE-40502] - Flashing cursor/caret showing in read-only editable text layouts #jira UE-40502 Change 3255445 on 2017/01/12 by Marc.Audy Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing #jira UE-00000 Change 3255441 on 2017/01/12 by Jon.Nabozny Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts. #jira UE-40478 Change 3255407 on 2017/01/12 by Yannick.Lange VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected - Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected - Added extra checks for other possible future cases #jira UE-39786 UE-39789 Change 3255393 on 2017/01/12 by Chris.Bunner Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter. #jira UE-40517 Change 3255375 on 2017/01/12 by Steve.Robb CIS fix. #jira UE-39556 Change 3255334 on 2017/01/12 by samuel.proctor Corrected QA Container asset to remove pin warning. #jira UE-29618 Change 3255319 on 2017/01/12 by james.cobbett Fixing motion blur issue with test content for Pose Snapshots. #jira UE-29618 Change 3255247 on 2017/01/12 by Nick.Darnell Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods. In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window. That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window. To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI. #jira UE-40313 Change 3255236 on 2017/01/12 by Phillip.Kavan [UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation. - Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391) #jira UE-40131 Change 3255216 on 2017/01/12 by Rolando.Caloca UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer #jira UE-40506 Change 3255206 on 2017/01/12 by Steve.Robb Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues. #fyi mike.beach #jira UE-39556 Change 3255195 on 2017/01/12 by mason.seay Adjusted slope to fix platform discrepancy #jira UE-29618 Change 3255086 on 2017/01/12 by Jack.Porter Fix XboxOneShaderCompiler.cpp non-unity compilation #jira None Change 3255085 on 2017/01/12 by Jack.Porter Missing HTML5 changes from CL 3254907 #jira UE-39111 Change 3255031 on 2017/01/12 by Jack.Porter More iOS GoogleVR changes missing from CL 3254907 #jira UE-39111 Change 3254991 on 2017/01/12 by Jack.Porter Missing file from CL 3254907 #jira UE-39111 Change 3254907 on 2017/01/11 by Jack.Porter Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA #jira UE-39111 #jira UE-35849 #jira UEMOB-35 Change 3254810 on 2017/01/11 by Arciel.Rekman Linux: fix for crash on exit (UE-40488). #jira UE-40488 Change 3254617 on 2017/01/11 by Peter.Sauerbrei remake the fix for missing PhysXVehicle library in binary for IOS and TVOS #jira UE-39349 Change 3254489 on 2017/01/11 by mason.seay Other minor improvements to the map #jira UE-29618 Change 3254477 on 2017/01/11 by mason.seay Map tweaks to prevent the vehicle from getting stuck #jira UE-29618 Change 3254431 on 2017/01/11 by Mitchell.Wilson Rebuilt lighting on all StarterContent levels. #jira UE-40468 Change 3254333 on 2017/01/11 by mason.seay Adjusted lightmap on mesh to remove odd rendering splotches #jira UE-29618 Change 3254131 on 2017/01/11 by Rolando.Caloca UE4.15 - Missing dumped shaders #jira UE-40465 Change 3254126 on 2017/01/11 by Jeff.Fisher UE-40422 Vive Motion Controllers unable to Play Haptic Effect -Removed an unnecessary remapping of controllerindex to deviceid, they are the same now. #jira UE-40422 #review-3254084 Change 3254046 on 2017/01/11 by Mark.Satterthwaite Merging 3233811: Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend. #jira UE-39935 Change 3254021 on 2017/01/11 by james.cobbett Test content for Pose Snapshot testing #jira UE-29618 Change 3253993 on 2017/01/11 by Alexis.Matte Fix the morph target import #jira UE-40424 Change 3253948 on 2017/01/11 by mason.seay Fixed Level BP logic that was causing Access None error #jira UE-29618 Change 3253884 on 2017/01/11 by mason.seay Updated mesh colors on map. Disabled motion blur #jira UE-29618 Change 3253862 on 2017/01/11 by mason.seay Disabled Always Show Mobile Input (turned on by accident) #jira UE-29618 Change 3253859 on 2017/01/11 by Mark.Satterthwaite Merging 3252866: Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future. #jira UE-40357 Change 3253854 on 2017/01/11 by Mark.Satterthwaite Merging 3252859: Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping. #jira UE-40410 Change 3253853 on 2017/01/11 by Mark.Satterthwaite Merging 3237394: Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine. #jira UE-39799 Change 3253852 on 2017/01/11 by Mark.Satterthwaite Merging 3236850: Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect. #jira UE-39801 Change 3253834 on 2017/01/11 by mason.seay Updated mobile input textures to be power of two #jira UE-29618 Change 3253807 on 2017/01/11 by Mark.Satterthwaite Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering: 3232641: - Eliminate redundant state changes in MetalRHI in the state cache. - Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data. - Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency. - Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway. 3236788: Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15. 3233854: More information about texture type validation errors in Metal. 3249742: Fix missing GPU particles on Mac. Pointers getting reused is causing the blendstate equality operator to fail. Simple workaround until we have time for a proper fix. #jira UE-40200 Change 3253636 on 2017/01/11 by Chris.Wood Improved tracking of runtime and debugger attachment for analytics purposes. [UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics [UE-39777] - Update MTBF IsDebugger state for every heartbeat [UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set [UE-39779] - UnrealWatchdog to send total run time of process Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog. #jira UE-39780, UE-39777, UE-39778, UE-39779 Change 3253281 on 2017/01/10 by Dan.Oconnor Typo fix caused parameter in local struct definition to shadow the local #jira UE-40027 Change 3253231 on 2017/01/10 by Dan.Oconnor Mirror of 3253220 These pins should infer together #jira UE-40427 Change 3253125 on 2017/01/10 by Uriel.Doyon Brought back CL 3242117 and 3238685, which got lost on the way: - Fix for possiblel check fail when changin mobility of actors. - Fix for possible check fail when processing streaming data. #jira UE-39996 Change 3252936 on 2017/01/10 by Marc.Audy CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references Ensure that a reinstanced child actor component ends up pointing at the correct child actor template #jira UE-40027 Change 3252886 on 2017/01/10 by Lina.Halper Fix for invalid AnimCurves when curve is added while running #jira: UE-39826 Change 3252753 on 2017/01/10 by Frank.Fella Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks. #jira UE-39836 Change 3252640 on 2017/01/10 by Lukasz.Furman fixed NavCollision losing user settings after any property change copy of 3252628 #jira UE-40388 Change 3252614 on 2017/01/10 by Daniel.Wright UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty. Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance. #jira UE-40406 Change 3252609 on 2017/01/10 by mason.seay Updated map with text actors for more visual clarity #jira UE-29618 Change 3252477 on 2017/01/10 by Daniel.Wright [Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios #jira UE-39852 Change 3252451 on 2017/01/10 by Daniel.Wright Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted * Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial #jira UE-30089 Change 3252418 on 2017/01/10 by Ben.Zeigler #jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now. Change 3252410 on 2017/01/10 by Max.Chen Sequencer : Filter sections on select in range Copy from Dev-Sequencer #jira UE-37854 Change 3252385 on 2017/01/10 by Max.Chen Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly. #jira UE-39923 Change 3252360 on 2017/01/10 by Allan.Bentham Remove incorrect assert for iOS. #jira UE-40385 Change 3252297 on 2017/01/10 by mason.seay Test assets for suspending cloth simulation #jira UE-29618 Change 3252125 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 #jira UE-40099 Change 3251987 on 2017/01/10 by Allan.Bentham Fix HQ DoF #jira UE-35548 Change 3251856 on 2017/01/10 by Jack.Porter Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor. Added MakeBox and MakeBox2D kismet native functions Fixed box overlap test ignoring instance scale #jira UE-34409 Change 3251519 on 2017/01/09 by Daniel.Wright [Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed #jira UE-40055 Change 3251146 on 2017/01/09 by Lina.Halper Fix on stable track data carrying over to pose asset - decided to clean up track data in anim sequence since we don't really need that data anymore #jira: UE-40351 #code review: Martin.Wilson Change 3251056 on 2017/01/09 by Lina.Halper fixed crash when pose node contains stale data when updating source. #jira: UE-40258 #code review; Thomas.Sarkanen Change 3251035 on 2017/01/09 by Mitchell.Wilson Removed preview mesh in M_GodRay to resolve CIS warning. Relinked textures used in two materials to resolve CIS warnings. #jira UE-40350 Change 3250959 on 2017/01/09 by Mitchell.Wilson Updating master sequence playback end time so the final audio track can be heard. Updating multiple shots to resolve issues with audio not playing back properly. #jira UE-40321 UE-40335 Change 3250896 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed level visibility not working in PIE #jira UE-40082 Change 3250895 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections - Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated. #jira UE-40320 Change 3250830 on 2017/01/09 by Ben.Woodhouse Duplicated from //ue4/Release-4.14 CL 3238182 Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release. It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler. #jira UE-38818 Change 3250790 on 2017/01/09 by Lauren.Ridge Fixing backspace on VR Editor numberpad menu. #jira UE-39770 Change 3250681 on 2017/01/09 by Ben.Woodhouse Duplicated from dev-rendering@3249296: XB1/Fast semantics: Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target. This fixes bloom and diffuse irradiance issues The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest #jira UE-39727 #jira UE-40238 Change 3250680 on 2017/01/09 by Ben.Woodhouse Duplicated from dev-rendering@3238664 Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials. Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals #jira UT-6891 #jira UE-39842 #jira UE-39949 Change 3250609 on 2017/01/09 by Steve.Robb Maximum number of stats-using threads increased to 512. #jira UE-38153 Change 3250604 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties #jira UE-40327 Change 3250589 on 2017/01/09 by Matthew.Griffin Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder Avoids unused configs and VS2013 files #jira UE-39171 Change 3250578 on 2017/01/09 by Matthew.Griffin Removed art tools from released build now that they are available separately on the Marketplace Change 3250282 on 2017/01/07 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Reported by UT team. Replication of a fix from Dev-Framework that didn't make it to 4.15 stream #jira UE-40324 Change 3250276 on 2017/01/07 by Mieszko.Zielinski Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4 #jira UE-31711 Change 3250219 on 2017/01/07 by Mieszko.Zielinski Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4 #jira UE-31731 Change 3250147 on 2017/01/07 by Andrew.Rodham Added missing includes #jira UE-40019 Change 3250096 on 2017/01/06 by Nick.Shin refetch on timed out GET/POST requests correction to: UE_MakeHTTPDataRequest #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3249963 on 2017/01/06 by Mieszko.Zielinski removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4 #jira UE-40099 Change 3249829 on 2017/01/06 by Alexis.Matte turn on the material name clash feature for the content browser importer. #jira UE-40298 Change 3249791 on 2017/01/06 by andrew.porter QAGame: Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings #jira UE-29618 Change 3249755 on 2017/01/06 by Jamie.Dale Some fixes for object reference detection and notification when deleting assets #jira UE-40121 Change 3249727 on 2017/01/06 by James.Golding #jira UE-40242 Change 3249707 on 2017/01/06 by Mitchell.Wilson Removing preview mesh with incorrect path from materials to resolve warnings in CIS. #jira UE-40311 Change 3249543 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3249506 on 2017/01/06 by Alexis.Matte Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail. #jira UE-40240 Change 3249477 on 2017/01/06 by Ori.Cohen Fix incorrect warning when moving kinematic objects during simulation. #JIRA UE-40290 Change 3249472 on 2017/01/06 by Andrew.Rodham Sequencer: Undo now works as expected when editing the properties of a key #jira UE-40019 Change 3249390 on 2017/01/06 by Mitchell.Wilson Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample. #jira UE-40300 Change 3249317 on 2017/01/06 by Alexis.Matte Fix a crash when loading skeletalmesh with no section #jira UE-40249 Change 3249294 on 2017/01/06 by Mitchell.Wilson Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths. #jira UE-40295 Change 3249213 on 2017/01/06 by Chris.Bunner Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support. #jira OR-33525, OR-33536, OR-33540, OR-33520 Change 3249135 on 2017/01/06 by Martin.Wilson Fix root motion issues on additive animations. - Fix scale issue on resetting root bone - Fix loss of root motion when animation is additive. #jira UE-40232 Change 3248522 on 2017/01/05 by Alexis.Matte Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value #jira UE-40201 Change 3248271 on 2017/01/05 by Andrew.Rodham Sequencer: Only reset persistent evaluation data when the sequence has changed - This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence #jira UE-40234 Change 3248092 on 2017/01/05 by Ben.Marsh UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it. Change 3248091 on 2017/01/05 by Marcus.Wassmer Tick renderthreadtickables in -onethread to avoid leaks. #jira UE-40248 Change 3248063 on 2017/01/05 by Marc.Audy Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread #jira UE-40243 Change 3247995 on 2017/01/05 by Maciej.Mroz NativizationSummary object is always present. manually merged cl#3247985 from Dev-Blueprints #jira UE-40035 Change 3247873 on 2017/01/05 by Chad.Garyet Adding "Generate QA Labels" buildgraph node and automation script. Port of createNewLabel and createMinimumLabel python scripts into UAT #jira UEB-725 Change 3247855 on 2017/01/05 by Nick.Shin refetch on timed out GET/POST requests #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3247737 on 2017/01/05 by Marc.Audy static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data #jira UE-40053 Change 3247723 on 2017/01/05 by mason.seay Asset for suspend cloth bug #jira UE-29618 Change 3247708 on 2017/01/05 by Mitchell.Wilson Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr #jira UE-40195 Change 3247652 on 2017/01/05 by Martin.Wilson Fixes for animation notifies window -Fix notify not being removed from skeleton -Fix crash where editor is not refreshed after notify removal #jira UE-40154 Change 3247638 on 2017/01/05 by mason.seay Test assets for cloth suspension #jira UE-29618 Change 3247630 on 2017/01/05 by Alexis.Matte Prevent crash when the import fail and we have no staticmesh created #jira UE-40024 Change 3247556 on 2017/01/05 by Ben.Marsh Fix non-unity compile error. Change 3247547 on 2017/01/05 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3247539 on 2017/01/05 by Benn.Gallagher Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes. #jira UE-40199 Change 3247515 on 2017/01/05 by Allan.Bentham Fix inverted planar reflections when mobileLDR Fixed incorrect gamma 2 planar reflection rendering when mobileLDR #jira UE-32868 Change 3247502 on 2017/01/05 by Dmitriy.Dyomin Fixed: Single digit frame rate when sculpting landscape foliage. #jira UE-39532 Change 3247232 on 2017/01/04 by Ben.Marsh Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers. #jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144 Change 3247002 on 2017/01/04 by Chris.Babcock Changed Vulkan hitchy pipeline log message verbosity #jira UE-38354 #ue4 #android #dontbackcopy Change 3246927 on 2017/01/04 by matt.barnes Updating QAGame content to facilitate UEQATC-2969 #jira UE-29618 Change 3246894 on 2017/01/04 by Mike.Beach Mirroring CL 3245322 from Dev-BP Fixed a crash when implementing a native interface in a BP #jira UE-40155, UE-40203 Change 3246830 on 2017/01/04 by Chris.Bunner Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur. #jira UE-39756 Change 3246816 on 2017/01/04 by Jon.Nabozny Fix Anim Notifies Tab not opening in Animation Editor. #JIRA UE-40134 Change 3246804 on 2017/01/04 by Ori.Cohen Touch engine file to trigger re-link. #JIRA UE-40156 Change 3246709 on 2017/01/04 by mason.seay Updated map #jira UE-29618 Change 3246606 on 2017/01/04 by Ori.Cohen Fix for sweeps taking too long time (OR-32839). - Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math). - Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal. - NVidia is aware and will investigate a better solution. #tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day. #JIRA UE-40156 Change 3246571 on 2017/01/04 by Marc.Audy Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created #jira UE-39994 Change 3246527 on 2017/01/04 by tim.gautier QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback #jira UE-29618 Change 3246480 on 2017/01/04 by mason.seay Map update #jira UE-29618 Change 3246470 on 2017/01/04 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects #JIRA UE-00000 Change 3246413 on 2017/01/04 by Jon.Nabozny Cube asset did not have Tri Meshes. Reimported to fix the issue. -- Copied from 3233164 -- #jira UE-39657 Change 3246388 on 2017/01/04 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. -- Copied from 3239735 (bot health fixed by a different CL) -- #jira UE-39387 Change 3246352 on 2017/01/04 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. -- Copied from 3239765 -- #JIRA UE-39726 Change 3246341 on 2017/01/04 by Ori.Cohen Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used. #JIRA UE-39508 Change 3246178 on 2017/01/04 by Andrew.Rodham Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards) - This is to reconcile the movie scene sequence player with previous behaviour #jira UE-40076 Change 3246102 on 2017/01/04 by Benn.Gallagher Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores. #jira UE-39811 Change 3246100 on 2017/01/04 by Benn.Gallagher Fixed ensure triggered when using root motion with sub instances Fixed crash reinstancing an active anim class that had subinstances #jira UE-39582 #jira UE-39579 Change 3246092 on 2017/01/04 by Marc.Audy PR #3082: Improve comment for UInputComponent (Contributed by Soleone) #jira UE-40098 Change 3246084 on 2017/01/04 by Matthew.Griffin Remove bad files Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt Fixed all non-editable text properties having a double disabled effect. The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text. #jira UE-39652 Change 3246043 on 2017/01/04 by Steve.Robb Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty. This is both more efficient and will hopefully make it easier to diagnose the issue. #jira UE-39872 Change 3246032 on 2017/01/04 by Martin.Wilson Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found) #jira UE-40105 Change 3246016 on 2017/01/04 by Andrew.Rodham Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus - This allows us to edit such properties on context menus #jira UE-39998 Change 3246005 on 2017/01/04 by Thomas.Sarkanen Fixed asset attachment issues in Skeleton Tree Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree. The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to. The attach parent name was not initialized, so assets could not be deleted one at a time. #jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree #jira UE-40041 - Preview assets appear at the bottom of the skeleton tree Change 3246002 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences #jira UE-39975 Change 3245979 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed scrubbing audio tracks not working propertly #jira UE-40048 Change 3245978 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction #jira UE-39998 Change 3245977 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed crash caused by lingering persistent evaluation data #jira UE-40064 Change 3245971 on 2017/01/04 by Dmitriy.Dyomin Fixed: Using Set World Origin Location will cause the player pawn to stutter #jira UE-40022 Change 3245725 on 2017/01/03 by Matt.Barnes Further improvments on test assets for UEQATC-2963 #jira UE-29618 Change 3245658 on 2017/01/03 by Arciel.Rekman Linux: fix ARM32 build (UE-39913). #jira UE-39913 (Redoing CL 3240982 from Dev-Platform in Release-4.15) Change 3245577 on 2017/01/03 by Mason.Seay More vehicle updates #jira UE-29618 Change 3245556 on 2017/01/03 by Matt.Barnes Updating test content for UEQATC-2963 #jira UEQATC-2963 Change 3245461 on 2017/01/03 by mason.seay Updating Inertia Tensor Scale to improve Vehicle Handling #jira UE-40013 Change 3245442 on 2017/01/03 by Jeff.Fisher UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing. -There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread. The flush fixes that. The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway. #jira UEVR-495 #review-3245374 Change 3245427 on 2017/01/03 by Jeff.Fisher UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR -If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again. -This is useful for apps that have 2d and vr modes. #jira UEVR-456 #review-3245372 Change 3245329 on 2017/01/03 by mason.seay Level and vehicle tweaks #jira UE-29618 Change 3245275 on 2017/01/03 by Chris.Babcock Added EngineVersion to AndroidManfiest.xml metadata #jira UE-40123 #ue4 #android Change 3245235 on 2017/01/03 by Guillaume.Abadie Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs. #jira UE-39527 Change 3245183 on 2017/01/03 by Chris.Babcock Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist) #jira UE-40103 #PR #3085 #ue4 #android Change 3245120 on 2017/01/03 by mason.seay Missed some assets #jira UE-29618 Change 3245116 on 2017/01/03 by mason.seay Mass fucntional test #jira UE-29618 Change 3245049 on 2017/01/03 by Ben.Marsh PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist) Change 3244924 on 2017/01/03 by Ben.Zeigler #jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072 Change 3244831 on 2017/01/03 by Mitchell.Wilson Fixed hole in collision around level. #jira UE-39576 Change 3244817 on 2017/01/03 by Matthew.Griffin Change check for files being under engine directory to avoid problems with relative paths #jira UE-40096 Change 3244801 on 2017/01/03 by Andrew.Rodham Editor: Fixed color picker not working when opened from a details panel on a context menu - When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu - Added the ability to find an open menu from a widget path to FSlateApplication #jira UE-39932 Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3244672 on 2017/01/03 by Ben.Marsh Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059. Change 3244668 on 2017/01/03 by Thomas.Sarkanen Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar Options were in the asset menu before. #jira UE-39643 - Missing "Reimport" option for animation assets Change 3244667 on 2017/01/03 by Thomas.Sarkanen Reduced default URO distances in-line with new LOD calculations New values should give (roughly) the same effect as the older values with the older system. #jira UE-39939 - URO LOD distance factors different with the new screen size metric Change 3244654 on 2017/01/03 by Matthew.Griffin Added functionality to specify Loading Phase for plugin templates Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it #jira UE-38826 Change 3244631 on 2017/01/03 by Dmitriy.Dyomin Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset #jira UE-37368 Change 3244548 on 2017/01/02 by Jack.Porter Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized #jira UE-39905 Change 3244389 on 2016/12/30 by Phillip.Kavan [UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself. Mirrored from //UE4/Dev-Blueprints (CL# 3244388). #jira UE-39816 Change 3244248 on 2016/12/29 by laz.matech Saved the new sublevel in the persistent level and set it to hidden by default #jira UE-29618 Change 3244213 on 2016/12/29 by laz.matech Added a sublevel to QA-Sequencer map #jira UE-29618 Change 3243857 on 2016/12/27 by samuel.proctor Altered Container asset to have proper console input #jira UE-29618 Change 3243852 on 2016/12/27 by Mason.Seay Forgot config file #jira UE-29618 Change 3243847 on 2016/12/27 by mason.seay Improved mobile input #jira UE-29618 Change 3243536 on 2016/12/24 by Phillip.Kavan [UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray). Mirrored from //UE4/Dev-Blueprints (CL# 3243210). #jira UE-39944 Change 3243535 on 2016/12/24 by Phillip.Kavan [UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded. Mirrored from //UE4/Dev-Blueprints (CL# 3243207). #jira UE-39816 Change 3243534 on 2016/12/24 by Phillip.Kavan [UE-39733] Fix incorrect graph pin value display names for user-defined enum types. Mirrored from //UE4/Dev-Blueprints (CL# 3239965). #jira UE-39733 Change 3243532 on 2016/12/24 by Phillip.Kavan [UE-39854] Fix nativized assets build error when there are no native code dependencies. Mirrored from //UE4/Dev-Blueprints (CL# 3239778). #jira UE-39854 Change 3243529 on 2016/12/24 by Phillip.Kavan [UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation. Mirrored from //UE4/Dev-Blueprints (CL# 3239289). #jira UE-38999 Change 3243442 on 2016/12/23 by mason.seay QAGame cleanup - Replacing copy pose from mesh test assets #jira UE-29618 Change 3243215 on 2016/12/22 by Dmitriy.Dyomin Fixed: Switching to ES2 feature level preview renders black in editor #jira UE-40009 Change 3243185 on 2016/12/22 by Ryan.Vance #jira UEVR-478 Integrating 3235308 Mono changes from DevVR. Change 3243183 on 2016/12/22 by Ryan.Vance #jira UEVR-455 Integrating 3243173 post present call back implementation from 4.14.1 Change 3243182 on 2016/12/22 by Ryan.Vance #jira UE-39269 Working around a nullptr deref in the Oculus runtime. Change 3243153 on 2016/12/22 by mason.seay WIP map update #jira UE-29618 Change 3243128 on 2016/12/22 by andrew.porter QAGame: Adding Actor Sequence test content for a crash. #jira UE-29618 Change 3243117 on 2016/12/22 by Jeff.Fisher UE-34004 GitHub 2659 : Implement support for OpenVR controller roles. -Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using. -We now defer setting up controllers that are disconnected. This lets connected controllers, that may have hand preference from steam, occupy their desired hands first. If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand. -This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference. Power off the 'right' prefering controller. Start the game with only the no-preference controller on. The game will put that controller in the right slot, because the api gives it no other hints. Then power on the controller that preferred 'right'. That controller will now be assigned left, because right is occupied. I don't see a way around that without the ability to switch which hand a controller is associated with at runtime. -This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well. That did not work before either. A new Jira was created for that. #2659 #jira UE-34004 #review-3231154 Change 3243093 on 2016/12/22 by mason.seay Some tweaks to vehicle levels #jira UE-29618 Change 3243084 on 2016/12/22 by andrew.porter QAGame: Cleaned up Sequencer_OverrideBindings #jira UE-29618 Change 3243009 on 2016/12/22 by andrew.porter QAGame: Renaming actor in Sequencer_OverrideBindings. #jira UE-29618 Change 3243003 on 2016/12/22 by andrew.porter QAGame: Removing override bindings from level sequence #jira UE-29618 Change 3242996 on 2016/12/22 by andrew.porter QAGame: Slight tweak to QA-Sequencer. #jira UE-29618 Change 3242982 on 2016/12/22 by Marc.Audy Properly reenable stats sounds in both game and level editor #jira UE-40015 Change 3242959 on 2016/12/22 by mason.seay Test map for vehicles and moving meshes #jira UE-29618 Change 3242934 on 2016/12/22 by andrew.porter QAGame: Adding test content to QA-Sequencer for Override Bindings #jira UE-29618 Change 3242870 on 2016/12/22 by Mason.Seay QAGame footprint reduction: Clearing out content (were in for old bug reports) #jira UE-29618 Change 3242799 on 2016/12/22 by tim.gautier QAGame - Adding the following assets for Sequencer Event Track testing: -TM-Sequencer_EventTrack + BuildData -QA_LightStruct -Sequencer_EventTrack #jira UE-29618 Change 3242792 on 2016/12/22 by samuel.proctor Correcting Container test asset for proper output #jira UE-29618 Change 3242727 on 2016/12/22 by Dmitriy.Dyomin Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message #jira UE-40005 Change 3242666 on 2016/12/22 by Dmitriy.Dyomin Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails #jira UE-39534 Change 3242373 on 2016/12/21 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed. #JIRA UE-39566 Change 3242323 on 2016/12/21 by Josh.Adams - Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it #jira UE-39966 Change 3242286 on 2016/12/21 by mason.seay Vehicle Assets and Maps #jira UE-29618 Change 3242284 on 2016/12/21 by Marc.Audy Fix "stat sounds" not working after PIE completes and a new one is begun #jira UE-32743 #jira UE-39511 Change 3242281 on 2016/12/21 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3242229 on 2016/12/21 by Ben.Marsh Fixup workspace for building PhysX. Change 3242227 on 2016/12/21 by Marc.Audy Properly update listener position for stat sounds #jira UE-38850 Change 3242218 on 2016/12/21 by Ori.Cohen Fix physx html5 compilation APEX issue. #JIRA UE-39566 Change 3242174 on 2016/12/21 by Ori.Cohen Fix incorrect moment of inertia for convex elements with translation. #JIRA UE-39566 Change 3242145 on 2016/12/21 by Ori.Cohen Port 4.14 hotfix for vehicle stability #JIRA UE-38710 Change 3242139 on 2016/12/21 by Ori.Cohen Port 4.14 hotfix: Fix crash when setting collision trace in construction script. #JIRA UE-39341 Change 3242088 on 2016/12/21 by Alexis.Matte Fix the drag and drop material on level instance to drop on the correct material slot Fix the serialization of the staticmesh property FMeshSectionInfoMap #jira UE-39952 Change 3242081 on 2016/12/21 by Andrew.Rodham Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid. #jira UE-39851 Change 3242079 on 2016/12/21 by Andrew.Rodham Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers - This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks. - This commit also ensures we don't fully rebuild templates in the editor when in Sequencer #jira UE-39882 Change 3242078 on 2016/12/21 by Andrew.Rodham Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3242026 on 2016/12/21 by Josh.Adams - Fixed compile errors in tools after NVNRHI move #jira UE-39966 Change 3241994 on 2016/12/21 by andrew.porter QAGame: Disabled auto play on Sequencer_AnimNotify. #jira UE-29618 Change 3241989 on 2016/12/21 by Mitchell.Wilson Resolving CIS warnings in Content examples. Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended. #jira UE-39984 Change 3241986 on 2016/12/21 by mason.seay Vehicle Landscape Test map (mainly for crash investigation) #jira UE-29618 Change 3241914 on 2016/12/21 by Josh.Adams - Removed invalid and confusing .ini settings #jira UE-39982 Change 3241902 on 2016/12/21 by Josh.Adams - Moved NVNRHI stuff out of RHI.Build.cs #jira UE-39966 Change 3241889 on 2016/12/21 by andrew.porter QAGame: Added new level sequence to QA-Sequencer level #jira UE-29618 Change 3241884 on 2016/12/21 by Alexis.Matte Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor. #jira UE-39834 Change 3241869 on 2016/12/21 by andrew.porter QAGame: Adding test content for Sequencer Animation Notifies #jira UE-29618 Change 3241809 on 2016/12/21 by Chris.Wood Fix non-unity build errors in UnrealWatchdog. [UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040) #jira UE-39940 Change 3241806 on 2016/12/21 by Marc.Audy Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3241802 on 2016/12/21 by Marc.Audy Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3241790 on 2016/12/21 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level #jira UE-39699 Change 3241789 on 2016/12/21 by Marc.Audy Check Owner has a valid world before trying to access Scene (4.14.2) #jira UE-39560 Change 3241786 on 2016/12/21 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level #jira UE-39407 Change 3241781 on 2016/12/21 by Mitchell.Wilson Fixed up redirectors for SkeletalMesh and Personal Walkthroughs. #jira UE-30953 Change 3241747 on 2016/12/21 by mason.seay Tag Query test map and assets #jira UE-29618 Change 3240938 on 2016/12/20 by Ben.Marsh Remaking QFE fixes from 4.14 branch. Change 3240740 on 2016/12/20 by Ben.Marsh Update branch name for analytics. [CL 3272229 by Matthew Griffin in Main branch]
2017-01-25 16:23:41 -05:00
if (LastItem.IsValid())
{
SkeletonTreeView->RequestScrollIntoView(LastItem);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
}
}
void SSkeletonTree::CreateMenuForBoneReduction(FMenuBuilder& MenuBuilder, SSkeletonTree * Widget, int32 LODIndex, bool bIncludeSelected)
{
MenuBuilder.AddMenuEntry
(FText::FromString(FString::Printf(TEXT("From LOD %d and below"), LODIndex))
, FText::FromString(FString::Printf(TEXT("Remove Selected %s from current LOD %d and all lower LODs"), (bIncludeSelected) ? TEXT("bones") : TEXT("children"), LODIndex))
, FSlateIcon()
, FUIAction(FExecuteAction::CreateSP(Widget, &SSkeletonTree::RemoveFromLOD, LODIndex, bIncludeSelected, true))
);
MenuBuilder.AddMenuEntry
(FText::FromString(FString::Printf(TEXT("From LOD %d only"), LODIndex))
, FText::FromString(FString::Printf(TEXT("Remove selected %s from current LOD %d only"), (bIncludeSelected) ? TEXT("bones") : TEXT("children"), LODIndex))
, FSlateIcon()
, FUIAction(FExecuteAction::CreateSP(Widget, &SSkeletonTree::RemoveFromLOD, LODIndex, bIncludeSelected, false))
);
}
void SSkeletonTree::SetBoneTranslationRetargetingModeRecursive(EBoneTranslationRetargetingMode::Type NewRetargetingMode)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
TArray<FName> BoneNames;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
for (const TSharedPtr<FSkeletonTreeBoneItem>& Item : TreeSelection.GetSelectedItems<FSkeletonTreeBoneItem>())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
BoneNames.Add(Item->GetRowItemName());
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
GetEditableSkeletonInternal()->SetBoneTranslationRetargetingModeRecursive(BoneNames, NewRetargetingMode);
}
void SSkeletonTree::RemoveFromLOD(int32 LODIndex, bool bIncludeSelected, bool bIncludeBelowLODs)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
// we cant do this without a preview scene
if (!GetPreviewScene().IsValid())
{
return;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
UDebugSkelMeshComponent* PreviewMeshComponent = GetPreviewScene()->GetPreviewMeshComponent();
if (!PreviewMeshComponent->GetSkeletalMesh())
{
return;
}
// ask users you can't undo this change, and warn them
const FText Message(LOCTEXT("RemoveBonesFromLODWarning", "This action can't be undone. Would you like to continue?"));
if (FMessageDialog::Open(EAppMsgType::YesNo, Message) == EAppReturnType::Yes)
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
const FReferenceSkeleton& RefSkeleton = GetEditableSkeletonInternal()->GetSkeleton().GetReferenceSkeleton();
TArray<FName> BonesToRemove;
//Scoped post edit change
{
FScopedSkeletalMeshPostEditChange ScopedPostEditChange(PreviewMeshComponent->GetSkeletalMesh());
for (const TSharedPtr<FSkeletonTreeBoneItem>& Item : TreeSelection.GetSelectedItems<FSkeletonTreeBoneItem>())
{
FName BoneName = Item->GetRowItemName();
int32 BoneIndex = RefSkeleton.FindBoneIndex(BoneName);
if (BoneIndex != INDEX_NONE)
{
if (bIncludeSelected)
{
PreviewMeshComponent->GetSkeletalMesh()->AddBoneToReductionSetting(LODIndex, BoneName);
BonesToRemove.AddUnique(BoneName);
}
else
{
for (int32 ChildIndex = BoneIndex + 1; ChildIndex < RefSkeleton.GetRawBoneNum(); ++ChildIndex)
{
if (RefSkeleton.GetParentIndex(ChildIndex) == BoneIndex)
{
FName ChildBoneName = RefSkeleton.GetBoneName(ChildIndex);
PreviewMeshComponent->GetSkeletalMesh()->AddBoneToReductionSetting(LODIndex, ChildBoneName);
BonesToRemove.AddUnique(ChildBoneName);
}
}
}
}
}
int32 TotalLOD = PreviewMeshComponent->GetSkeletalMesh()->GetLODNum();
IMeshUtilities& MeshUtilities = FModuleManager::Get().LoadModuleChecked<IMeshUtilities>("MeshUtilities");
if (bIncludeBelowLODs)
{
for (int32 Index = LODIndex + 1; Index < TotalLOD; ++Index)
{
MeshUtilities.RemoveBonesFromMesh(PreviewMeshComponent->GetSkeletalMesh(), Index, &BonesToRemove);
PreviewMeshComponent->GetSkeletalMesh()->AddBoneToReductionSetting(Index, BonesToRemove);
}
}
// remove from current LOD
MeshUtilities.RemoveBonesFromMesh(PreviewMeshComponent->GetSkeletalMesh(), LODIndex, &BonesToRemove);
}
Merging //UE4/Release-4.11 to //UE4/Main (Up to 2874930) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2868448 on 2016/02/16 by Mark.Satterthwaite Bring MetalRHI & MetalShaderFormat mostly up to Dev-Platform CL #2867146 to address JIRA UE-26181 and as the first part of addressing JIRA UE-23208. Only CL #2854142 has been omitted for compatibility with the 4.11 branch. #jira UE-26181 Change 2868454 on 2016/02/16 by Mark.Satterthwaite Shader changes necessary to properly fix Mobile Preview under Mac Metal (JIRA UE-23208) - Mac ES 3.1 doesn't support framebuffer fetch & is in fact a Mobile Emulation shader platform. #jira UE-23208 Change 2868650 on 2016/02/16 by Matthew.Griffin Allow Developer modules to be pre-compiled when the target is editor. #jira UE-26802 Change 2868859 on 2016/02/16 by Nick.Whiting Merging StereoPanorama fixes from Main to Release-4.11 (CL 2811839) #jira UE-25066 Change 2868927 on 2016/02/16 by Mieszko.Zielinski Fixed some regular-use crashes in LogVisualizer #UE4 #rb Lukasz.Furman #jira UE-27003 Change 2868994 on 2016/02/16 by Lina.Halper Fix refresh UI issue with remove joint #jira : UE-26529 #rb: Martin.Wilson Change 2868996 on 2016/02/16 by Lina.Halper Fix node stop working when negative value of LODThreshold #jira: UE-26828 #rb:Martin.Wilson Change 2868998 on 2016/02/16 by Lina.Halper Fix with crash when invalid index has entered #jira : UE-26715 #rb : Martin.Wilson Change 2869003 on 2016/02/16 by Ori.Cohen - Fix thread safety issue when cloth child collision or environment collision is used. - Fix cloth bounds growing when stale transform data is used. #JIRA OR-14990 #rb James.Golding Change 2869109 on 2016/02/16 by mason.seay Updated test assets for Restitution testing #jira UE-24473 Change 2869223 on 2016/02/16 by Taizyd.Korambayil #jira UE-19083 Disabled LOD on SkySphere BP Change 2869558 on 2016/02/16 by Dan.Oconnor Conservative fix for crash that occurs when adding a weak object ptr to an array of object ptrs in a blueprint #jira UE-25893 Change 2869891 on 2016/02/17 by Thomas.Sarkanen Fix crash when re-compiling anim BPs that are dependencies of 'parent' Blueprints Force a re-initialzation of nodes when initializing the whole anim instance. The bInitialized flag was intended as a runtime optimization - we assume our function will not change for the lifetime of the UAnimInstance. While parts of the graph will be re-initialized we dont need to re-acquire our UFunction ptrs (etc.) unless the whole instance is getting re-initialized. #rb Martin.Wilson #jira UE-26642 - Switch Skeletal Mesh node crashes the editor if the blueprint is compiled. Change 2869956 on 2016/02/17 by Tim.Hobson #Jira UE-26550 - Added three new icons for Arrow, Locked, and Unlocked per request from IanS. Change 2869965 on 2016/02/17 by Gareth.Martin Fix check() being hit when loading KiteDemo x1_y1 (and other old foliage maps) #jira UE-26930 Change 2870007 on 2016/02/17 by Richard.TalbotWatkin Merging from //UE4/Dev-Editor CL 2867609 Fixed auto-generation of unique object/package names when duplicating, so they generate the same names if they the source object was named the same as its package. #jira UE-25769 - Crash when Copy+Pasting numbered umaps in the content browser #RB Bob.Tellez Change 2870072 on 2016/02/17 by Michael.Schoell Level Blueprints will no longer preload newly created Blueprints that they reference when they are reloaded. #jira UE-23637 - Use of Blueprint delegate in sub-level script causes errors on startup Change 2870087 on 2016/02/17 by Matthew.Griffin Removed Android and IOS from list of platforms to build only for UnrealMatch3, so that they can be cooked and packaged correctly. Change 2870141 on 2016/02/17 by mason.seay Test content for Copy Pose From Mesh #jira UE-24473 Change 2870195 on 2016/02/17 by Mieszko.Zielinski PR #2052: Added missing Super::BeginPlay() (Contributed by Skylonxe) #jira UE-26915 Change 2870325 on 2016/02/17 by Steve.Robb [CL 2882948 by Matthew Griffin in Main branch]
2016-02-26 05:49:37 -05:00
// update UI to reflect the change
OnLODSwitched();
}
}
void SSkeletonTree::OnCopyBoneNames()
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
TArray<TSharedPtr<FSkeletonTreeBoneItem>> SelectedBones = TreeSelection.GetSelectedItems<FSkeletonTreeBoneItem>();
if( SelectedBones.Num() > 0 )
{
bool bFirst = true;
FString BoneNames;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
for (const TSharedPtr<FSkeletonTreeBoneItem>& Item : SelectedBones)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
FName BoneName = Item->GetRowItemName();
if (!bFirst)
{
BoneNames += "\r\n";
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
BoneNames += BoneName.ToString();
bFirst = false;
}
FPlatformApplicationMisc::ClipboardCopy( *BoneNames );
}
}
void SSkeletonTree::OnResetBoneTransforms()
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if (GetPreviewScene().IsValid())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
UDebugSkelMeshComponent* PreviewComponent = GetPreviewScene()->GetPreviewMeshComponent();
check(PreviewComponent);
UAnimPreviewInstance* PreviewInstance = PreviewComponent->PreviewInstance;
check(PreviewInstance);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
TArray<TSharedPtr<FSkeletonTreeBoneItem>> SelectedBones = TreeSelection.GetSelectedItems<FSkeletonTreeBoneItem>();
if (SelectedBones.Num() > 0)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
bool bModified = false;
GEditor->BeginTransaction(LOCTEXT("SkeletonTree_ResetBoneTransforms", "Reset Bone Transforms"));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
for (const TSharedPtr<FSkeletonTreeBoneItem>& Item : SelectedBones)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
FName BoneName = Item->GetRowItemName();
const FAnimNode_ModifyBone* ModifiedBone = PreviewInstance->FindModifiedBone(BoneName);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if (ModifiedBone != nullptr)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if (!bModified)
{
PreviewInstance->SetFlags(RF_Transactional);
PreviewInstance->Modify();
bModified = true;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
PreviewInstance->RemoveBoneModification(BoneName);
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
GEditor->EndTransaction();
}
}
}
void SSkeletonTree::OnCopySockets() const
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
TArray<TSharedPtr<FSkeletonTreeSocketItem>> SelectedSockets = TreeSelection.GetSelectedItems<FSkeletonTreeSocketItem>();
int32 NumSocketsToCopy = SelectedSockets.Num();
if ( NumSocketsToCopy > 0 )
{
FString SocketsDataString;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
for (const TSharedPtr<FSkeletonTreeSocketItem>& Item : SelectedSockets)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
SocketsDataString += SerializeSocketToString(Item->GetSocket(), Item->GetParentType());
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
FString CopyString = FString::Printf( TEXT("%s\nNumSockets=%d\n%s"), *FEditableSkeleton::SocketCopyPasteHeader, NumSocketsToCopy, *SocketsDataString );
FPlatformApplicationMisc::ClipboardCopy( *CopyString );
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
bool SSkeletonTree::CanCopySockets() const
{
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
TArray<TSharedPtr<FSkeletonTreeSocketItem>> SelectedSockets = TreeSelection.GetSelectedItems<FSkeletonTreeSocketItem>();
return SelectedSockets.Num() > 0;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
FString SSkeletonTree::SerializeSocketToString( USkeletalMeshSocket* Socket, ESocketParentType ParentType) const
{
FString SocketString;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
SocketString += FString::Printf( TEXT( "IsOnSkeleton=%s\n" ), ParentType == ESocketParentType::Skeleton ? TEXT( "1" ) : TEXT( "0" ) );
FStringOutputDevice Buffer;
const FExportObjectInnerContext Context;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
UExporter::ExportToOutputDevice( &Context, Socket, nullptr, Buffer, TEXT( "copy" ), 0, PPF_Copy, false );
SocketString += Buffer;
return SocketString;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3021292) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3016321 on 2016/06/16 by Ori.Cohen Refactor constraint instance so that we can easily swap parameters at runtime using profiles. Change 3016367 on 2016/06/16 by Marc.Audy Strip #lockdown from changelists as well Change 3016380 on 2016/06/16 by Martin.Wilson Fixes for socket copying in Persona (mode to preserve bone attachment & fix for duplicating same socket multiple times) Change 3016396 on 2016/06/16 by Zak.Middleton #ue4 - Fix bad call to RemoveAt() in FFinalPostProcessSettings::UpdateEntry() causing potential infinite loop. #jira UE-32036 Github #2504 Merging using //UE4/Dev-Framework_to_//UE4/Release-4.12 (reversed) Change 3016477 on 2016/06/16 by Marc.Audy Fix initialization order compile warning Actually initialize LastKnownScale Change 3017624 on 2016/06/17 by James.Golding - Remove DestructibleActor.h from Engine.h - Remove SkeletalMesh.h from EnginePrivate.h Change 3017657 on 2016/06/17 by Benn.Gallagher PR #2253: Fix UDestructibleComponent::AddImpulseAtLocation (Contributed by mik14a) #jira UE-29280 Change 3017658 on 2016/06/17 by Benn.Gallagher PR #1840 fixed generating patch with DestructibleMesh assets (Contributed by Pierdek) #jira UE-24231 Change 3017661 on 2016/06/17 by Benn.Gallagher Dynamic space switching for anim dynamics, also exposed a bunch of properties as optional pins. #jira UEFW-163 Change 3017914 on 2016/06/17 by James.Golding - Add WITH_EDITORONLY_DATA around ProgressiveDrawingFraction - Add number of morph targets to SkelMesh asset registry tags Change 3017915 on 2016/06/17 by James.Golding Move util to find debugged node from FAnimationViewportClient to UAnimGraphNode_SkeletalControlBase Change 3017916 on 2016/06/17 by James.Golding Remove unused FMorphTargetMap struct Change 3018038 on 2016/06/17 by Aaron.McLeran UE-32124 Crash when Deleting Concatenator Node while Playing Sound Cue Change 3018048 on 2016/06/17 by Mieszko.Zielinski Made GameplayDebugger's HUD toggling persist over tool toggling #UE4 Change 3018068 on 2016/06/17 by Mieszko.Zielinski Improved navigaiton-related condition in USceneComponent::PostUpdateNavigationData to avoid doing unnecessary work #Orion Thich change also fixes USceneComponent not working in client-side dynamic navmesh generation Change 3018529 on 2016/06/17 by Aaron.McLeran Passing in sendlist on CreateSource for xaudio2 in effort to avoid lag on AMD with CreateSourceVoice As per this thread: https://udn.unrealengine.com/questions/298497/xaudio2-setoutputvoices-lag.html Change 3018907 on 2016/06/18 by James.Golding UE-32004 Add EngineDefines.h to CameraTypes.h for WORLD_MAX Change 3019372 on 2016/06/20 by James.Golding - Initial add of OrientationDriver node - UI for importing poses from PoseAset not yet working - Add FQuat::AngularDistance Change 3019373 on 2016/06/20 by James.Golding PSD test assets Change 3019444 on 2016/06/20 by Jurre.deBaare Added advanced preview scene, this allows specific profiles to be set altering the Persona and Static mesh editor scene Change 3019565 on 2016/06/20 by Lina.Halper #anim : prioritize socket name over bone name #jira : UE-24847 Change 3019712 on 2016/06/20 by Jurre.deBaare Changed the way the advanced preview tab is spawned for Persona (otherwise would cause a crash in anim graph editor) Change 3020010 on 2016/06/20 by Aaron.McLeran Implementing CL 3019996 in Dev-Framework Proper default LPF values to avoid situation when going to area with no reverb volume Change 3020067 on 2016/06/20 by Ori.Cohen Add constraint profiles to physics assets. Change 3020110 on 2016/06/20 by Lina.Halper Github PR: mesh merge crash fix #jira : UE-19569 Change 3020167 on 2016/06/20 by Ori.Cohen Added the ability to add forces and impulses to all bodies in a skeletal mesh component. Refactored iteration of bodies below in skeletal mesh component. Change 3020324 on 2016/06/20 by Ori.Cohen Bring back cone constraint visualization, but with some improvements like colors and free vs locked. Turn on constraint visualization when drawing a skeletal mesh with constraint show flags. Change 3020342 on 2016/06/20 by Ori.Cohen Fix constraint crash when trying to wake up an actor that hasn't been added into the scene yet. #JIRA UE-32248 Change 3020349 on 2016/06/20 by mason.seay Resaving material assets Change 3020400 on 2016/06/20 by Lina.Halper Disable check single influence on LOD check - this doesn't seem to appropriate anymore #code review:Alexis.Matte Change 3020928 on 2016/06/21 by James.Golding - Move PSD test assets out of Developer folder - Add PSD test AnimBP Change 3021000 on 2016/06/21 by Ori.Cohen Remove ensure from body instance customization. This is a legit case where owner becomes stale (bp recompile for example) #JIRA UE-31445 Change 3021017 on 2016/06/21 by Ori.Cohen Help static analysis Change 3021045 on 2016/06/21 by Marc.Audy Fix regression with detachment in AActor::OnRep_AttachmentReplication #jira UE-32276 [CL 3021299 by Marc Audy in Main branch]
2016-06-21 12:37:19 -04:00
void SSkeletonTree::OnPasteSockets(bool bPasteToSelectedBone)
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
// Pasting sockets should only work if there is just one bone selected
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
if ( TreeSelection.IsSingleOfTypeSelected<FSkeletonTreeBoneItem>() )
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
FName DestBoneName = bPasteToSelectedBone ? TreeSelection.GetSingleSelectedItem()->GetRowItemName() : NAME_None;
USkeletalMesh* SkeletalMesh = GetPreviewScene().IsValid() ? ToRawPtr(GetPreviewScene()->GetPreviewMeshComponent()->GetSkeletalMesh()) : nullptr;
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3167010) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 Change 3166824 on 2016/10/18 by Alexis.Matte Fix re-import of mesh material assignment regression #jira UE-37479 Change 3166821 on 2016/10/18 by Alexis.Matte Make sure the old asset are build correctly #jira UE-37461 Change 3166740 on 2016/10/18 by Lina.Halper Fix crash with hide name when bone buffer doesn't exist due to slave component #jira: UE-37467 Change 3166737 on 2016/10/18 by Jeff.Campeau Fix double release in PhysX if there's an exception during shutdown #jira UE-37058 Change 3166733 on 2016/10/18 by Chris.Babcock Add missing MultiviewOVR functions for Android deferred #jira UE-37401 #ue4 #android Change 3166719 on 2016/10/18 by Richard.TalbotWatkin Fixed crash when setting a closed loop on a SplineComponent with no spline points defined. #jira UE-37449 - Editor Crashes When Enabling Closed Loop on Spline in Blueprint Change 3166701 on 2016/10/18 by Daniel.Wright Call HandleLegacyMapBuildData before saving a cooked package - fixes cases where map packages get loaded in the cooker via FRedirectCollector::ResolveStringAssetReference in Core, where there is no opportunity to do post-load legacy map fixups. #jira UE-37317 Change 3166549 on 2016/10/18 by Alexis.Matte Make sure the vertex paint circle brush is display when painting #jira UE-37462 Change 3166459 on 2016/10/18 by Mitchell.Wilson Removed duplicate mapping of Gamepad_RightY for thrust in BP Flying template #jira UE-37471 Change 3166435 on 2016/10/18 by Mitchell.Wilson Cleared preview mesh on skydome materials used in ShooterGame to resolve UDK_ProceduralSky_4UVChannel warnings #jira UE-29718 Change 3166363 on 2016/10/18 by Mitchell.Wilson copied EditorPlane to UI folder of ShooterGame and named it MenuPlane. Replaced EditorPlane in ShooterEntry with MenuPlane. Rebuilt lighting for shootergame levels and added build data for each level. #jira UE-37435 Change 3166342 on 2016/10/18 by Rolando.Caloca UE4.14 - Fix for crash on splines with decals #jira UE-36864 Change 3166315 on 2016/10/18 by Ori.Cohen Implement copy and assignment operator for convexElem struct and aggregate geometry to avoid shallow copy of raw pointers. #JIRA UE-21572, UE-37429 Change 3166274 on 2016/10/18 by Peter.Sauerbrei deprecate iOS 7 and provide better messaging for the IOS versions we no longer directly support #jira UE-37034 Change 3166238 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) Copied from Dev-Sequencer CL# 3166218 #jira UE-37470 Change 3166209 on 2016/10/18 by Daniel.Lamb Fixed issue with launch on marking packages as dirty. #test Cook shooter game #jira UE-37455 Change 3165901 on 2016/10/18 by Jamie.Dale Fixed Clang error caused by missing return type #jira UE-37421 Change 3165774 on 2016/10/18 by Steve.Robb Fix for FMallocBinned::GetAllocationSize() for aligned allocations. Copied from CL# 3165739. #jira UE-37249 #jira UE-37243 Change 3165457 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. #jira UE-37420 Change 3165444 on 2016/10/17 by Max.Chen Sequencer: Fix reset view range so that it's a no-op when the range is negative. #jira UE-37412 Change 3165257 on 2016/10/17 by Keli.Hlodversson Fix crash when exiting using SteamVR if using VR controllers and launched from steam. #jira UE-37432 Change 3165225 on 2016/10/17 by Nick.Darnell Strategy Game - No longer overrides the engine default iOS build machine to use. Shooter Game - Has been upgraded to user the newer location of the DPI scale curve. #jira UE-37001 Change 3165110 on 2016/10/17 by Michael.Trepka Fixed GetPlatformLibExtension for iOS and tvOS in PhysX build script #jira UE-36939 Change 3165107 on 2016/10/17 by Mitchell.Wilson Resolve CIS content warnings in Shooter Game. #jira UE-30791 Change 3165001 on 2016/10/17 by Alexis.Matte Bump the static mesh build version to force a rebuild. #jira UE-37262 Change 3164928 on 2016/10/17 by Ben.Marsh GitHub: Allow files in /Engine/Plugins/.../Binaries/... to be distributed on GitHub. This was a hold over from the days that editor binaries used to be checked in to P4, but it's excluding plugin ThirdParty folders too. Change 3164914 on 2016/10/17 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. Copy from Dev-Sequencer #jira UE-35285 Change 3164896 on 2016/10/17 by Ben.Marsh UBT: Include all public headers and libraries when running UBT with -generateexternalfilelist, not just those referenced for external modules. This is a change in behavior, since it will cause public engine headers to be included in the target receipt, but it's reasonable behavior since they are required to build against the precompiled binaries anyway. Change 3164892 on 2016/10/17 by Jamie.Dale Fixed BPs passing a null parent when copying data, as this prevented some fix-up from happening correctly in ImportText #jira UE-36977 Change 3164886 on 2016/10/17 by Jamie.Dale Fixed issues propagating property changes when editing Blueprints - FText property changes that kept the same identity didn't used to propagate due to the CDO and instance sharing the same display string. We now import the previous value into a temporary property and use UProperty::Identical to compare the values, rather than rely on the exported text. - TMap/TSet property changes weren't being propagated at all since UI support was added. They needed to be changed to use the parent node like TArray property changes do. - TSet property exporting would produce "()" for both an empty set, and a set containing a single empty FString/FName. This confused the property import, and caused the UProperty::Identical to fail. We now make sure that FString/FName properties correctly honor the PPF_Delimited when dealing with empty values. #jira UE-36977 Change 3164884 on 2016/10/17 by Jamie.Dale We now re-key text when it moves into a new package (with a valid package localization ID) to avoid identity conflicts when instancing in the editor #jira UE-36977 Change 3164843 on 2016/10/17 by Ben.Marsh UBT: Restore support for generating multiple project file types at once. Move the XML config setting for overwriting the type of project files to generate into a an option specific to Visual Studio, under <VCProjectFileGenerator>/<Version>. #jira UE-37386 Change 3164823 on 2016/10/17 by Daniel.Lamb Fixed warning about shader compiler stalling. #test Cook Shootergame #jira UE-37393 Change 3164805 on 2016/10/17 by Alexis.Matte Remove the skinxx import workflow for static mesh #jira UE-37262 Change 3164803 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting on all template projects #jira UE-37317 Change 3164775 on 2016/10/17 by Matt.Kuhlenschmidt Fixed Editing InlineEditConditionToggle variable inside a blueprint causing the editor to crash #jira UE-37029 Change 3164737 on 2016/10/17 by Matt.Kuhlenschmidt Fixed crash debugging blueprints in a networked game session - Eliminated pointless assert that in no way was necessary to crash the users game and moved the disabling of realtime viewports until after routing BeginPlay is complete. This ensures any debugger windows that appear during BeginPlay have realtime disabled by default. #jira UE-37360 Change 3164711 on 2016/10/17 by Chris.Wood Added char limit to user description in Crash Report Client [UE-37377] - Limit description field size in Crash Report Client #jira UE-37377 Change 3164706 on 2016/10/17 by Alexis.Matte Fix fbx scene re-import of staticmesh loosing there materials #jira UE-37032 Change 3164688 on 2016/10/17 by Matt.Kuhlenschmidt Fixed incorrect selection borders appearing if an object was duplicated and then undone and redone #jira UE-37300 Change 3164686 on 2016/10/17 by Alexis.Matte Remove unwanted re-import setting option in both mesh editor. #jira UE-36640 Change 3164622 on 2016/10/17 by Dan.Oconnor Duplicating 3153975 and 3155758 in 4.14 #jira UE-36938 Change 3164620 on 2016/10/17 by Robert.Manuszewski UE4 - Critical fix for task graph memory leak. (re-implementing CL #3159689 by Gil.Gribb) #jira UE-37382 #fyi Gil.Gribb Change 3164557 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting in code and bp first person template. #jira UE-37317 Change 3164370 on 2016/10/17 by Chris.Wood Fix broken application path in Crash Report Client app restart code. [UE-36429] - Send and Restart from Crash Reporter does nothing #jira UE-36429 Change 3164329 on 2016/10/17 by Dmitriy.Dyomin Fixed: Shader compile error using Point Lights Nvidia Shield #jira UE-25671 Change 3164219 on 2016/10/16 by Max.Chen Fix CDO Constructor errors Copy from Dev-Sequencer #jira UE-36787 Change 3164173 on 2016/10/16 by Zachary.Wilson Submitting testing content for Reduced Lightmap Mixing and updating TM-Reflections #jira UE-29618 Change 3164171 on 2016/10/16 by Benjamin.Hyder Re-Saving TM-Noise to update camera position #jira UE-29618 Change 3164169 on 2016/10/16 by Benjamin.Hyder Updating TM-Noise map to include VectorVoronoi noise material #jira UE-29618 Change 3164022 on 2016/10/15 by zachary.wilson Adding testing content for material optimizations, attribute blend node, and preskinned loc pos node #jira UE-29618 Change 3163970 on 2016/10/15 by Benjamin.Hyder updating shading model for skeletal mesh example in TM-SSS_Fullres #jira UE-29618 Change 3163961 on 2016/10/15 by Benjamin.Hyder adding animated skeletal mesh example to TM-SSS_Fullres #jira UE-29618 Change 3163958 on 2016/10/15 by Benjamin.Hyder adding diffuse example to TM-SSS_Fullres #jira UE-29618 Change 3163728 on 2016/10/14 by Tyler.Cole Prep build scripts for WEX MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163718 on 2016/10/14 by Tyler.Cole Prep build scripts for Ocean MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163715 on 2016/10/14 by Tyler.Cole Prep build scripts for Fortnite MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163711 on 2016/10/14 by Tyler.Cole Prep build scripts for Orion MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163698 on 2016/10/14 by Michael.Trepka Fixed a CoreAudio crash on unpause #jira UE-37126 Change 3163534 on 2016/10/14 by Matt.Kuhlenschmidt Disable versioning info in project badge by default #jira UE-37335 Change 3163485 on 2016/10/14 by Michael.Trepka Add one more RPATH entry on Mac to support launching staged builds #jira UE-36799 Change 3163479 on 2016/10/14 by Michael.Trepka A couple of changes to prevent Mac app bundles from modifying their content for compatibility with the Mac App Store #jira UE-25742 Change 3163465 on 2016/10/14 by Daniel.Lamb Fix issue with cook command from editor was trying to package also. #test Cook command in editor #jira UE-36796 Change 3163455 on 2016/10/14 by Matt.Kuhlenschmidt Fixed selected section highlight and vertex color view modes not working. #jira UE-37308 Change 3163450 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that were exposed by recent Dev-BP fixes - removing unnecessary cast operation in Mission_Outpost. #jira UE-37055 Change 3163400 on 2016/10/14 by Benjamin.Hyder Updating Lighting setttings inTM-SSS_Fullres #jira UE-29618 Change 3163392 on 2016/10/14 by Benjamin.Hyder Creating TM-SSS_Fullres test map and importing 4k skin diffuse and bump materials #jira UE-29618 Change 3163336 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3163335 on 2016/10/14 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3163230 on 2016/10/14 by Richard.TalbotWatkin Duplicated from //UE4/Release-4.13, CL 3111897 When doing a full geometry rebuild, force the level model's poly linkage to be reinitialized, so that coplanar surfaces can be correctly linked. This fixes a regression following the separation of FPoly::iLink and FPoly::iLinkSurface. #jira UE-35482 - Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry #jira UE-35999 - Additive BSP Selections Acting Grouped after Building Geometry #jira UE-37340 - Selecting Geometry objects selects multiple brushes after Building Change 3163155 on 2016/10/14 by Benn.Gallagher Fixed crash when changing scene settings an hitting undo in Persona with complex cloth active #jira UE-37332 Change 3163146 on 2016/10/14 by Marc.Audy Properly add/remove wind sources when activated/deactivated #jira UE-37289 Change 3163135 on 2016/10/14 by Phillip.Kavan [UE-35259] Fix AddComponent node-instanced Blueprint components finding the wrong archetype (template basis) in some scenarios. Mirrored from CL# 3160052 (//UE4/Dev-Blueprints). Additional changes (for release branch): - Bumped ReleaseObjectVersion to limit fixup code to only BP assets that existed prior to this change. #jira UE-35259 Change 3162999 on 2016/10/14 by Ben.Marsh QFE: Fix writing output files if they don't already exist, and bump version number to 4.14. Change 3162988 on 2016/10/14 by Thomas.Sarkanen Fix socket editing on meshes Feature was inadvertently removed with the Persona refactor. #jira UE-37313 - Create Mesh Socket is missing Change 3162938 on 2016/10/14 by Ben.Zeigler Merging CL 3162934 to //UE4/Release-4.14 #jira UE-37044 Fix crash when loading map that has null actors in the actor list Change 3162900 on 2016/10/14 by Dmitriy.Dyomin Fixed: Android should use single channel texture for ShadowMaps instead of 4 channel #jira UE-37312 Change 3162864 on 2016/10/14 by Yannick.Lange VR Editor: - Fix Landscape Undo/Redo functions step-by-step #jira UE-37050 - Fix Landscape is sculpting twice if both Motioncontrollers are aimed at landscape #jira UE-37272 #jira UE-37050 #jira UE-37272 Change 3162761 on 2016/10/14 by Jack.Porter Fixed landscape Undo crash after using Move-To-Level tool and then selecting a landscape proxy in the sublevel #jira UE-36863 Change 3162724 on 2016/10/14 by Max.Chen Sequencer: Fix time dilation in level sequence player Copy from Dev-Sequencer #jira UE-37277 Change 3162617 on 2016/10/13 by Jeff.Campeau Fix Windows XP compilation issues. - Block Win10 SDK includes - Remove unused Win10 SDK path collecting - Fix extraneous includes - Add 32b atomic option for certain stats #jira UE-36909 Change 3162503 on 2016/10/13 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) Merged from Dev-Sequencer CL# 3160995 #jira UE-37248 Change 3162470 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and saved levels in StrategyGame. #jira UE-36913 Change 3162466 on 2016/10/13 by Michael.Trepka By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking #jira UE-37088 Change 3162458 on 2016/10/13 by Keli.Hlodversson When quitting from the SteamVR menu overlay, in addition to shutting down the VR subsystem, also exit the game (and preview when running inside the editor) #jira UE-37292 Game does not exit when exited through SteamVR UI Change 3162421 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and resaved levels in SunTemple, Zen Garden, and Mobile Starter content. #jira UE-36913 Change 3162420 on 2016/10/13 by Marc.Audy Clear BlueprintCreatedComponents in PostEditUndo since it is non transactional and expected to be empty #jira UE-37071 Change 3162406 on 2016/10/13 by Ben.Marsh Simplygon: Disable compiling Simplygon for installed builds if the required headers aren't there. Fixes creating installed builds for licensees. #jira UE-37269 Change 3162382 on 2016/10/13 by Ben.Marsh UAT: Fix accessing uninitialized UBT variable at startup, causing build warnings. Change 3162314 on 2016/10/13 by Ben.Marsh Add PhysX build job to 4.14 branch. Change 3162311 on 2016/10/13 by Matt.Kuhlenschmidt Ensure FBX scene import data object is not garbage collected during import #jira UE-35606 Change 3162270 on 2016/10/13 by Ben.Marsh UBT/Editor: Improved integration for Visual Studio "15". * Added editor source code accessors for specific Visual Studio versions (2013, 2015, "15"), which call through to the default Visual Studio accessor but allow specifying a more specific setting for which IDE to use. * UBT reads this setting, and will generate project files for the preferred Visual Studio version if set. * Added a BuildConfiguration.xml setting to set which type of project files to generate - under the <ProjectFileGenerator> element, add a <Type> property taking values of Make/CMake/QMake/KDevelop/CodeLite/VisualStudio/VisualStudio2012/VisualStudio2013/VisualStudio2015/VisualStudio2017/XCode. * Added an separate editor setting for the Windows target platform controlling which compiler to use, separately from the IDE. This setting can also be set via <WindowsPlatform> <Compiler> element in BuildConfiguration.xml. * Removed compiler argument from generated project files (this should now persist via INI files or XML config) * Removed compiler argument being appended to UBT when doing hot reload (should pick this up from the build environment instead) * Added support for enums in UBT XML configs * Fixed a few version checks against exact compiler versions - MS plan is give VS '15' updates version numbers 1911, 1912, etc... #jira UE-37176 #jira UE-36872 Change 3162236 on 2016/10/13 by Mike.Beach Fixing a GLEO that could occur after compiling a component Blueprint (preventing you from saving other Blueprints that use that component) - using the authratative class in AddComponent node reconstruction (for the output pin) so that it doesn't end up referencing the REINST class. #jira UE-37224 Change 3162225 on 2016/10/13 by Alex.Delesky #jira UE-36995 - Precise click should now work correctly with buttons that are children of a scroll list. Also addresses #jira UE-37250 and PR #2859 (#git author aarmbruster andrew.armbruster@gmail.com) Change 3162107 on 2016/10/13 by Matt.Kuhlenschmidt Prevent perforce branch stuff from appearing in edtior project badge. This feature was meant for those compiling on perforce builds. #jira UE-37278 Change 3162060 on 2016/10/13 by Matt.Kuhlenschmidt Fix mac build #jira UE-36885 Change 3162025 on 2016/10/13 by Daniel.Wright Compile fix #jira UE-37246 Change 3162009 on 2016/10/13 by Daniel.Wright [Copy] Fixed movable lights getting assigned a shadowmap channel #jira UE-37246 Change 3161963 on 2016/10/13 by Jon.Nabozny Enable PrimaryActorTick.bCanEverTick in necessary Samples. The seperation of GameMode caused different behavior, since GameModeBase has tick disabled by default (which is set in AInfo). #jira UE-36888 Change 3161896 on 2016/10/13 by Matt.Kuhlenschmidt Added guard and more logging for crash when reimporting textures #jira UE-37263 Change 3161865 on 2016/10/13 by mason.seay Making the name more user friendly for test asset #jira UE-29618 Change 3161855 on 2016/10/13 by Matt.Kuhlenschmidt Fixed keybindings not working with editor settings search and regressions where you could not import,export,or reset keybindings to default - Made the keybindings setting a proper developer settings object #jira UE-36885 Change 3161854 on 2016/10/13 by Daniel.Wright [Copy] Fixed level getting added to the dirty list twice when legacy lightmaps are present #jira UE-37204 Change 3161743 on 2016/10/13 by Lauren.Ridge Setting RenderTarget in OculusRiftRender.cpp to fix ensure when entering VR editing mode on Oculus Rift #jira UE-37245 Change 3161694 on 2016/10/13 by Michael.Dupuis #jira UE-37001 Perform manual migration of UICurve to proper config category Change 3161689 on 2016/10/13 by Thomas.Sarkanen Fixed failing detachment automation test The issue was not the attachment itself, but rather the test setup conditions being different to what was expected, give that setting an actor's rotation with a quaternion doesnt always return the same value as the one that is set. #jira UE-37160 - Detachment automation tests failing Change 3161685 on 2016/10/13 by mason.seay Test content for retargeting animation #jira UE-29618 Change 3161423 on 2016/10/13 by Jamie.Dale Split localized package redirection out of FCoreDelegates::PackageNameResolvers They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name. #jira UE-37119 Change 3161394 on 2016/10/13 by Mitchell.Wilson Replaced deprecated blueprint node with GrabComponentAtLocation to resolve warnings. #jira UE-37256 Change 3161363 on 2016/10/13 by Jamie.Dale Fixing mangled English translations #jira UE-36128 Change 3161319 on 2016/10/13 by Benn.Gallagher Fixed crash when forcing ref pose during anim blueprint initialization when using sub anim instances #jira UE-37254 Change 3161310 on 2016/10/13 by Martin.Wilson Fix crash retargetting AnimBP with "Allow remapping to existing assets" enabled #jira UE-35149 Change 3161303 on 2016/10/13 by Jurre.deBaare Crash when using merge actor on static meshes that have been affected by simplygon #fix Set whether or not a LOD is eligible for exporting by determining if it contains valid LOD data #jira UE-36880 Change 3161166 on 2016/10/13 by Jack.Porter Prevent Launch On prompting to save a freshly-opened, non-modified map while still prompting the user to save never-saved maps #jira UE-37131 Change 3161161 on 2016/10/13 by Thomas.Sarkanen Fixed override materials hanging around when setting skeletal meshes #jira UE-37102 - On switching an anim blueprints preview mesh the skeletal mesh is not switched but the materials are Change 3161160 on 2016/10/13 by Thomas.Sarkanen Fix crash changing preview skeletal mesh with bone selected Make sure to keep BonesOfInterest and the preview scene selected bone in sync. Also make sure to only use one so we wont suffer this again if we inteodiuce any inconsistencies in the future. #jira UE-37081 - If a bone is selected when switching preview skeletons the editor will crash Change 3160882 on 2016/10/12 by Mike.Beach Mirroring CL 3158790 from Dev-BP Fixing an issue with ctrl pin dragging, where marco nodes' connections would disappear - the SGraph drag operation now references pins by handles (so it can account for reconstructed nodes during the operation). #jira UE-37033 Change 3160863 on 2016/10/12 by Lauren.Ridge Changing VR Editor delete function to go through the standard delete pathway so FEdModeMeshPaint has a chance to handle it #jira UE-35685 Change 3160855 on 2016/10/12 by Jeff.Campeau Fix WinXP compile issues caused by WebSocket, SteamVR, and Oculus changes. #jira UE-36909 Change 3160844 on 2016/10/12 by Marcus.Wassmer Duplicate PR #2855: Ansel plugin fixes (Contributed by adamnv) #jira UE-37162 Change 3160749 on 2016/10/12 by Daniel.Wright [Copy] Legacy lightmaps are renamed with the world that uses them. Fixes 'graph linked to external object' when renaming a map in the content browser. #jira UE-37231 Change 3160748 on 2016/10/12 by Daniel.Wright [Copy] Lightmap textures are now outered to UMapBuildDataRegistry so that the UMapBuildDataRegistry can be moved in the content browser #jira UE-37231 Change 3160747 on 2016/10/12 by Daniel.Wright [Copy] Legacy MapBuildDataRegistry objects are no longer public so they don't get shown in the content browser, prevents users trying to move them. #jira UE-37231 Change 3160727 on 2016/10/12 by Mitchell.Wilson Updating minimum iOS version to iOS 8 for all samples and templates #jira UE-37022 Change 3160655 on 2016/10/12 by Chad.Taylor Merging VR loading screen fixes from Dev-VR #jira UE-36741 Change 3160643 on 2016/10/12 by Keli.Hlodversson Ensure that the DebugConsoleObject's width is reset to the width of the left eye view before rendering the console when doing stereoscopic rendering. #jira UE-36440 Change 3160641 on 2016/10/12 by Mike.Beach Fixing up Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3160572 on 2016/10/12 by Matt.Kuhlenschmidt Missed change from CL 3159889 #jira UE-35503 Change 3160518 on 2016/10/12 by Ryan.Gerleve Fix assert when adding a new sublevel. #jira UE-37148 Change 3160439 on 2016/10/12 by Ben.Marsh Fix support for Visual Studio "15" preview 5. #jira UE-37227 Change 3160363 on 2016/10/12 by Daniel.Lamb Fix for skip editor content flag being passed throught o UAT. #jira UE-37223 Change 3160277 on 2016/10/12 by Mieszko.Zielinski Manually recreated CL#3159909 #UE4 Original comment: --- Added sanity-checkes to access to UNavigationSystem::NavDataSet elements #UE4 Lack of those test has been reported licencees as source of some crashes #jira UE-37209 Change 3160120 on 2016/10/12 by Chris.Babcock Fix x86 and x86_64 libpng libraries for Android #jira UE-37192 #ue4 #android Change 3160080 on 2016/10/12 by Matthew.Griffin PR #2840: UE-36945: Set exe icon properly in packaged Windows games (Contributed by projectgheist) #jira UE-36945 Change 3160063 on 2016/10/12 by Gareth.Martin Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled #jira UE-36933 Change 3160045 on 2016/10/12 by Ryan.Gerleve Fix some issues with manipulating sublevels in the editor. #jira UE-36901, UE-36932 Change 3160044 on 2016/10/12 by Gareth.Martin Fix condition on BuildTree in UHierarchicalInstancedStaticMeshComponent::Serialize - This should fix the crash that caused it to be commented out #jira UE-37152 Change 3160032 on 2016/10/12 by Matt.Kuhlenschmidt Fixed arrays inside structs, inside arrays not refreshing when an element is added or removed refresh #jira UE-36985 Change 3159965 on 2016/10/12 by Ben.Zeigler #jira UE-37170 Fix crash when spawning PlayerController with a null CheatClass, this now just skips spawning the cheat manager Change 3159957 on 2016/10/12 by Robert.Manuszewski Making FindShaderResourceById and FindShaderById return a raw pointer instead of TRefCountPtr (basically undoing CL #2538774) to prevent creating temporary TRefCountPtrs. It's no longer necessary to use TRefCountPtrs as shader serialization has changed (CL #2989898) and shaders are no longer registered on the async loading thread. #jira UE-35570, UE-35511, UE-35570, UE-35924 Change 3159921 on 2016/10/12 by Matthew.Griffin Duplicating CL#3153485 from Dev-Build Removed GUBP from Automation Tool Mono solution Change 3159919 on 2016/10/12 by Matthew.Griffin Duplicating CL#3150017 from Dev-Build Fixes for PS4 deployment suggested in UDN post: https://udn.unrealengine.com/questions/314055/issues-with-ps4platformautomationcs.html Change 3159904 on 2016/10/12 by Matt.Kuhlenschmidt Fix regression where toggling Play/Pause in PIE would not give the mouse back to the game #jira UE-37112 Change 3159903 on 2016/10/12 by Ben.Zeigler #jira UE-37163 Activate auto activate components immediately when registering in an editor world, the initialize call will never actually happen Change 3159890 on 2016/10/12 by Matt.Kuhlenschmidt Prevent crashes when a keybinding to start and stop PIE is toggled repeatedly. #jira UE-36814 Change 3159889 on 2016/10/12 by Matt.Kuhlenschmidt Fixed part of the details panel UI showing up when there is nothing in the details panel. This was causing crashes when clicking on those parts of the UI #jira UE-35503 Change 3159888 on 2016/10/12 by Ben.Zeigler #jira UE-36849 DataTable::LoadStructData allocating wrong size Fix cases that were using the PropertiesSize to malloc a UStruct to instead use GetStructureSize(). There is a difference because of alignment, so on some platforms it was corrupting memory Change 3159887 on 2016/10/12 by Matt.Kuhlenschmidt Guard against crash in Fcanvas drawing #jira UE-36496 Change 3159886 on 2016/10/12 by Ben.Zeigler #jira UE-36884 Stop savepackage from making dependencies on PendingKill objects, because those will not actually be saved #jira UE-36876 Fix it so savepackage doesn't try to strip ClientOnly objects when cooking for a client+server config, we only want to strip if both flags are set. Re-enable warning I disabled Fix crashes when running EDL cooked builds. This is not a new bug, but fortnite content changes exposed it Fix it so pending kill component templates do not end up in import table, they will fail to import Fix it so when marking an inheritable component template as unnecessary it also marks it pending kill. This fixes it so if GetArchetype will not return an orphaned, non-saving component as the archetype for a grandchild blueprint Change 3159885 on 2016/10/12 by Matthew.Griffin Duplicating CL#3149950 from Dev-Build to include .tps files in the installed build Including source for additional programs to Installed Build #jira UE-36668 #jira UE-37072 Change 3159853 on 2016/10/12 by Matthew.Griffin Duplicating CL#3148611 from Dev-Build Added list of Dependant modules to EULA check #jira UE-29432 Change 3159385 on 2016/10/11 by Nick.Shin make emscripten for physx use gMask like windows and xbox does emsdk doesn't like: union { U32 u; F32 f; } bla; it seems, floats are 64 bits on browsers... stream: release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159384 on 2016/10/11 by Nick.Shin manually submitting HTML5 PhysX libs recompiled to fix the NaN warnings stream: Release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159210 on 2016/10/11 by Ben.Marsh Set the default for the BRANCH_NAME macro to the escaped 4.14 branch. [CL 3175266 by Matthew Griffin in Main branch]
2016-10-26 14:33:35 -04:00
GetEditableSkeletonInternal()->HandlePasteSockets(DestBoneName, SkeletalMesh);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
CreateFromSkeleton();
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
bool SSkeletonTree::CanPasteSockets() const
{
if(SkeletonTreeView->GetNumItemsSelected() == 1)
{
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
return TreeSelection.IsSingleOfTypeSelected<FSkeletonTreeBoneItem>();
}
return false;
}
void SSkeletonTree::OnAddSocket()
{
// This adds a socket to the currently selected bone in the SKELETON, not the MESH.
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
// Can only add a socket to one bone
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
if (TreeSelection.IsSingleOfTypeSelected<FSkeletonTreeBoneItem>())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
FName BoneName = TreeSelection.GetSingleSelectedItem()->GetRowItemName();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
USkeletalMeshSocket* NewSocket = GetEditableSkeletonInternal()->HandleAddSocket(BoneName);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
CreateFromSkeleton();
FSelectedSocketInfo SocketInfo(NewSocket, true);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
SetSelectedSocket(SocketInfo);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
// now let us choose the socket name
for (TSharedPtr<ISkeletonTreeItem>& Item : LinearItems)
{
if (Item->IsOfType<FSkeletonTreeSocketItem>())
{
if (Item->GetRowItemName() == NewSocket->SocketName)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
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Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
break;
}
}
}
}
}
void SSkeletonTree::OnCustomizeSocket()
{
// This should only be called on a skeleton socket, it copies the
// socket to the mesh so the user can edit it separately
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
if(TreeSelection.IsSingleOfTypeSelected<FSkeletonTreeSocketItem>())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
USkeletalMeshSocket* SocketToCustomize = StaticCastSharedPtr<FSkeletonTreeSocketItem>(TreeSelection.GetSingleSelectedItem())->GetSocket();
USkeletalMesh* SkeletalMesh = GetPreviewScene().IsValid() ? ToRawPtr(GetPreviewScene()->GetPreviewMeshComponent()->GetSkeletalMesh()) : nullptr;
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3167010) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 Change 3166824 on 2016/10/18 by Alexis.Matte Fix re-import of mesh material assignment regression #jira UE-37479 Change 3166821 on 2016/10/18 by Alexis.Matte Make sure the old asset are build correctly #jira UE-37461 Change 3166740 on 2016/10/18 by Lina.Halper Fix crash with hide name when bone buffer doesn't exist due to slave component #jira: UE-37467 Change 3166737 on 2016/10/18 by Jeff.Campeau Fix double release in PhysX if there's an exception during shutdown #jira UE-37058 Change 3166733 on 2016/10/18 by Chris.Babcock Add missing MultiviewOVR functions for Android deferred #jira UE-37401 #ue4 #android Change 3166719 on 2016/10/18 by Richard.TalbotWatkin Fixed crash when setting a closed loop on a SplineComponent with no spline points defined. #jira UE-37449 - Editor Crashes When Enabling Closed Loop on Spline in Blueprint Change 3166701 on 2016/10/18 by Daniel.Wright Call HandleLegacyMapBuildData before saving a cooked package - fixes cases where map packages get loaded in the cooker via FRedirectCollector::ResolveStringAssetReference in Core, where there is no opportunity to do post-load legacy map fixups. #jira UE-37317 Change 3166549 on 2016/10/18 by Alexis.Matte Make sure the vertex paint circle brush is display when painting #jira UE-37462 Change 3166459 on 2016/10/18 by Mitchell.Wilson Removed duplicate mapping of Gamepad_RightY for thrust in BP Flying template #jira UE-37471 Change 3166435 on 2016/10/18 by Mitchell.Wilson Cleared preview mesh on skydome materials used in ShooterGame to resolve UDK_ProceduralSky_4UVChannel warnings #jira UE-29718 Change 3166363 on 2016/10/18 by Mitchell.Wilson copied EditorPlane to UI folder of ShooterGame and named it MenuPlane. Replaced EditorPlane in ShooterEntry with MenuPlane. Rebuilt lighting for shootergame levels and added build data for each level. #jira UE-37435 Change 3166342 on 2016/10/18 by Rolando.Caloca UE4.14 - Fix for crash on splines with decals #jira UE-36864 Change 3166315 on 2016/10/18 by Ori.Cohen Implement copy and assignment operator for convexElem struct and aggregate geometry to avoid shallow copy of raw pointers. #JIRA UE-21572, UE-37429 Change 3166274 on 2016/10/18 by Peter.Sauerbrei deprecate iOS 7 and provide better messaging for the IOS versions we no longer directly support #jira UE-37034 Change 3166238 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) Copied from Dev-Sequencer CL# 3166218 #jira UE-37470 Change 3166209 on 2016/10/18 by Daniel.Lamb Fixed issue with launch on marking packages as dirty. #test Cook shooter game #jira UE-37455 Change 3165901 on 2016/10/18 by Jamie.Dale Fixed Clang error caused by missing return type #jira UE-37421 Change 3165774 on 2016/10/18 by Steve.Robb Fix for FMallocBinned::GetAllocationSize() for aligned allocations. Copied from CL# 3165739. #jira UE-37249 #jira UE-37243 Change 3165457 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. #jira UE-37420 Change 3165444 on 2016/10/17 by Max.Chen Sequencer: Fix reset view range so that it's a no-op when the range is negative. #jira UE-37412 Change 3165257 on 2016/10/17 by Keli.Hlodversson Fix crash when exiting using SteamVR if using VR controllers and launched from steam. #jira UE-37432 Change 3165225 on 2016/10/17 by Nick.Darnell Strategy Game - No longer overrides the engine default iOS build machine to use. Shooter Game - Has been upgraded to user the newer location of the DPI scale curve. #jira UE-37001 Change 3165110 on 2016/10/17 by Michael.Trepka Fixed GetPlatformLibExtension for iOS and tvOS in PhysX build script #jira UE-36939 Change 3165107 on 2016/10/17 by Mitchell.Wilson Resolve CIS content warnings in Shooter Game. #jira UE-30791 Change 3165001 on 2016/10/17 by Alexis.Matte Bump the static mesh build version to force a rebuild. #jira UE-37262 Change 3164928 on 2016/10/17 by Ben.Marsh GitHub: Allow files in /Engine/Plugins/.../Binaries/... to be distributed on GitHub. This was a hold over from the days that editor binaries used to be checked in to P4, but it's excluding plugin ThirdParty folders too. Change 3164914 on 2016/10/17 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. Copy from Dev-Sequencer #jira UE-35285 Change 3164896 on 2016/10/17 by Ben.Marsh UBT: Include all public headers and libraries when running UBT with -generateexternalfilelist, not just those referenced for external modules. This is a change in behavior, since it will cause public engine headers to be included in the target receipt, but it's reasonable behavior since they are required to build against the precompiled binaries anyway. Change 3164892 on 2016/10/17 by Jamie.Dale Fixed BPs passing a null parent when copying data, as this prevented some fix-up from happening correctly in ImportText #jira UE-36977 Change 3164886 on 2016/10/17 by Jamie.Dale Fixed issues propagating property changes when editing Blueprints - FText property changes that kept the same identity didn't used to propagate due to the CDO and instance sharing the same display string. We now import the previous value into a temporary property and use UProperty::Identical to compare the values, rather than rely on the exported text. - TMap/TSet property changes weren't being propagated at all since UI support was added. They needed to be changed to use the parent node like TArray property changes do. - TSet property exporting would produce "()" for both an empty set, and a set containing a single empty FString/FName. This confused the property import, and caused the UProperty::Identical to fail. We now make sure that FString/FName properties correctly honor the PPF_Delimited when dealing with empty values. #jira UE-36977 Change 3164884 on 2016/10/17 by Jamie.Dale We now re-key text when it moves into a new package (with a valid package localization ID) to avoid identity conflicts when instancing in the editor #jira UE-36977 Change 3164843 on 2016/10/17 by Ben.Marsh UBT: Restore support for generating multiple project file types at once. Move the XML config setting for overwriting the type of project files to generate into a an option specific to Visual Studio, under <VCProjectFileGenerator>/<Version>. #jira UE-37386 Change 3164823 on 2016/10/17 by Daniel.Lamb Fixed warning about shader compiler stalling. #test Cook Shootergame #jira UE-37393 Change 3164805 on 2016/10/17 by Alexis.Matte Remove the skinxx import workflow for static mesh #jira UE-37262 Change 3164803 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting on all template projects #jira UE-37317 Change 3164775 on 2016/10/17 by Matt.Kuhlenschmidt Fixed Editing InlineEditConditionToggle variable inside a blueprint causing the editor to crash #jira UE-37029 Change 3164737 on 2016/10/17 by Matt.Kuhlenschmidt Fixed crash debugging blueprints in a networked game session - Eliminated pointless assert that in no way was necessary to crash the users game and moved the disabling of realtime viewports until after routing BeginPlay is complete. This ensures any debugger windows that appear during BeginPlay have realtime disabled by default. #jira UE-37360 Change 3164711 on 2016/10/17 by Chris.Wood Added char limit to user description in Crash Report Client [UE-37377] - Limit description field size in Crash Report Client #jira UE-37377 Change 3164706 on 2016/10/17 by Alexis.Matte Fix fbx scene re-import of staticmesh loosing there materials #jira UE-37032 Change 3164688 on 2016/10/17 by Matt.Kuhlenschmidt Fixed incorrect selection borders appearing if an object was duplicated and then undone and redone #jira UE-37300 Change 3164686 on 2016/10/17 by Alexis.Matte Remove unwanted re-import setting option in both mesh editor. #jira UE-36640 Change 3164622 on 2016/10/17 by Dan.Oconnor Duplicating 3153975 and 3155758 in 4.14 #jira UE-36938 Change 3164620 on 2016/10/17 by Robert.Manuszewski UE4 - Critical fix for task graph memory leak. (re-implementing CL #3159689 by Gil.Gribb) #jira UE-37382 #fyi Gil.Gribb Change 3164557 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting in code and bp first person template. #jira UE-37317 Change 3164370 on 2016/10/17 by Chris.Wood Fix broken application path in Crash Report Client app restart code. [UE-36429] - Send and Restart from Crash Reporter does nothing #jira UE-36429 Change 3164329 on 2016/10/17 by Dmitriy.Dyomin Fixed: Shader compile error using Point Lights Nvidia Shield #jira UE-25671 Change 3164219 on 2016/10/16 by Max.Chen Fix CDO Constructor errors Copy from Dev-Sequencer #jira UE-36787 Change 3164173 on 2016/10/16 by Zachary.Wilson Submitting testing content for Reduced Lightmap Mixing and updating TM-Reflections #jira UE-29618 Change 3164171 on 2016/10/16 by Benjamin.Hyder Re-Saving TM-Noise to update camera position #jira UE-29618 Change 3164169 on 2016/10/16 by Benjamin.Hyder Updating TM-Noise map to include VectorVoronoi noise material #jira UE-29618 Change 3164022 on 2016/10/15 by zachary.wilson Adding testing content for material optimizations, attribute blend node, and preskinned loc pos node #jira UE-29618 Change 3163970 on 2016/10/15 by Benjamin.Hyder updating shading model for skeletal mesh example in TM-SSS_Fullres #jira UE-29618 Change 3163961 on 2016/10/15 by Benjamin.Hyder adding animated skeletal mesh example to TM-SSS_Fullres #jira UE-29618 Change 3163958 on 2016/10/15 by Benjamin.Hyder adding diffuse example to TM-SSS_Fullres #jira UE-29618 Change 3163728 on 2016/10/14 by Tyler.Cole Prep build scripts for WEX MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163718 on 2016/10/14 by Tyler.Cole Prep build scripts for Ocean MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163715 on 2016/10/14 by Tyler.Cole Prep build scripts for Fortnite MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163711 on 2016/10/14 by Tyler.Cole Prep build scripts for Orion MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163698 on 2016/10/14 by Michael.Trepka Fixed a CoreAudio crash on unpause #jira UE-37126 Change 3163534 on 2016/10/14 by Matt.Kuhlenschmidt Disable versioning info in project badge by default #jira UE-37335 Change 3163485 on 2016/10/14 by Michael.Trepka Add one more RPATH entry on Mac to support launching staged builds #jira UE-36799 Change 3163479 on 2016/10/14 by Michael.Trepka A couple of changes to prevent Mac app bundles from modifying their content for compatibility with the Mac App Store #jira UE-25742 Change 3163465 on 2016/10/14 by Daniel.Lamb Fix issue with cook command from editor was trying to package also. #test Cook command in editor #jira UE-36796 Change 3163455 on 2016/10/14 by Matt.Kuhlenschmidt Fixed selected section highlight and vertex color view modes not working. #jira UE-37308 Change 3163450 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that were exposed by recent Dev-BP fixes - removing unnecessary cast operation in Mission_Outpost. #jira UE-37055 Change 3163400 on 2016/10/14 by Benjamin.Hyder Updating Lighting setttings inTM-SSS_Fullres #jira UE-29618 Change 3163392 on 2016/10/14 by Benjamin.Hyder Creating TM-SSS_Fullres test map and importing 4k skin diffuse and bump materials #jira UE-29618 Change 3163336 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3163335 on 2016/10/14 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3163230 on 2016/10/14 by Richard.TalbotWatkin Duplicated from //UE4/Release-4.13, CL 3111897 When doing a full geometry rebuild, force the level model's poly linkage to be reinitialized, so that coplanar surfaces can be correctly linked. This fixes a regression following the separation of FPoly::iLink and FPoly::iLinkSurface. #jira UE-35482 - Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry #jira UE-35999 - Additive BSP Selections Acting Grouped after Building Geometry #jira UE-37340 - Selecting Geometry objects selects multiple brushes after Building Change 3163155 on 2016/10/14 by Benn.Gallagher Fixed crash when changing scene settings an hitting undo in Persona with complex cloth active #jira UE-37332 Change 3163146 on 2016/10/14 by Marc.Audy Properly add/remove wind sources when activated/deactivated #jira UE-37289 Change 3163135 on 2016/10/14 by Phillip.Kavan [UE-35259] Fix AddComponent node-instanced Blueprint components finding the wrong archetype (template basis) in some scenarios. Mirrored from CL# 3160052 (//UE4/Dev-Blueprints). Additional changes (for release branch): - Bumped ReleaseObjectVersion to limit fixup code to only BP assets that existed prior to this change. #jira UE-35259 Change 3162999 on 2016/10/14 by Ben.Marsh QFE: Fix writing output files if they don't already exist, and bump version number to 4.14. Change 3162988 on 2016/10/14 by Thomas.Sarkanen Fix socket editing on meshes Feature was inadvertently removed with the Persona refactor. #jira UE-37313 - Create Mesh Socket is missing Change 3162938 on 2016/10/14 by Ben.Zeigler Merging CL 3162934 to //UE4/Release-4.14 #jira UE-37044 Fix crash when loading map that has null actors in the actor list Change 3162900 on 2016/10/14 by Dmitriy.Dyomin Fixed: Android should use single channel texture for ShadowMaps instead of 4 channel #jira UE-37312 Change 3162864 on 2016/10/14 by Yannick.Lange VR Editor: - Fix Landscape Undo/Redo functions step-by-step #jira UE-37050 - Fix Landscape is sculpting twice if both Motioncontrollers are aimed at landscape #jira UE-37272 #jira UE-37050 #jira UE-37272 Change 3162761 on 2016/10/14 by Jack.Porter Fixed landscape Undo crash after using Move-To-Level tool and then selecting a landscape proxy in the sublevel #jira UE-36863 Change 3162724 on 2016/10/14 by Max.Chen Sequencer: Fix time dilation in level sequence player Copy from Dev-Sequencer #jira UE-37277 Change 3162617 on 2016/10/13 by Jeff.Campeau Fix Windows XP compilation issues. - Block Win10 SDK includes - Remove unused Win10 SDK path collecting - Fix extraneous includes - Add 32b atomic option for certain stats #jira UE-36909 Change 3162503 on 2016/10/13 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) Merged from Dev-Sequencer CL# 3160995 #jira UE-37248 Change 3162470 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and saved levels in StrategyGame. #jira UE-36913 Change 3162466 on 2016/10/13 by Michael.Trepka By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking #jira UE-37088 Change 3162458 on 2016/10/13 by Keli.Hlodversson When quitting from the SteamVR menu overlay, in addition to shutting down the VR subsystem, also exit the game (and preview when running inside the editor) #jira UE-37292 Game does not exit when exited through SteamVR UI Change 3162421 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and resaved levels in SunTemple, Zen Garden, and Mobile Starter content. #jira UE-36913 Change 3162420 on 2016/10/13 by Marc.Audy Clear BlueprintCreatedComponents in PostEditUndo since it is non transactional and expected to be empty #jira UE-37071 Change 3162406 on 2016/10/13 by Ben.Marsh Simplygon: Disable compiling Simplygon for installed builds if the required headers aren't there. Fixes creating installed builds for licensees. #jira UE-37269 Change 3162382 on 2016/10/13 by Ben.Marsh UAT: Fix accessing uninitialized UBT variable at startup, causing build warnings. Change 3162314 on 2016/10/13 by Ben.Marsh Add PhysX build job to 4.14 branch. Change 3162311 on 2016/10/13 by Matt.Kuhlenschmidt Ensure FBX scene import data object is not garbage collected during import #jira UE-35606 Change 3162270 on 2016/10/13 by Ben.Marsh UBT/Editor: Improved integration for Visual Studio "15". * Added editor source code accessors for specific Visual Studio versions (2013, 2015, "15"), which call through to the default Visual Studio accessor but allow specifying a more specific setting for which IDE to use. * UBT reads this setting, and will generate project files for the preferred Visual Studio version if set. * Added a BuildConfiguration.xml setting to set which type of project files to generate - under the <ProjectFileGenerator> element, add a <Type> property taking values of Make/CMake/QMake/KDevelop/CodeLite/VisualStudio/VisualStudio2012/VisualStudio2013/VisualStudio2015/VisualStudio2017/XCode. * Added an separate editor setting for the Windows target platform controlling which compiler to use, separately from the IDE. This setting can also be set via <WindowsPlatform> <Compiler> element in BuildConfiguration.xml. * Removed compiler argument from generated project files (this should now persist via INI files or XML config) * Removed compiler argument being appended to UBT when doing hot reload (should pick this up from the build environment instead) * Added support for enums in UBT XML configs * Fixed a few version checks against exact compiler versions - MS plan is give VS '15' updates version numbers 1911, 1912, etc... #jira UE-37176 #jira UE-36872 Change 3162236 on 2016/10/13 by Mike.Beach Fixing a GLEO that could occur after compiling a component Blueprint (preventing you from saving other Blueprints that use that component) - using the authratative class in AddComponent node reconstruction (for the output pin) so that it doesn't end up referencing the REINST class. #jira UE-37224 Change 3162225 on 2016/10/13 by Alex.Delesky #jira UE-36995 - Precise click should now work correctly with buttons that are children of a scroll list. Also addresses #jira UE-37250 and PR #2859 (#git author aarmbruster andrew.armbruster@gmail.com) Change 3162107 on 2016/10/13 by Matt.Kuhlenschmidt Prevent perforce branch stuff from appearing in edtior project badge. This feature was meant for those compiling on perforce builds. #jira UE-37278 Change 3162060 on 2016/10/13 by Matt.Kuhlenschmidt Fix mac build #jira UE-36885 Change 3162025 on 2016/10/13 by Daniel.Wright Compile fix #jira UE-37246 Change 3162009 on 2016/10/13 by Daniel.Wright [Copy] Fixed movable lights getting assigned a shadowmap channel #jira UE-37246 Change 3161963 on 2016/10/13 by Jon.Nabozny Enable PrimaryActorTick.bCanEverTick in necessary Samples. The seperation of GameMode caused different behavior, since GameModeBase has tick disabled by default (which is set in AInfo). #jira UE-36888 Change 3161896 on 2016/10/13 by Matt.Kuhlenschmidt Added guard and more logging for crash when reimporting textures #jira UE-37263 Change 3161865 on 2016/10/13 by mason.seay Making the name more user friendly for test asset #jira UE-29618 Change 3161855 on 2016/10/13 by Matt.Kuhlenschmidt Fixed keybindings not working with editor settings search and regressions where you could not import,export,or reset keybindings to default - Made the keybindings setting a proper developer settings object #jira UE-36885 Change 3161854 on 2016/10/13 by Daniel.Wright [Copy] Fixed level getting added to the dirty list twice when legacy lightmaps are present #jira UE-37204 Change 3161743 on 2016/10/13 by Lauren.Ridge Setting RenderTarget in OculusRiftRender.cpp to fix ensure when entering VR editing mode on Oculus Rift #jira UE-37245 Change 3161694 on 2016/10/13 by Michael.Dupuis #jira UE-37001 Perform manual migration of UICurve to proper config category Change 3161689 on 2016/10/13 by Thomas.Sarkanen Fixed failing detachment automation test The issue was not the attachment itself, but rather the test setup conditions being different to what was expected, give that setting an actor's rotation with a quaternion doesnt always return the same value as the one that is set. #jira UE-37160 - Detachment automation tests failing Change 3161685 on 2016/10/13 by mason.seay Test content for retargeting animation #jira UE-29618 Change 3161423 on 2016/10/13 by Jamie.Dale Split localized package redirection out of FCoreDelegates::PackageNameResolvers They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name. #jira UE-37119 Change 3161394 on 2016/10/13 by Mitchell.Wilson Replaced deprecated blueprint node with GrabComponentAtLocation to resolve warnings. #jira UE-37256 Change 3161363 on 2016/10/13 by Jamie.Dale Fixing mangled English translations #jira UE-36128 Change 3161319 on 2016/10/13 by Benn.Gallagher Fixed crash when forcing ref pose during anim blueprint initialization when using sub anim instances #jira UE-37254 Change 3161310 on 2016/10/13 by Martin.Wilson Fix crash retargetting AnimBP with "Allow remapping to existing assets" enabled #jira UE-35149 Change 3161303 on 2016/10/13 by Jurre.deBaare Crash when using merge actor on static meshes that have been affected by simplygon #fix Set whether or not a LOD is eligible for exporting by determining if it contains valid LOD data #jira UE-36880 Change 3161166 on 2016/10/13 by Jack.Porter Prevent Launch On prompting to save a freshly-opened, non-modified map while still prompting the user to save never-saved maps #jira UE-37131 Change 3161161 on 2016/10/13 by Thomas.Sarkanen Fixed override materials hanging around when setting skeletal meshes #jira UE-37102 - On switching an anim blueprints preview mesh the skeletal mesh is not switched but the materials are Change 3161160 on 2016/10/13 by Thomas.Sarkanen Fix crash changing preview skeletal mesh with bone selected Make sure to keep BonesOfInterest and the preview scene selected bone in sync. Also make sure to only use one so we wont suffer this again if we inteodiuce any inconsistencies in the future. #jira UE-37081 - If a bone is selected when switching preview skeletons the editor will crash Change 3160882 on 2016/10/12 by Mike.Beach Mirroring CL 3158790 from Dev-BP Fixing an issue with ctrl pin dragging, where marco nodes' connections would disappear - the SGraph drag operation now references pins by handles (so it can account for reconstructed nodes during the operation). #jira UE-37033 Change 3160863 on 2016/10/12 by Lauren.Ridge Changing VR Editor delete function to go through the standard delete pathway so FEdModeMeshPaint has a chance to handle it #jira UE-35685 Change 3160855 on 2016/10/12 by Jeff.Campeau Fix WinXP compile issues caused by WebSocket, SteamVR, and Oculus changes. #jira UE-36909 Change 3160844 on 2016/10/12 by Marcus.Wassmer Duplicate PR #2855: Ansel plugin fixes (Contributed by adamnv) #jira UE-37162 Change 3160749 on 2016/10/12 by Daniel.Wright [Copy] Legacy lightmaps are renamed with the world that uses them. Fixes 'graph linked to external object' when renaming a map in the content browser. #jira UE-37231 Change 3160748 on 2016/10/12 by Daniel.Wright [Copy] Lightmap textures are now outered to UMapBuildDataRegistry so that the UMapBuildDataRegistry can be moved in the content browser #jira UE-37231 Change 3160747 on 2016/10/12 by Daniel.Wright [Copy] Legacy MapBuildDataRegistry objects are no longer public so they don't get shown in the content browser, prevents users trying to move them. #jira UE-37231 Change 3160727 on 2016/10/12 by Mitchell.Wilson Updating minimum iOS version to iOS 8 for all samples and templates #jira UE-37022 Change 3160655 on 2016/10/12 by Chad.Taylor Merging VR loading screen fixes from Dev-VR #jira UE-36741 Change 3160643 on 2016/10/12 by Keli.Hlodversson Ensure that the DebugConsoleObject's width is reset to the width of the left eye view before rendering the console when doing stereoscopic rendering. #jira UE-36440 Change 3160641 on 2016/10/12 by Mike.Beach Fixing up Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3160572 on 2016/10/12 by Matt.Kuhlenschmidt Missed change from CL 3159889 #jira UE-35503 Change 3160518 on 2016/10/12 by Ryan.Gerleve Fix assert when adding a new sublevel. #jira UE-37148 Change 3160439 on 2016/10/12 by Ben.Marsh Fix support for Visual Studio "15" preview 5. #jira UE-37227 Change 3160363 on 2016/10/12 by Daniel.Lamb Fix for skip editor content flag being passed throught o UAT. #jira UE-37223 Change 3160277 on 2016/10/12 by Mieszko.Zielinski Manually recreated CL#3159909 #UE4 Original comment: --- Added sanity-checkes to access to UNavigationSystem::NavDataSet elements #UE4 Lack of those test has been reported licencees as source of some crashes #jira UE-37209 Change 3160120 on 2016/10/12 by Chris.Babcock Fix x86 and x86_64 libpng libraries for Android #jira UE-37192 #ue4 #android Change 3160080 on 2016/10/12 by Matthew.Griffin PR #2840: UE-36945: Set exe icon properly in packaged Windows games (Contributed by projectgheist) #jira UE-36945 Change 3160063 on 2016/10/12 by Gareth.Martin Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled #jira UE-36933 Change 3160045 on 2016/10/12 by Ryan.Gerleve Fix some issues with manipulating sublevels in the editor. #jira UE-36901, UE-36932 Change 3160044 on 2016/10/12 by Gareth.Martin Fix condition on BuildTree in UHierarchicalInstancedStaticMeshComponent::Serialize - This should fix the crash that caused it to be commented out #jira UE-37152 Change 3160032 on 2016/10/12 by Matt.Kuhlenschmidt Fixed arrays inside structs, inside arrays not refreshing when an element is added or removed refresh #jira UE-36985 Change 3159965 on 2016/10/12 by Ben.Zeigler #jira UE-37170 Fix crash when spawning PlayerController with a null CheatClass, this now just skips spawning the cheat manager Change 3159957 on 2016/10/12 by Robert.Manuszewski Making FindShaderResourceById and FindShaderById return a raw pointer instead of TRefCountPtr (basically undoing CL #2538774) to prevent creating temporary TRefCountPtrs. It's no longer necessary to use TRefCountPtrs as shader serialization has changed (CL #2989898) and shaders are no longer registered on the async loading thread. #jira UE-35570, UE-35511, UE-35570, UE-35924 Change 3159921 on 2016/10/12 by Matthew.Griffin Duplicating CL#3153485 from Dev-Build Removed GUBP from Automation Tool Mono solution Change 3159919 on 2016/10/12 by Matthew.Griffin Duplicating CL#3150017 from Dev-Build Fixes for PS4 deployment suggested in UDN post: https://udn.unrealengine.com/questions/314055/issues-with-ps4platformautomationcs.html Change 3159904 on 2016/10/12 by Matt.Kuhlenschmidt Fix regression where toggling Play/Pause in PIE would not give the mouse back to the game #jira UE-37112 Change 3159903 on 2016/10/12 by Ben.Zeigler #jira UE-37163 Activate auto activate components immediately when registering in an editor world, the initialize call will never actually happen Change 3159890 on 2016/10/12 by Matt.Kuhlenschmidt Prevent crashes when a keybinding to start and stop PIE is toggled repeatedly. #jira UE-36814 Change 3159889 on 2016/10/12 by Matt.Kuhlenschmidt Fixed part of the details panel UI showing up when there is nothing in the details panel. This was causing crashes when clicking on those parts of the UI #jira UE-35503 Change 3159888 on 2016/10/12 by Ben.Zeigler #jira UE-36849 DataTable::LoadStructData allocating wrong size Fix cases that were using the PropertiesSize to malloc a UStruct to instead use GetStructureSize(). There is a difference because of alignment, so on some platforms it was corrupting memory Change 3159887 on 2016/10/12 by Matt.Kuhlenschmidt Guard against crash in Fcanvas drawing #jira UE-36496 Change 3159886 on 2016/10/12 by Ben.Zeigler #jira UE-36884 Stop savepackage from making dependencies on PendingKill objects, because those will not actually be saved #jira UE-36876 Fix it so savepackage doesn't try to strip ClientOnly objects when cooking for a client+server config, we only want to strip if both flags are set. Re-enable warning I disabled Fix crashes when running EDL cooked builds. This is not a new bug, but fortnite content changes exposed it Fix it so pending kill component templates do not end up in import table, they will fail to import Fix it so when marking an inheritable component template as unnecessary it also marks it pending kill. This fixes it so if GetArchetype will not return an orphaned, non-saving component as the archetype for a grandchild blueprint Change 3159885 on 2016/10/12 by Matthew.Griffin Duplicating CL#3149950 from Dev-Build to include .tps files in the installed build Including source for additional programs to Installed Build #jira UE-36668 #jira UE-37072 Change 3159853 on 2016/10/12 by Matthew.Griffin Duplicating CL#3148611 from Dev-Build Added list of Dependant modules to EULA check #jira UE-29432 Change 3159385 on 2016/10/11 by Nick.Shin make emscripten for physx use gMask like windows and xbox does emsdk doesn't like: union { U32 u; F32 f; } bla; it seems, floats are 64 bits on browsers... stream: release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159384 on 2016/10/11 by Nick.Shin manually submitting HTML5 PhysX libs recompiled to fix the NaN warnings stream: Release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159210 on 2016/10/11 by Ben.Marsh Set the default for the BRANCH_NAME macro to the escaped 4.14 branch. [CL 3175266 by Matthew Griffin in Main branch]
2016-10-26 14:33:35 -04:00
GetEditableSkeletonInternal()->HandleCustomizeSocket(SocketToCustomize, SkeletalMesh);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
CreateFromSkeleton();
}
}
void SSkeletonTree::OnPromoteSocket()
{
// This should only be called on a mesh socket, it copies the
// socket to the skeleton so all meshes can use it
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
// Can only customize one socket (CreateContextMenu() should prevent this firing!)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
if(TreeSelection.IsSingleOfTypeSelected<FSkeletonTreeSocketItem>())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
USkeletalMeshSocket* SocketToPromote = StaticCastSharedPtr<FSkeletonTreeSocketItem>(TreeSelection.GetSingleSelectedItem())->GetSocket();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
GetEditableSkeletonInternal()->HandlePromoteSocket(SocketToPromote);
CreateFromSkeleton();
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::FillAttachAssetSubmenu(FMenuBuilder& MenuBuilder, const TSharedPtr<ISkeletonTreeItem> TargetItem)
{
FContentBrowserModule& ContentBrowserModule = FModuleManager::Get().LoadModuleChecked<FContentBrowserModule>(TEXT("ContentBrowser"));
TArray<UClass*> FilterClasses = FComponentAssetBrokerage::GetSupportedAssets(USceneComponent::StaticClass());
//Clean up the selection so it is relevant to Persona
FilterClasses.RemoveSingleSwap(UBlueprint::StaticClass(), false); //Child actor components broker gives us blueprints which isn't wanted
FilterClasses.RemoveSingleSwap(USoundBase::StaticClass(), false); //No sounds wanted
FAssetPickerConfig AssetPickerConfig;
AssetPickerConfig.Filter.bRecursiveClasses = true;
for(int i = 0; i < FilterClasses.Num(); ++i)
{
Deprecating ANY_PACKAGE. This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
AssetPickerConfig.Filter.ClassPaths.Add(FilterClasses[i]->GetClassPathName());
}
AssetPickerConfig.OnAssetSelected = FOnAssetSelected::CreateSP(this, &SSkeletonTree::OnAssetSelectedFromPicker, TargetItem);
TSharedRef<SWidget> MenuContent = SNew(SBox)
.WidthOverride(384)
.HeightOverride(500)
[
ContentBrowserModule.Get().CreateAssetPicker(AssetPickerConfig)
];
MenuBuilder.AddWidget( MenuContent, FText::GetEmpty(), true);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::OnAssetSelectedFromPicker(const FAssetData& AssetData, const TSharedPtr<ISkeletonTreeItem> TargetItem)
{
FSlateApplication::Get().DismissAllMenus();
TArray<FAssetData> Assets;
Assets.Add(AssetData);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
AttachAssets(TargetItem.ToSharedRef(), Assets);
}
void SSkeletonTree::OnRemoveAllAssets()
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
GetEditableSkeletonInternal()->HandleRemoveAllAssets(GetPreviewScene());
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
CreateFromSkeleton();
}
bool SSkeletonTree::CanRemoveAllAssets() const
{
USkeletalMesh* SkeletalMesh = GetPreviewScene().IsValid() ? ToRawPtr(GetPreviewScene()->GetPreviewMeshComponent()->GetSkeletalMesh()) : nullptr;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
const bool bHasPreviewAttachedObjects = GetEditableSkeletonInternal()->GetSkeleton().PreviewAttachedAssetContainer.Num() > 0;
const bool bHasMeshPreviewAttachedObjects = ( SkeletalMesh && SkeletalMesh->GetPreviewAttachedAssetContainer().Num() );
return bHasPreviewAttachedObjects || bHasMeshPreviewAttachedObjects;
}
bool SSkeletonTree::CanRenameSelected() const
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3624599 by Thomas.Sarkanen Added the ability to rename shapes in the Physics Asset Editor Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc. #jira UEAP-341 - Ability to name collision shapes Change 3624765 by Benn.Gallagher Fixed bad blend profile references #jira UE-46227 Change 3624773 by Danny.Bouimad Content fix for #Jira UE-49191 Change 3625007 by Thomas.Sarkanen Fixed monolithinc game builds Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR Change 3625659 by Ori.Cohen Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers. Change 3625850 by Thomas.Sarkanen Fix for crash in physics asset editor after garbage collection Move bone proxies from rooting to FGCObject Change 3625966 by Lina.Halper Instead of PinShownByDefault, changed to PinHiddenByDefault https://github.com/EpicGames/UnrealEngine/pull/3964 #3964 #jira: UE-49168 Change 3626020 by Martin.Wilson Protect against checkSlow when using post process instance without a main instance #jira UE-49275 Change 3627178 by Aaron.McLeran #jira UE-49322 Fixing background muting and preview sound Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3627187 by Aaron.McLeran Allowing overriding the sample rate of synth components in C++. Useful for cases where synth component is being used to output media auido or VOIP. Change 3627563 by Thomas.Sarkanen Tweaked tooltip so it isnt the same as other menus #jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor Change 3627580 by James.Golding PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin) #jira UE-49264 Change 3627581 by James.Golding Reduce output verbosity during cooking #jira UE-47126 Change 3627584 by James.Golding PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367) Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy' Auto-generation of convex collision is now done async in StaticMesh Editor #jira UE-49027 Change 3627599 by Martin.Wilson Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead) Change 3627605 by James.Golding Forgot to remove Box2D from TargetRules.cs (see CL 3555437) Change 3627627 by Martin.Wilson Change raw data evaluation so that virtual bone positions are built before interpolation is carried out #jira UE-42659 Change 3627663 by Martin.Wilson Fix typo Change 3627730 by Martin.Wilson Allow notifies to be trigger on follower animations in a sync group #jira UE-46770 Change 3627852 by Thomas.Sarkanen Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene. #jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset Change 3627864 by Lina.Halper Fix issue where "reset to default" on search box for bone doesn't work #jira: UE-48874 Change 3627946 by Thomas.Sarkanen Prevent undo/redo breaking when moving both a constraint and a body at the same time #jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor Change 3628091 by Thomas.Sarkanen Fix dangling lines, poor search focus and graph not refreshing when making new constraints Found by Nick D in Main. #jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node Change 3628107 by Lina.Halper Fixed issue where Blendspace 1D can't scale due to the property not exposed https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html Change 3628108 by Arciel.Rekman Update Linux VHACD. - Also removed arm 32-bit version (the library is editor-only). Change 3628437 by Michael.Trepka Updated Mac VHACD libraries and Xcode project Change 3628667 by Lina.Halper - Fixed issue of showing combo box multiple times - Fixed issue of inconsistent combo box width - Fixed text of pick bone to "select" for more general instruction - Fixed issue with struct displaying children when pin is enabled #jira: UE-49295, UE-46496, UE-47427 Change 3629744 by Aaron.McLeran #jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer Change 3629846 by Aaron.McLeran #jira UE-49390 Required API change to spatialization interface for google Change 3630322 by Thomas.Sarkanen Fix right-click not displaying context menu for constraints correctly Selection logic was lightly broken #jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu Change 3630463 by Martin.Wilson Remove accidently submitted debug code Change 3630523 by Jurre.deBaare Paint threshold and fill value and can be set to negative numbers #fix Added metadata and default values for cloth fill tool #jira UE-48352 Change 3632009 by Aaron.McLeran #jira UE-49470 Fix for iOS master volume not getting set Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered. Change 3632699 by Thomas.Sarkanen Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation #jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation Change 3633336 by James.Golding PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun) #jira UE-49324 Change 3634665 by Aaron.McLeran #jira UE-49538 Fixing param interpolation Change 3634922 by James.Golding Static analysis fix (PhysXCookHelper.cpp) Change 3634926 by James.Golding Fix HTML5 build (which builds with PhysX, but without APEX) Change 3636005 by Thomas.Sarkanen Constraint setup shortcuts are now undo-able Also fixed body-body collision as you couldnt undo this either. Added transaction and calls to Modify(). #jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty. Change 3636018 by Thomas.Sarkanen Added back constraint shortcut to PhAT toolbar #jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool Change 3636086 by Martin.Wilson Fix for enabling Live Link plugin in Orion Change 3638367 by Thomas.Sarkanen Connection reporting is now more user-freindly in the physics asset editor graph view Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph. Implemented node & pin feedback for physics asset graphs. Also fixed alignment of icon for drag feedback as it stretches with multi-line text. #jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3640276 by Aaron.McLeran #jira UE-49606 Project does not cook with actors containing ModularSynth component Change 3640313 by Aaron.McLeran #jira UE-49675 Fixing shutdown of audio mixer - Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions. Change 3640941 by Martin.Wilson Add editor only animation loading debug data in the hope of diagnosing rare loading crash #jira UE-49335 Change 3641976 by Ethan.Geller #jira UE-49675 ensure that we pump both command queues Change 3642613 by James.Golding Add NoPhysX sample, for CIS testing compilation without PhysX Change 3644001 by Aaron.McLeran #jira UE-49805 looping sounds are, in rare cases, extremely loud Change 3644124 by Aaron.McLeran #jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput() Adding ensure on returned ptr to avoid crash but keep getting some logging. Change 3644157 by Aaron.McLeran Fixing build error Change 3644163 by Aaron.McLeran Fixing build error (for real) Change 3650331 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Making sure we properly set passive mix modifier states. Change 3652648 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Change 3652995 by Aaron.McLeran #jira UE-50053 Reduce log level of audio mixer debug category Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category. Change 3653461 by James.Golding V-HACD updates from JohnR @ NVIDIA (adding new functions for future use) Change 3654056 by Aaron.McLeran Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes. Change 3654579 by Aaron.McLeran Allow sound submixes and sound classes to be a blueprint type Made all properties of sound classes BlueprintReadOnly. Change 3662519 by James.Golding Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys Don't call into UpdateKinematicBones if there are no physx bodies Change 3664976 by Aaron.McLeran #jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound Change 3665751 by Aaron.McLeran Adding a simple panner effect Change 3665851 by Aaron.McLeran Fixing naming convention for new panner source effect Change 3666894 by Thomas.Sarkanen Bone modifications via transform type-in can now be undone Added RF_Transactional & called Modify() #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3666919 by Lina.Halper Fixed equal operator for bonereference to work when not initialized Change 3668850 by Thomas.Sarkanen Skeleton tree now no longer allows selection of filtered items This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered). #jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints Change 3669028 by James.Golding Fix CIS error after merge-down Change 3669053 by James.Golding Fix bad merge in SynthComponent.cpp Change 3669273 by Lina.Halper - delete all tracks option - allow to opt out on bone track importing - fixed pose preview for fullbody to select weights that has pose from asset. Change 3671396 by James.Golding Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them Change 3671701 by Martin.Wilson Maya Live Link plugin - Added UI to Maya - Display currently streamed subjects - Allow add and removal of streamed subjects - Display connection status to editor - Stream active camera as EditorActiveCamera - Refactored entire plugin so that streaming has a manager and streaming objects / interfaces - Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update. Change 3672170 by Lina.Halper Remove track support for Animation Blueprint Library Change 3675921 by Ethan.Geller Rollback invalidated check from copy down Change 3677606 by Martin.Wilson Add live link driven component - allows an actor to take its rotation and translation from a live link subject Change 3678594 by Lina.Halper Changed API name for clarification Change 3680913 by Ethan.Geller #jira UE-50750 fix stuttering on AudioMixer on MacOS Change 3681127 by Ethan.Geller #jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine Change 3682729 by Ethan.Geller #jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys] Change 3633185 by James.Golding Fix engine not compiling when WITH_PHYSX == 0 PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames) PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames) Change 3637031 by Ethan.Geller #jira UE-49605 Platform Headroom fix for non-float devices. Change 3642598 by James.Golding Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it. Change 3645224 by Martin.Wilson Fix for rare notify crash. For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory. This change caches a pointer to the owner of the notify memory to so we can track its validity. #jira UE-44869 Change 3668926 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712 Change 3674824 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368 [CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
return SelectedItems.Num() == 1 && SelectedItems[0]->CanRenameItem();
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
void SSkeletonTree::OnRenameSelected()
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3624599 by Thomas.Sarkanen Added the ability to rename shapes in the Physics Asset Editor Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc. #jira UEAP-341 - Ability to name collision shapes Change 3624765 by Benn.Gallagher Fixed bad blend profile references #jira UE-46227 Change 3624773 by Danny.Bouimad Content fix for #Jira UE-49191 Change 3625007 by Thomas.Sarkanen Fixed monolithinc game builds Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR Change 3625659 by Ori.Cohen Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers. Change 3625850 by Thomas.Sarkanen Fix for crash in physics asset editor after garbage collection Move bone proxies from rooting to FGCObject Change 3625966 by Lina.Halper Instead of PinShownByDefault, changed to PinHiddenByDefault https://github.com/EpicGames/UnrealEngine/pull/3964 #3964 #jira: UE-49168 Change 3626020 by Martin.Wilson Protect against checkSlow when using post process instance without a main instance #jira UE-49275 Change 3627178 by Aaron.McLeran #jira UE-49322 Fixing background muting and preview sound Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3627187 by Aaron.McLeran Allowing overriding the sample rate of synth components in C++. Useful for cases where synth component is being used to output media auido or VOIP. Change 3627563 by Thomas.Sarkanen Tweaked tooltip so it isnt the same as other menus #jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor Change 3627580 by James.Golding PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin) #jira UE-49264 Change 3627581 by James.Golding Reduce output verbosity during cooking #jira UE-47126 Change 3627584 by James.Golding PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367) Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy' Auto-generation of convex collision is now done async in StaticMesh Editor #jira UE-49027 Change 3627599 by Martin.Wilson Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead) Change 3627605 by James.Golding Forgot to remove Box2D from TargetRules.cs (see CL 3555437) Change 3627627 by Martin.Wilson Change raw data evaluation so that virtual bone positions are built before interpolation is carried out #jira UE-42659 Change 3627663 by Martin.Wilson Fix typo Change 3627730 by Martin.Wilson Allow notifies to be trigger on follower animations in a sync group #jira UE-46770 Change 3627852 by Thomas.Sarkanen Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene. #jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset Change 3627864 by Lina.Halper Fix issue where "reset to default" on search box for bone doesn't work #jira: UE-48874 Change 3627946 by Thomas.Sarkanen Prevent undo/redo breaking when moving both a constraint and a body at the same time #jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor Change 3628091 by Thomas.Sarkanen Fix dangling lines, poor search focus and graph not refreshing when making new constraints Found by Nick D in Main. #jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node Change 3628107 by Lina.Halper Fixed issue where Blendspace 1D can't scale due to the property not exposed https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html Change 3628108 by Arciel.Rekman Update Linux VHACD. - Also removed arm 32-bit version (the library is editor-only). Change 3628437 by Michael.Trepka Updated Mac VHACD libraries and Xcode project Change 3628667 by Lina.Halper - Fixed issue of showing combo box multiple times - Fixed issue of inconsistent combo box width - Fixed text of pick bone to "select" for more general instruction - Fixed issue with struct displaying children when pin is enabled #jira: UE-49295, UE-46496, UE-47427 Change 3629744 by Aaron.McLeran #jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer Change 3629846 by Aaron.McLeran #jira UE-49390 Required API change to spatialization interface for google Change 3630322 by Thomas.Sarkanen Fix right-click not displaying context menu for constraints correctly Selection logic was lightly broken #jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu Change 3630463 by Martin.Wilson Remove accidently submitted debug code Change 3630523 by Jurre.deBaare Paint threshold and fill value and can be set to negative numbers #fix Added metadata and default values for cloth fill tool #jira UE-48352 Change 3632009 by Aaron.McLeran #jira UE-49470 Fix for iOS master volume not getting set Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered. Change 3632699 by Thomas.Sarkanen Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation #jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation Change 3633336 by James.Golding PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun) #jira UE-49324 Change 3634665 by Aaron.McLeran #jira UE-49538 Fixing param interpolation Change 3634922 by James.Golding Static analysis fix (PhysXCookHelper.cpp) Change 3634926 by James.Golding Fix HTML5 build (which builds with PhysX, but without APEX) Change 3636005 by Thomas.Sarkanen Constraint setup shortcuts are now undo-able Also fixed body-body collision as you couldnt undo this either. Added transaction and calls to Modify(). #jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty. Change 3636018 by Thomas.Sarkanen Added back constraint shortcut to PhAT toolbar #jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool Change 3636086 by Martin.Wilson Fix for enabling Live Link plugin in Orion Change 3638367 by Thomas.Sarkanen Connection reporting is now more user-freindly in the physics asset editor graph view Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph. Implemented node & pin feedback for physics asset graphs. Also fixed alignment of icon for drag feedback as it stretches with multi-line text. #jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3640276 by Aaron.McLeran #jira UE-49606 Project does not cook with actors containing ModularSynth component Change 3640313 by Aaron.McLeran #jira UE-49675 Fixing shutdown of audio mixer - Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions. Change 3640941 by Martin.Wilson Add editor only animation loading debug data in the hope of diagnosing rare loading crash #jira UE-49335 Change 3641976 by Ethan.Geller #jira UE-49675 ensure that we pump both command queues Change 3642613 by James.Golding Add NoPhysX sample, for CIS testing compilation without PhysX Change 3644001 by Aaron.McLeran #jira UE-49805 looping sounds are, in rare cases, extremely loud Change 3644124 by Aaron.McLeran #jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput() Adding ensure on returned ptr to avoid crash but keep getting some logging. Change 3644157 by Aaron.McLeran Fixing build error Change 3644163 by Aaron.McLeran Fixing build error (for real) Change 3650331 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Making sure we properly set passive mix modifier states. Change 3652648 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Change 3652995 by Aaron.McLeran #jira UE-50053 Reduce log level of audio mixer debug category Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category. Change 3653461 by James.Golding V-HACD updates from JohnR @ NVIDIA (adding new functions for future use) Change 3654056 by Aaron.McLeran Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes. Change 3654579 by Aaron.McLeran Allow sound submixes and sound classes to be a blueprint type Made all properties of sound classes BlueprintReadOnly. Change 3662519 by James.Golding Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys Don't call into UpdateKinematicBones if there are no physx bodies Change 3664976 by Aaron.McLeran #jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound Change 3665751 by Aaron.McLeran Adding a simple panner effect Change 3665851 by Aaron.McLeran Fixing naming convention for new panner source effect Change 3666894 by Thomas.Sarkanen Bone modifications via transform type-in can now be undone Added RF_Transactional & called Modify() #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3666919 by Lina.Halper Fixed equal operator for bonereference to work when not initialized Change 3668850 by Thomas.Sarkanen Skeleton tree now no longer allows selection of filtered items This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered). #jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints Change 3669028 by James.Golding Fix CIS error after merge-down Change 3669053 by James.Golding Fix bad merge in SynthComponent.cpp Change 3669273 by Lina.Halper - delete all tracks option - allow to opt out on bone track importing - fixed pose preview for fullbody to select weights that has pose from asset. Change 3671396 by James.Golding Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them Change 3671701 by Martin.Wilson Maya Live Link plugin - Added UI to Maya - Display currently streamed subjects - Allow add and removal of streamed subjects - Display connection status to editor - Stream active camera as EditorActiveCamera - Refactored entire plugin so that streaming has a manager and streaming objects / interfaces - Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update. Change 3672170 by Lina.Halper Remove track support for Animation Blueprint Library Change 3675921 by Ethan.Geller Rollback invalidated check from copy down Change 3677606 by Martin.Wilson Add live link driven component - allows an actor to take its rotation and translation from a live link subject Change 3678594 by Lina.Halper Changed API name for clarification Change 3680913 by Ethan.Geller #jira UE-50750 fix stuttering on AudioMixer on MacOS Change 3681127 by Ethan.Geller #jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine Change 3682729 by Ethan.Geller #jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys] Change 3633185 by James.Golding Fix engine not compiling when WITH_PHYSX == 0 PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames) PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames) Change 3637031 by Ethan.Geller #jira UE-49605 Platform Headroom fix for non-float devices. Change 3642598 by James.Golding Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it. Change 3645224 by Martin.Wilson Fix for rare notify crash. For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory. This change caches a pointer to the owner of the notify memory to so we can track its validity. #jira UE-44869 Change 3668926 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712 Change 3674824 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368 [CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
if(SelectedItems.Num() == 1 && SelectedItems[0]->CanRenameItem())
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3624599 by Thomas.Sarkanen Added the ability to rename shapes in the Physics Asset Editor Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc. #jira UEAP-341 - Ability to name collision shapes Change 3624765 by Benn.Gallagher Fixed bad blend profile references #jira UE-46227 Change 3624773 by Danny.Bouimad Content fix for #Jira UE-49191 Change 3625007 by Thomas.Sarkanen Fixed monolithinc game builds Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR Change 3625659 by Ori.Cohen Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers. Change 3625850 by Thomas.Sarkanen Fix for crash in physics asset editor after garbage collection Move bone proxies from rooting to FGCObject Change 3625966 by Lina.Halper Instead of PinShownByDefault, changed to PinHiddenByDefault https://github.com/EpicGames/UnrealEngine/pull/3964 #3964 #jira: UE-49168 Change 3626020 by Martin.Wilson Protect against checkSlow when using post process instance without a main instance #jira UE-49275 Change 3627178 by Aaron.McLeran #jira UE-49322 Fixing background muting and preview sound Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3627187 by Aaron.McLeran Allowing overriding the sample rate of synth components in C++. Useful for cases where synth component is being used to output media auido or VOIP. Change 3627563 by Thomas.Sarkanen Tweaked tooltip so it isnt the same as other menus #jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor Change 3627580 by James.Golding PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin) #jira UE-49264 Change 3627581 by James.Golding Reduce output verbosity during cooking #jira UE-47126 Change 3627584 by James.Golding PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367) Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy' Auto-generation of convex collision is now done async in StaticMesh Editor #jira UE-49027 Change 3627599 by Martin.Wilson Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead) Change 3627605 by James.Golding Forgot to remove Box2D from TargetRules.cs (see CL 3555437) Change 3627627 by Martin.Wilson Change raw data evaluation so that virtual bone positions are built before interpolation is carried out #jira UE-42659 Change 3627663 by Martin.Wilson Fix typo Change 3627730 by Martin.Wilson Allow notifies to be trigger on follower animations in a sync group #jira UE-46770 Change 3627852 by Thomas.Sarkanen Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene. #jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset Change 3627864 by Lina.Halper Fix issue where "reset to default" on search box for bone doesn't work #jira: UE-48874 Change 3627946 by Thomas.Sarkanen Prevent undo/redo breaking when moving both a constraint and a body at the same time #jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor Change 3628091 by Thomas.Sarkanen Fix dangling lines, poor search focus and graph not refreshing when making new constraints Found by Nick D in Main. #jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node Change 3628107 by Lina.Halper Fixed issue where Blendspace 1D can't scale due to the property not exposed https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html Change 3628108 by Arciel.Rekman Update Linux VHACD. - Also removed arm 32-bit version (the library is editor-only). Change 3628437 by Michael.Trepka Updated Mac VHACD libraries and Xcode project Change 3628667 by Lina.Halper - Fixed issue of showing combo box multiple times - Fixed issue of inconsistent combo box width - Fixed text of pick bone to "select" for more general instruction - Fixed issue with struct displaying children when pin is enabled #jira: UE-49295, UE-46496, UE-47427 Change 3629744 by Aaron.McLeran #jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer Change 3629846 by Aaron.McLeran #jira UE-49390 Required API change to spatialization interface for google Change 3630322 by Thomas.Sarkanen Fix right-click not displaying context menu for constraints correctly Selection logic was lightly broken #jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu Change 3630463 by Martin.Wilson Remove accidently submitted debug code Change 3630523 by Jurre.deBaare Paint threshold and fill value and can be set to negative numbers #fix Added metadata and default values for cloth fill tool #jira UE-48352 Change 3632009 by Aaron.McLeran #jira UE-49470 Fix for iOS master volume not getting set Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered. Change 3632699 by Thomas.Sarkanen Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation #jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation Change 3633336 by James.Golding PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun) #jira UE-49324 Change 3634665 by Aaron.McLeran #jira UE-49538 Fixing param interpolation Change 3634922 by James.Golding Static analysis fix (PhysXCookHelper.cpp) Change 3634926 by James.Golding Fix HTML5 build (which builds with PhysX, but without APEX) Change 3636005 by Thomas.Sarkanen Constraint setup shortcuts are now undo-able Also fixed body-body collision as you couldnt undo this either. Added transaction and calls to Modify(). #jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty. Change 3636018 by Thomas.Sarkanen Added back constraint shortcut to PhAT toolbar #jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool Change 3636086 by Martin.Wilson Fix for enabling Live Link plugin in Orion Change 3638367 by Thomas.Sarkanen Connection reporting is now more user-freindly in the physics asset editor graph view Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph. Implemented node & pin feedback for physics asset graphs. Also fixed alignment of icon for drag feedback as it stretches with multi-line text. #jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3640276 by Aaron.McLeran #jira UE-49606 Project does not cook with actors containing ModularSynth component Change 3640313 by Aaron.McLeran #jira UE-49675 Fixing shutdown of audio mixer - Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions. Change 3640941 by Martin.Wilson Add editor only animation loading debug data in the hope of diagnosing rare loading crash #jira UE-49335 Change 3641976 by Ethan.Geller #jira UE-49675 ensure that we pump both command queues Change 3642613 by James.Golding Add NoPhysX sample, for CIS testing compilation without PhysX Change 3644001 by Aaron.McLeran #jira UE-49805 looping sounds are, in rare cases, extremely loud Change 3644124 by Aaron.McLeran #jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput() Adding ensure on returned ptr to avoid crash but keep getting some logging. Change 3644157 by Aaron.McLeran Fixing build error Change 3644163 by Aaron.McLeran Fixing build error (for real) Change 3650331 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Making sure we properly set passive mix modifier states. Change 3652648 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Change 3652995 by Aaron.McLeran #jira UE-50053 Reduce log level of audio mixer debug category Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category. Change 3653461 by James.Golding V-HACD updates from JohnR @ NVIDIA (adding new functions for future use) Change 3654056 by Aaron.McLeran Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes. Change 3654579 by Aaron.McLeran Allow sound submixes and sound classes to be a blueprint type Made all properties of sound classes BlueprintReadOnly. Change 3662519 by James.Golding Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys Don't call into UpdateKinematicBones if there are no physx bodies Change 3664976 by Aaron.McLeran #jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound Change 3665751 by Aaron.McLeran Adding a simple panner effect Change 3665851 by Aaron.McLeran Fixing naming convention for new panner source effect Change 3666894 by Thomas.Sarkanen Bone modifications via transform type-in can now be undone Added RF_Transactional & called Modify() #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3666919 by Lina.Halper Fixed equal operator for bonereference to work when not initialized Change 3668850 by Thomas.Sarkanen Skeleton tree now no longer allows selection of filtered items This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered). #jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints Change 3669028 by James.Golding Fix CIS error after merge-down Change 3669053 by James.Golding Fix bad merge in SynthComponent.cpp Change 3669273 by Lina.Halper - delete all tracks option - allow to opt out on bone track importing - fixed pose preview for fullbody to select weights that has pose from asset. Change 3671396 by James.Golding Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them Change 3671701 by Martin.Wilson Maya Live Link plugin - Added UI to Maya - Display currently streamed subjects - Allow add and removal of streamed subjects - Display connection status to editor - Stream active camera as EditorActiveCamera - Refactored entire plugin so that streaming has a manager and streaming objects / interfaces - Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update. Change 3672170 by Lina.Halper Remove track support for Animation Blueprint Library Change 3675921 by Ethan.Geller Rollback invalidated check from copy down Change 3677606 by Martin.Wilson Add live link driven component - allows an actor to take its rotation and translation from a live link subject Change 3678594 by Lina.Halper Changed API name for clarification Change 3680913 by Ethan.Geller #jira UE-50750 fix stuttering on AudioMixer on MacOS Change 3681127 by Ethan.Geller #jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine Change 3682729 by Ethan.Geller #jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys] Change 3633185 by James.Golding Fix engine not compiling when WITH_PHYSX == 0 PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames) PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames) Change 3637031 by Ethan.Geller #jira UE-49605 Platform Headroom fix for non-float devices. Change 3642598 by James.Golding Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it. Change 3645224 by Martin.Wilson Fix for rare notify crash. For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory. This change caches a pointer to the owner of the notify memory to so we can track its validity. #jira UE-44869 Change 3668926 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712 Change 3674824 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368 [CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
SkeletonTreeView->RequestScrollIntoView(SelectedItems[0]);
DeferredRenameRequest = SelectedItems[0];
}
}
bool SSkeletonTree::OnIsSelectableOrNavigable(TSharedPtr<class ISkeletonTreeItem> InItem) const
{
return InItem && InItem->GetFilterResult() == ESkeletonTreeFilterResult::Shown;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::OnSelectionChanged(TSharedPtr<ISkeletonTreeItem> Selection, ESelectInfo::Type SelectInfo)
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
if( Selection.IsValid() )
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
// Disable bone proxy ticking on all bone/virtual bones
for (TSharedPtr<ISkeletonTreeItem>& Item : LinearItems)
{
if (Item->IsOfType<FSkeletonTreeBoneItem>())
{
StaticCastSharedPtr<FSkeletonTreeBoneItem>(Item)->EnableBoneProxyTick(false);
}
else if (Item->IsOfType<FSkeletonTreeVirtualBoneItem>())
{
StaticCastSharedPtr<FSkeletonTreeVirtualBoneItem>(Item)->EnableBoneProxyTick(false);
}
}
//Get all the selected items
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FSkeletonTreeSelection TreeSelection(SelectedItems);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if (GetPreviewScene().IsValid())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
UDebugSkelMeshComponent* PreviewComponent = GetPreviewScene()->GetPreviewMeshComponent();
if (TreeSelection.SelectedItems.Num() > 0 && PreviewComponent)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
// pick the first settable bone from the selection
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
for (TSharedPtr<ISkeletonTreeItem> Item : TreeSelection.SelectedItems)
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if((Item->IsOfType<FSkeletonTreeBoneItem>() || Item->IsOfType<FSkeletonTreeVirtualBoneItem>()))
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
// enable ticking on the selected bone proxies
if (Item->IsOfType<FSkeletonTreeBoneItem>())
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
StaticCastSharedPtr<FSkeletonTreeBoneItem>(Item)->EnableBoneProxyTick(true);
}
else if (Item->IsOfType<FSkeletonTreeVirtualBoneItem>())
{
StaticCastSharedPtr<FSkeletonTreeVirtualBoneItem>(Item)->EnableBoneProxyTick(true);
}
// Test SelectInfo so we don't end up in an infinite loop due to delegates calling each other
if (SelectInfo != ESelectInfo::Direct)
{
FName BoneName = Item->GetRowItemName();
// Get bone index
int32 BoneIndex = PreviewComponent->GetBoneIndex(BoneName);
if (BoneIndex != INDEX_NONE)
{
GetPreviewScene()->SetSelectedBone(BoneName, SelectInfo);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
break;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
}
}
// Test SelectInfo so we don't end up in an infinite loop due to delegates calling each other
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
else if (SelectInfo != ESelectInfo::Direct && Item->IsOfType<FSkeletonTreeSocketItem>())
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
TSharedPtr<FSkeletonTreeSocketItem> SocketItem = StaticCastSharedPtr<FSkeletonTreeSocketItem>(Item);
USkeletalMeshSocket* Socket = SocketItem->GetSocket();
FSelectedSocketInfo SocketInfo(Socket, SocketItem->GetParentType() == ESocketParentType::Skeleton);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
GetPreviewScene()->SetSelectedSocket(SocketInfo);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
else if (Item->IsOfType<FSkeletonTreeAttachedAssetItem>())
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
{
GetPreviewScene()->DeselectAll();
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
PreviewComponent->PostInitMeshObject(PreviewComponent->MeshObject);
}
}
}
else
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if (GetPreviewScene().IsValid())
{
// Tell the preview scene if the user ctrl-clicked the selected bone/socket to de-select it
GetPreviewScene()->DeselectAll();
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArrayView<TSharedPtr<ISkeletonTreeItem>> ArrayView(SelectedItems);
OnSelectionChangedMulticast.Broadcast(ArrayView, SelectInfo);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::AttachAssets(const TSharedRef<ISkeletonTreeItem>& TargetItem, const TArray<FAssetData>& AssetData)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
bool bAllAssetWereLoaded = true;
TArray<UObject*> DroppedObjects;
for (int32 AssetIdx = 0; AssetIdx < AssetData.Num(); ++AssetIdx)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
UObject* Object = AssetData[AssetIdx].GetAsset();
if ( Object != NULL )
{
if (FComponentAssetBrokerage::GetPrimaryComponentForAsset(Object->GetClass()) != nullptr)
{
DroppedObjects.Add(Object);
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
else
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
bAllAssetWereLoaded = false;
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if(bAllAssetWereLoaded)
{
FName AttachToName = TargetItem->GetAttachName();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
bool bAttachToMesh = TargetItem->IsOfType<FSkeletonTreeSocketItem>() &&
StaticCastSharedRef<FSkeletonTreeSocketItem>(TargetItem)->GetParentType() == ESocketParentType::Mesh;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
GetEditableSkeletonInternal()->HandleAttachAssets(DroppedObjects, AttachToName, bAttachToMesh, GetPreviewScene());
CreateFromSkeleton();
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::OnItemScrolledIntoView( TSharedPtr<ISkeletonTreeItem> InItem, const TSharedPtr<ITableRow>& InWidget)
{
if(DeferredRenameRequest.IsValid())
{
DeferredRenameRequest->RequestRename();
DeferredRenameRequest.Reset();
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::OnTreeDoubleClick( TSharedPtr<ISkeletonTreeItem> InItem )
{
InItem->OnItemDoubleClicked();
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::SetTreeItemExpansionRecursive(TSharedPtr< ISkeletonTreeItem > TreeItem, bool bInExpansionState) const
{
SkeletonTreeView->SetItemExpansion(TreeItem, bInExpansionState);
// Recursively go through the children.
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
for (auto It = TreeItem->GetChildren().CreateIterator(); It; ++It)
{
SetTreeItemExpansionRecursive(*It, bInExpansionState);
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
void SSkeletonTree::PostUndo(bool bSuccess)
{
// Rebuild the tree view whenever we undo a change to the skeleton
CreateFromSkeleton();
HandleTreeRefresh();
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
void SSkeletonTree::PostRedo(bool bSuccess)
{
// Rebuild the tree view whenever we redo a change to the skeleton
CreateFromSkeleton();
HandleTreeRefresh();
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
}
void SSkeletonTree::OnFilterTextChanged( const FText& SearchText )
{
FilterText = SearchText;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
ApplyFilter();
}
void SSkeletonTree::HandlePackageReloaded(const EPackageReloadPhase InPackageReloadPhase, FPackageReloadedEvent* InPackageReloadedEvent)
{
if (InPackageReloadPhase == EPackageReloadPhase::PostPackageFixup)
{
for (const auto& RepointedObjectPair : InPackageReloadedEvent->GetRepointedObjects())
{
if (USkeleton* NewObject = Cast<USkeleton>(RepointedObjectPair.Value))
{
if (&GetEditableSkeletonInternal()->GetSkeleton() == NewObject)
{
Refresh();
}
}
}
}
}
TSharedRef<SWidget> SSkeletonTree::GetBlendProfileColumnMenuContent()
{
return UToolMenus::Get()->GenerateWidget("SkeletonTree.BlendProfilesMenu", FToolMenuContext(UICommandList, Extenders));
}
void SSkeletonTree::ExpandTreeOnSelection(TSharedPtr<ISkeletonTreeItem> RowToExpand, bool bForce)
{
if(GetDefault<UPersonaOptions>()->bExpandTreeOnSelection || bForce)
{
RowToExpand = RowToExpand->GetParent();
while(RowToExpand.IsValid())
{
SkeletonTreeView->SetItemExpansion(RowToExpand, true);
RowToExpand = RowToExpand->GetParent();
}
}
}
void SSkeletonTree::CreateBlendProfileMenu(UToolMenu* InMenu)
{
FToolMenuOwnerScoped OwnerScoped(this);
UToolMenu* Menu = InMenu ? InMenu : UToolMenus::Get()->ExtendMenu("SkeletonTree.BlendProfilesMenu");
Menu->AddDynamicSection(NAME_None,
FNewSectionConstructChoice(FNewToolMenuDelegate::CreateLambda([this](UToolMenu* InMenu)
{
const FSkeletonTreeCommands& Actions = FSkeletonTreeCommands::Get();
FToolMenuSection& ProfilesSection = InMenu->AddSection(TEXT("BlendProfileActions"), LOCTEXT("BlendProfiles", "Blend Profiles"));
for (UBlendProfile* Profile : GetEditableSkeletonInternal()->GetBlendProfiles())
{
ProfilesSection.AddMenuEntry(
Profile->GetFName(),
FText::FromName(Profile->GetFName()),
LOCTEXT("SelectBlendProfileTooltip", "Select this profile for editing."),
FSlateIcon(),
FToolUIActionChoice(
FUIAction(
FExecuteAction::CreateSP(BlendProfilePicker.ToSharedRef(), &SBlendProfilePicker::SetSelectedProfile, Profile, true),
FCanExecuteAction(),
FIsActionChecked::CreateSP(this, &SSkeletonTree::IsBlendProfileSelected, Profile->GetFName())
)
),
EUserInterfaceActionType::RadioButton
);
}
if (BlendProfilePicker->GetSelectedBlendProfileName() != NAME_None)
{
FToolMenuSection& EditSection = InMenu->AddSection(TEXT("BlendProfileEdit"), LOCTEXT("EditBlendProfilesSection", "Edit"));
EditSection.AddMenuEntry(
"ClearBlendProfile",
LOCTEXT("Clear", "Clear Selected"),
LOCTEXT("Clear_ToolTip", "Clear the selected blend profile."),
FSlateIcon(),
FToolUIActionChoice(FUIAction(FExecuteAction::CreateSP(BlendProfilePicker.ToSharedRef(), &SBlendProfilePicker::OnClearSelection))));
EditSection.AddMenuEntry(
Actions.DeleteCurrentBlendProfile,
FText::Format(LOCTEXT("DeleteBlendProfileLabel", "Delete {0}"),
FText::FromName(BlendProfilePicker->GetSelectedBlendProfileName())));
}
{
FToolMenuSection& NewSection = InMenu->AddSection(TEXT("BlendProfileNew"), LOCTEXT("NewBlendProfiles", "New"));
NewSection.AddMenuEntry(Actions.CreateTimeBlendProfile);
NewSection.AddMenuEntry(Actions.CreateWeightBlendProfile);
NewSection.AddMenuEntry(Actions.CreateBlendMask);
}
})));
}
void SSkeletonTree::OnCreateBlendProfile(const EBlendProfileMode InMode)
{
// Ensure the Blend Profile Column is Visible
BlendProfilePicker->OnClearSelection();
SkeletonTreeView->GetHeaderRow()->SetShowGeneratedColumn(ISkeletonTree::Columns::BlendProfile);
// Set our NewBlendProfileMode for our BlendProfileHeader to use when the text is commited.
NewBlendProfileMode = InMode;
// Activate the Header Entry Box
BlendProfileHeader->SetReadOnly(false);
BlendProfileHeader->EnterEditingMode();
}
void SSkeletonTree::OnDeleteCurrentBlendProfile()
{
GetEditableSkeletonInternal()->RemoveBlendProfile(BlendProfilePicker->GetSelectedBlendProfile());
BlendProfilePicker->OnClearSelection();
}
bool SSkeletonTree::IsBlendProfileSelected(FName ProfileName) const
{
return BlendProfilePicker->GetSelectedBlendProfileName() == ProfileName;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
void SSkeletonTree::Refresh()
{
CreateFromSkeleton();
}
void SSkeletonTree::RefreshFilter()
{
ApplyFilter();
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
void SSkeletonTree::SetSkeletalMesh(USkeletalMesh* NewSkeletalMesh)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if (GetPreviewScene().IsValid())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
GetPreviewScene()->SetPreviewMesh(NewSkeletalMesh);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
CreateFromSkeleton();
}
void SSkeletonTree::SetSelectedSocket( const FSelectedSocketInfo& SocketInfo )
{
if (!bSelecting)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
{
TGuardValue<bool> RecursionGuard(bSelecting, true);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
// Firstly, find which row (if any) contains the socket requested
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
for (auto SkeletonRowIt = LinearItems.CreateConstIterator(); SkeletonRowIt; ++SkeletonRowIt)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
TSharedPtr<ISkeletonTreeItem> SkeletonRow = *(SkeletonRowIt);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3624599 by Thomas.Sarkanen Added the ability to rename shapes in the Physics Asset Editor Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc. #jira UEAP-341 - Ability to name collision shapes Change 3624765 by Benn.Gallagher Fixed bad blend profile references #jira UE-46227 Change 3624773 by Danny.Bouimad Content fix for #Jira UE-49191 Change 3625007 by Thomas.Sarkanen Fixed monolithinc game builds Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR Change 3625659 by Ori.Cohen Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers. Change 3625850 by Thomas.Sarkanen Fix for crash in physics asset editor after garbage collection Move bone proxies from rooting to FGCObject Change 3625966 by Lina.Halper Instead of PinShownByDefault, changed to PinHiddenByDefault https://github.com/EpicGames/UnrealEngine/pull/3964 #3964 #jira: UE-49168 Change 3626020 by Martin.Wilson Protect against checkSlow when using post process instance without a main instance #jira UE-49275 Change 3627178 by Aaron.McLeran #jira UE-49322 Fixing background muting and preview sound Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3627187 by Aaron.McLeran Allowing overriding the sample rate of synth components in C++. Useful for cases where synth component is being used to output media auido or VOIP. Change 3627563 by Thomas.Sarkanen Tweaked tooltip so it isnt the same as other menus #jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor Change 3627580 by James.Golding PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin) #jira UE-49264 Change 3627581 by James.Golding Reduce output verbosity during cooking #jira UE-47126 Change 3627584 by James.Golding PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367) Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy' Auto-generation of convex collision is now done async in StaticMesh Editor #jira UE-49027 Change 3627599 by Martin.Wilson Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead) Change 3627605 by James.Golding Forgot to remove Box2D from TargetRules.cs (see CL 3555437) Change 3627627 by Martin.Wilson Change raw data evaluation so that virtual bone positions are built before interpolation is carried out #jira UE-42659 Change 3627663 by Martin.Wilson Fix typo Change 3627730 by Martin.Wilson Allow notifies to be trigger on follower animations in a sync group #jira UE-46770 Change 3627852 by Thomas.Sarkanen Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene. #jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset Change 3627864 by Lina.Halper Fix issue where "reset to default" on search box for bone doesn't work #jira: UE-48874 Change 3627946 by Thomas.Sarkanen Prevent undo/redo breaking when moving both a constraint and a body at the same time #jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor Change 3628091 by Thomas.Sarkanen Fix dangling lines, poor search focus and graph not refreshing when making new constraints Found by Nick D in Main. #jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node Change 3628107 by Lina.Halper Fixed issue where Blendspace 1D can't scale due to the property not exposed https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html Change 3628108 by Arciel.Rekman Update Linux VHACD. - Also removed arm 32-bit version (the library is editor-only). Change 3628437 by Michael.Trepka Updated Mac VHACD libraries and Xcode project Change 3628667 by Lina.Halper - Fixed issue of showing combo box multiple times - Fixed issue of inconsistent combo box width - Fixed text of pick bone to "select" for more general instruction - Fixed issue with struct displaying children when pin is enabled #jira: UE-49295, UE-46496, UE-47427 Change 3629744 by Aaron.McLeran #jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer Change 3629846 by Aaron.McLeran #jira UE-49390 Required API change to spatialization interface for google Change 3630322 by Thomas.Sarkanen Fix right-click not displaying context menu for constraints correctly Selection logic was lightly broken #jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu Change 3630463 by Martin.Wilson Remove accidently submitted debug code Change 3630523 by Jurre.deBaare Paint threshold and fill value and can be set to negative numbers #fix Added metadata and default values for cloth fill tool #jira UE-48352 Change 3632009 by Aaron.McLeran #jira UE-49470 Fix for iOS master volume not getting set Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered. Change 3632699 by Thomas.Sarkanen Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation #jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation Change 3633336 by James.Golding PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun) #jira UE-49324 Change 3634665 by Aaron.McLeran #jira UE-49538 Fixing param interpolation Change 3634922 by James.Golding Static analysis fix (PhysXCookHelper.cpp) Change 3634926 by James.Golding Fix HTML5 build (which builds with PhysX, but without APEX) Change 3636005 by Thomas.Sarkanen Constraint setup shortcuts are now undo-able Also fixed body-body collision as you couldnt undo this either. Added transaction and calls to Modify(). #jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty. Change 3636018 by Thomas.Sarkanen Added back constraint shortcut to PhAT toolbar #jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool Change 3636086 by Martin.Wilson Fix for enabling Live Link plugin in Orion Change 3638367 by Thomas.Sarkanen Connection reporting is now more user-freindly in the physics asset editor graph view Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph. Implemented node & pin feedback for physics asset graphs. Also fixed alignment of icon for drag feedback as it stretches with multi-line text. #jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3640276 by Aaron.McLeran #jira UE-49606 Project does not cook with actors containing ModularSynth component Change 3640313 by Aaron.McLeran #jira UE-49675 Fixing shutdown of audio mixer - Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions. Change 3640941 by Martin.Wilson Add editor only animation loading debug data in the hope of diagnosing rare loading crash #jira UE-49335 Change 3641976 by Ethan.Geller #jira UE-49675 ensure that we pump both command queues Change 3642613 by James.Golding Add NoPhysX sample, for CIS testing compilation without PhysX Change 3644001 by Aaron.McLeran #jira UE-49805 looping sounds are, in rare cases, extremely loud Change 3644124 by Aaron.McLeran #jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput() Adding ensure on returned ptr to avoid crash but keep getting some logging. Change 3644157 by Aaron.McLeran Fixing build error Change 3644163 by Aaron.McLeran Fixing build error (for real) Change 3650331 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Making sure we properly set passive mix modifier states. Change 3652648 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Change 3652995 by Aaron.McLeran #jira UE-50053 Reduce log level of audio mixer debug category Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category. Change 3653461 by James.Golding V-HACD updates from JohnR @ NVIDIA (adding new functions for future use) Change 3654056 by Aaron.McLeran Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes. Change 3654579 by Aaron.McLeran Allow sound submixes and sound classes to be a blueprint type Made all properties of sound classes BlueprintReadOnly. Change 3662519 by James.Golding Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys Don't call into UpdateKinematicBones if there are no physx bodies Change 3664976 by Aaron.McLeran #jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound Change 3665751 by Aaron.McLeran Adding a simple panner effect Change 3665851 by Aaron.McLeran Fixing naming convention for new panner source effect Change 3666894 by Thomas.Sarkanen Bone modifications via transform type-in can now be undone Added RF_Transactional & called Modify() #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3666919 by Lina.Halper Fixed equal operator for bonereference to work when not initialized Change 3668850 by Thomas.Sarkanen Skeleton tree now no longer allows selection of filtered items This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered). #jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints Change 3669028 by James.Golding Fix CIS error after merge-down Change 3669053 by James.Golding Fix bad merge in SynthComponent.cpp Change 3669273 by Lina.Halper - delete all tracks option - allow to opt out on bone track importing - fixed pose preview for fullbody to select weights that has pose from asset. Change 3671396 by James.Golding Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them Change 3671701 by Martin.Wilson Maya Live Link plugin - Added UI to Maya - Display currently streamed subjects - Allow add and removal of streamed subjects - Display connection status to editor - Stream active camera as EditorActiveCamera - Refactored entire plugin so that streaming has a manager and streaming objects / interfaces - Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update. Change 3672170 by Lina.Halper Remove track support for Animation Blueprint Library Change 3675921 by Ethan.Geller Rollback invalidated check from copy down Change 3677606 by Martin.Wilson Add live link driven component - allows an actor to take its rotation and translation from a live link subject Change 3678594 by Lina.Halper Changed API name for clarification Change 3680913 by Ethan.Geller #jira UE-50750 fix stuttering on AudioMixer on MacOS Change 3681127 by Ethan.Geller #jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine Change 3682729 by Ethan.Geller #jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys] Change 3633185 by James.Golding Fix engine not compiling when WITH_PHYSX == 0 PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames) PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames) Change 3637031 by Ethan.Geller #jira UE-49605 Platform Headroom fix for non-float devices. Change 3642598 by James.Golding Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it. Change 3645224 by Martin.Wilson Fix for rare notify crash. For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory. This change caches a pointer to the owner of the notify memory to so we can track its validity. #jira UE-44869 Change 3668926 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712 Change 3674824 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368 [CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
if (SkeletonRow->GetFilterResult() != ESkeletonTreeFilterResult::Hidden && SkeletonRow->IsOfType<FSkeletonTreeSocketItem>() && StaticCastSharedPtr<FSkeletonTreeSocketItem>(SkeletonRow)->GetSocket() == SocketInfo.Socket)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
{
SkeletonTreeView->SetItemSelection(SkeletonRow, true);
ExpandTreeOnSelection(SkeletonRow);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
SkeletonTreeView->RequestScrollIntoView(SkeletonRow);
}
}
}
}
void SSkeletonTree::SetSelectedBone( const FName& BoneName, ESelectInfo::Type InSelectInfo )
{
if (!bSelecting)
{
TGuardValue<bool> RecursionGuard(bSelecting, true);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3384744) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3294073 on 2017/02/09 by Thomas.Sarkanen Delete old location of FriendViewModel.h that did not get picked up correctly in the merge Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3358776 on 2017/03/22 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3360075 on 2017/03/23 by James.Golding Back out changelist 3358776, as it was made after smoke testing. Will re-submit after copy to main. Change 3362695 on 2017/03/24 by Thomas.Sarkanen Use correct extender when building menus for AnimationEditor, SkeletalMeshEditor & SkeletonEditor #jira UE-41100 - Persona code calling incorrect extenders when building menus. Change 3362696 on 2017/03/24 by Thomas.Sarkanen Facial animation experimental feature now pops up restart editor toast #jira UE-40989 - User is not prompted to restart the editor when enabling the Facial Animation Importer Change 3362699 on 2017/03/24 by Thomas.Sarkanen Enable snapping for translation in animation viewports #jira UE-39747 - Translating sockets in Persona is not affected by Snap Options #jira UE-39748 - Translating bones in Persona is not affected by Snap Options Change 3362700 on 2017/03/24 by Thomas.Sarkanen Curve source nodes now dont update their source title if the source is a pin The title of the node is not recached when the pin default changes, so we cant display it in the title #jira UE-40108 - When changing a Curve Source Node doesn't update source binding name when typed in Change 3362721 on 2017/03/24 by Thomas.Sarkanen CVar r.SkeletalMeshLODBias no longer affects meshes in animation viewports #jira UE-35733 - GSkeletalMeshLODBias affects render LOD in Persona Change 3362724 on 2017/03/24 by Thomas.Sarkanen Fix animation preview scene keyboard bindings Also moved advanced preview scene into its own module #jira UE-41505 - Pressing the hotkey I and O do not hide the floor and environment if the Preview Scene Settings tab isn't opened. Change 3362783 on 2017/03/24 by Ori.Cohen Fix incorrect locking and check when an editor static shape is changed. Originally this code assumed it would only get called at runtime, where there is only 1 shape. In the case of the async scene and static shapes - there are two shapes and if you update the body setup in the editor this will crash. Change 3362796 on 2017/03/24 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3362803 on 2017/03/24 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3363013 on 2017/03/24 by Thomas.Sarkanen Fix CIS issue Change 3363202 on 2017/03/24 by Ori.Cohen Fix bad #endif Change 3363295 on 2017/03/24 by Ori.Cohen Remove bWelded and use WeldParent everywhere. This fixes a bad case where a kinematic is returned as the root welded of simulated children. #JIRA UE-40783 Change 3363435 on 2017/03/24 by Jon.Nabozny Fix infinite jump on client when Jump Max Hold Time is not 0. #jira UE-41004 Change 3363451 on 2017/03/24 by Jon.Nabozny Fix USkeletalMeshComponent::PoseTickedThisFrame to use a frame counter instead of world time (which isn't changed while paused). #jira UE-39567 Change 3363504 on 2017/03/24 by Jon.Nabozny Fix SCE_NP_MATCHING2_REQUEST_EVENT_SEARCH_ROOM_A to treat result data as linked list instead of array. (Code originally came from SCE via UDN) #jira UE-41049 Change 3363532 on 2017/03/24 by Ori.Cohen Change default to SkipSimulatedBones. #JIRA UE-41404 Change 3363537 on 2017/03/24 by Ori.Cohen Remove the unsupported option of HideBone with DisableCollision. If we want this in the future we can add it. #JIRA UE-30826 Change 3363681 on 2017/03/24 by Jon.Nabozny Reapply 3292286 after it was clobbered by 3360002 (Only clobbered in Ocean). #jira UE-37512 Change 3363722 on 2017/03/24 by mason.seay Updated map to improve testing Change 3365351 on 2017/03/27 by Thomas.Sarkanen Fix non-PCH CIS errors #jira UE-43335 - CIS fail: 'FAdvancedPreviewSceneCommands is not a class name Change 3365422 on 2017/03/27 by Thomas.Sarkanen Fixed skinned mesh LOD not updating in editor under various physics-related circumstances #jira UE-42013 - Skeletal meshes with recently generated LODs will not change LODs in viewport Change 3365423 on 2017/03/27 by Thomas.Sarkanen Fix ensure when setting Spline IK Bone Axis to 'None' Node is currently not in use, so I've avoided deprecating this for now. Values should be preserved. #jira UE-39723 - Ensure when setting Bone Axis to None in Spline IK Change 3365424 on 2017/03/27 by Thomas.Sarkanen Fix control rigs being convertable to possessables Also prevent 'export to anim sequence' button from appearing on standard level sequences #jira UE-42070 - Crash converting a control rig to Possessable Change 3365425 on 2017/03/27 by Thomas.Sarkanen When selecting bones that are non-required, we dont render gizmos or text labels #jira UE-35737 - Bone labels flicker between two locations when removing from LOD levels in Persona Change 3365426 on 2017/03/27 by Thomas.Sarkanen Fixed foot placement IK doing line traces on worker threads Also exposed const access to required bones array (the proxy already does this, so I figure the instance should get it too). Note: Node is not actually used #jira UE-43179 - Fix FAnimNode_FootPlacementIK doing line trace on worker thread Change 3365428 on 2017/03/27 by Thomas.Sarkanen Skeleton selection no does not lag behind choice made in viewport #jira UE-42236 - Mesh Overlay always lags behind actual selection Change 3365429 on 2017/03/27 by Thomas.Sarkanen Fix anim BPs that contain state machines having blank palettes #jira UE-42172 - AnimBP Palette is blank on existing AnimBPs Change 3365435 on 2017/03/27 by Jurre.deBaare Undoing Channel selection in Paint mode does not work #fix use duplicated CDO object instead of CDO directly #jira UE-42621 Change 3365436 on 2017/03/27 by Jurre.deBaare Functionless undo/redo transactions created when importing Alembic file and changing conversion settings #fix use duplicated CDO object instead of CDO directly #jira UE-40347 Change 3365437 on 2017/03/27 by Jurre.deBaare Ensure that HLOD cannot be set up in sub-levels #fix added functionality to check whether or not a level is used as a sub/streaming level in any other content, and if so show a widget similar to the checkout notice to inform the user why the hlod outliner is disabled #jira UE-40301 Change 3365438 on 2017/03/27 by Jurre.deBaare 2D Blendspace breaks when aligning samples in a straight line #fix for some reason the number of samples to considerate was limit to 3 (old code) so removed it since it doesn't make sense #jira UE-42744 Change 3365439 on 2017/03/27 by Jurre.deBaare Color View Mode doesn't reset when closing/reopening editor #fix added a delegate to OnEditorClose to ensure we can reset the viewport modes while they still exist, this issue would happen if the user closes the editor with mesh paint mode open, exiting the mode would only happen after destructing most of the editor #jira UE-42466 Change 3365440 on 2017/03/27 by Jurre.deBaare LOD Model field scrubbing is very sensitive #fix made sure that max slider value is also driven by data #jira UE-42980 Change 3365441 on 2017/03/27 by Jurre.deBaare Replacing an asset in a sequence player node does not register in undo history #fix added transaction for dropping anim assets on player nodes #jira UE-39152 Change 3365442 on 2017/03/27 by Jurre.deBaare Crash on Mac importing some alembic files #fix disable multithread abc file reading with HDF5 backend #jira UE-39783 Change 3365443 on 2017/03/27 by Jurre.deBaare Moving over Alembic feature: "Add support for 'finding' materials according to the face-set names in abc files" Change 3365444 on 2017/03/27 by Jurre.deBaare Moving over Alembic fixes: - Time offset issues > changed how we determine frame indices and frame steps - Incorrect tangent issues > enforce tangent calculation during skeletal mesh import - Automatically set recompute tangent flag on skeletal mesh sections Change 3365451 on 2017/03/27 by Jurre.deBaare CIS: include needed for GetTransientPackage Change 3365460 on 2017/03/27 by Jurre.deBaare CIS: apparently CIS wants explicit cast to UObject Change 3365463 on 2017/03/27 by Jurre.deBaare CIS: final fix, was actually UPackage include missing ugh Change 3365486 on 2017/03/27 by Thomas.Sarkanen Fix case error in include for Linux builds Change 3365499 on 2017/03/27 by James.Golding Fix editing collision settings sometimes not 'sticking' - wait until after LoadProfileConfig (which modified Profiles array) to copy to 'SavedData' Fix FCollsiionProfileData typo #jira UE-42490 Change 3365500 on 2017/03/27 by Jurre.deBaare Turning on LOD Model Painting does not copy paint to other LODs on Skeletal Mesh #fix neede to pre edit / post edit the skeletal mesh to ensure the color buffers were re-initialised #jira UE-42637 Change 3365501 on 2017/03/27 by James.Golding Disable rather than hide anim picker when no mesh assigned #jira UE-35537 Change 3365505 on 2017/03/27 by James.Golding Fix USkinnedMeshComponent::FindClosestBone ignoring bRequirePhysicsAsset, because BodySetupIndexMap.FindRef would return 0 if bone not present https://udn.unrealengine.com/questions/353125/uskinnedmeshcomponentfindclosestbone-does-not-resp.html #jira UE-43061 Change 3365515 on 2017/03/27 by Jurre.deBaare Using Alt+Click to break Transition node connections cannot be undone using the Undo command #fix added transactions to breaking node links #jira UE-39068 Change 3365528 on 2017/03/27 by Jurre.deBaare Blendspaces don't update to reflect sync marker changes that have occurred on animations in the blend #fix added validation on blendspaces when removing or adding sync markers in animation editor #jira UE-39814 Change 3365535 on 2017/03/27 by Jurre.deBaare Camera moves at the same time as erasing paint when clicking Paint settings and back into Viewport #fix lock camera if erasing as well #jira UE-42474 Change 3365539 on 2017/03/27 by Jurre.deBaare Painting on animation sequence paints on invisible T-pose skeleton #fix during painting enforce bUseRefPoseOnInitAnim so you're always painting on a ref-pose skeletal mesh #jira UE-42484 Change 3365545 on 2017/03/27 by Jurre.deBaare Fill Tool does not fill the mesh with the selected Texture Weight Index when used in Weight Vertex Painting #fix added function to generate color according to texture weight settings and index, and fill using that color when the editor is in texture weight mode #jira UE-43091 Change 3365549 on 2017/03/27 by Jurre.deBaare CIS: include fix Change 3365555 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365561 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365918 on 2017/03/27 by Ori.Cohen PR #3424: fix compile error when PHYSX_MEMORY_STATS=1 (Contributed by kayama-shift) #JIRA UE-43337 Change 3366234 on 2017/03/27 by Ori.Cohen Moved call to UpdateHasValidBodies into OnRegister. Original suggested fix came from github, but I think the bounds need to update even if OnCreatePhysics isn't called. #JIRA UE-43339 #pr 3427 Change 3367252 on 2017/03/28 by Jurre.deBaare Vertex Weight Painting options are no longer present in MeshPaint mode #fix implemented singleton pattern for paint mode settings to ensure customization works correctly #jira UE-43357 Change 3367340 on 2017/03/28 by Jurre.deBaare GC fix for recent changes to painting / alembic settings Change 3367445 on 2017/03/28 by Thomas.Sarkanen Fix fallout from Main merge OrionEditor needs to depend on the new AdvancedPreviewScene module. Change 3367741 on 2017/03/28 by Ori.Cohen Remove unused physics warning when moving simulated object during physics #jira UE-41465 Change 3368072 on 2017/03/28 by Ori.Cohen Removed collision aggregates from ISMC collision. This is not a good candidate for aggregates as the bounding boxes generated could be huge (for example several trees that are very far away). This fixes perf regression from the PhysX 3.4 upgrade #JIRA UE-42956 Change 3368479 on 2017/03/28 by Ori.Cohen Fix GetClosestPoint incorrectly considering welded bodies. #JIRA UE-39329 Change 3368620 on 2017/03/28 by Lina.Halper Added code comment #rb:none #jira: UE-38836 Change 3368752 on 2017/03/28 by mason.seay Updated test map since UE-338836 came back as by design Change 3369370 on 2017/03/29 by James.Golding Fix StaticMesh Editor drawing complex collision if 'use simple as complex' is enabled Add separate options for showing simple and complex collision in StaticMesh Editor #jira UE-42844 Change 3369438 on 2017/03/29 by Lina.Halper Fix issue where it updates more often when you give too high update rate - i.e. 60 #jira: UE-38844 #code review: Laurent.Delayen Change 3369462 on 2017/03/29 by Thomas.Sarkanen Add preview mesh to animation blueprints Auto set preview mesh for animation assets and animation blueprints based off meshes. #jira UE-40032 - Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona Change 3369463 on 2017/03/29 by Thomas.Sarkanen We now select current preview mesh in the preview mesh dropdown Change 3369464 on 2017/03/29 by Thomas.Sarkanen Ticks now appear properly on anim sequence scrub bar #jira UE-41197 - No additional ticks appear on the timeline when you zoom in Change 3369465 on 2017/03/29 by Thomas.Sarkanen Persona now depends publicly on SkeletonEditor GitHub PR #3431 from kayama-shift #jira UE-43344 - GitHub 3431 : Persona module must depend on SkeletonEditor publically Change 3369466 on 2017/03/29 by Thomas.Sarkanen Blueprints are now only dirtied if edited properties are from objects in the Blueprint's package #jira UE-38956 - Changing Bone Transform between World and Local Location dirties Anim Blueprints Change 3369467 on 2017/03/29 by Thomas.Sarkanen Tweaked combo box alignment for world/local transform Appearance is now closer to that of the level editor Change 3369469 on 2017/03/29 by Thomas.Sarkanen Prevent switching to unsupported widget modes when editing control rigs #jira UE-42557 - When in Animation Mode, if you select a controller with the translation gizmo active, when you select a non animation controller the gizmo renders incorrectly Change 3369588 on 2017/03/29 by Thomas.Sarkanen Make import data and thumbnail data transactional #jira UE-41579 - Undo not working for several Asset Details options in Skeletal Mesh editor (Persona) Change 3369609 on 2017/03/29 by Thomas.Sarkanen Montages are now correctly initialized when created They can be used straight away without first opening them in the montage edtior. Moved initialization of composite sections from SMontageEditor to AnimMontageFactory. #jira UE-41219 - Animation montages created via Right click Create montage, that aren't opened in persona will not animate when used in an AnimBP Change 3369610 on 2017/03/29 by Thomas.Sarkanen Fixed anim class being set by name, causing duplicate-named anim BPs to be incorrectly resolved #jira UE-39833 - SkelMesh Component > Anim Class does not handle identical AnimBP names Change 3369647 on 2017/03/29 by Ori.Cohen Fix mass debug not working when moving components in the editor. #JIRA UE-43437 Change 3369875 on 2017/03/29 by Ori.Cohen Added the call into overlap instead of computePenetration when possible. There are edge cases that exist when computePenetration returns false but overlap returns true. Originally we were using computePenetration for all overlaps to make it consistent. However, computePenetration doesn't handle trimeshes correctly in certain cases. The reason for this is so that we can at least resolve a known issue with overlap events with complex collision. Nvidia may give us a flag for computePenetration to not do back-face culling which would give us a more consistent result. #JIRA UE-25923 Change 3370144 on 2017/03/29 by Lina.Halper Fix on the retargeting child anim BP #rb: Martin.Wilson #jira: UE-39928 Change 3371480 on 2017/03/30 by James.Golding Changes by BryanG at Nvidia required to get them up and running with plugins that override some skeletal mesh stuff. #jira UE-42132 Change 3371484 on 2017/03/30 by Thomas.Sarkanen We now propagate thread safety flags to child Animation Blueprints Change 3371486 on 2017/03/30 by Thomas.Sarkanen Fixed crash and effector selection issues for two bone IK Crash occured when selecting the root bone as the end of the chain. Viewport selection was not working at all as we werent creating any selection proxy actors any more. Change 3371497 on 2017/03/30 by Thomas.Sarkanen Added warning when Sequencer tries to write to properties that have changed type #jira UE-42098 - Sequencer writes rotation data to transform properties, causes assert Change 3371614 on 2017/03/30 by Martin.Wilson Clean up deprecated property value after load so we dont get extra anim blueprint references #jira UE-42501 Change 3371619 on 2017/03/30 by James.Golding Fix CIS by removing unneeded UNREALED_API from FImportSkeletalMeshArgs Change 3372452 on 2017/03/30 by Jon.Nabozny Add flag to CharacterMovementComponent to determine whether or not character should Sweep while using NavWalking, instead of relying on GenerateOverlaps flag. #jira UE-36546 Change 3373043 on 2017/03/30 by Lina.Halper - Consolidating to FastLerp to simply code - Added comment on FastLerp as the result is not normalized #rb: Michael.Noland, David.Hill Change 3373292 on 2017/03/30 by Jeff.Farris Made Actor.DispatchPhysicsCollisionHit virtual. (Copied CL 3261103 from Robo Recall to Dev-AnimPhys) Change 3373293 on 2017/03/30 by Jeff.Farris Added PhysicalAnimationComponent.GetBodyTargetTransform (Copied 3256175 from RoboRecall to Dev-AnimPhys) Change 3373318 on 2017/03/30 by Jeff.Farris Added option for components to opt out of physics impulses on damage. (Copied CL 3282585 from RoboRecall to Dev-AnimPhys) Change 3374064 on 2017/03/31 by Thomas.Sarkanen Renaming curves in animations is now saved properly Guids were not being set, so loading code obliterated the rename after an editor restart #jira UE-40582 - Curve name is not updated when user changes it in persona editor. Change 3374175 on 2017/03/31 by Thomas.Sarkanen Two bone IK UI consistency fixes Completely removed all bone select actors. They have a terrible UX anyway. We now rely only on our custom hit proxy and use a unified path to generate effector locations to draw and manipulate. #jira UE-42359 - Two Bone IK modifying effector location from viewport when bone is not set Change 3374216 on 2017/03/31 by Martin.Wilson Clear raw curve data during cooking + change Paragon game code so that it reads from the compressed curve data on Anim Sequences, not the raw data #jira UE-37897 Change 3374253 on 2017/03/31 by Thomas.Sarkanen Supplementary fix to CL 3371497 Adding name exposure for property types that we support Change 3374298 on 2017/03/31 by Jeff.Farris Code change from nVidia that improves physX perf (afterIntegration time). (Copied CL 3302239 from Robo Recall to Dev-AnimPhys) Change 3374432 on 2017/03/31 by Lina.Halper Make sure AcitveBoneIndices contains parent #jira: UE-14597 #rb: Martin.Wilson #code review: Benn.Gallagher, Alexis.Matte, James.Golding Change 3374836 on 2017/03/31 by Jon.Nabozny Fixup hits returned before start of trace in raycast_capsule. This change is copied from CL-3297212 #jira UE-42532 Change 3375195 on 2017/03/31 by Lina.Halper resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375282 on 2017/03/31 by Lina.Halper Fix odin content for animation : resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375288 on 2017/03/31 by Lina.Halper reverting code of degrading warning to info to avoid warning #jira: UE-40643 Change 3375865 on 2017/04/01 by Lina.Halper fix build error Change 3375868 on 2017/04/01 by Lina.Halper fix build warning on shadow var #code review: Thomas.Sarkanen Change 3376283 on 2017/04/03 by Thomas.Sarkanen Reworked, more generic property path handling in object change listener This allows all paths (auto vs manual key) to use the same code path, as well as regularizing the special-case handling of structs and arrays (and combinations thereof). The gist of the new implementation is to traverse the property path until we come across any property that satisfies our crirtera (exposed function, Interp flag etc.) Tweaked PropertyHandleToPropertyPath to correctly handle the slightly different way FPropertyNodes are arranged inside IPropertyHandle chains. IPropertyHandle chains contain arrays in a manner designed for display in the property editor, e.g. Container.Array.Array[ArrayIndex].StructInner. We need to collapse adjacent array properties as we are looking for Container.Array[ArrayIndex].StructInner to form a well-formed 'property path'. Small tweak to FPropertyChangedParams::GetPropertyValue. This is to handle property paths that end in an array (e.g. Struct.Array[0]). #jira UE-42271 - Pressing enter while the spine is in IK doesn't set any keys Change 3376320 on 2017/04/03 by Benn.Gallagher Merging from OR39 - Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver #jira OR-36926 Change 3376413 on 2017/04/03 by Benn.Gallagher Merge from OR - Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system. #jira OR-36927 Change 3376421 on 2017/04/03 by Benn.Gallagher Missed file from OR cloth fixes merge Change 3376456 on 2017/04/03 by Lina.Halper Resave fortnite animation to remove warning #rb: none Change 3376479 on 2017/04/03 by Jon.Nabozny Touch PhysXLibs to ensure physx links properly. (Needed for CL-3374836) Change 3376610 on 2017/04/03 by Martin.Wilson Fix for crash when reimporting lodded mesh with virtual bones #jira UE-43557 Change 3376618 on 2017/04/03 by Jurre.deBaare Mesh Paint decrement rate is too slow when used with hotkeys #fix change way we increase/decrease brush value #jira UE-43402 Change 3376650 on 2017/04/03 by Benn.Gallagher Converted clothing asset editor warnings into toasts + logs so they are more discoverable by the user. #jira UE-41739 Change 3376771 on 2017/04/03 by Benn.Gallagher Fixed clothing selection dropdowns to no longer get out of sync with actual state (if the binding fails it falls back to the "None" selection correctly internally) #jira UE-41737 Change 3378117 on 2017/04/04 by Thomas.Sarkanen Prevented ensure by reverting to default unit vectors if zero-sized lookat/lookup vectors are specified Also added a warning to inform users of the issue. #jira UE-43360 - Enabling Use LookUp Axis causes handled ensure to occur Change 3378118 on 2017/04/04 by Thomas.Sarkanen Fix 2-bone IK flickering First changed non-triangular range check to be >= instead of >. Also removed fallback to doubled-back as this singularity also occurs at min stretch + float epsilon (which caused the flicker). We are OK to call ACos with out-of-range values as it clamps internally and the subsequent calculations work in these degenerate cases. #jira UE-43525 - Mesh Flicker when Two Bone IK is stretched Change 3378192 on 2017/04/04 by Benn.Gallagher Trivial fix to clothing dropdowns to unbind clothing assets when switching Change 3378206 on 2017/04/04 by Thomas.Sarkanen Fix IncludeTool static analysis errors Traced this back to the checkin that moved advanced preview scene into its own module. Further refined this to be the dependency on SharedSettingsWidgets. Simplest solution was to move the details customization back into the DetailsCustomizations module. #jira UE-43563 - //UE4/Dev-AnimPhys: Compile IncludeTool Static analysis Win64 completed with 1 error Change 3378207 on 2017/04/04 by Thomas.Sarkanen Fix static analysis warning Change 3378267 on 2017/04/04 by Benn.Gallagher Disabled "Accurate" wind mode selection for 4.16 by hiding enum option for windmode. Looks like there are some simulation issues that need resolved. Wind will act as it always has for 4.16. Change 3378268 on 2017/04/04 by Benn.Gallagher Fixed bounds calculation on clothing to stop dissapearances or flickering at the edge of the screen. #jira UE-40407 Change 3378342 on 2017/04/04 by Jurre.deBaare Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor #fix ensure that we update the skeleton tree when changes to the bones are made #misc made sure the reapply button its visibility is dynamic #misc made sure we always re-add previously removed bones when necessary #jira UE-40500 Change 3378374 on 2017/04/04 by Thomas.Sarkanen Fixed animation not working for dynamically-bound wheeled-vehicle anim instances Vehicle anim instance now looks for a wheeled vehicle component when it initializes. #jira UE-41048 - Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Change 3378518 on 2017/04/04 by Jon.Nabozny Fix jump height becoming frame dependent when JumpMaxHoldTime > 0. #jira UE-23695 Change 3378538 on 2017/04/04 by Martin.Wilson Speculative fix for unreproducable crash on loading animations #jira OR-37157 Change 3378592 on 2017/04/04 by Jurre.deBaare Mesh painting tools not working outside of QAGame #fix required a direct loadmodule call Change 3378622 on 2017/04/04 by Jurre.deBaare CIS shadow variable fix Change 3378742 on 2017/04/04 by Thomas.Sarkanen Fixed crash entering PIE in Orion Change 3378907 on 2017/04/04 by Benn.Gallagher Re-added wind adaptiive effects to legacy wind path. Fixed math error in damping calculations (log2/loge). #jira UE-42044 Change 3379240 on 2017/04/04 by Jon.Nabozny Fix SkeletalMeshComponent GetWeldedBodies not returning actual Skeletal Bodies Change 3379415 on 2017/04/04 by Jon.Nabozny Fix Skeletal Meshes imported with non-identity transform from reapplying transform when simulation is enabled / disabled. #JIRA UE-32598 Change 3379502 on 2017/04/04 by Lina.Halper Mirroring issue with flipping rotation due to not counting scale #jira: UE-33646, UE-34489 #rb: Ori.Cohen #code review: Zak.Middleton Change 3380544 on 2017/04/05 by Thomas.Sarkanen Fix warning spam when playing back UMG sequences animating visibility Reduced runtime overhead to a simple size check. This catches 90% of problem issues with much less runtime overhead. It would be well worth getting an FName-based type check working at some point, although we would need speciall case enum handling. Also removed message log usage in shipping/test builds. #jira UE-43621 - Large number of Sequencer warnings occur after opening Paragon in Pie - Property type mismatch for property 'Visibility'. Expected 'uint8', found 'ESlateVisibility'. Change 3380605 on 2017/04/05 by Benn.Gallagher Fix clothing simulation to correctly index a master pose component for clothing pose data. Fixes integration blocking crash in UT when picking up the flag which sets a master pose mid-game. #jira UE-43624 Change 3381025 on 2017/04/05 by Jon.Nabozny Change ensure in UpdateKinematicBonesToAnim to ensureMsgf so we can track down potential content issues. Change 3381475 on 2017/04/05 by Lina.Halper Fix crash on creating montage and setting slot node #jira: UE-43698 #rb: Ori.Cohen Change 3381558 on 2017/04/05 by Lina.Halper Better clean up of flipping issue of quaternion issue #jira: UE-33646, UE-34489 #rb: Zak.Middleton Change 3381789 on 2017/04/05 by Jon.Nabozny Revert InitAnim changes from CL-3379415 to fix cook warnings. (Will have proper fix for 4.17 instead). Change 3381978 on 2017/04/05 by Aaron.McLeran #jira UE-43654 Fixing oculus audio SDK sample rate issue Change 3383181 on 2017/04/06 by Lina.Halper Remove copy right of Dual quaternion since we no longer uses #code review:Leslie.Nivison Change 3383283 on 2017/04/06 by Ori.Cohen Fixed missing invalidation for body setup when modifying materials #JIRA UE-43680 Change 3383602 on 2017/04/06 by Lina.Halper Fixed scroller in retargeting window #jira: UE-43736 Change 3384369 on 2017/04/07 by Jurre.deBaare Wrong bone is sometimes highlighted in skeleton editor #fix new behaviour caused the user to try and select a bone if we didn't find on through hit proxies #jira UE-43735 Change 3384744 on 2017/04/07 by Jon.Nabozny Fix body rotation being killed on load. #JIRA UE-43771 [CL 3385232 by Thomas Sarkanen in Main branch]
2017-04-07 16:51:51 -04:00
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
// Find which row (if any) contains the bone requested
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
for (auto SkeletonRowIt = LinearItems.CreateConstIterator(); SkeletonRowIt; ++SkeletonRowIt)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
TSharedPtr<ISkeletonTreeItem> SkeletonRow = *(SkeletonRowIt);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if (SkeletonRow->GetFilterResult() != ESkeletonTreeFilterResult::Hidden && (SkeletonRow->IsOfType<FSkeletonTreeBoneItem>() || SkeletonRow->IsOfType<FSkeletonTreeVirtualBoneItem>()) && SkeletonRow->GetRowItemName() == BoneName)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
{
SkeletonTreeView->SetItemSelection(SkeletonRow, true, InSelectInfo);
ExpandTreeOnSelection(SkeletonRow);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
SkeletonTreeView->RequestScrollIntoView(SkeletonRow);
}
}
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
void SSkeletonTree::DeselectAll()
{
if (!bSelecting)
{
TGuardValue<bool> RecursionGuard(bSelecting, true);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
SkeletonTreeView->ClearSelection();
}
}
void SSkeletonTree::NotifyUser( FNotificationInfo& NotificationInfo )
{
TSharedPtr<SNotificationItem> Notification = FSlateNotificationManager::Get().AddNotification( NotificationInfo );
if ( Notification.IsValid() )
{
Notification->SetCompletionState( SNotificationItem::CS_Fail );
}
}
void SSkeletonTree::CreateNewMenu()
{
FToolMenuOwnerScoped OwnerScoped(this);
const FSkeletonTreeCommands& Actions = FSkeletonTreeCommands::Get();
UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("SkeletonTree.NewMenu");
{
FToolMenuSection& CreateSection = Menu->AddSection("CreateNew", LOCTEXT("SkeletonCreateNew", "Create"));
CreateSection.AddMenuEntry(Actions.AddSocket);
CreateSection.AddSubMenu(
"VirtualBones",
LOCTEXT("AddVirtualBone", "Add Virtual Bone"),
LOCTEXT("AddVirtualBone_ToolTip", "Adds a virtual bone to the skeleton."),
FNewToolMenuChoice(FNewMenuDelegate::CreateSP(this, &SSkeletonTree::FillVirtualBoneSubmenu)));
}
{
FToolMenuSection& BlendSection = Menu->AddSection("Blend", LOCTEXT("SkeletonBlend", "Blend"));
BlendSection.AddMenuEntry(Actions.CreateTimeBlendProfile);
BlendSection.AddMenuEntry(Actions.CreateWeightBlendProfile);
BlendSection.AddMenuEntry(Actions.CreateBlendMask);
}
}
TSharedRef< SWidget > SSkeletonTree::CreateNewMenuWidget()
{
return UToolMenus::Get()->GenerateWidget("SkeletonTree.NewMenu", FToolMenuContext(UICommandList, Extenders));
}
void SSkeletonTree::CreateFilterMenu()
{
FToolMenuOwnerScoped OwnerScoped(this);
const FSkeletonTreeCommands& Actions = FSkeletonTreeCommands::Get();
UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("SkeletonTree.FilterMenu");
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
{
FToolMenuSection& BlendProfilesSection = Menu->AddSection("BlendProfiles", LOCTEXT("BlendProfilesMenuHeading", "Blend Profiles"));
BlendProfilesSection.AddSubMenu(
"BlendProfiles",
LOCTEXT("BlendProfilesSubMenu", "Blend Profiles"),
LOCTEXT("BlendProfilesSubMenuTooltip", "Edit Blend Profiles in this Skeleton"),
FNewToolMenuChoice(FNewToolMenuDelegate::CreateSP(this, &SSkeletonTree::CreateBlendProfileMenu)));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
{
FToolMenuSection& OptionsSection = Menu->AddSection("FilterOptions", LOCTEXT("OptionsMenuHeading", "Options"));
OptionsSection.AddMenuEntry(Actions.ShowRetargeting);
OptionsSection.AddMenuEntry(Actions.FilteringFlattensHierarchy);
OptionsSection.AddMenuEntry(Actions.HideParentsWhenFiltering);
OptionsSection.AddMenuEntry(Actions.ShowDebugVisualization);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
}
{
FToolMenuSection& BonesSection = Menu->AddSection("FilterBones", LOCTEXT("BonesMenuHeading", "Bones"));
BonesSection.AddMenuEntry(Actions.ShowAllBones);
BonesSection.AddMenuEntry(Actions.ShowMeshBones);
BonesSection.AddMenuEntry(Actions.ShowLODBones);
BonesSection.AddMenuEntry(Actions.ShowWeightedBones);
BonesSection.AddMenuEntry(Actions.HideBones);
}
{
FToolMenuSection& BonesSection = Menu->AddSection("FilterSockets", LOCTEXT("SocketsMenuHeading", "Sockets"));
BonesSection.AddMenuEntry(Actions.ShowActiveSockets);
BonesSection.AddMenuEntry(Actions.ShowMeshSockets);
BonesSection.AddMenuEntry(Actions.ShowSkeletonSockets);
BonesSection.AddMenuEntry(Actions.ShowAllSockets);
BonesSection.AddMenuEntry(Actions.HideSockets);
}
}
TSharedRef< SWidget > SSkeletonTree::CreateFilterMenuWidget()
{
return UToolMenus::Get()->GenerateWidget("SkeletonTree.FilterMenu", FToolMenuContext(UICommandList, Extenders));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
void SSkeletonTree::SetBoneFilter( EBoneFilter InBoneFilter )
{
check( InBoneFilter < EBoneFilter::Count );
BoneFilter = InBoneFilter;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
ApplyFilter();
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
bool SSkeletonTree::IsBoneFilter( EBoneFilter InBoneFilter ) const
{
return BoneFilter == InBoneFilter;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
void SSkeletonTree::SetSocketFilter( ESocketFilter InSocketFilter )
{
check( InSocketFilter < ESocketFilter::Count );
SocketFilter = InSocketFilter;
SetPreviewComponentSocketFilter();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
ApplyFilter();
}
void SSkeletonTree::SetPreviewComponentSocketFilter() const
{
// Set the socket filter in the debug skeletal mesh component so the viewport can share the filter settings
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if (GetPreviewScene().IsValid())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
UDebugSkelMeshComponent* PreviewComponent = GetPreviewScene()->GetPreviewMeshComponent();
bool bAllOrActive = (SocketFilter == ESocketFilter::All || SocketFilter == ESocketFilter::Active);
if (PreviewComponent)
{
PreviewComponent->bMeshSocketsVisible = bAllOrActive || SocketFilter == ESocketFilter::Mesh;
PreviewComponent->bSkeletonSocketsVisible = bAllOrActive || SocketFilter == ESocketFilter::Skeleton;
}
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
bool SSkeletonTree::IsSocketFilter( ESocketFilter InSocketFilter ) const
{
return SocketFilter == InSocketFilter;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
FText SSkeletonTree::GetFilterMenuTooltip() const
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<FText> FilterLabels;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if(Builder->IsShowingBones())
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
switch ( BoneFilter )
{
case EBoneFilter::All:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FilterLabels.Add(LOCTEXT( "BoneFilterMenuAll", "Bones" ));
break;
case EBoneFilter::Mesh:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FilterLabels.Add(LOCTEXT( "BoneFilterMenuMesh", "Mesh Bones" ));
break;
case EBoneFilter::LOD:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FilterLabels.Add(LOCTEXT("BoneFilterMenuLOD", "LOD Bones"));
break;
case EBoneFilter::Weighted:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FilterLabels.Add(LOCTEXT( "BoneFilterMenuWeighted", "Weighted Bones" ));
break;
case EBoneFilter::None:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
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Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
// Unknown mode
check(false);
break;
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if(Builder->IsShowingSockets())
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
switch (SocketFilter)
{
case ESocketFilter::Active:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FilterLabels.Add(LOCTEXT("SocketFilterMenuActive", "Active Sockets"));
break;
case ESocketFilter::Mesh:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FilterLabels.Add(LOCTEXT("SocketFilterMenuMesh", "Mesh Sockets"));
break;
case ESocketFilter::Skeleton:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FilterLabels.Add(LOCTEXT("SocketFilterMenuSkeleton", "Skeleton Sockets"));
break;
case ESocketFilter::All:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
FilterLabels.Add(LOCTEXT("SocketFilterMenuAll", "All Sockets"));
break;
case ESocketFilter::None:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
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Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
// Unknown mode
check(false);
break;
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
OnGetFilterText.ExecuteIfBound(FilterLabels);
FText Label;
if(FilterLabels.Num() > 0)
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
Label = FText::Format(LOCTEXT("FilterMenuLabelFormatStart", "Showing: {0}"), FilterLabels[0]);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
for(int32 LabelIndex = 1; LabelIndex < FilterLabels.Num(); ++LabelIndex)
{
Label = FText::Format(LOCTEXT("FilterMenuLabelFormat", "{0}, {1}"), Label, FilterLabels[LabelIndex]);
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
Label = FText::Format(LOCTEXT("FilterMenuLabelFormatEnd", "{0}\nShift-clicking on items will 'pin' them to the skeleton tree."), Label);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
}
else
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
Label = LOCTEXT("ShowingNoneLabel", "Filters.\nShift-clicking on items will 'pin' them to the skeleton tree.");
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
}
return Label;
}
bool SSkeletonTree::IsAddingSocketsAllowed() const
{
if ( SocketFilter == ESocketFilter::Skeleton ||
SocketFilter == ESocketFilter::Active ||
SocketFilter == ESocketFilter::All )
{
return true;
}
return false;
}
FReply SSkeletonTree::OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent )
{
if ( UICommandList->ProcessCommandBindings( InKeyEvent ) )
{
return FReply::Handled();
}
return FReply::Unhandled();
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
bool SSkeletonTree::CanDeleteSelectedRows() const
{
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
return (TreeSelection.HasSelectedOfType<FSkeletonTreeAttachedAssetItem>() || TreeSelection.HasSelectedOfType<FSkeletonTreeSocketItem>() || TreeSelection.HasSelectedOfType<FSkeletonTreeVirtualBoneItem>());
}
void SSkeletonTree::OnDeleteSelectedRows()
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
if(TreeSelection.HasSelectedOfType<FSkeletonTreeAttachedAssetItem>() || TreeSelection.HasSelectedOfType<FSkeletonTreeSocketItem>() || TreeSelection.HasSelectedOfType<FSkeletonTreeVirtualBoneItem>())
{
FScopedTransaction Transaction( LOCTEXT( "SkeletonTreeDeleteSelected", "Delete selected sockets/meshes/bones from skeleton tree" ) );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
DeleteAttachedAssets( TreeSelection.GetSelectedItems<FSkeletonTreeAttachedAssetItem>() );
DeleteSockets( TreeSelection.GetSelectedItems<FSkeletonTreeSocketItem>() );
DeleteVirtualBones( TreeSelection.GetSelectedItems<FSkeletonTreeVirtualBoneItem>() );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
CreateFromSkeleton();
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::DeleteAttachedAssets(const TArray<TSharedPtr<FSkeletonTreeAttachedAssetItem>>& InDisplayedAttachedAssetInfos)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
DeselectAll();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
TArray<FPreviewAttachedObjectPair> AttachedObjects;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
for(const TSharedPtr<FSkeletonTreeAttachedAssetItem>& AttachedAssetInfo : InDisplayedAttachedAssetInfos)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
FPreviewAttachedObjectPair Pair;
Pair.SetAttachedObject(AttachedAssetInfo->GetAsset());
Pair.AttachedTo = AttachedAssetInfo->GetParentName();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
AttachedObjects.Add(Pair);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
GetEditableSkeletonInternal()->HandleDeleteAttachedAssets(AttachedObjects, GetPreviewScene());
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::DeleteSockets(const TArray<TSharedPtr<FSkeletonTreeSocketItem>>& InDisplayedSocketInfos)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
DeselectAll();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
TArray<FSelectedSocketInfo> SocketInfo;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
for (const TSharedPtr<FSkeletonTreeSocketItem>& DisplayedSocketInfo : InDisplayedSocketInfos)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
USkeletalMeshSocket* SocketToDelete = DisplayedSocketInfo->GetSocket();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
SocketInfo.Add(FSelectedSocketInfo(SocketToDelete, DisplayedSocketInfo->GetParentType() == ESocketParentType::Skeleton));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
GetEditableSkeletonInternal()->HandleDeleteSockets(SocketInfo, GetPreviewScene());
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::DeleteVirtualBones(const TArray<TSharedPtr<FSkeletonTreeVirtualBoneItem>>& InDisplayedVirtualBoneInfos)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
{
DeselectAll();
TArray<FName> VirtualBoneInfo;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
for (const TSharedPtr<FSkeletonTreeVirtualBoneItem>& DisplayedVirtualBoneInfo : InDisplayedVirtualBoneInfos)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
VirtualBoneInfo.Add(DisplayedVirtualBoneInfo->GetRowItemName());
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050254 on 2016/07/14 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614 Change 3136629 on 2016/09/22 by Marc.Audy bye bye auto Change 3136631 on 2016/09/22 by Marc.Audy Allow objects to be marked as duplicate transient or non PIE duplicate transient ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient #jira UE-35680 Change 3136636 on 2016/09/22 by Marc.Audy ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints Component Activate/Deactivate events now provide component as a property #jira UE-35191 Change 3136640 on 2016/09/22 by Marc.Audy Expose bReplicates to blueprint component properties #jira UE-34433 Change 3136709 on 2016/09/22 by Ori.Cohen Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached. #JIRA UE-36234 Change 3136710 on 2016/09/22 by Ori.Cohen Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together. #JIRA UE-35899 Change 3136770 on 2016/09/22 by Marc.Audy Fix compile error Change 3136854 on 2016/09/22 by Marc.Audy Sprite components need to be text export transient #jira UE-36064 Change 3136926 on 2016/09/22 by Ori.Cohen Fix ensure when skeletal mesh bodies have no collision. Change 3137054 on 2016/09/22 by Aaron.McLeran PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes) Change 3137058 on 2016/09/22 by Aaron.McLeran PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet) Change 3137060 on 2016/09/22 by Aaron.McLeran UE-36336 Fixing A3D for mono/2D sounds - Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds - Fixing A3D mono sources from failing after a time Change 3137066 on 2016/09/22 by Aaron.McLeran Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0 Change 3137098 on 2016/09/22 by dan.reynolds AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process. Change 3137132 on 2016/09/22 by Aaron.McLeran PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge) Change 3137175 on 2016/09/22 by Aaron.McLeran Fixing compile error with PhysXCollision.cpp from CL 3136710 Change 3137540 on 2016/09/23 by Thomas.Sarkanen Fixed crash when generating LODs automatically for skeletal meshes Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification. #jira UE-36253 - Crash applying LOD changes in Persona Change 3137720 on 2016/09/23 by Thomas.Sarkanen Changed asset shortcut bar to display asset names & reworked padding #jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text Change 3137761 on 2016/09/23 by Martin.Wilson Fix typo in root motion from everything accumulation code Change 3137877 on 2016/09/23 by Thomas.Sarkanen Fixed undo/redo forcing skeletal meshes into t-pose Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent. #jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function Change 3137885 on 2016/09/23 by Benn.Gallagher Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect. #jira UE-35151 Change 3137888 on 2016/09/23 by Benn.Gallagher Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links #jira UE-24860 Change 3137889 on 2016/09/23 by Benn.Gallagher Fixed transform and widget inconsistencies in IK edit mode #jira UE-20628 Change 3137890 on 2016/09/23 by Jurre.deBaare Alembic Cached Geometry Does Not Display in Stand Alone Game #fix required to force load the GeometryCache module during runtime #jira UE-36187 Change 3137892 on 2016/09/23 by Jurre.deBaare Geometry cache playback should work in sequencer #fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway) #jira UE-35447 Change 3137893 on 2016/09/23 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals #fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence #jira UE-35091 Change 3137894 on 2016/09/23 by Jurre.deBaare Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor #fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created #misc added a new check + message in case this occurs again #jira UE-36059 Change 3137938 on 2016/09/23 by Jurre.deBaare Alembic Importing with Incorrect UV's #fix adding option for flipping UVs on import #jira UE-36190 Alembic import axis not aligned correctly #fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max) #jira UE-35510 Change 3137949 on 2016/09/23 by Jurre.deBaare Frame range importing causes confusion during Alembic importing #fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames. #misc changed settings UI listview layout (extra columns and resized old ones) #jira UE-35498 Change 3137994 on 2016/09/23 by Martin.Wilson Fix for creating an empty state when dragging a montage into a state machine graph #jira UE-33371 Change 3138103 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds Change 3138104 on 2016/09/23 by Aaron.McLeran UE-35392 Copy pasting local node into separate project crashes the engine Change 3138224 on 2016/09/23 by Aaron.McLeran UE-36312 Fixing sound node distance cross fade for case of looping sounds - Adding a check for wave instance count to account for virtualized sounds (one-shots) Change 3138666 on 2016/09/23 by Ben.Zeigler #UEFW-204 Add more comprehensive gameplay tag tests Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon Change 3138779 on 2016/09/23 by Marc.Audy Get rid of pointless casts Change 3138782 on 2016/09/23 by Marc.Audy remove some GWorlds Change 3139701 on 2016/09/26 by Jurre.deBaare Assert failed on GemetryCache for PS4 package #fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files #jira UE-36392 Change 3139704 on 2016/09/26 by Jurre.deBaare Fix for -1 begin frame #fix do the max as an signed int, to make sure we don't wrap around Change 3139748 on 2016/09/26 by Benn.Gallagher PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri) Moved the definition of the boundary to a FPhysScene class static Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary #jira UE-35736 Change 3139903 on 2016/09/26 by Benn.Gallagher Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values #jira UE-34366 Change 3140409 on 2016/09/26 by Lukasz.Furman fixed uninitialized configs of gameplay debugger copy of CL# 3140399 Change 3140516 on 2016/09/26 by dan.reynolds AEOverview Map Update - Ambient Zone + Focus Test Change 3140526 on 2016/09/26 by Jon.Nabozny #rn Fixed CanJump inconsistencies with previous versions. Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how jump count and hold time were compared in CanJump. #jira UE-35524, UE-35582 Change 3140745 on 2016/09/26 by dan.reynolds AEOverview Test Map Update + Occlusion Test Change 3140839 on 2016/09/26 by dan.reynolds AEOverview - minor updates Change 3141101 on 2016/09/27 by Thomas.Sarkanen Preview scene worlds now render correctly Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index). In-game hidden flags now apply to GamePreview, but not EditorPreview worlds. Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose. Fixed up UT cases where this was being used. FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport). Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview. Fixed erroneous use of TEnumAsByte for non-uproperty WorldType. #jira UE-22883 - Using FPreviewScenes in-game for scene captures Change 3141106 on 2016/09/27 by Thomas.Sarkanen Column toggling improvements Column toggle menu now does not close when items are selected. This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection. Also allowed columns to be hidden by default for specific use cases (like the sequence browser). #jira UE-35818 - Anim asset browser column picker should stay up Change 3141131 on 2016/09/27 by Thomas.Sarkanen Fix CIS warnings Fallout from preview world changes Change 3141143 on 2016/09/27 by Jurre.deBaare Fix for CIS errors Change 3141235 on 2016/09/27 by Thomas.Sarkanen Fix offset of Persona floor mesh when auto-alignment is enabled When auto alignment was disabled, the offset wasnt getting taken into account. #jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled Change 3141327 on 2016/09/27 by Marc.Audy Ensure that the client side AttachChildren array remains accurate #jira UE-26025 Change 3141474 on 2016/09/27 by mason.seay Updating test map name and moving PlayerStart Change 3141501 on 2016/09/27 by Benn.Gallagher Loading time improvements for destructibles from Nvidia Updated to use new framework custom version instead of global object version Fixed usage of TArray to enable correct loading and saving of the cached data. #jira UE-29680 Change 3141889 on 2016/09/27 by Marc.Audy Fix DestructibleMesh when WITH_APEX is 0 #jira UE-36484 Change 3142034 on 2016/09/27 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971 Change 3142131 on 2016/09/27 by Ori.Cohen Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query. #JIRA UE-36381 Change 3142154 on 2016/09/27 by Ori.Cohen Fix build, ModuleCachedData instead of NxApexModuleCachedData Change 3142159 on 2016/09/27 by mason.seay Blueprint for testing Child Actor Templates Change 3142255 on 2016/09/27 by Jon.Nabozny Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument. #jira UE-35199, UE-35197, UE-35201 Change 3142717 on 2016/09/27 by dan.reynolds AEOverview Update + Sound Class Test Change 3142764 on 2016/09/27 by Marc.Audy Fix Ocean deprecation warnings Change 3142962 on 2016/09/28 by Thomas.Sarkanen Fixed bounds calculations for local camera animations Correctly calculated bounds as local to the initial transform in the track. Implemented suggested fixes from UDN user chhaddon (The Coalition). #jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true Change 3143007 on 2016/09/28 by Martin.Wilson Added virtual bones to USkeleton API Breaking change: -Added USkeleton pointer to RemoveBonesByName -FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead #jira UEFW-81 Change 3143040 on 2016/09/28 by James.Golding Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG Fix up game projects to compile in Shipping/Test after this change PR #2757: (Contributed by projectgheist) #jira UE-35488 Change 3143046 on 2016/09/28 by James.Golding Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file) Change 3143047 on 2016/09/28 by James.Golding PR #2731: Capsule primitive drawing fix (Contributed by kamrann) #jira UE-35142 Change 3143050 on 2016/09/28 by Martin.Wilson Update DDC key as some animation have stale data Change 3143088 on 2016/09/28 by Martin.Wilson CIS Fixes for Ocean after FReferenceSkeleton changes Change 3143090 on 2016/09/28 by Benn.Gallagher Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it. #jira UE-36482 Change 3143091 on 2016/09/28 by Thomas.Sarkanen Fix play/pause keyboard shortcut toggle in Persona based editors Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks). Added the ability for FEdModes to specify whether they can use a widget mode. Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now). #jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused Change 3143100 on 2016/09/28 by James.Golding UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown Change 3143107 on 2016/09/28 by Martin.Wilson Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us #jira UE-34431 Change 3143125 on 2016/09/28 by Jurre.deBaare PR #2749: Fix blend space triangulation (Contributed by tmiv) Change 3143225 on 2016/09/28 by Jurre.deBaare Mesh/material merging basic test files Change 3143235 on 2016/09/28 by Martin.Wilson Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section #jira UE-35929 Change 3143312 on 2016/09/28 by Marc.Audy Don't globally reregister components, globally recreate render state instead when force deleting assets Fixes crash force deleting a blueprint with a child actor component in it from the content browser Change 3143340 on 2016/09/28 by Mieszko.Zielinski Improved consistency of loudness usage in AISense_Hearing #UE4 Change 3143359 on 2016/09/28 by Marc.Audy Fix spelling error in comment Change 3143372 on 2016/09/28 by Jurre.deBaare HLOD meshes are causing degenerate triangles #fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers #jira UE-34336 Change 3143420 on 2016/09/28 by Mieszko.Zielinski Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4 Change 3143421 on 2016/09/28 by Martin.Wilson Allow reading on animation sequence length in blueprints #jira UE-34168 Change 3143455 on 2016/09/28 by James.Golding Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds. Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions Change 3143518 on 2016/09/28 by Jurre.deBaare Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material #fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material) #misc set texture sampling for HLOD proxy base material to clamp #jira UE-35221 Change 3143542 on 2016/09/28 by James.Golding Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if Fix comment Enable by default for FN Change 3143543 on 2016/09/28 by Benn.Gallagher Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton. Change 3143556 on 2016/09/28 by Aaron.McLeran UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE Change 3143566 on 2016/09/28 by Benn.Gallagher Readded early out alongside new ensure for catching bad preFilter shapes Change 3143568 on 2016/09/28 by Marc.Audy Fix deprecation warnings in UT Change 3143572 on 2016/09/28 by Jurre.deBaare More test content for mesh/material merging Change 3143581 on 2016/09/28 by Jurre.deBaare More content :D Change 3143585 on 2016/09/28 by Jurre.deBaare Geometry cache cleaning #misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump) #misc cleaning out unecessary code Change 3143594 on 2016/09/28 by Marc.Audy Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template #jira UE-36511 Change 3143658 on 2016/09/28 by Marc.Audy RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference #jira UE-36553 Change 3143776 on 2016/09/28 by Marc.Audy Properly reinstance child actor templates when using the fast reinstancing path #jira UE-36516 Change 3143896 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3144022 on 2016/09/28 by Ben.Zeigler Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system Change 3144252 on 2016/09/28 by mason.seay More blueprints for child actor template testing Change 3144262 on 2016/09/28 by Mason.Seay Deleting assets Change 3144283 on 2016/09/28 by dan.reynolds AEOverview update + Sound Priority Test Change 3144411 on 2016/09/28 by dan.reynolds AEOverview end of day update and tweaks Change 3144679 on 2016/09/29 by Benn.Gallagher Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth. Change 3144856 on 2016/09/29 by Jurre.deBaare HLOD Outliner scrolls back to the top when generating proxy meshes #fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview #jira UE-30384 Change 3144864 on 2016/09/29 by Thomas.Sarkanen Preview mesh fixes Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen). Skeleton preview meshes are now shown as empty if none is set (but a default is chosen). #jira UE-36582 - Cannot set preview mesh per-animation Change 3144865 on 2016/09/29 by Jurre.deBaare More test content Change 3144885 on 2016/09/29 by James.Golding UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor Change scale clamping in UpdateBodyScale to catch cases like (1,0,1) Change 3144903 on 2016/09/29 by Thomas.Sarkanen Deprecating StaticMesh in UStaticMeshComponent Added GetStaticMesh to access the value as read-only. SetStaticMesh is now called in all locations that used to call "StaticMesh =". Lots of fixups. #jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent Change 3145020 on 2016/09/29 by Thomas.Sarkanen Fix bounds calculations that include bones to respect LOD (and other requried bones) Sometimes bones would not be updated if we LOD switched, extending the bounds. #jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD Change 3145041 on 2016/09/29 by Jurre.deBaare Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results #fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh #misc ignore the source lightmap uv channels to reduce data #jira UE-36595 Change 3145219 on 2016/09/29 by Benn.Gallagher Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time. #jira UE-36552 Change 3145222 on 2016/09/29 by Jurre.deBaare Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash #fix on import set _all_ bone influence to 0 #jira UE-36602 Change 3145267 on 2016/09/29 by Ori.Cohen Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults. #JIRA UE-36483 Change 3145306 on 2016/09/29 by Jon.Nabozny Fixed PhAT so multiple constraints can be selected and edited properly at the same time. #JIRA: UE-31493 Change 3145342 on 2016/09/29 by Marc.Audy Do not update cull distance volumes whenever any property changes * Any movement or property change of a cull distance volume still does a global update * Any movement of a component belong to any other Actor updates only the components of that Actor * Any property change of a primitive component only updates that component #jira UE-36399 Change 3145958 on 2016/09/29 by Marc.Audy In game worlds don't auto activate components until the actor is ready to process them #jira UE-35189 Change 3146110 on 2016/09/29 by dan.reynolds AEOverview update + Soundwave Procedural Test Map Change 3146375 on 2016/09/30 by Benn.Gallagher Fixed crash saving newly created destructible mesh after material refactor. #jira UE-36619 Change 3146378 on 2016/09/30 by James.Golding UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before) Also add stat for FBodyInstance::LineTrace Change 3146379 on 2016/09/30 by James.Golding Add test assets for creating procmesh collision in non-editor builds Change 3146386 on 2016/09/30 by Thomas.Sarkanen Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance. This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used. #jira UE-36251 - Ensures showing uncompressed animations in anim blueprints Change 3146464 on 2016/09/30 by Thomas.Sarkanen Fix layered blend per bone odd/even connection counts alternately working/not working Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName. #jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs Change 3146652 on 2016/09/30 by Benn.Gallagher Fixed subinstance properties appearing in the caller's details panel as oddly named properties. #jira UE-34141 Change 3146673 on 2016/09/30 by Martin.Wilson Make RawAnimationData (and associated anim sequence data) private #jira ue-25869 Change 3146680 on 2016/09/30 by Benn.Gallagher Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node #jira UE-29847 Change 3146681 on 2016/09/30 by Benn.Gallagher Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node #jira UE-30885 Change 3146711 on 2016/09/30 by Jon.Nabozny Fix PhAT SnapConstraintToBone. #jira UE-31491 Change 3146717 on 2016/09/30 by Danny.Bouimad Adding Jurres really useful merge actor test assets to somewhere QA can get em. Change 3146738 on 2016/09/30 by Martin.Wilson Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1 #tests Editor tests with mambo pose asset #jira UE-36189 Change 3146750 on 2016/09/30 by Jurre.deBaare Material baking issue #misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture) #misc Replaced incorrect masks with _way_ better approach thanks to Martin Change 3146755 on 2016/09/30 by Jurre.deBaare Need better progress bar for HLOD #fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback #jira UE-34334 Change 3147085 on 2016/09/30 by Marc.Audy PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay) #jira UE-36632 Change 3147224 on 2016/09/30 by Martin.Wilson CIS Fix Change 3147280 on 2016/09/30 by Marc.Audy Mouse smoothing should use application frame rate, not the dilated game frame rate #jira UE-31040 Change 3147446 on 2016/09/30 by Aaron.McLeran UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly Change 3147693 on 2016/09/30 by Ben.Zeigler #jira UE-36657 If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location Change 3147697 on 2016/09/30 by Jon.Nabozny Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX #jira UE-30486 Change 3147761 on 2016/09/30 by Jon.Nabozny Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage. Change 3148533 on 2016/10/03 by Thomas.Sarkanen Fix new deprecation warnings introduced by the pull from main Change 3148567 on 2016/10/03 by Marc.Audy Fix crash when exiting PIE while a panoramic screenshot is being taken Make stereo panorama tick with the world it is operating on #jira UE-36492 Change 3148571 on 2016/10/03 by Marc.Audy Allow modification of components that are EditAnywhere but don't exist in the CDO #jira UE-36694 Change 3148607 on 2016/10/03 by Martin.Wilson Properly end notify states when we clear the anim instance on a skeletal mesh. #jira UE-32488 Change 3148711 on 2016/10/03 by Martin.Wilson Fix type in virtual bone tooltip #jira UE-36703 Change 3148746 on 2016/10/03 by Benn.Gallagher Fixed a few cases where post process and sub instance anim calls weren't being made correctly. #jira UE-36529 Change 3148807 on 2016/10/03 by Martin.Wilson Fix mismatch skeleton error when undoing virtual bone changes #jira UE-36705 Change 3148812 on 2016/10/03 by Martin.Wilson Add undo support to removing virtual bones #jira UE-36706 Change 3148975 on 2016/10/03 by Jurre.deBaare Issue with combining meshes both with/without normal maps #fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect) #misc fixed issue in function to set texture rectangle to a single colour #misc spotted comparison error Change 3148976 on 2016/10/03 by Ori.Cohen Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs #JIRA UE-36639 Change 3148991 on 2016/10/03 by Jurre.deBaare Changing LOD materials on Merged Actors Crashes Editor #fix take into account LOD that is using the material when remapping (removing duplicate) materials #jira UE-35883 Change 3148997 on 2016/10/03 by Jurre.deBaare Make sure we remove matrix samples that fall outside of the import range and remap those that are in range Change 3149002 on 2016/10/03 by Jurre.deBaare Issues with importing Alembic caches using matrix transformations #fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from Change 3149030 on 2016/10/03 by Martin.Wilson Dont show save warning on animations when we have curve data #jira UE-34145 Change 3149115 on 2016/10/03 by Mieszko.Zielinski Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4 #jira UE-35153 Change 3149186 on 2016/10/03 by Ben.Zeigler #UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it. This code is weird but this solution is better than the old version and handles inconsistent results Change 3149235 on 2016/10/03 by Martin.Wilson Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself. #jira UE-20005 Change 3149245 on 2016/10/03 by Marc.Audy Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates. Change 3149397 on 2016/10/03 by Ori.Cohen Fix collision profile writing out response values to channels that don't exist. #JIRA UE-36359 Change 3149679 on 2016/10/03 by Zak.Middleton #ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category. Change 3149929 on 2016/10/04 by Jurre.deBaare Fix for CIS errors #fix Mac didn't like undefined struct Change 3149977 on 2016/10/04 by danny.bouimad Massive update to Merge Actor test files Change 3150014 on 2016/10/04 by James.Golding UE-36686 Fix crash when slicing and not creating other section Change 3150016 on 2016/10/04 by James.Golding UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging Change 3150019 on 2016/10/04 by James.Golding UE-36737 Fix LineTraceComponent not returning face index Change 3150020 on 2016/10/04 by James.Golding UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module Change 3150027 on 2016/10/04 by Ben.Marsh Add PhysX build option into Dev-Framework. Change 3150042 on 2016/10/04 by Benn.Gallagher Fixed clothing example 1.3 collision glitches Change 3150172 on 2016/10/04 by Benn.Gallagher Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them. #jira UE-36589 Change 3150319 on 2016/10/04 by Ori.Cohen Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future. #JIRA UE-36535, UE-36504 Change 3150355 on 2016/10/04 by Zak.Middleton #ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast. Change 3150370 on 2016/10/04 by Ori.Cohen Fix deferred actors not getting flushed. Change 3150386 on 2016/10/04 by Martin.Wilson Fix additive animation check failing in cooked builds when using virtual bones #jira UE-36743 Change 3150424 on 2016/10/04 by Ori.Cohen Exclude kinematic actors from active transforms generation. Change 3150613 on 2016/10/04 by Zak.Middleton #ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject. (Mirror CL 3138304 in Orion-DevGeneral) #jira UE-36810 #tests compiled Change 3150679 on 2016/10/04 by Ben.Zeigler Crash fix with no async scene Change 3150765 on 2016/10/04 by Ben.Zeigler Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing Change 3150796 on 2016/10/04 by Marc.Audy Fix LOCTEXT warnings related to blueprint class menu options Change 3150806 on 2016/10/04 by Ben.Zeigler Fix bad text format in import error message, lead to double error Change 3150891 on 2016/10/04 by Ben.Zeigler #jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global Change 3150914 on 2016/10/04 by Marc.Audy Don't try to recreate render state if it has already been recreated while the recreate context was active #jira UE-36590 Change 3151195 on 2016/10/04 by Dan.Reynolds Updates to QASoundWaveProcedural QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing. Change 3151233 on 2016/10/04 by Ben.Zeigler #jira UE-36836 Fix variable shadowing warnings Change 3151328 on 2016/10/04 by dan.reynolds AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP Change 3151461 on 2016/10/05 by Thomas.Sarkanen Fix localization warnings #jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings Change 3151546 on 2016/10/05 by Martin.Wilson Fix pose watch regression due to persona refactor changes. #jira UE-36851 Change 3151587 on 2016/10/05 by Jurre.deBaare Updating Simplygon to SDK version 8.0 #misc removed redundant files #misc fixed landscape culling in merge actor path #misc added support for volume culling using simplygon #misc fixed when or not to use mesh data for material baking #notes Change: 3137650 Date: 23/09/2016 07:57 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: -Renamed commandline variables for ZipUtils AutomationScript -Implemented Execute instead of ExecuteBuild -Updated commandline arguments in SimplygonSwarm JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2 Change: 3137649 Date: 23/09/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Moved file hash computation to ImportObject JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4 Change: 3137646 Date: 23/09/2016 07:55 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Fixes CL3099204 EditorPerProjectUserSetting Removed ConfigRestartRequired attribute from properties where it was not required MeshUtilities -Added FProxyFailedDelegate -Extended IMeshMerging to include FProxyFailed delegate -Added ProxyGenerationFailed method to FProxyGenerationProcessor class -Setup FailedDelegate for both MeshMerging and DistributedMeshMerging SimplygonMeshReduction -Added check for invalid texture id -Updated notes and removed commented code that is not required. -Setup failed delegate -Fixed issue where image data was never hooked into the texture. -Fixed issue where texture table was never passed into casters SimplygonSwarm -Setup failed delegate -Fixed RawMesh pointer usage. -Move helper method into SimplygonSwarmHelpers.h. -Added SimplygonSwarmHelpers -Removed redundant constant path to 7-zip -Removed GetSimplygonDirectory instead using inplace. -Removed commented code that is currently not required. -Fixed Typos JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3 Change: 3099204 Date: 24/08/2016 07:56 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Simplygon 8.0 Updates Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0 EditorPerProjectSettings *SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB *SwarmNumOfConcurrentJobs for executing number of concurrent jobs *Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK) SPL, SimplygonSwarm, RESTClient *Bumped up SPL Version to 8 *Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374 *Removed SPL Templates for version 7.0 *Added conditional logging to REST methods *Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid. *Updated method to take in texturepath SimplygonMeshReduction *Removed minimum version requirement. *Bumped up minimum version *Chagned license file name to refelect 8.0 changes *MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2 Change: 3099200 Date: 24/08/2016 07:48 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: #fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2 Change: 3099199 Date: 24/08/2016 07:47 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm. This will remove any dependency on external zip program and should work across platforms JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1 Change: 3099197 Date: 24/08/2016 07:40 Client: Mustafa.Tungekar_Dev-Partner-Simplygon User: Mustafa.Tungekar Status: submitted Type: restricted ImportedBy: Identity: Description: *Speed improvements for FBX Scene Importer *Added a static method to compute Hash. JobStatus: Jobs: Files: //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3 //UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2 //UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2 Change 3151664 on 2016/10/05 by Richard.Hinckley Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member. Change 3151729 on 2016/10/05 by Thomas.Sarkanen Audit of remaining NaN checks Some checks remain on in shipping (generally those called from blueprint): - AActor::TeleportTo - AActor::SetActorRelativeScale3D #jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test Change 3151742 on 2016/10/05 by Ori.Cohen Make sure that if physical animation component doesn't find a body and bone it doesn't crash. #JIRA UE-36839 Change 3151756 on 2016/10/05 by Jurre.deBaare Fixing d3dcompiler_47.dll missing issue #fix added runtime dependency and dll name to build.cs file #fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL Change 3151761 on 2016/10/05 by Thomas.Sarkanen Fix deprecation warning from last integration Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd. #jira UE-36858 - Compile UE4Editor* completed with 1 warning Change 3151782 on 2016/10/05 by Jurre.deBaare Simplygon patch up #misc linker errors popping up from JSONCPP #misc incorporated emissive material property fix from other shelve #misc static analysis fix Change 3151804 on 2016/10/05 by Marc.Audy Clear need end of frame update when unregistering a component Change 3151928 on 2016/10/05 by Ori.Cohen Fix runtime DLLs not including all delay loaded physx dll files. #JIRA UE-36816 Change 3151977 on 2016/10/05 by Martin.Wilson Notifies can no longer occupy the same time on the same track. #jira UE-30658 Change 3151989 on 2016/10/05 by Jon.Nabozny Fix ArchVis character rotation pitch when looking up/down. #jira UE-35706 Change 3152083 on 2016/10/05 by Marc.Audy Ensure that pending kill components get their marked for end of frame state cleared. Change 3152086 on 2016/10/05 by Ben.Zeigler #jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid Change 3152093 on 2016/10/05 by Marc.Audy Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load). #jira UE-36146 #jira UE-24647 Change 3152100 on 2016/10/05 by Ben.Zeigler Remove pragma optmize Change 3152112 on 2016/10/05 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072 Change 3152134 on 2016/10/05 by Jurre.deBaare Simplygon/Merge actor issues #fix for emissive output on meshes that do not have emissive properties #fix for texture binning, not removing invalid split area causing overlapped textures Change 3152136 on 2016/10/05 by James.Golding UE-36859 Fix tooltip saying you can click to stop recording Change 3152169 on 2016/10/05 by James.Golding UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh Change 3152202 on 2016/10/05 by Jurre.deBaare Mac/Linux fix Change 3152303 on 2016/10/05 by Marc.Audy Fix deprecation warning post merge from main Change 3152320 on 2016/10/05 by Martin.Wilson Fix root motion from everything calculating incorrect root motion when animations haven't been ticking #jira UE-35364 Change 3152354 on 2016/10/05 by James.Golding PoseDriver should pass through if no poses activated Change 3152357 on 2016/10/05 by James.Golding UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim. Change 3152556 on 2016/10/05 by Marc.Audy Remove autos Change 3152560 on 2016/10/05 by Marc.Audy Don't allow child actor references to be dragged from the outliner to a level script #jira UE-16700 Change 3152568 on 2016/10/05 by Marc.Audy Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters Remove deprecated bNoCollisionFail #jira UE-35928 Change 3152575 on 2016/10/05 by Marc.Audy Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move Change 3153101 on 2016/10/06 by Thomas.Sarkanen Fix crash re-opening the viewport in Persona-based editors #jira UE-36775 - Editor crashes when re-opening viewport in Persona Change 3153139 on 2016/10/06 by James.Golding UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported Change 3153160 on 2016/10/06 by Thomas.Sarkanen Fix for crash when deleting additive layer track Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr). #jira UE-36740 - Crash when removing or disabling an additive layer track in Persona Change 3153175 on 2016/10/06 by Benn.Gallagher Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed. #jira UE-36900 Change 3153223 on 2016/10/06 by Thomas.Sarkanen Fixed crash when opening an asset from the blend space editor Code was still trying to open 'old' Persona when it was disabled. Also fix other call sites where this was being done outside of asset type actions. #jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona Change 3153324 on 2016/10/06 by Thomas.Sarkanen Prevented invalid GUIDs from being saved into smart name containers AddOrFindName now checks to see if existing GUIDs are valid before using them. AddName now requires a valid GUID to be passed in. Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved. Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068). #jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset Change 3153348 on 2016/10/06 by Martin.Wilson Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor) #jira UE-36751 Change 3153426 on 2016/10/06 by Mieszko.Zielinski Added missing elements of block comments support in BT editor #UE4 Change 3153454 on 2016/10/06 by Benn.Gallagher Fixed crash using anim debug with subinstances that are preceded by branching nodes. #jira UE-36935 [CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
}
GetEditableSkeletonInternal()->HandleDeleteVirtualBones(VirtualBoneInfo, GetPreviewScene());
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
void SSkeletonTree::OnChangeShowingAdvancedOptions()
{
SkeletonTreeView->GetHeaderRow()->SetShowGeneratedColumn(ISkeletonTree::Columns::Retargeting, !IsShowingAdvancedOptions());
HandleTreeRefresh();
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
bool SSkeletonTree::IsShowingAdvancedOptions() const
{
return SkeletonTreeView->GetHeaderRow()->IsColumnVisible(ISkeletonTree::Columns::Retargeting);
}
void SSkeletonTree::OnChangeShowingDebugVisualizationOptions()
{
SkeletonTreeView->GetHeaderRow()->SetShowGeneratedColumn(ISkeletonTree::Columns::DebugVisualization, !IsShowingDebugVisualizationOptions());
}
bool SSkeletonTree::IsShowingDebugVisualizationOptions() const
{
return SkeletonTreeView->GetHeaderRow()->IsColumnVisible(ISkeletonTree::Columns::DebugVisualization);
}
UBlendProfile* SSkeletonTree::GetSelectedBlendProfile()
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
return BlendProfilePicker->GetSelectedBlendProfile();
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
FName SSkeletonTree::GetSelectedBlendProfileName() const
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
return BlendProfilePicker->GetSelectedBlendProfileName();
}
void SSkeletonTree::OnBlendProfileSelected(UBlendProfile* NewProfile)
{
SkeletonTreeView->GetHeaderRow()->RefreshColumns();
if (NewProfile != nullptr)
SkeletonTreeView->GetHeaderRow()->SetShowGeneratedColumn(ISkeletonTree::Columns::BlendProfile);
HandleTreeRefresh();
// When a new blend profile is created/selected - reaffirm that the header can't be edited.
// At this time, there is no re-naming of Blend Profiles
BlendProfileHeader->SetReadOnly(true);
}
void SSkeletonTree::RecursiveSetBlendProfileScales(float InScaleToSet)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
UBlendProfile* SelectedBlendProfile = BlendProfilePicker->GetSelectedBlendProfile();
if(SelectedBlendProfile)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
TArray<FName> BoneNames;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TArray<TSharedPtr<ISkeletonTreeItem>> SelectedItems = SkeletonTreeView->GetSelectedItems();
FSkeletonTreeSelection TreeSelection(SelectedItems);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
for(TSharedPtr<FSkeletonTreeBoneItem>& SelectedBone : TreeSelection.GetSelectedItems<FSkeletonTreeBoneItem>())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
BoneNames.Add(SelectedBone->GetRowItemName());
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
GetEditableSkeletonInternal()->RecursiveSetBlendProfileScales(SelectedBlendProfile->GetFName(), BoneNames, InScaleToSet);
HandleTreeRefresh();
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
void SSkeletonTree::HandleTreeRefresh()
{
SkeletonTreeView->RequestTreeRefresh();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
}
void SSkeletonTree::PostRenameSocket(UObject* InAttachedObject, const FName& InOldName, const FName& InNewName)
{
TSharedPtr<IPersonaPreviewScene> LinkedPreviewScene = GetPreviewScene();
if (LinkedPreviewScene.IsValid())
{
LinkedPreviewScene->RemoveAttachedObjectFromPreviewComponent(InAttachedObject, InOldName);
LinkedPreviewScene->AttachObjectToPreviewComponent(InAttachedObject, InNewName);
}
}
void SSkeletonTree::PostDuplicateSocket(UObject* InAttachedObject, const FName& InSocketName)
{
TSharedPtr<IPersonaPreviewScene> LinkedPreviewScene = GetPreviewScene();
if (LinkedPreviewScene.IsValid())
{
LinkedPreviewScene->AttachObjectToPreviewComponent(InAttachedObject, InSocketName);
}
CreateFromSkeleton();
}
void SSkeletonTree::PostSetSocketParent()
{
CreateFromSkeleton();
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void RecursiveSetLODChange(UDebugSkelMeshComponent* PreviewComponent, TSharedPtr<ISkeletonTreeItem> TreeRow)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
if (TreeRow->IsOfType<FSkeletonTreeBoneItem>())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
StaticCastSharedPtr<FSkeletonTreeBoneItem>(TreeRow)->CacheLODChange(PreviewComponent);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
for (auto& Child : TreeRow->GetChildren())
{
RecursiveSetLODChange(PreviewComponent, Child);
}
}
void SSkeletonTree::OnLODSwitched()
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if (GetPreviewScene().IsValid())
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
UDebugSkelMeshComponent* PreviewComponent = GetPreviewScene()->GetPreviewMeshComponent();
if (PreviewComponent)
{
LastCachedLODForPreviewMeshComponent = PreviewComponent->GetPredictedLODLevel();
if (BoneFilter == EBoneFilter::Weighted || BoneFilter == EBoneFilter::LOD)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
CreateFromSkeleton();
}
else
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
for (TSharedPtr<ISkeletonTreeItem>& Item : Items)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
RecursiveSetLODChange(PreviewComponent, Item);
}
}
}
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
void SSkeletonTree::OnPreviewMeshChanged(USkeletalMesh* InOldSkeletalMesh, USkeletalMesh* InNewSkeletalMesh)
{
if (InOldSkeletalMesh != InNewSkeletalMesh || InNewSkeletalMesh == nullptr)
{
DeselectAll();
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
void SSkeletonTree::SelectItemsBy(TFunctionRef<bool(const TSharedRef<ISkeletonTreeItem>&, bool&)> Predicate) const
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3624599 by Thomas.Sarkanen Added the ability to rename shapes in the Physics Asset Editor Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc. #jira UEAP-341 - Ability to name collision shapes Change 3624765 by Benn.Gallagher Fixed bad blend profile references #jira UE-46227 Change 3624773 by Danny.Bouimad Content fix for #Jira UE-49191 Change 3625007 by Thomas.Sarkanen Fixed monolithinc game builds Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR Change 3625659 by Ori.Cohen Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers. Change 3625850 by Thomas.Sarkanen Fix for crash in physics asset editor after garbage collection Move bone proxies from rooting to FGCObject Change 3625966 by Lina.Halper Instead of PinShownByDefault, changed to PinHiddenByDefault https://github.com/EpicGames/UnrealEngine/pull/3964 #3964 #jira: UE-49168 Change 3626020 by Martin.Wilson Protect against checkSlow when using post process instance without a main instance #jira UE-49275 Change 3627178 by Aaron.McLeran #jira UE-49322 Fixing background muting and preview sound Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3627187 by Aaron.McLeran Allowing overriding the sample rate of synth components in C++. Useful for cases where synth component is being used to output media auido or VOIP. Change 3627563 by Thomas.Sarkanen Tweaked tooltip so it isnt the same as other menus #jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor Change 3627580 by James.Golding PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin) #jira UE-49264 Change 3627581 by James.Golding Reduce output verbosity during cooking #jira UE-47126 Change 3627584 by James.Golding PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367) Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy' Auto-generation of convex collision is now done async in StaticMesh Editor #jira UE-49027 Change 3627599 by Martin.Wilson Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead) Change 3627605 by James.Golding Forgot to remove Box2D from TargetRules.cs (see CL 3555437) Change 3627627 by Martin.Wilson Change raw data evaluation so that virtual bone positions are built before interpolation is carried out #jira UE-42659 Change 3627663 by Martin.Wilson Fix typo Change 3627730 by Martin.Wilson Allow notifies to be trigger on follower animations in a sync group #jira UE-46770 Change 3627852 by Thomas.Sarkanen Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene. #jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset Change 3627864 by Lina.Halper Fix issue where "reset to default" on search box for bone doesn't work #jira: UE-48874 Change 3627946 by Thomas.Sarkanen Prevent undo/redo breaking when moving both a constraint and a body at the same time #jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor Change 3628091 by Thomas.Sarkanen Fix dangling lines, poor search focus and graph not refreshing when making new constraints Found by Nick D in Main. #jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node Change 3628107 by Lina.Halper Fixed issue where Blendspace 1D can't scale due to the property not exposed https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html Change 3628108 by Arciel.Rekman Update Linux VHACD. - Also removed arm 32-bit version (the library is editor-only). Change 3628437 by Michael.Trepka Updated Mac VHACD libraries and Xcode project Change 3628667 by Lina.Halper - Fixed issue of showing combo box multiple times - Fixed issue of inconsistent combo box width - Fixed text of pick bone to "select" for more general instruction - Fixed issue with struct displaying children when pin is enabled #jira: UE-49295, UE-46496, UE-47427 Change 3629744 by Aaron.McLeran #jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer Change 3629846 by Aaron.McLeran #jira UE-49390 Required API change to spatialization interface for google Change 3630322 by Thomas.Sarkanen Fix right-click not displaying context menu for constraints correctly Selection logic was lightly broken #jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu Change 3630463 by Martin.Wilson Remove accidently submitted debug code Change 3630523 by Jurre.deBaare Paint threshold and fill value and can be set to negative numbers #fix Added metadata and default values for cloth fill tool #jira UE-48352 Change 3632009 by Aaron.McLeran #jira UE-49470 Fix for iOS master volume not getting set Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered. Change 3632699 by Thomas.Sarkanen Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation #jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation Change 3633336 by James.Golding PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun) #jira UE-49324 Change 3634665 by Aaron.McLeran #jira UE-49538 Fixing param interpolation Change 3634922 by James.Golding Static analysis fix (PhysXCookHelper.cpp) Change 3634926 by James.Golding Fix HTML5 build (which builds with PhysX, but without APEX) Change 3636005 by Thomas.Sarkanen Constraint setup shortcuts are now undo-able Also fixed body-body collision as you couldnt undo this either. Added transaction and calls to Modify(). #jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty. Change 3636018 by Thomas.Sarkanen Added back constraint shortcut to PhAT toolbar #jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool Change 3636086 by Martin.Wilson Fix for enabling Live Link plugin in Orion Change 3638367 by Thomas.Sarkanen Connection reporting is now more user-freindly in the physics asset editor graph view Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph. Implemented node & pin feedback for physics asset graphs. Also fixed alignment of icon for drag feedback as it stretches with multi-line text. #jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3640276 by Aaron.McLeran #jira UE-49606 Project does not cook with actors containing ModularSynth component Change 3640313 by Aaron.McLeran #jira UE-49675 Fixing shutdown of audio mixer - Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions. Change 3640941 by Martin.Wilson Add editor only animation loading debug data in the hope of diagnosing rare loading crash #jira UE-49335 Change 3641976 by Ethan.Geller #jira UE-49675 ensure that we pump both command queues Change 3642613 by James.Golding Add NoPhysX sample, for CIS testing compilation without PhysX Change 3644001 by Aaron.McLeran #jira UE-49805 looping sounds are, in rare cases, extremely loud Change 3644124 by Aaron.McLeran #jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput() Adding ensure on returned ptr to avoid crash but keep getting some logging. Change 3644157 by Aaron.McLeran Fixing build error Change 3644163 by Aaron.McLeran Fixing build error (for real) Change 3650331 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Making sure we properly set passive mix modifier states. Change 3652648 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Change 3652995 by Aaron.McLeran #jira UE-50053 Reduce log level of audio mixer debug category Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category. Change 3653461 by James.Golding V-HACD updates from JohnR @ NVIDIA (adding new functions for future use) Change 3654056 by Aaron.McLeran Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes. Change 3654579 by Aaron.McLeran Allow sound submixes and sound classes to be a blueprint type Made all properties of sound classes BlueprintReadOnly. Change 3662519 by James.Golding Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys Don't call into UpdateKinematicBones if there are no physx bodies Change 3664976 by Aaron.McLeran #jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound Change 3665751 by Aaron.McLeran Adding a simple panner effect Change 3665851 by Aaron.McLeran Fixing naming convention for new panner source effect Change 3666894 by Thomas.Sarkanen Bone modifications via transform type-in can now be undone Added RF_Transactional & called Modify() #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3666919 by Lina.Halper Fixed equal operator for bonereference to work when not initialized Change 3668850 by Thomas.Sarkanen Skeleton tree now no longer allows selection of filtered items This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered). #jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints Change 3669028 by James.Golding Fix CIS error after merge-down Change 3669053 by James.Golding Fix bad merge in SynthComponent.cpp Change 3669273 by Lina.Halper - delete all tracks option - allow to opt out on bone track importing - fixed pose preview for fullbody to select weights that has pose from asset. Change 3671396 by James.Golding Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them Change 3671701 by Martin.Wilson Maya Live Link plugin - Added UI to Maya - Display currently streamed subjects - Allow add and removal of streamed subjects - Display connection status to editor - Stream active camera as EditorActiveCamera - Refactored entire plugin so that streaming has a manager and streaming objects / interfaces - Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update. Change 3672170 by Lina.Halper Remove track support for Animation Blueprint Library Change 3675921 by Ethan.Geller Rollback invalidated check from copy down Change 3677606 by Martin.Wilson Add live link driven component - allows an actor to take its rotation and translation from a live link subject Change 3678594 by Lina.Halper Changed API name for clarification Change 3680913 by Ethan.Geller #jira UE-50750 fix stuttering on AudioMixer on MacOS Change 3681127 by Ethan.Geller #jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine Change 3682729 by Ethan.Geller #jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys] Change 3633185 by James.Golding Fix engine not compiling when WITH_PHYSX == 0 PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames) PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames) Change 3637031 by Ethan.Geller #jira UE-49605 Platform Headroom fix for non-float devices. Change 3642598 by James.Golding Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it. Change 3645224 by Martin.Wilson Fix for rare notify crash. For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory. This change caches a pointer to the owner of the notify memory to so we can track its validity. #jira UE-44869 Change 3668926 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712 Change 3674824 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368 [CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
TArray<TPair<TSharedPtr<ISkeletonTreeItem>, bool>> ItemsToSelect;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TSharedPtr<ISkeletonTreeItem> ScrollItem = nullptr;
for (const TSharedPtr<ISkeletonTreeItem>& Item : LinearItems)
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3624599 by Thomas.Sarkanen Added the ability to rename shapes in the Physics Asset Editor Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc. #jira UEAP-341 - Ability to name collision shapes Change 3624765 by Benn.Gallagher Fixed bad blend profile references #jira UE-46227 Change 3624773 by Danny.Bouimad Content fix for #Jira UE-49191 Change 3625007 by Thomas.Sarkanen Fixed monolithinc game builds Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR Change 3625659 by Ori.Cohen Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers. Change 3625850 by Thomas.Sarkanen Fix for crash in physics asset editor after garbage collection Move bone proxies from rooting to FGCObject Change 3625966 by Lina.Halper Instead of PinShownByDefault, changed to PinHiddenByDefault https://github.com/EpicGames/UnrealEngine/pull/3964 #3964 #jira: UE-49168 Change 3626020 by Martin.Wilson Protect against checkSlow when using post process instance without a main instance #jira UE-49275 Change 3627178 by Aaron.McLeran #jira UE-49322 Fixing background muting and preview sound Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3627187 by Aaron.McLeran Allowing overriding the sample rate of synth components in C++. Useful for cases where synth component is being used to output media auido or VOIP. Change 3627563 by Thomas.Sarkanen Tweaked tooltip so it isnt the same as other menus #jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor Change 3627580 by James.Golding PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin) #jira UE-49264 Change 3627581 by James.Golding Reduce output verbosity during cooking #jira UE-47126 Change 3627584 by James.Golding PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367) Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy' Auto-generation of convex collision is now done async in StaticMesh Editor #jira UE-49027 Change 3627599 by Martin.Wilson Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead) Change 3627605 by James.Golding Forgot to remove Box2D from TargetRules.cs (see CL 3555437) Change 3627627 by Martin.Wilson Change raw data evaluation so that virtual bone positions are built before interpolation is carried out #jira UE-42659 Change 3627663 by Martin.Wilson Fix typo Change 3627730 by Martin.Wilson Allow notifies to be trigger on follower animations in a sync group #jira UE-46770 Change 3627852 by Thomas.Sarkanen Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene. #jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset Change 3627864 by Lina.Halper Fix issue where "reset to default" on search box for bone doesn't work #jira: UE-48874 Change 3627946 by Thomas.Sarkanen Prevent undo/redo breaking when moving both a constraint and a body at the same time #jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor Change 3628091 by Thomas.Sarkanen Fix dangling lines, poor search focus and graph not refreshing when making new constraints Found by Nick D in Main. #jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node Change 3628107 by Lina.Halper Fixed issue where Blendspace 1D can't scale due to the property not exposed https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html Change 3628108 by Arciel.Rekman Update Linux VHACD. - Also removed arm 32-bit version (the library is editor-only). Change 3628437 by Michael.Trepka Updated Mac VHACD libraries and Xcode project Change 3628667 by Lina.Halper - Fixed issue of showing combo box multiple times - Fixed issue of inconsistent combo box width - Fixed text of pick bone to "select" for more general instruction - Fixed issue with struct displaying children when pin is enabled #jira: UE-49295, UE-46496, UE-47427 Change 3629744 by Aaron.McLeran #jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer Change 3629846 by Aaron.McLeran #jira UE-49390 Required API change to spatialization interface for google Change 3630322 by Thomas.Sarkanen Fix right-click not displaying context menu for constraints correctly Selection logic was lightly broken #jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu Change 3630463 by Martin.Wilson Remove accidently submitted debug code Change 3630523 by Jurre.deBaare Paint threshold and fill value and can be set to negative numbers #fix Added metadata and default values for cloth fill tool #jira UE-48352 Change 3632009 by Aaron.McLeran #jira UE-49470 Fix for iOS master volume not getting set Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered. Change 3632699 by Thomas.Sarkanen Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation #jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation Change 3633336 by James.Golding PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun) #jira UE-49324 Change 3634665 by Aaron.McLeran #jira UE-49538 Fixing param interpolation Change 3634922 by James.Golding Static analysis fix (PhysXCookHelper.cpp) Change 3634926 by James.Golding Fix HTML5 build (which builds with PhysX, but without APEX) Change 3636005 by Thomas.Sarkanen Constraint setup shortcuts are now undo-able Also fixed body-body collision as you couldnt undo this either. Added transaction and calls to Modify(). #jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty. Change 3636018 by Thomas.Sarkanen Added back constraint shortcut to PhAT toolbar #jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool Change 3636086 by Martin.Wilson Fix for enabling Live Link plugin in Orion Change 3638367 by Thomas.Sarkanen Connection reporting is now more user-freindly in the physics asset editor graph view Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph. Implemented node & pin feedback for physics asset graphs. Also fixed alignment of icon for drag feedback as it stretches with multi-line text. #jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3640276 by Aaron.McLeran #jira UE-49606 Project does not cook with actors containing ModularSynth component Change 3640313 by Aaron.McLeran #jira UE-49675 Fixing shutdown of audio mixer - Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions. Change 3640941 by Martin.Wilson Add editor only animation loading debug data in the hope of diagnosing rare loading crash #jira UE-49335 Change 3641976 by Ethan.Geller #jira UE-49675 ensure that we pump both command queues Change 3642613 by James.Golding Add NoPhysX sample, for CIS testing compilation without PhysX Change 3644001 by Aaron.McLeran #jira UE-49805 looping sounds are, in rare cases, extremely loud Change 3644124 by Aaron.McLeran #jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput() Adding ensure on returned ptr to avoid crash but keep getting some logging. Change 3644157 by Aaron.McLeran Fixing build error Change 3644163 by Aaron.McLeran Fixing build error (for real) Change 3650331 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Making sure we properly set passive mix modifier states. Change 3652648 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Change 3652995 by Aaron.McLeran #jira UE-50053 Reduce log level of audio mixer debug category Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category. Change 3653461 by James.Golding V-HACD updates from JohnR @ NVIDIA (adding new functions for future use) Change 3654056 by Aaron.McLeran Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes. Change 3654579 by Aaron.McLeran Allow sound submixes and sound classes to be a blueprint type Made all properties of sound classes BlueprintReadOnly. Change 3662519 by James.Golding Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys Don't call into UpdateKinematicBones if there are no physx bodies Change 3664976 by Aaron.McLeran #jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound Change 3665751 by Aaron.McLeran Adding a simple panner effect Change 3665851 by Aaron.McLeran Fixing naming convention for new panner source effect Change 3666894 by Thomas.Sarkanen Bone modifications via transform type-in can now be undone Added RF_Transactional & called Modify() #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3666919 by Lina.Halper Fixed equal operator for bonereference to work when not initialized Change 3668850 by Thomas.Sarkanen Skeleton tree now no longer allows selection of filtered items This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered). #jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints Change 3669028 by James.Golding Fix CIS error after merge-down Change 3669053 by James.Golding Fix bad merge in SynthComponent.cpp Change 3669273 by Lina.Halper - delete all tracks option - allow to opt out on bone track importing - fixed pose preview for fullbody to select weights that has pose from asset. Change 3671396 by James.Golding Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them Change 3671701 by Martin.Wilson Maya Live Link plugin - Added UI to Maya - Display currently streamed subjects - Allow add and removal of streamed subjects - Display connection status to editor - Stream active camera as EditorActiveCamera - Refactored entire plugin so that streaming has a manager and streaming objects / interfaces - Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update. Change 3672170 by Lina.Halper Remove track support for Animation Blueprint Library Change 3675921 by Ethan.Geller Rollback invalidated check from copy down Change 3677606 by Martin.Wilson Add live link driven component - allows an actor to take its rotation and translation from a live link subject Change 3678594 by Lina.Halper Changed API name for clarification Change 3680913 by Ethan.Geller #jira UE-50750 fix stuttering on AudioMixer on MacOS Change 3681127 by Ethan.Geller #jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine Change 3682729 by Ethan.Geller #jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys] Change 3633185 by James.Golding Fix engine not compiling when WITH_PHYSX == 0 PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames) PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames) Change 3637031 by Ethan.Geller #jira UE-49605 Platform Headroom fix for non-float devices. Change 3642598 by James.Golding Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it. Change 3645224 by Martin.Wilson Fix for rare notify crash. For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory. This change caches a pointer to the owner of the notify memory to so we can track its validity. #jira UE-44869 Change 3668926 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712 Change 3674824 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368 [CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
if(Item->GetFilterResult() != ESkeletonTreeFilterResult::Hidden)
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3624599 by Thomas.Sarkanen Added the ability to rename shapes in the Physics Asset Editor Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc. #jira UEAP-341 - Ability to name collision shapes Change 3624765 by Benn.Gallagher Fixed bad blend profile references #jira UE-46227 Change 3624773 by Danny.Bouimad Content fix for #Jira UE-49191 Change 3625007 by Thomas.Sarkanen Fixed monolithinc game builds Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR Change 3625659 by Ori.Cohen Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers. Change 3625850 by Thomas.Sarkanen Fix for crash in physics asset editor after garbage collection Move bone proxies from rooting to FGCObject Change 3625966 by Lina.Halper Instead of PinShownByDefault, changed to PinHiddenByDefault https://github.com/EpicGames/UnrealEngine/pull/3964 #3964 #jira: UE-49168 Change 3626020 by Martin.Wilson Protect against checkSlow when using post process instance without a main instance #jira UE-49275 Change 3627178 by Aaron.McLeran #jira UE-49322 Fixing background muting and preview sound Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3627187 by Aaron.McLeran Allowing overriding the sample rate of synth components in C++. Useful for cases where synth component is being used to output media auido or VOIP. Change 3627563 by Thomas.Sarkanen Tweaked tooltip so it isnt the same as other menus #jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor Change 3627580 by James.Golding PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin) #jira UE-49264 Change 3627581 by James.Golding Reduce output verbosity during cooking #jira UE-47126 Change 3627584 by James.Golding PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367) Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy' Auto-generation of convex collision is now done async in StaticMesh Editor #jira UE-49027 Change 3627599 by Martin.Wilson Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead) Change 3627605 by James.Golding Forgot to remove Box2D from TargetRules.cs (see CL 3555437) Change 3627627 by Martin.Wilson Change raw data evaluation so that virtual bone positions are built before interpolation is carried out #jira UE-42659 Change 3627663 by Martin.Wilson Fix typo Change 3627730 by Martin.Wilson Allow notifies to be trigger on follower animations in a sync group #jira UE-46770 Change 3627852 by Thomas.Sarkanen Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene. #jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset Change 3627864 by Lina.Halper Fix issue where "reset to default" on search box for bone doesn't work #jira: UE-48874 Change 3627946 by Thomas.Sarkanen Prevent undo/redo breaking when moving both a constraint and a body at the same time #jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor Change 3628091 by Thomas.Sarkanen Fix dangling lines, poor search focus and graph not refreshing when making new constraints Found by Nick D in Main. #jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node Change 3628107 by Lina.Halper Fixed issue where Blendspace 1D can't scale due to the property not exposed https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html Change 3628108 by Arciel.Rekman Update Linux VHACD. - Also removed arm 32-bit version (the library is editor-only). Change 3628437 by Michael.Trepka Updated Mac VHACD libraries and Xcode project Change 3628667 by Lina.Halper - Fixed issue of showing combo box multiple times - Fixed issue of inconsistent combo box width - Fixed text of pick bone to "select" for more general instruction - Fixed issue with struct displaying children when pin is enabled #jira: UE-49295, UE-46496, UE-47427 Change 3629744 by Aaron.McLeran #jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer Change 3629846 by Aaron.McLeran #jira UE-49390 Required API change to spatialization interface for google Change 3630322 by Thomas.Sarkanen Fix right-click not displaying context menu for constraints correctly Selection logic was lightly broken #jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu Change 3630463 by Martin.Wilson Remove accidently submitted debug code Change 3630523 by Jurre.deBaare Paint threshold and fill value and can be set to negative numbers #fix Added metadata and default values for cloth fill tool #jira UE-48352 Change 3632009 by Aaron.McLeran #jira UE-49470 Fix for iOS master volume not getting set Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered. Change 3632699 by Thomas.Sarkanen Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation #jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation Change 3633336 by James.Golding PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun) #jira UE-49324 Change 3634665 by Aaron.McLeran #jira UE-49538 Fixing param interpolation Change 3634922 by James.Golding Static analysis fix (PhysXCookHelper.cpp) Change 3634926 by James.Golding Fix HTML5 build (which builds with PhysX, but without APEX) Change 3636005 by Thomas.Sarkanen Constraint setup shortcuts are now undo-able Also fixed body-body collision as you couldnt undo this either. Added transaction and calls to Modify(). #jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty. Change 3636018 by Thomas.Sarkanen Added back constraint shortcut to PhAT toolbar #jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool Change 3636086 by Martin.Wilson Fix for enabling Live Link plugin in Orion Change 3638367 by Thomas.Sarkanen Connection reporting is now more user-freindly in the physics asset editor graph view Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph. Implemented node & pin feedback for physics asset graphs. Also fixed alignment of icon for drag feedback as it stretches with multi-line text. #jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3640276 by Aaron.McLeran #jira UE-49606 Project does not cook with actors containing ModularSynth component Change 3640313 by Aaron.McLeran #jira UE-49675 Fixing shutdown of audio mixer - Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions. Change 3640941 by Martin.Wilson Add editor only animation loading debug data in the hope of diagnosing rare loading crash #jira UE-49335 Change 3641976 by Ethan.Geller #jira UE-49675 ensure that we pump both command queues Change 3642613 by James.Golding Add NoPhysX sample, for CIS testing compilation without PhysX Change 3644001 by Aaron.McLeran #jira UE-49805 looping sounds are, in rare cases, extremely loud Change 3644124 by Aaron.McLeran #jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput() Adding ensure on returned ptr to avoid crash but keep getting some logging. Change 3644157 by Aaron.McLeran Fixing build error Change 3644163 by Aaron.McLeran Fixing build error (for real) Change 3650331 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Making sure we properly set passive mix modifier states. Change 3652648 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Change 3652995 by Aaron.McLeran #jira UE-50053 Reduce log level of audio mixer debug category Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category. Change 3653461 by James.Golding V-HACD updates from JohnR @ NVIDIA (adding new functions for future use) Change 3654056 by Aaron.McLeran Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes. Change 3654579 by Aaron.McLeran Allow sound submixes and sound classes to be a blueprint type Made all properties of sound classes BlueprintReadOnly. Change 3662519 by James.Golding Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys Don't call into UpdateKinematicBones if there are no physx bodies Change 3664976 by Aaron.McLeran #jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound Change 3665751 by Aaron.McLeran Adding a simple panner effect Change 3665851 by Aaron.McLeran Fixing naming convention for new panner source effect Change 3666894 by Thomas.Sarkanen Bone modifications via transform type-in can now be undone Added RF_Transactional & called Modify() #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3666919 by Lina.Halper Fixed equal operator for bonereference to work when not initialized Change 3668850 by Thomas.Sarkanen Skeleton tree now no longer allows selection of filtered items This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered). #jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints Change 3669028 by James.Golding Fix CIS error after merge-down Change 3669053 by James.Golding Fix bad merge in SynthComponent.cpp Change 3669273 by Lina.Halper - delete all tracks option - allow to opt out on bone track importing - fixed pose preview for fullbody to select weights that has pose from asset. Change 3671396 by James.Golding Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them Change 3671701 by Martin.Wilson Maya Live Link plugin - Added UI to Maya - Display currently streamed subjects - Allow add and removal of streamed subjects - Display connection status to editor - Stream active camera as EditorActiveCamera - Refactored entire plugin so that streaming has a manager and streaming objects / interfaces - Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update. Change 3672170 by Lina.Halper Remove track support for Animation Blueprint Library Change 3675921 by Ethan.Geller Rollback invalidated check from copy down Change 3677606 by Martin.Wilson Add live link driven component - allows an actor to take its rotation and translation from a live link subject Change 3678594 by Lina.Halper Changed API name for clarification Change 3680913 by Ethan.Geller #jira UE-50750 fix stuttering on AudioMixer on MacOS Change 3681127 by Ethan.Geller #jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine Change 3682729 by Ethan.Geller #jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys] Change 3633185 by James.Golding Fix engine not compiling when WITH_PHYSX == 0 PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames) PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames) Change 3637031 by Ethan.Geller #jira UE-49605 Platform Headroom fix for non-float devices. Change 3642598 by James.Golding Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it. Change 3645224 by Martin.Wilson Fix for rare notify crash. For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory. This change caches a pointer to the owner of the notify memory to so we can track its validity. #jira UE-44869 Change 3668926 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712 Change 3674824 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368 [CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
bool bExpand = false;
if (Predicate(Item.ToSharedRef(), bExpand))
{
ItemsToSelect.Emplace(Item, bExpand);
ScrollItem = Item;
}
}
}
if(ItemsToSelect.Num() > 0)
{
SkeletonTreeView->ClearSelection();
for (const TPair<TSharedPtr<ISkeletonTreeItem>, bool>& ItemPair : ItemsToSelect)
{
TSharedPtr<ISkeletonTreeItem> Item = ItemPair.Key;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
SkeletonTreeView->SetItemSelection(Item, true);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3624599 by Thomas.Sarkanen Added the ability to rename shapes in the Physics Asset Editor Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc. #jira UEAP-341 - Ability to name collision shapes Change 3624765 by Benn.Gallagher Fixed bad blend profile references #jira UE-46227 Change 3624773 by Danny.Bouimad Content fix for #Jira UE-49191 Change 3625007 by Thomas.Sarkanen Fixed monolithinc game builds Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR Change 3625659 by Ori.Cohen Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers. Change 3625850 by Thomas.Sarkanen Fix for crash in physics asset editor after garbage collection Move bone proxies from rooting to FGCObject Change 3625966 by Lina.Halper Instead of PinShownByDefault, changed to PinHiddenByDefault https://github.com/EpicGames/UnrealEngine/pull/3964 #3964 #jira: UE-49168 Change 3626020 by Martin.Wilson Protect against checkSlow when using post process instance without a main instance #jira UE-49275 Change 3627178 by Aaron.McLeran #jira UE-49322 Fixing background muting and preview sound Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3627187 by Aaron.McLeran Allowing overriding the sample rate of synth components in C++. Useful for cases where synth component is being used to output media auido or VOIP. Change 3627563 by Thomas.Sarkanen Tweaked tooltip so it isnt the same as other menus #jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor Change 3627580 by James.Golding PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin) #jira UE-49264 Change 3627581 by James.Golding Reduce output verbosity during cooking #jira UE-47126 Change 3627584 by James.Golding PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367) Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy' Auto-generation of convex collision is now done async in StaticMesh Editor #jira UE-49027 Change 3627599 by Martin.Wilson Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead) Change 3627605 by James.Golding Forgot to remove Box2D from TargetRules.cs (see CL 3555437) Change 3627627 by Martin.Wilson Change raw data evaluation so that virtual bone positions are built before interpolation is carried out #jira UE-42659 Change 3627663 by Martin.Wilson Fix typo Change 3627730 by Martin.Wilson Allow notifies to be trigger on follower animations in a sync group #jira UE-46770 Change 3627852 by Thomas.Sarkanen Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene. #jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset Change 3627864 by Lina.Halper Fix issue where "reset to default" on search box for bone doesn't work #jira: UE-48874 Change 3627946 by Thomas.Sarkanen Prevent undo/redo breaking when moving both a constraint and a body at the same time #jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor Change 3628091 by Thomas.Sarkanen Fix dangling lines, poor search focus and graph not refreshing when making new constraints Found by Nick D in Main. #jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node Change 3628107 by Lina.Halper Fixed issue where Blendspace 1D can't scale due to the property not exposed https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html Change 3628108 by Arciel.Rekman Update Linux VHACD. - Also removed arm 32-bit version (the library is editor-only). Change 3628437 by Michael.Trepka Updated Mac VHACD libraries and Xcode project Change 3628667 by Lina.Halper - Fixed issue of showing combo box multiple times - Fixed issue of inconsistent combo box width - Fixed text of pick bone to "select" for more general instruction - Fixed issue with struct displaying children when pin is enabled #jira: UE-49295, UE-46496, UE-47427 Change 3629744 by Aaron.McLeran #jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer Change 3629846 by Aaron.McLeran #jira UE-49390 Required API change to spatialization interface for google Change 3630322 by Thomas.Sarkanen Fix right-click not displaying context menu for constraints correctly Selection logic was lightly broken #jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu Change 3630463 by Martin.Wilson Remove accidently submitted debug code Change 3630523 by Jurre.deBaare Paint threshold and fill value and can be set to negative numbers #fix Added metadata and default values for cloth fill tool #jira UE-48352 Change 3632009 by Aaron.McLeran #jira UE-49470 Fix for iOS master volume not getting set Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered. Change 3632699 by Thomas.Sarkanen Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation #jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation Change 3633336 by James.Golding PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun) #jira UE-49324 Change 3634665 by Aaron.McLeran #jira UE-49538 Fixing param interpolation Change 3634922 by James.Golding Static analysis fix (PhysXCookHelper.cpp) Change 3634926 by James.Golding Fix HTML5 build (which builds with PhysX, but without APEX) Change 3636005 by Thomas.Sarkanen Constraint setup shortcuts are now undo-able Also fixed body-body collision as you couldnt undo this either. Added transaction and calls to Modify(). #jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty. Change 3636018 by Thomas.Sarkanen Added back constraint shortcut to PhAT toolbar #jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool Change 3636086 by Martin.Wilson Fix for enabling Live Link plugin in Orion Change 3638367 by Thomas.Sarkanen Connection reporting is now more user-freindly in the physics asset editor graph view Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph. Implemented node & pin feedback for physics asset graphs. Also fixed alignment of icon for drag feedback as it stretches with multi-line text. #jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3640276 by Aaron.McLeran #jira UE-49606 Project does not cook with actors containing ModularSynth component Change 3640313 by Aaron.McLeran #jira UE-49675 Fixing shutdown of audio mixer - Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions. Change 3640941 by Martin.Wilson Add editor only animation loading debug data in the hope of diagnosing rare loading crash #jira UE-49335 Change 3641976 by Ethan.Geller #jira UE-49675 ensure that we pump both command queues Change 3642613 by James.Golding Add NoPhysX sample, for CIS testing compilation without PhysX Change 3644001 by Aaron.McLeran #jira UE-49805 looping sounds are, in rare cases, extremely loud Change 3644124 by Aaron.McLeran #jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput() Adding ensure on returned ptr to avoid crash but keep getting some logging. Change 3644157 by Aaron.McLeran Fixing build error Change 3644163 by Aaron.McLeran Fixing build error (for real) Change 3650331 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Making sure we properly set passive mix modifier states. Change 3652648 by Aaron.McLeran #jira UE-49994 SoundMix Fade Time not fading audio properly Change 3652995 by Aaron.McLeran #jira UE-50053 Reduce log level of audio mixer debug category Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category. Change 3653461 by James.Golding V-HACD updates from JohnR @ NVIDIA (adding new functions for future use) Change 3654056 by Aaron.McLeran Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes. Change 3654579 by Aaron.McLeran Allow sound submixes and sound classes to be a blueprint type Made all properties of sound classes BlueprintReadOnly. Change 3662519 by James.Golding Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys Don't call into UpdateKinematicBones if there are no physx bodies Change 3664976 by Aaron.McLeran #jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound Change 3665751 by Aaron.McLeran Adding a simple panner effect Change 3665851 by Aaron.McLeran Fixing naming convention for new panner source effect Change 3666894 by Thomas.Sarkanen Bone modifications via transform type-in can now be undone Added RF_Transactional & called Modify() #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3666919 by Lina.Halper Fixed equal operator for bonereference to work when not initialized Change 3668850 by Thomas.Sarkanen Skeleton tree now no longer allows selection of filtered items This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered). #jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints Change 3669028 by James.Golding Fix CIS error after merge-down Change 3669053 by James.Golding Fix bad merge in SynthComponent.cpp Change 3669273 by Lina.Halper - delete all tracks option - allow to opt out on bone track importing - fixed pose preview for fullbody to select weights that has pose from asset. Change 3671396 by James.Golding Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them Change 3671701 by Martin.Wilson Maya Live Link plugin - Added UI to Maya - Display currently streamed subjects - Allow add and removal of streamed subjects - Display connection status to editor - Stream active camera as EditorActiveCamera - Refactored entire plugin so that streaming has a manager and streaming objects / interfaces - Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update. Change 3672170 by Lina.Halper Remove track support for Animation Blueprint Library Change 3675921 by Ethan.Geller Rollback invalidated check from copy down Change 3677606 by Martin.Wilson Add live link driven component - allows an actor to take its rotation and translation from a live link subject Change 3678594 by Lina.Halper Changed API name for clarification Change 3680913 by Ethan.Geller #jira UE-50750 fix stuttering on AudioMixer on MacOS Change 3681127 by Ethan.Geller #jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine Change 3682729 by Ethan.Geller #jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys] Change 3633185 by James.Golding Fix engine not compiling when WITH_PHYSX == 0 PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames) PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames) Change 3637031 by Ethan.Geller #jira UE-49605 Platform Headroom fix for non-float devices. Change 3642598 by James.Golding Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it. Change 3645224 by Martin.Wilson Fix for rare notify crash. For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory. This change caches a pointer to the owner of the notify memory to so we can track its validity. #jira UE-44869 Change 3668926 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712 Change 3674824 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368 [CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
if (ItemPair.Value)
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
{
if(Item->GetChildren().Num() == 0)
{
// leaf nodes expand their parent
TSharedPtr<ISkeletonTreeItem> ParentItem = Item->GetParent();
if(ParentItem.IsValid())
{
SkeletonTreeView->SetItemExpansion(ParentItem, true);
}
}
else
{
SkeletonTreeView->SetItemExpansion(Item, true);
}
}
}
}
if (ScrollItem.IsValid())
{
SkeletonTreeView->RequestScrollIntoView(ScrollItem);
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
void SSkeletonTree::DuplicateAndSelectSocket(const FSelectedSocketInfo& SocketInfoToDuplicate, const FName& NewParentBoneName /*= FName()*/)
{
USkeletalMesh* SkeletalMesh = GetPreviewScene().IsValid() ? ToRawPtr(GetPreviewScene()->GetPreviewMeshComponent()->GetSkeletalMesh()) : nullptr;
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3167010) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 Change 3166824 on 2016/10/18 by Alexis.Matte Fix re-import of mesh material assignment regression #jira UE-37479 Change 3166821 on 2016/10/18 by Alexis.Matte Make sure the old asset are build correctly #jira UE-37461 Change 3166740 on 2016/10/18 by Lina.Halper Fix crash with hide name when bone buffer doesn't exist due to slave component #jira: UE-37467 Change 3166737 on 2016/10/18 by Jeff.Campeau Fix double release in PhysX if there's an exception during shutdown #jira UE-37058 Change 3166733 on 2016/10/18 by Chris.Babcock Add missing MultiviewOVR functions for Android deferred #jira UE-37401 #ue4 #android Change 3166719 on 2016/10/18 by Richard.TalbotWatkin Fixed crash when setting a closed loop on a SplineComponent with no spline points defined. #jira UE-37449 - Editor Crashes When Enabling Closed Loop on Spline in Blueprint Change 3166701 on 2016/10/18 by Daniel.Wright Call HandleLegacyMapBuildData before saving a cooked package - fixes cases where map packages get loaded in the cooker via FRedirectCollector::ResolveStringAssetReference in Core, where there is no opportunity to do post-load legacy map fixups. #jira UE-37317 Change 3166549 on 2016/10/18 by Alexis.Matte Make sure the vertex paint circle brush is display when painting #jira UE-37462 Change 3166459 on 2016/10/18 by Mitchell.Wilson Removed duplicate mapping of Gamepad_RightY for thrust in BP Flying template #jira UE-37471 Change 3166435 on 2016/10/18 by Mitchell.Wilson Cleared preview mesh on skydome materials used in ShooterGame to resolve UDK_ProceduralSky_4UVChannel warnings #jira UE-29718 Change 3166363 on 2016/10/18 by Mitchell.Wilson copied EditorPlane to UI folder of ShooterGame and named it MenuPlane. Replaced EditorPlane in ShooterEntry with MenuPlane. Rebuilt lighting for shootergame levels and added build data for each level. #jira UE-37435 Change 3166342 on 2016/10/18 by Rolando.Caloca UE4.14 - Fix for crash on splines with decals #jira UE-36864 Change 3166315 on 2016/10/18 by Ori.Cohen Implement copy and assignment operator for convexElem struct and aggregate geometry to avoid shallow copy of raw pointers. #JIRA UE-21572, UE-37429 Change 3166274 on 2016/10/18 by Peter.Sauerbrei deprecate iOS 7 and provide better messaging for the IOS versions we no longer directly support #jira UE-37034 Change 3166238 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) Copied from Dev-Sequencer CL# 3166218 #jira UE-37470 Change 3166209 on 2016/10/18 by Daniel.Lamb Fixed issue with launch on marking packages as dirty. #test Cook shooter game #jira UE-37455 Change 3165901 on 2016/10/18 by Jamie.Dale Fixed Clang error caused by missing return type #jira UE-37421 Change 3165774 on 2016/10/18 by Steve.Robb Fix for FMallocBinned::GetAllocationSize() for aligned allocations. Copied from CL# 3165739. #jira UE-37249 #jira UE-37243 Change 3165457 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. #jira UE-37420 Change 3165444 on 2016/10/17 by Max.Chen Sequencer: Fix reset view range so that it's a no-op when the range is negative. #jira UE-37412 Change 3165257 on 2016/10/17 by Keli.Hlodversson Fix crash when exiting using SteamVR if using VR controllers and launched from steam. #jira UE-37432 Change 3165225 on 2016/10/17 by Nick.Darnell Strategy Game - No longer overrides the engine default iOS build machine to use. Shooter Game - Has been upgraded to user the newer location of the DPI scale curve. #jira UE-37001 Change 3165110 on 2016/10/17 by Michael.Trepka Fixed GetPlatformLibExtension for iOS and tvOS in PhysX build script #jira UE-36939 Change 3165107 on 2016/10/17 by Mitchell.Wilson Resolve CIS content warnings in Shooter Game. #jira UE-30791 Change 3165001 on 2016/10/17 by Alexis.Matte Bump the static mesh build version to force a rebuild. #jira UE-37262 Change 3164928 on 2016/10/17 by Ben.Marsh GitHub: Allow files in /Engine/Plugins/.../Binaries/... to be distributed on GitHub. This was a hold over from the days that editor binaries used to be checked in to P4, but it's excluding plugin ThirdParty folders too. Change 3164914 on 2016/10/17 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. Copy from Dev-Sequencer #jira UE-35285 Change 3164896 on 2016/10/17 by Ben.Marsh UBT: Include all public headers and libraries when running UBT with -generateexternalfilelist, not just those referenced for external modules. This is a change in behavior, since it will cause public engine headers to be included in the target receipt, but it's reasonable behavior since they are required to build against the precompiled binaries anyway. Change 3164892 on 2016/10/17 by Jamie.Dale Fixed BPs passing a null parent when copying data, as this prevented some fix-up from happening correctly in ImportText #jira UE-36977 Change 3164886 on 2016/10/17 by Jamie.Dale Fixed issues propagating property changes when editing Blueprints - FText property changes that kept the same identity didn't used to propagate due to the CDO and instance sharing the same display string. We now import the previous value into a temporary property and use UProperty::Identical to compare the values, rather than rely on the exported text. - TMap/TSet property changes weren't being propagated at all since UI support was added. They needed to be changed to use the parent node like TArray property changes do. - TSet property exporting would produce "()" for both an empty set, and a set containing a single empty FString/FName. This confused the property import, and caused the UProperty::Identical to fail. We now make sure that FString/FName properties correctly honor the PPF_Delimited when dealing with empty values. #jira UE-36977 Change 3164884 on 2016/10/17 by Jamie.Dale We now re-key text when it moves into a new package (with a valid package localization ID) to avoid identity conflicts when instancing in the editor #jira UE-36977 Change 3164843 on 2016/10/17 by Ben.Marsh UBT: Restore support for generating multiple project file types at once. Move the XML config setting for overwriting the type of project files to generate into a an option specific to Visual Studio, under <VCProjectFileGenerator>/<Version>. #jira UE-37386 Change 3164823 on 2016/10/17 by Daniel.Lamb Fixed warning about shader compiler stalling. #test Cook Shootergame #jira UE-37393 Change 3164805 on 2016/10/17 by Alexis.Matte Remove the skinxx import workflow for static mesh #jira UE-37262 Change 3164803 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting on all template projects #jira UE-37317 Change 3164775 on 2016/10/17 by Matt.Kuhlenschmidt Fixed Editing InlineEditConditionToggle variable inside a blueprint causing the editor to crash #jira UE-37029 Change 3164737 on 2016/10/17 by Matt.Kuhlenschmidt Fixed crash debugging blueprints in a networked game session - Eliminated pointless assert that in no way was necessary to crash the users game and moved the disabling of realtime viewports until after routing BeginPlay is complete. This ensures any debugger windows that appear during BeginPlay have realtime disabled by default. #jira UE-37360 Change 3164711 on 2016/10/17 by Chris.Wood Added char limit to user description in Crash Report Client [UE-37377] - Limit description field size in Crash Report Client #jira UE-37377 Change 3164706 on 2016/10/17 by Alexis.Matte Fix fbx scene re-import of staticmesh loosing there materials #jira UE-37032 Change 3164688 on 2016/10/17 by Matt.Kuhlenschmidt Fixed incorrect selection borders appearing if an object was duplicated and then undone and redone #jira UE-37300 Change 3164686 on 2016/10/17 by Alexis.Matte Remove unwanted re-import setting option in both mesh editor. #jira UE-36640 Change 3164622 on 2016/10/17 by Dan.Oconnor Duplicating 3153975 and 3155758 in 4.14 #jira UE-36938 Change 3164620 on 2016/10/17 by Robert.Manuszewski UE4 - Critical fix for task graph memory leak. (re-implementing CL #3159689 by Gil.Gribb) #jira UE-37382 #fyi Gil.Gribb Change 3164557 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting in code and bp first person template. #jira UE-37317 Change 3164370 on 2016/10/17 by Chris.Wood Fix broken application path in Crash Report Client app restart code. [UE-36429] - Send and Restart from Crash Reporter does nothing #jira UE-36429 Change 3164329 on 2016/10/17 by Dmitriy.Dyomin Fixed: Shader compile error using Point Lights Nvidia Shield #jira UE-25671 Change 3164219 on 2016/10/16 by Max.Chen Fix CDO Constructor errors Copy from Dev-Sequencer #jira UE-36787 Change 3164173 on 2016/10/16 by Zachary.Wilson Submitting testing content for Reduced Lightmap Mixing and updating TM-Reflections #jira UE-29618 Change 3164171 on 2016/10/16 by Benjamin.Hyder Re-Saving TM-Noise to update camera position #jira UE-29618 Change 3164169 on 2016/10/16 by Benjamin.Hyder Updating TM-Noise map to include VectorVoronoi noise material #jira UE-29618 Change 3164022 on 2016/10/15 by zachary.wilson Adding testing content for material optimizations, attribute blend node, and preskinned loc pos node #jira UE-29618 Change 3163970 on 2016/10/15 by Benjamin.Hyder updating shading model for skeletal mesh example in TM-SSS_Fullres #jira UE-29618 Change 3163961 on 2016/10/15 by Benjamin.Hyder adding animated skeletal mesh example to TM-SSS_Fullres #jira UE-29618 Change 3163958 on 2016/10/15 by Benjamin.Hyder adding diffuse example to TM-SSS_Fullres #jira UE-29618 Change 3163728 on 2016/10/14 by Tyler.Cole Prep build scripts for WEX MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163718 on 2016/10/14 by Tyler.Cole Prep build scripts for Ocean MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163715 on 2016/10/14 by Tyler.Cole Prep build scripts for Fortnite MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163711 on 2016/10/14 by Tyler.Cole Prep build scripts for Orion MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163698 on 2016/10/14 by Michael.Trepka Fixed a CoreAudio crash on unpause #jira UE-37126 Change 3163534 on 2016/10/14 by Matt.Kuhlenschmidt Disable versioning info in project badge by default #jira UE-37335 Change 3163485 on 2016/10/14 by Michael.Trepka Add one more RPATH entry on Mac to support launching staged builds #jira UE-36799 Change 3163479 on 2016/10/14 by Michael.Trepka A couple of changes to prevent Mac app bundles from modifying their content for compatibility with the Mac App Store #jira UE-25742 Change 3163465 on 2016/10/14 by Daniel.Lamb Fix issue with cook command from editor was trying to package also. #test Cook command in editor #jira UE-36796 Change 3163455 on 2016/10/14 by Matt.Kuhlenschmidt Fixed selected section highlight and vertex color view modes not working. #jira UE-37308 Change 3163450 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that were exposed by recent Dev-BP fixes - removing unnecessary cast operation in Mission_Outpost. #jira UE-37055 Change 3163400 on 2016/10/14 by Benjamin.Hyder Updating Lighting setttings inTM-SSS_Fullres #jira UE-29618 Change 3163392 on 2016/10/14 by Benjamin.Hyder Creating TM-SSS_Fullres test map and importing 4k skin diffuse and bump materials #jira UE-29618 Change 3163336 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3163335 on 2016/10/14 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3163230 on 2016/10/14 by Richard.TalbotWatkin Duplicated from //UE4/Release-4.13, CL 3111897 When doing a full geometry rebuild, force the level model's poly linkage to be reinitialized, so that coplanar surfaces can be correctly linked. This fixes a regression following the separation of FPoly::iLink and FPoly::iLinkSurface. #jira UE-35482 - Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry #jira UE-35999 - Additive BSP Selections Acting Grouped after Building Geometry #jira UE-37340 - Selecting Geometry objects selects multiple brushes after Building Change 3163155 on 2016/10/14 by Benn.Gallagher Fixed crash when changing scene settings an hitting undo in Persona with complex cloth active #jira UE-37332 Change 3163146 on 2016/10/14 by Marc.Audy Properly add/remove wind sources when activated/deactivated #jira UE-37289 Change 3163135 on 2016/10/14 by Phillip.Kavan [UE-35259] Fix AddComponent node-instanced Blueprint components finding the wrong archetype (template basis) in some scenarios. Mirrored from CL# 3160052 (//UE4/Dev-Blueprints). Additional changes (for release branch): - Bumped ReleaseObjectVersion to limit fixup code to only BP assets that existed prior to this change. #jira UE-35259 Change 3162999 on 2016/10/14 by Ben.Marsh QFE: Fix writing output files if they don't already exist, and bump version number to 4.14. Change 3162988 on 2016/10/14 by Thomas.Sarkanen Fix socket editing on meshes Feature was inadvertently removed with the Persona refactor. #jira UE-37313 - Create Mesh Socket is missing Change 3162938 on 2016/10/14 by Ben.Zeigler Merging CL 3162934 to //UE4/Release-4.14 #jira UE-37044 Fix crash when loading map that has null actors in the actor list Change 3162900 on 2016/10/14 by Dmitriy.Dyomin Fixed: Android should use single channel texture for ShadowMaps instead of 4 channel #jira UE-37312 Change 3162864 on 2016/10/14 by Yannick.Lange VR Editor: - Fix Landscape Undo/Redo functions step-by-step #jira UE-37050 - Fix Landscape is sculpting twice if both Motioncontrollers are aimed at landscape #jira UE-37272 #jira UE-37050 #jira UE-37272 Change 3162761 on 2016/10/14 by Jack.Porter Fixed landscape Undo crash after using Move-To-Level tool and then selecting a landscape proxy in the sublevel #jira UE-36863 Change 3162724 on 2016/10/14 by Max.Chen Sequencer: Fix time dilation in level sequence player Copy from Dev-Sequencer #jira UE-37277 Change 3162617 on 2016/10/13 by Jeff.Campeau Fix Windows XP compilation issues. - Block Win10 SDK includes - Remove unused Win10 SDK path collecting - Fix extraneous includes - Add 32b atomic option for certain stats #jira UE-36909 Change 3162503 on 2016/10/13 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) Merged from Dev-Sequencer CL# 3160995 #jira UE-37248 Change 3162470 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and saved levels in StrategyGame. #jira UE-36913 Change 3162466 on 2016/10/13 by Michael.Trepka By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking #jira UE-37088 Change 3162458 on 2016/10/13 by Keli.Hlodversson When quitting from the SteamVR menu overlay, in addition to shutting down the VR subsystem, also exit the game (and preview when running inside the editor) #jira UE-37292 Game does not exit when exited through SteamVR UI Change 3162421 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and resaved levels in SunTemple, Zen Garden, and Mobile Starter content. #jira UE-36913 Change 3162420 on 2016/10/13 by Marc.Audy Clear BlueprintCreatedComponents in PostEditUndo since it is non transactional and expected to be empty #jira UE-37071 Change 3162406 on 2016/10/13 by Ben.Marsh Simplygon: Disable compiling Simplygon for installed builds if the required headers aren't there. Fixes creating installed builds for licensees. #jira UE-37269 Change 3162382 on 2016/10/13 by Ben.Marsh UAT: Fix accessing uninitialized UBT variable at startup, causing build warnings. Change 3162314 on 2016/10/13 by Ben.Marsh Add PhysX build job to 4.14 branch. Change 3162311 on 2016/10/13 by Matt.Kuhlenschmidt Ensure FBX scene import data object is not garbage collected during import #jira UE-35606 Change 3162270 on 2016/10/13 by Ben.Marsh UBT/Editor: Improved integration for Visual Studio "15". * Added editor source code accessors for specific Visual Studio versions (2013, 2015, "15"), which call through to the default Visual Studio accessor but allow specifying a more specific setting for which IDE to use. * UBT reads this setting, and will generate project files for the preferred Visual Studio version if set. * Added a BuildConfiguration.xml setting to set which type of project files to generate - under the <ProjectFileGenerator> element, add a <Type> property taking values of Make/CMake/QMake/KDevelop/CodeLite/VisualStudio/VisualStudio2012/VisualStudio2013/VisualStudio2015/VisualStudio2017/XCode. * Added an separate editor setting for the Windows target platform controlling which compiler to use, separately from the IDE. This setting can also be set via <WindowsPlatform> <Compiler> element in BuildConfiguration.xml. * Removed compiler argument from generated project files (this should now persist via INI files or XML config) * Removed compiler argument being appended to UBT when doing hot reload (should pick this up from the build environment instead) * Added support for enums in UBT XML configs * Fixed a few version checks against exact compiler versions - MS plan is give VS '15' updates version numbers 1911, 1912, etc... #jira UE-37176 #jira UE-36872 Change 3162236 on 2016/10/13 by Mike.Beach Fixing a GLEO that could occur after compiling a component Blueprint (preventing you from saving other Blueprints that use that component) - using the authratative class in AddComponent node reconstruction (for the output pin) so that it doesn't end up referencing the REINST class. #jira UE-37224 Change 3162225 on 2016/10/13 by Alex.Delesky #jira UE-36995 - Precise click should now work correctly with buttons that are children of a scroll list. Also addresses #jira UE-37250 and PR #2859 (#git author aarmbruster andrew.armbruster@gmail.com) Change 3162107 on 2016/10/13 by Matt.Kuhlenschmidt Prevent perforce branch stuff from appearing in edtior project badge. This feature was meant for those compiling on perforce builds. #jira UE-37278 Change 3162060 on 2016/10/13 by Matt.Kuhlenschmidt Fix mac build #jira UE-36885 Change 3162025 on 2016/10/13 by Daniel.Wright Compile fix #jira UE-37246 Change 3162009 on 2016/10/13 by Daniel.Wright [Copy] Fixed movable lights getting assigned a shadowmap channel #jira UE-37246 Change 3161963 on 2016/10/13 by Jon.Nabozny Enable PrimaryActorTick.bCanEverTick in necessary Samples. The seperation of GameMode caused different behavior, since GameModeBase has tick disabled by default (which is set in AInfo). #jira UE-36888 Change 3161896 on 2016/10/13 by Matt.Kuhlenschmidt Added guard and more logging for crash when reimporting textures #jira UE-37263 Change 3161865 on 2016/10/13 by mason.seay Making the name more user friendly for test asset #jira UE-29618 Change 3161855 on 2016/10/13 by Matt.Kuhlenschmidt Fixed keybindings not working with editor settings search and regressions where you could not import,export,or reset keybindings to default - Made the keybindings setting a proper developer settings object #jira UE-36885 Change 3161854 on 2016/10/13 by Daniel.Wright [Copy] Fixed level getting added to the dirty list twice when legacy lightmaps are present #jira UE-37204 Change 3161743 on 2016/10/13 by Lauren.Ridge Setting RenderTarget in OculusRiftRender.cpp to fix ensure when entering VR editing mode on Oculus Rift #jira UE-37245 Change 3161694 on 2016/10/13 by Michael.Dupuis #jira UE-37001 Perform manual migration of UICurve to proper config category Change 3161689 on 2016/10/13 by Thomas.Sarkanen Fixed failing detachment automation test The issue was not the attachment itself, but rather the test setup conditions being different to what was expected, give that setting an actor's rotation with a quaternion doesnt always return the same value as the one that is set. #jira UE-37160 - Detachment automation tests failing Change 3161685 on 2016/10/13 by mason.seay Test content for retargeting animation #jira UE-29618 Change 3161423 on 2016/10/13 by Jamie.Dale Split localized package redirection out of FCoreDelegates::PackageNameResolvers They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name. #jira UE-37119 Change 3161394 on 2016/10/13 by Mitchell.Wilson Replaced deprecated blueprint node with GrabComponentAtLocation to resolve warnings. #jira UE-37256 Change 3161363 on 2016/10/13 by Jamie.Dale Fixing mangled English translations #jira UE-36128 Change 3161319 on 2016/10/13 by Benn.Gallagher Fixed crash when forcing ref pose during anim blueprint initialization when using sub anim instances #jira UE-37254 Change 3161310 on 2016/10/13 by Martin.Wilson Fix crash retargetting AnimBP with "Allow remapping to existing assets" enabled #jira UE-35149 Change 3161303 on 2016/10/13 by Jurre.deBaare Crash when using merge actor on static meshes that have been affected by simplygon #fix Set whether or not a LOD is eligible for exporting by determining if it contains valid LOD data #jira UE-36880 Change 3161166 on 2016/10/13 by Jack.Porter Prevent Launch On prompting to save a freshly-opened, non-modified map while still prompting the user to save never-saved maps #jira UE-37131 Change 3161161 on 2016/10/13 by Thomas.Sarkanen Fixed override materials hanging around when setting skeletal meshes #jira UE-37102 - On switching an anim blueprints preview mesh the skeletal mesh is not switched but the materials are Change 3161160 on 2016/10/13 by Thomas.Sarkanen Fix crash changing preview skeletal mesh with bone selected Make sure to keep BonesOfInterest and the preview scene selected bone in sync. Also make sure to only use one so we wont suffer this again if we inteodiuce any inconsistencies in the future. #jira UE-37081 - If a bone is selected when switching preview skeletons the editor will crash Change 3160882 on 2016/10/12 by Mike.Beach Mirroring CL 3158790 from Dev-BP Fixing an issue with ctrl pin dragging, where marco nodes' connections would disappear - the SGraph drag operation now references pins by handles (so it can account for reconstructed nodes during the operation). #jira UE-37033 Change 3160863 on 2016/10/12 by Lauren.Ridge Changing VR Editor delete function to go through the standard delete pathway so FEdModeMeshPaint has a chance to handle it #jira UE-35685 Change 3160855 on 2016/10/12 by Jeff.Campeau Fix WinXP compile issues caused by WebSocket, SteamVR, and Oculus changes. #jira UE-36909 Change 3160844 on 2016/10/12 by Marcus.Wassmer Duplicate PR #2855: Ansel plugin fixes (Contributed by adamnv) #jira UE-37162 Change 3160749 on 2016/10/12 by Daniel.Wright [Copy] Legacy lightmaps are renamed with the world that uses them. Fixes 'graph linked to external object' when renaming a map in the content browser. #jira UE-37231 Change 3160748 on 2016/10/12 by Daniel.Wright [Copy] Lightmap textures are now outered to UMapBuildDataRegistry so that the UMapBuildDataRegistry can be moved in the content browser #jira UE-37231 Change 3160747 on 2016/10/12 by Daniel.Wright [Copy] Legacy MapBuildDataRegistry objects are no longer public so they don't get shown in the content browser, prevents users trying to move them. #jira UE-37231 Change 3160727 on 2016/10/12 by Mitchell.Wilson Updating minimum iOS version to iOS 8 for all samples and templates #jira UE-37022 Change 3160655 on 2016/10/12 by Chad.Taylor Merging VR loading screen fixes from Dev-VR #jira UE-36741 Change 3160643 on 2016/10/12 by Keli.Hlodversson Ensure that the DebugConsoleObject's width is reset to the width of the left eye view before rendering the console when doing stereoscopic rendering. #jira UE-36440 Change 3160641 on 2016/10/12 by Mike.Beach Fixing up Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3160572 on 2016/10/12 by Matt.Kuhlenschmidt Missed change from CL 3159889 #jira UE-35503 Change 3160518 on 2016/10/12 by Ryan.Gerleve Fix assert when adding a new sublevel. #jira UE-37148 Change 3160439 on 2016/10/12 by Ben.Marsh Fix support for Visual Studio "15" preview 5. #jira UE-37227 Change 3160363 on 2016/10/12 by Daniel.Lamb Fix for skip editor content flag being passed throught o UAT. #jira UE-37223 Change 3160277 on 2016/10/12 by Mieszko.Zielinski Manually recreated CL#3159909 #UE4 Original comment: --- Added sanity-checkes to access to UNavigationSystem::NavDataSet elements #UE4 Lack of those test has been reported licencees as source of some crashes #jira UE-37209 Change 3160120 on 2016/10/12 by Chris.Babcock Fix x86 and x86_64 libpng libraries for Android #jira UE-37192 #ue4 #android Change 3160080 on 2016/10/12 by Matthew.Griffin PR #2840: UE-36945: Set exe icon properly in packaged Windows games (Contributed by projectgheist) #jira UE-36945 Change 3160063 on 2016/10/12 by Gareth.Martin Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled #jira UE-36933 Change 3160045 on 2016/10/12 by Ryan.Gerleve Fix some issues with manipulating sublevels in the editor. #jira UE-36901, UE-36932 Change 3160044 on 2016/10/12 by Gareth.Martin Fix condition on BuildTree in UHierarchicalInstancedStaticMeshComponent::Serialize - This should fix the crash that caused it to be commented out #jira UE-37152 Change 3160032 on 2016/10/12 by Matt.Kuhlenschmidt Fixed arrays inside structs, inside arrays not refreshing when an element is added or removed refresh #jira UE-36985 Change 3159965 on 2016/10/12 by Ben.Zeigler #jira UE-37170 Fix crash when spawning PlayerController with a null CheatClass, this now just skips spawning the cheat manager Change 3159957 on 2016/10/12 by Robert.Manuszewski Making FindShaderResourceById and FindShaderById return a raw pointer instead of TRefCountPtr (basically undoing CL #2538774) to prevent creating temporary TRefCountPtrs. It's no longer necessary to use TRefCountPtrs as shader serialization has changed (CL #2989898) and shaders are no longer registered on the async loading thread. #jira UE-35570, UE-35511, UE-35570, UE-35924 Change 3159921 on 2016/10/12 by Matthew.Griffin Duplicating CL#3153485 from Dev-Build Removed GUBP from Automation Tool Mono solution Change 3159919 on 2016/10/12 by Matthew.Griffin Duplicating CL#3150017 from Dev-Build Fixes for PS4 deployment suggested in UDN post: https://udn.unrealengine.com/questions/314055/issues-with-ps4platformautomationcs.html Change 3159904 on 2016/10/12 by Matt.Kuhlenschmidt Fix regression where toggling Play/Pause in PIE would not give the mouse back to the game #jira UE-37112 Change 3159903 on 2016/10/12 by Ben.Zeigler #jira UE-37163 Activate auto activate components immediately when registering in an editor world, the initialize call will never actually happen Change 3159890 on 2016/10/12 by Matt.Kuhlenschmidt Prevent crashes when a keybinding to start and stop PIE is toggled repeatedly. #jira UE-36814 Change 3159889 on 2016/10/12 by Matt.Kuhlenschmidt Fixed part of the details panel UI showing up when there is nothing in the details panel. This was causing crashes when clicking on those parts of the UI #jira UE-35503 Change 3159888 on 2016/10/12 by Ben.Zeigler #jira UE-36849 DataTable::LoadStructData allocating wrong size Fix cases that were using the PropertiesSize to malloc a UStruct to instead use GetStructureSize(). There is a difference because of alignment, so on some platforms it was corrupting memory Change 3159887 on 2016/10/12 by Matt.Kuhlenschmidt Guard against crash in Fcanvas drawing #jira UE-36496 Change 3159886 on 2016/10/12 by Ben.Zeigler #jira UE-36884 Stop savepackage from making dependencies on PendingKill objects, because those will not actually be saved #jira UE-36876 Fix it so savepackage doesn't try to strip ClientOnly objects when cooking for a client+server config, we only want to strip if both flags are set. Re-enable warning I disabled Fix crashes when running EDL cooked builds. This is not a new bug, but fortnite content changes exposed it Fix it so pending kill component templates do not end up in import table, they will fail to import Fix it so when marking an inheritable component template as unnecessary it also marks it pending kill. This fixes it so if GetArchetype will not return an orphaned, non-saving component as the archetype for a grandchild blueprint Change 3159885 on 2016/10/12 by Matthew.Griffin Duplicating CL#3149950 from Dev-Build to include .tps files in the installed build Including source for additional programs to Installed Build #jira UE-36668 #jira UE-37072 Change 3159853 on 2016/10/12 by Matthew.Griffin Duplicating CL#3148611 from Dev-Build Added list of Dependant modules to EULA check #jira UE-29432 Change 3159385 on 2016/10/11 by Nick.Shin make emscripten for physx use gMask like windows and xbox does emsdk doesn't like: union { U32 u; F32 f; } bla; it seems, floats are 64 bits on browsers... stream: release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159384 on 2016/10/11 by Nick.Shin manually submitting HTML5 PhysX libs recompiled to fix the NaN warnings stream: Release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159210 on 2016/10/11 by Ben.Marsh Set the default for the BRANCH_NAME macro to the escaped 4.14 branch. [CL 3175266 by Matthew Griffin in Main branch]
2016-10-26 14:33:35 -04:00
USkeletalMeshSocket* NewSocket = GetEditableSkeleton()->DuplicateSocket(SocketInfoToDuplicate, NewParentBoneName, SkeletalMesh);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
if (GetPreviewScene().IsValid())
{
GetPreviewScene()->SetSelectedSocket(FSelectedSocketInfo(NewSocket, SocketInfoToDuplicate.bSocketIsOnSkeleton));
}
CreateFromSkeleton();
FSelectedSocketInfo NewSocketInfo(NewSocket, SocketInfoToDuplicate.bSocketIsOnSkeleton);
SetSelectedSocket(NewSocketInfo);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
void SSkeletonTree::HandleFocusCamera()
{
if (GetPreviewScene().IsValid())
{
GetPreviewScene()->FocusViews();
}
if(!SkeletonTreeView->GetSelectedItems().IsEmpty())
{
TSharedPtr<class ISkeletonTreeItem> SelectedRow = SkeletonTreeView->GetSelectedItems()[0];
ExpandTreeOnSelection(SelectedRow);
SkeletonTreeView->RequestScrollIntoView(SelectedRow);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
ESkeletonTreeFilterResult SSkeletonTree::HandleFilterSkeletonTreeItem(const FSkeletonTreeFilterArgs& InArgs, const TSharedPtr<class ISkeletonTreeItem>& InItem)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
{
ESkeletonTreeFilterResult Result = ESkeletonTreeFilterResult::Shown;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if(InItem->IsOfType<FSkeletonTreeBoneItem>() || InItem->IsOfType<FSkeletonTreeSocketItem>() || InItem->IsOfType<FSkeletonTreeAttachedAssetItem>() || InItem->IsOfType<FSkeletonTreeVirtualBoneItem>())
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if (InArgs.TextFilter.IsValid())
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
{
if (InArgs.TextFilter->TestTextFilter(FBasicStringFilterExpressionContext(InItem->GetRowItemName().ToString())))
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Result = ESkeletonTreeFilterResult::ShownHighlighted;
}
else
{
Result = ESkeletonTreeFilterResult::Hidden;
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if (InItem->IsOfType<FSkeletonTreeBoneItem>())
{
TSharedPtr<FSkeletonTreeBoneItem> BoneItem = StaticCastSharedPtr<FSkeletonTreeBoneItem>(InItem);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if (BoneFilter == EBoneFilter::None)
{
Result = ESkeletonTreeFilterResult::Hidden;
}
else if (GetPreviewScene().IsValid())
{
UDebugSkelMeshComponent* PreviewMeshComponent = GetPreviewScene()->GetPreviewMeshComponent();
if (PreviewMeshComponent)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
int32 BoneMeshIndex = PreviewMeshComponent->GetBoneIndex(BoneItem->GetRowItemName());
// Remove non-mesh bones if we're filtering
if ((BoneFilter == EBoneFilter::Mesh || BoneFilter == EBoneFilter::Weighted || BoneFilter == EBoneFilter::LOD) &&
BoneMeshIndex == INDEX_NONE)
{
Result = ESkeletonTreeFilterResult::Hidden;
}
// Remove non-vertex-weighted bones if we're filtering
if (BoneFilter == EBoneFilter::Weighted && !BoneItem->IsBoneWeighted(BoneMeshIndex, PreviewMeshComponent))
{
Result = ESkeletonTreeFilterResult::Hidden;
}
// Remove non-vertex-weighted bones if we're filtering
if (BoneFilter == EBoneFilter::LOD && !BoneItem->IsBoneRequired(BoneMeshIndex, PreviewMeshComponent))
{
Result = ESkeletonTreeFilterResult::Hidden;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
}
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
else if (InItem->IsOfType<FSkeletonTreeSocketItem>())
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TSharedPtr<FSkeletonTreeSocketItem> SocketItem = StaticCastSharedPtr<FSkeletonTreeSocketItem>(InItem);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if (SocketFilter == ESocketFilter::None)
{
Result = ESkeletonTreeFilterResult::Hidden;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
// Remove non-mesh sockets if we're filtering
if ((SocketFilter == ESocketFilter::Mesh || SocketFilter == ESocketFilter::None) && SocketItem->GetParentType() == ESocketParentType::Skeleton)
{
Result = ESkeletonTreeFilterResult::Hidden;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
// Remove non-skeleton sockets if we're filtering
if ((SocketFilter == ESocketFilter::Skeleton || SocketFilter == ESocketFilter::None) && SocketItem->GetParentType() == ESocketParentType::Mesh)
{
Result = ESkeletonTreeFilterResult::Hidden;
}
if (SocketFilter == ESocketFilter::Active && SocketItem->GetParentType() == ESocketParentType::Skeleton && SocketItem->IsSocketCustomized())
{
// Don't add the skeleton socket if it's already added for the mesh
Result = ESkeletonTreeFilterResult::Hidden;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
}
}
return Result;
}
void SSkeletonTree::HandleSelectedBoneChanged(const FName& InBoneName, ESelectInfo::Type InSelectInfo)
{
SetSelectedBone(InBoneName, InSelectInfo);
}
void SSkeletonTree::HandleSelectedSocketChanged(const FSelectedSocketInfo& InSocketInfo)
{
SetSelectedSocket(InSocketInfo);
}
void SSkeletonTree::HandleDeselectAll()
{
DeselectAll();
}
#undef LOCTEXT_NAMESPACE